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dcss:brainstorm:item:magical:potion_acquirement [2011-12-22 19:56]
XuaXua
dcss:brainstorm:item:magical:potion_acquirement [2011-12-22 20:17] (current)
XuaXua Page moved from dcss:brainstorm:item:potion_acquirement to dcss:brainstorm:item:magical:potion_acquirement
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 The emphasis of this proposal is pretty heavily on potions of cure mutation.  The reasoning behind this is simple: I think it presents an interesting strategic choice to the player - do they blow a scroll of acquirement in hopes of getting a potion of cure mutation, given that there's often a fairly good chance of finding one on the next level?  At lower levels of malmutation, the acquirement has a decent chance not to give that cure mut.  At higher levels, one cure mut's probably not going to cut it.  Either way, I think it's interesting while not being particularly scummable or game-breaking, though obviously it would need to be tweaked. The emphasis of this proposal is pretty heavily on potions of cure mutation.  The reasoning behind this is simple: I think it presents an interesting strategic choice to the player - do they blow a scroll of acquirement in hopes of getting a potion of cure mutation, given that there's often a fairly good chance of finding one on the next level?  At lower levels of malmutation, the acquirement has a decent chance not to give that cure mut.  At higher levels, one cure mut's probably not going to cut it.  Either way, I think it's interesting while not being particularly scummable or game-breaking, though obviously it would need to be tweaked.
  
-> Seems kind of narrow in focus. Do we want a whole acquirement category that revolves around getting a few extra cure mutation potions? It would degrade the utility of Zin and Jiyva, and cheapen mutation removal in general so there's less reason to play with a mutation set that is only marginally bad rather than making it go away. In exchange, we get another super-simple acquirement to go with food that is 100% likely to get something mundane and useful, never something special. I'm not actually sure, based on the numbers, whether this would be the new always-acquire category like armour or whether this would be another only-acquire-in-emergencies category like food, but neither case would be ideal. -- //[[user:KoboldLord]] 2011-11-07 05:59//+> Seems kind of narrow in focus. Do we want a whole acquirement category that revolves around getting a few extra cure mutation potions? It would degrade the utility of Zin and Jiyva, and cheapen mutation removal in general so there's less reason to play with a mutation set that is only marginally bad rather than making it go away. In exchange, we get another super-simple acquirement to go with food that is 100% likely to get something mundane and useful, never something special. I'm not actually sure, based on the numbers, whether this would be the new always-acquire category like armour or whether this would be another only-acquire-in-emergencies category like food, but neither case would be ideal. -- //[[user:koboldlord]] 2011-11-07 05:59//
  
 >>Well when you compare to other acquirements, it's not really all that narrow. Food acq -> just food.  Weapon acq -> just a weapon.  Wand -> wand of healing/hasting.  As for jiyva/zin, you could make the same argument (and it'd be stronger for these!) for food (jiyva/zin), weapon (trog/oka), armour (oka), jewelry(xom), books (sif).  Duplication of effects is everywhere in crawl, the more the better imo.  And jiyva needs to be changed regardless, it's //already// a trivialized god for the most part. --- //[[user:greepish]] 2011-12-06 10:40// >>Well when you compare to other acquirements, it's not really all that narrow. Food acq -> just food.  Weapon acq -> just a weapon.  Wand -> wand of healing/hasting.  As for jiyva/zin, you could make the same argument (and it'd be stronger for these!) for food (jiyva/zin), weapon (trog/oka), armour (oka), jewelry(xom), books (sif).  Duplication of effects is everywhere in crawl, the more the better imo.  And jiyva needs to be changed regardless, it's //already// a trivialized god for the most part. --- //[[user:greepish]] 2011-12-06 10:40//
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dcss/brainstorm/item/magical/potion_acquirement.txt · Last modified: 2011-12-22 20:17 by XuaXua
 
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