Name | dcss:brainstorm:item: dapper dress |
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Summary | A patch to add variants to existing Crawl armor, mostly for cosmetic reasons. |
Further information | |
Added by | eronarn |
Added on | 2010-11-11 00:35 |
Currently, there are variants on gloves (gauntlets / bracers) and helmets (several kinds). Some helmets have minor effects but the differences are mostly cosmetic.
Armour items have also come up during the rebalance, such as limiting them to a plus ⇐ their base AC.
I've implemented a very large patch that has the following effects currently:
Please discuss each point separately. Some of these changes are very contentious and others aren't.
Cosmetic adjectives to randarts cost several letters, removing 8-10 space available for inscriptions which for many randarts are already very long and often truncated.
You're adding 2AC to just everyone. That's not much, but what's the purpose?
Handwraps/footwraps are a MAJOR balance issue. You're adding two new slots to every slot-restricted race. This means, extra enchantment AC, extra slots for Ashenzari/Cheibriados, and above all, two extra randart slots you can wear. I don't think I need to explain how big an issue two randart slots are. — kilobyte 2010-11-11 01:49
Some people love this idea, and some people hate it. I think it would work well as a config option, since even the cosmetic variants with effects have very minor ones (like +1 damage). — eronarn 2010-11-11 00:35
Config options with actual in-game benefits? Uhm no. — kilobyte 2010-11-11 01:49
I don't even see how this is on the table. Species and transmutation forms which can't wear boots, gloves, or helmets have that as a very significant balance issue, since that's denying them enchantment slots, randart slots and the full advantages of certain gods. You can't just change that on a whim, or with anything except game balance being your primary concern. — brickman 2010-11-11 05:04