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dcss:brainstorm:god:propose:wild_beasts_god [2013-06-14 01:07]
TwilightPhoenix [Notes] Forgot to update this since most of the notes are now irrelevant
dcss:brainstorm:god:propose:wild_beasts_god [2013-06-14 01:11] (current)
TwilightPhoenix
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 ====Rank names (not entirely satisfied here)==== ====Rank names (not entirely satisfied here)====
  
-* No Stars - Predatory <species> +  * No Stars - Predatory <species> 
-* One Star - Hunting <species> +  * One Star - Hunting <species> 
-* Two Stars - Stalking <species> +  * Two Stars - Stalking <species> 
-* Three Stars - Animalistic <species> +  * Three Stars - Animalistic <species> 
-* Four Stars - Bestial <species> +  * Four Stars - Bestial <species> 
-* Five Stars - Savage <species> +  * Five Stars - Savage <species> 
-* Six Stars - Top of the Food Chain+  * Six Stars - Top of the Food Chain
  
  
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 Rrragathor will not accept undead, Demonspawn (maybe), Spriggans (can't eat meat), and Demigods.  Possible special messages for rejecting undead and, if also banned, Demonspawn:  "Rrragathor does not tolerate defilers of nature!".  For Spriggans:  "Rrragathor does not accept prey." Rrragathor will not accept undead, Demonspawn (maybe), Spriggans (can't eat meat), and Demigods.  Possible special messages for rejecting undead and, if also banned, Demonspawn:  "Rrragathor does not tolerate defilers of nature!".  For Spriggans:  "Rrragathor does not accept prey."
  
- 
-=====Piety===== 
  
 =====Piety===== =====Piety=====
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 ====Appreciates==== ====Appreciates====
  
-* When you kill prey (rats, yaks, humanoids, etc.) ("Rrragathor accepts your hunt.") +  * When you kill prey (rats, yaks, humanoids, etc.) ("Rrragathor accepts your hunt.") 
-* When you kill demons, undead, and angelic beings ("Rrragathor appreciates your killing of a defiler of nature." or something to that effect) (1)+  * When you kill demons, undead, and angelic beings ("Rrragathor appreciates your killing of a defiler of nature." or something to that effect) (1)
  
 (1)Undead as defilers are self-explanatory. Demons and angelic beings less so. But basically, they're removed from the wilds and the food chain, so they interfere with it when they interact with nature. Also, so piety isn't very difficult/impossible to gain in Hell and Pan. (1)Undead as defilers are self-explanatory. Demons and angelic beings less so. But basically, they're removed from the wilds and the food chain, so they interfere with it when they interact with nature. Also, so piety isn't very difficult/impossible to gain in Hell and Pan.
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 ====Deprecates==== ====Deprecates====
  
-* Necromancy +  * Necromancy 
-* Eating fruits, vegetables, and bread (Rrragathor does not approve of a prey's diet!) +  * Eating fruits, vegetables, and bread (Rrragathor does not approve of a prey's diet!) 
-* Wearing equipment over god given mutations/abilities(1) +  * Wearing equipment over god given mutations/abilities(1) 
-* Abandoning it(2)+  * Abandoning it(2)
  
 (1)Rrragathor grants several mutations based on having open equipment slots, such as fur for no body armor. Wearing something in a slot with a god given mutation will eventually cause it to disappear and incur piety loss. This ONLY happens if you wear the piece long enough for him to take away the mutation. If you never took off your robe to begin with, then you won't have to worry. (1)Rrragathor grants several mutations based on having open equipment slots, such as fur for no body armor. Wearing something in a slot with a god given mutation will eventually cause it to disappear and incur piety loss. This ONLY happens if you wear the piece long enough for him to take away the mutation. If you never took off your robe to begin with, then you won't have to worry.
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-* Gives you Carnivore 1 and prevents the Herbivore mutations or removal of Carnivore.  If a character has Herbivore, they lose it and gain Carni 1 on joining (rememeber, Spriggans and Centaurs cannot join).+  * Gives you Carnivore 1 and prevents the Herbivore mutations or removal of Carnivore.  If a character has Herbivore, they lose it and gain Carni 1 on joining (rememeber, Spriggans and Centaurs cannot join).
  
