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dcss:brainstorm:god:xom:new_xom_effects [2014-09-11 16:35]
wheals implemented by marvinpa
dcss:brainstorm:god:xom:new_xom_effects [2014-09-30 18:23] (current)
wheals [Features, clouds, levels] crossing out some effects i implemented
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 ===== Xom effects ===== ===== Xom effects =====
 ==== Features, clouds, levels ==== ==== Features, clouds, levels ====
-  - Create multi-coloured cloud of smoke around player, breaking LOS (tension).+  - <del>Create multi-coloured cloud of smoke around player, breaking LOS (tension).</del>
   - Turn granite statues into hostiles one, or vice versa.   - Turn granite statues into hostiles one, or vice versa.
   - Disintegrate Beogh idols, player takes the blame.   - Disintegrate Beogh idols, player takes the blame.
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   - Labyrinths: much better chance for dungeon effects as vitrification, lab changes, floor/wall recolouring.   - Labyrinths: much better chance for dungeon effects as vitrification, lab changes, floor/wall recolouring.
   - Acid trip (a la acidrobin), tension only, short duration, really rare.   - Acid trip (a la acidrobin), tension only, short duration, really rare.
-  - Chaos clouds: Chaos spawns leave behind chaos clouds (upon death or disappearing). Specifics for the clouds: high spread rate, random colouring. All beings inside a chaos cloud suffer a random wand effect (20%) or a weird chaos effect (5%), e.g. cloning, polymorph or turn into random destructive beam firing in a random direction (10%) or turns into an altar of Xom (1%) or turns into a floor of a random colour (5%). (So 59% chance of nothing happens, which might be still too low.)+  - <del>Chaos clouds: Chaos spawns leave behind chaos clouds (upon death or disappearing). Specifics for the clouds: high spread rate, random colouring. All beings inside a chaos cloud suffer a random wand effect (20%) or a weird chaos effect (5%), e.g. cloning, polymorph or turn into random destructive beam firing in a random direction (10%) or turns into an altar of Xom (1%) or turns into a floor of a random colour (5%). (So 59% chance of nothing happens, which might be still too low.)</del>
   - <del>Whenever Xom throws you into the Abyss then there should be a (piety+100)/1000 chance that after a more() he says "Just kidding" and puts you back where you started.</del>   - <del>Whenever Xom throws you into the Abyss then there should be a (piety+100)/1000 chance that after a more() he says "Just kidding" and puts you back where you started.</del>
     * New in 0.6, though I used a different formula and speech. --- //[[user:jpeg]] 2010-01-23 22:56//     * New in 0.6, though I used a different formula and speech. --- //[[user:jpeg]] 2010-01-23 22:56//
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   - <del>Announced stealth boost upon entering a level for the first time.</del>   - <del>Announced stealth boost upon entering a level for the first time.</del>
   - Beams: Make beams bounce when they normally wouldn't (friendly and hostile beams). Sometimes change the flavor of the bounced beam (i.e., turn from lightning to draining after bouncing off the wall). Sometimes treat any beam as if it was additionally disintegration, i.e. destroy one tile of rock wall.   - Beams: Make beams bounce when they normally wouldn't (friendly and hostile beams). Sometimes change the flavor of the bounced beam (i.e., turn from lightning to draining after bouncing off the wall). Sometimes treat any beam as if it was additionally disintegration, i.e. destroy one tile of rock wall.
-  - **Any successful hit (of any sort) on the player will (or has a chance to) create a very short-lived cloud which does not break LOS. Amount should be relative to damage taken. Colour is random, but fixed once the effect is applied to the player. (Could also be a mutation.)** +  - <del>**Any successful hit (of any sort) on the player will (or has a chance to) create a very short-lived cloud which does not break LOS. Amount should be relative to damage taken. Colour is random, but fixed once the effect is applied to the player. (Could also be a mutation.)**</del> 
-  - **Abyss exit portals should sometimes move (both away from and towards the player), just like stairs can under tension.**+  - <del>**Abyss exit portals should sometimes move (both away from and towards the player), just like stairs can under tension.**</del>
   - Creates several teleport traps around the player. Copy the effect of Warpwright card several times.   - Creates several teleport traps around the player. Copy the effect of Warpwright card several times.
   - When tension is high, Xom screams and casts evaporate (water potion) on the player "just to blow off steam".   - When tension is high, Xom screams and casts evaporate (water potion) on the player "just to blow off steam".
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dcss/brainstorm/god/xom/new_xom_effects.txt · Last modified: 2014-09-30 18:23 by wheals
 
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