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dcss:brainstorm:item:magical:rods [2014-03-05 10:53]
bcadren Added a couple suggestions
dcss:brainstorm:item:magical:rods [2014-06-23 03:34] (current)
chris [Rod of Striking]
Line 106: Line 106:
   * Eventually switching to an elemental staff is a reasonable upgrade path, but artificers can choose to start with a rod of striking and it will be a long time before they can reasonably expect to find their first elemental staff.  It would be nice to give them the option of sticking with the rod until then (or beyond.)   * Eventually switching to an elemental staff is a reasonable upgrade path, but artificers can choose to start with a rod of striking and it will be a long time before they can reasonably expect to find their first elemental staff.  It would be nice to give them the option of sticking with the rod until then (or beyond.)
     * The answer to this is to make striking's projectiles useful, not to give it some confused gimmick.  Rods are like wands while enhancer staves are melee weapons - there's no reason to mix them together, and even less reason to do so with low-skill characters in mind.  Starting out with mundane weapons is fine, too, as shown by every staff-using character to date.  Also, a starting melee weapon being useful "beyond a long time" would be a problem in itself - tridents are bad enough as it is. --- //[[user:og17]] 2011-02-22 19:27//     * The answer to this is to make striking's projectiles useful, not to give it some confused gimmick.  Rods are like wands while enhancer staves are melee weapons - there's no reason to mix them together, and even less reason to do so with low-skill characters in mind.  Starting out with mundane weapons is fine, too, as shown by every staff-using character to date.  Also, a starting melee weapon being useful "beyond a long time" would be a problem in itself - tridents are bad enough as it is. --- //[[user:og17]] 2011-02-22 19:27//
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-=== Remove rod of striking === 
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-Artificers don't even start with it anymore. Can we just remove this piece of crap now? --- //[[user:minmay]] 2012-01-13 00:27// 
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->It's used for Deep Dwarf artificer monsters, with a much scaled-up power in their hands, but of course not in the players', even with their comparative rarity now.  Two options: actually restore parity (something like 3d10 damage), making the rod (somewhat) worth using for its rarity, or simply remove them and give monster DDAr rods of smiting.  The second option would probably make DD zig levels hellish, but I honestly don't give a damn about zigs; they're broken beyond repair IMO. -//IonFrigate// 
->>Some time I'd like to change deep dwarf artificers so they mostly get low tier attack wands, with occasional good wands and very rarely getting a good rod. Once this happens, striking will have no reason to exist. This isn't a particularly urgent issue though.  --- //[[user:evilmike]] 2012-01-14 18:13// 
 ===== New Rod Proposals ===== ===== New Rod Proposals =====
  
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dcss/brainstorm/item/magical/rods.1394013219.txt.gz · Last modified: 2014-03-05 10:53 by bcadren
 
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