-* Also grants Fangs, Foot Claws (similar to Talons and Hooves), and Claws 1, all of which grow to rank 3 as piety grows.  Requires the helmet, boot, and glove slots to be empty, respectively.+  * Also grants Fangs, Foot Claws (similar to Talons and Hooves), and Claws 1, all of which grow to rank 3 as piety grows.  Requires the helmet, boot, and glove slots to be empty, respectively.
  
  
 ====Piety: One Star==== ====Piety: One Star====
  
-* Grants protection from sickness and nausea, becoming more effective as piety rises, mainly so the player can eat contaminated chunks better.+  * Grants protection from sickness and nausea, becoming more effective as piety rises, mainly so the player can eat contaminated chunks better.
  
-* Grants Fur 1 if the body slot is empty.  Eventually grows to 3 as piety rises.  This fur mutation could, perhaps be stronger than the normal version (3, 6, 9 AC maybe?) +  * Grants Fur 1 if the body slot is empty.  Eventually grows to 3 as piety rises.  This fur mutation could, perhaps be stronger than the normal version (3, 6, 9 AC maybe?) 
  
 ====Piety: Two Stars==== ====Piety: Two Stars====
  
-* Roar (Food, MP, Piety): Sort of like a Scroll of Fear. Most effective on prey animals, least effective on predator animals, neutral effectiveness on everything else.+  * Roar (Food, MP, Piety): Sort of like a Scroll of Fear. Most effective on prey animals, least effective on predator animals, neutral effectiveness on everything else.
  
  
 ====Piety: Three Stars==== ====Piety: Three Stars====
  
-* (Passive) Chance for the player to increase their satiation level with biting attacks, similar to vampires. Only works on living monsters. ...although it could be amusing to pop a flavor message for attacks against undead on occasion, such as "The Orc Zombie tastes terrible!"+  * (Passive) Chance for the player to increase their satiation level with biting attacks, similar to vampires. Only works on living monsters. ...although it could be amusing to pop a flavor message for attacks against undead on occasion, such as "The Orc Zombie tastes terrible!"
  
-* (Passive) Player attacks can trample, but only if they do not have weapons equipped. This includes pounces! May or may not allow for knocking monsters into deep water or lava?+  * (Passive) Player attacks can trample, but only if they do not have weapons equipped. This includes pounces! May or may not allow for knocking monsters into deep water or lava?
  
-* Pounce (Food, MP): Player targets a monster and blinks next to it via shortest distance. The player also gets a free attack on the monster, including a stab if applicable. This is partly for flavor and partly to prevent the player from pouncing pack members and summons to escape a situation (they'd get piety loss) and it also does not do extra damage (except for stabbing where applicable) as this is supposed to largely be a gap-closing ability rather than an escape tool or something to increase your damage output. +  * Pounce (Food, MP): Player targets a monster and blinks next to it via shortest distance. The player also gets a free attack on the monster, including a stab if applicable. This is partly for flavor and partly to prevent the player from pouncing pack members and summons to escape a situation (they'd get piety loss) and it also does not do extra damage (except for stabbing where applicable) as this is supposed to largely be a gap-closing ability rather than an escape tool or something to increase your damage output. 
  
 The player cannot leap over monsters and other obstacles that cannot be walked through, excluding deep water and lava.  Range can either be static or increase as piety grows.  Additionally, using it triggers a Breath timer, which has a duration that decreases as piety grows.   The player cannot leap over monsters and other obstacles that cannot be walked through, excluding deep water and lava.  Range can either be static or increase as piety grows.  Additionally, using it triggers a Breath timer, which has a duration that decreases as piety grows.  
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 ====Piety: Four Stars==== ====Piety: Four Stars====
  
-* (Passive) Rrragathor protects the player from the elements. rFire and rCold for sure, maybe a few others with rAcid coming to mind to help make up for the lack of damage reduction provided by armor. Granted only if the player wears no armor.+  * (Passive) Rrragathor protects the player from the elements. rFire and rCold for sure, maybe a few others with rAcid coming to mind to help make up for the lack of damage reduction provided by armor. Granted only if the player wears no armor.
  
