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dcss:brainstorm:god:yredelemnul [2013-02-22 18:40]
Andy
dcss:brainstorm:god:yredelemnul [2013-02-22 18:42] (current)
Andy
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 >>> Have you actually tried it?  Enslaved souls have no time limit of any kind, can use stairs, etc.  It's Death Channel what's hardly used at all, Enslave Soul can be brokenly good if you take care for your pet.  A single blademaster, with a top artefact in each hand and a +15 crystal plate, did most of the work in a PitSprint game for me, while mere servitors and such were just standing there and watching. --- //[[user:KiloByte]] 2013-02-06 16:45// >>> Have you actually tried it?  Enslaved souls have no time limit of any kind, can use stairs, etc.  It's Death Channel what's hardly used at all, Enslave Soul can be brokenly good if you take care for your pet.  A single blademaster, with a top artefact in each hand and a +15 crystal plate, did most of the work in a PitSprint game for me, while mere servitors and such were just standing there and watching. --- //[[user:KiloByte]] 2013-02-06 16:45//
  
->>>> Yes, I have been using Enslave Soul for the past week in various character builds.  I based my request that the duration be made permanent on the in-game description SAYING that the "mark duration" is based on PLAYER Invocations level.  I made the mistake of confusing "mark duration" with "duration of Enslaved Soul" rather than "length of time the Player has to HARVEST the soul", so there isn't really an issue here (except maybe making the "Enslave Soul" description a little more clear).  Also, Death Channel is one of my personal favorite spells.  Better than zombies, and it still leaves the corpses around for use and/or re-animation!  What's not to like, at least as far as temporary summons are concerned?  Enslave Soul costs piety, is thus used more rarely, so I just wanted to make sure it lasted permanently.  Thanks for helping clear this up. --- //[[user:Andy]] 2013-02-22 18:22//+>>>> Yes, I have been using Enslave Soul for the past week in various character builds.  I based my request that the duration be made permanent on the in-game description SAYING that the "mark duration" is based on PLAYER Invocations level.  I made the mistake of confusing "mark duration" with "duration of Enslaved Soul" rather than "length of time the Player has to HARVEST the soul", so there isn't really an issue here (except maybe making the "Enslave Soul" description a little more clear).  Also, Death Channel is one of my personal favorite spells.  Better than zombies, and it still leaves the corpses around for use and/or re-animation!  What's not to like, at least as far as temporary summons are concerned?  Enslave Soul costs piety, is thus used more rarely, so I just wanted to make sure it lasted permanently.  Thanks for helping clear this up.  Um, any useful insight on the *rest* of my post? --- //[[user:Andy]] 2013-02-22 18:22//
  
 >>Secondly, on the piety gain problem: the player gets piety when one of their undead slaves gets a kill, correct?  Thus, make it so that the player get piety when a minion gets a kill, REGARDLESS of WHAT the minion killed.  Yred should thematically enjoy the player's efficient use of undead servants, and the player could then get piety even in branches where living victims don't exist (i.e. Hell and/or Pandemonium.) >>Secondly, on the piety gain problem: the player gets piety when one of their undead slaves gets a kill, correct?  Thus, make it so that the player get piety when a minion gets a kill, REGARDLESS of WHAT the minion killed.  Yred should thematically enjoy the player's efficient use of undead servants, and the player could then get piety even in branches where living victims don't exist (i.e. Hell and/or Pandemonium.)
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dcss/brainstorm/god/yredelemnul.txt · Last modified: 2013-02-22 18:42 by Andy
 
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