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dcss:brainstorm:item:weaponry:weapons [2016-07-08 02:37]
Haelyn
dcss:brainstorm:item:weaponry:weapons [2016-07-08 02:45] (current)
Haelyn
Line 76: Line 76:
 When you discover a weapon has +1, +1 or whatever (both artefact and non-artefact), I think an enhancement to all right click weapon descriptions should be considered. By this I mean explain which number is to hit and which number for damage it is. I always mix it up, and I do not think having it mentioned inside the in-game help documentation is enough. Not sure how useful it is to compare crawl to other games, but I have actually never seen a fantasy game label discovered weapons as +1, but not show what "+1" actually means. ~~~~ . argh. could someone tell me how you sign your posts? When you discover a weapon has +1, +1 or whatever (both artefact and non-artefact), I think an enhancement to all right click weapon descriptions should be considered. By this I mean explain which number is to hit and which number for damage it is. I always mix it up, and I do not think having it mentioned inside the in-game help documentation is enough. Not sure how useful it is to compare crawl to other games, but I have actually never seen a fantasy game label discovered weapons as +1, but not show what "+1" actually means. ~~~~ . argh. could someone tell me how you sign your posts?
  
-===== Scythes! ===== 
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-Scythes have always been a weapon that LOOKS really awesome, and naturally new players look at something like this (especially after Sigmund) with glee. But right now they're considered the worst weapon type in crawl. Could I suggest they be given cleaving to make up for this? It makes sense aesthetically, and would put them in the interesting position of having both reach and cleave, which would make them useful despite their disadvantages. 
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-~Haelyn 
                
                
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dcss/brainstorm/item/weaponry/weapons.txt · Last modified: 2016-07-08 02:45 by Haelyn
 
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