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dcss:brainstorm:god:xom:feedback [2011-08-04 23:23]
Khashishi
dcss:brainstorm:god:xom:feedback [2012-05-05 19:23] (current)
Fedman [Xom is too hard]
Line 120: Line 120:
 I agree that Xom is too hard. It feels like the current maintainers are trying to make him into a "nightmare mode" for Crawl experts, when I don't think that was what Linley intended. The gods are supposed to be helpful, on average. I would think that Xom would be a little bit more protective of his toys...I mean, he doesn't really have that many of them, does he? I don't see a lot of people picking Xom on the webtiles server. Looking above, he acts nicely a little more often under high tension than otherwise. The problem is, the bad acts are still very frequent under high tension, and bad acts during high tension are way worse than good acts are good. Being tormented or confused or losing your weapon is really quite deadly when you are already in a hairy situation. Also, the great majority of "good" acts are actually completely useless. He does give out plenty of gold, but I usually don't have enough places to spend gold. --- //[[user:Khashishi]] 2011-08-04 22:56// I agree that Xom is too hard. It feels like the current maintainers are trying to make him into a "nightmare mode" for Crawl experts, when I don't think that was what Linley intended. The gods are supposed to be helpful, on average. I would think that Xom would be a little bit more protective of his toys...I mean, he doesn't really have that many of them, does he? I don't see a lot of people picking Xom on the webtiles server. Looking above, he acts nicely a little more often under high tension than otherwise. The problem is, the bad acts are still very frequent under high tension, and bad acts during high tension are way worse than good acts are good. Being tormented or confused or losing your weapon is really quite deadly when you are already in a hairy situation. Also, the great majority of "good" acts are actually completely useless. He does give out plenty of gold, but I usually don't have enough places to spend gold. --- //[[user:Khashishi]] 2011-08-04 22:56//
  
 +-Perhaps increasing the probability with which Good effects happen will help. Currently the probability of having a good effect is Piety/2 but it could be easily modified to  be (Piety + 30)/2. 
 ===== Prevent gloves abuse ===== ===== Prevent gloves abuse =====
  
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dcss/brainstorm/god/xom/feedback.txt · Last modified: 2012-05-05 19:23 by Fedman
 
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