Differences

This shows you the differences between two versions of the page.

Link to this comparison view

dcss:brainstorm:god:zin [2011-12-20 17:33]
XuaXua
dcss:brainstorm:god:zin [2011-12-29 17:55] (current)
st small feedback
Line 30: Line 30:
 **Not yet in, patch welcome.** **Not yet in, patch welcome.**
  
-  * **Gain piety for collecting gold.** Note that this is quite like a disguised version of piety for exploration with some tweaks (e.g. Orc is more attractive to Zinners than Lair which fits nicely with Recital). The gold to piety function needs some care; we should start by examining how much gold characters have on average at given places. \\ Thematically, this represents the Christian //tithe//.+  * **Gain piety for collecting gold.** Note that this is quite like a disguised version of piety for exploration with some tweaks (e.g. Orc is more attractive to Zinners than Lair which fits nicely with Recital). The gold to piety function needs some care; we should start by examining how much gold characters have on average at given places. \\ Thematically, this represents the Christian //tithe//.   
 + 
 +> I noticed that after a while Zin stops taking a tithe. Doesn't this encourage you to leave gold lying on the ground to pick up later, or to use vitilisation for free food before picking up gold at that point, else you're wasting potential piety?  --- //[[user:st]] 2011-12-29 17:42// 
   * **Gain piety for parting with gold.** This is done as now, as voluntary sacrifice. We might consider making this an active ability (i.e. remove the need to travel to an altar); if piety decays over time (see below), this change is mandatory. \\ Thematically, this represents Catholic absolution via //indulgence//.   * **Gain piety for parting with gold.** This is done as now, as voluntary sacrifice. We might consider making this an active ability (i.e. remove the need to travel to an altar); if piety decays over time (see below), this change is mandatory. \\ Thematically, this represents Catholic absolution via //indulgence//.
   * **Slow piety decay during time.**   * **Slow piety decay during time.**
Line 45: Line 48:
  
 Orcs are valuable Recite targets as they're following Beogh who is classified as an evil god. This is sometimes debated but I'd like to keep it. Ultimately, we could build on the topic of a divine clash between Zin and Beogh for orcish souls. Orcs are valuable Recite targets as they're following Beogh who is classified as an evil god. This is sometimes debated but I'd like to keep it. Ultimately, we could build on the topic of a divine clash between Zin and Beogh for orcish souls.
 +
 +> Question: why can't recite just be a one turn ability? It /would/ stay useful throughout the game if it were, at three turns it's kind of not. It's only worth using when you would otherwise be spending three turns pressing s or moving towards monsters. Also, it seemingly being loud, using it at vaults depth can draw crowds of centaurs/yaktaurs (and other stuff) towards you which is bad when you're paralysed for 3 turns.  --- //[[user:st]] 2011-12-29 17:48//
  
 ==== Imprison ==== ==== Imprison ====
Line 69: Line 74:
  
 **Todo?** Give feedback about stat boost before usage (on abilities screen or on ^ or ^! screens). **Todo?** Give feedback about stat boost before usage (on abilities screen or on ^ or ^! screens).
 +
  
 ===== Older Zin proposals ===== ===== Older Zin proposals =====
Logged in as: Anonymous (VIEWER)
dcss/brainstorm/god/zin.txt · Last modified: 2011-12-29 17:55 by st
 
Recent changes RSS feed Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki