Name | dcss:brainstorm:magic:summoning: noise |
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Summary | Differentiate spells with the level (and type) of noise they produce. |
Further information | summoning |
Added by | evktalo |
Added on | 2010-09-14 16:16 |
Noise can be a great way to balance and differentiate different summoning spells. Summons currently seems to lack different playing styles (?). One style would be a melee-summons hybrid - you get stabbing from distracted monsters (nice for Hill Orcs). Another new(?) style would be an actual stealth summoner - you get stabbing from distraction, but also from genuine stealthy stabs. Also a bunch of noise-free summons would help, to keep monsters from noticing you longer. (Plus some utility summons that help with steath?)
Well, that's probably slightly far-reaching (or even far-fetched) - more current concern/possibility would be the balance aspect between spells. Here are some thoughts for some of the existing spells:
There is also the distinction between a loud, centered noise, and several noises all around the level. The first of course draws attention to the player directly, the latter wakes monsters up everywhere around the level without directing them to the player.