  
 ====Piety: Five Stars==== ====Piety: Five Stars====
  
-* Bestial Fury (Food, MP, Piety): With the wild power of Rrragathor flowing through the player's veins, they tap into their animalistic side fully and unchain the beast within, literally becoming a supreme predator of the dungeons.  The player turns into a massive, sabre-toothed tiger. This form has high damage biting and scratching attacks, Fast Movement 1 (or 2 if Fast Movement 1 suggested below is granted somewhere), boosted damage for Pouncing as well as reduced Breath timer duration, can See Invisible (again, if not granted elsewhere), increased attack speed, boosted HP, somewhat boosted AC, and greatly increased EV. The sabre-toothed tiger also gains the "Leap" ability, similar to Jumping Spiders.  This ability is only usable if the player wears no armor whatsoever and has the same item limitations as Felids.+  * Bestial Fury (Food, MP, Piety): With the wild power of Rrragathor flowing through the player's veins, they tap into their animalistic side fully and unchain the beast within, literally becoming a supreme predator of the dungeons.  The player turns into a massive, sabre-toothed tiger. This form has high damage biting and scratching attacks, Fast Movement 1 (or 2 if Fast Movement 1 suggested below is granted somewhere), boosted damage for Pouncing as well as reduced Breath timer duration, can See Invisible (again, if not granted elsewhere), increased attack speed, boosted HP, somewhat boosted AC, and greatly increased EV. The sabre-toothed tiger also gains the "Leap" ability, similar to Jumping Spiders.  This ability is only usable if the player wears no armor whatsoever and has the same item limitations as Felids.
  
 Another idea for the form is a Velociraptor with the same powers.  Or really any sort of cool, aggressive hunting animal would work for the species of the Bestial Fury form.  If we really wanted to take the time, we could have it give a random form whose differences are only cosmetic, though this might be confusing to some players. Another idea for the form is a Velociraptor with the same powers.  Or really any sort of cool, aggressive hunting animal would work for the species of the Bestial Fury form.  If we really wanted to take the time, we could have it give a random form whose differences are only cosmetic, though this might be confusing to some players.
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 I'm not sure if these should be included at all, but still listed here as they could be handy. I'm not sure if these should be included at all, but still listed here as they could be handy.
  
-* Fast Movement 1 +  * Fast Movement 1 
-* See Invisible +  * See Invisible 
-* Carnivore 2 and 3 +  * Carnivore 2 and 3 
-* Supports the wearing of hides (and maybe hide armors too) +  * Supports the wearing of hides (and maybe hide armors too) 
-* Gifts skins and hides. Perhaps a one time, guaranteed randart gift on the altar at high piety?+  * Gifts skins and hides. Perhaps a one time, guaranteed randart gift on the altar at high piety?
  
 =====Punishments===== =====Punishments=====
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 I know god wrath's are changing, so this may or may not fit with the new direction since I don't entirely know what that direction is. I know god wrath's are changing, so this may or may not fit with the new direction since I don't entirely know what that direction is.
  
-* Instant: All god given mutations are lost and any predator allies you have turn against you. +  * Instant: All god given mutations are lost and any predator allies you have turn against you. 
-* Summons wild predators to fight you, up to and including Dragons and possibly a "super beast", which would be the Bestial Fury form. +  * Summons wild predators to fight you, up to and including Dragons and possibly a "super beast", which would be the Bestial Fury form. 
-* Rots your vegetables. +  * Rots your vegetables. 
-* Gives you the "Armor fits poorly" mutation, or makes it worse. +  * Gives you the "Armor fits poorly" mutation, or makes it worse. 
-* Takes away mutations Rrragathor normally grants. +  * Takes away mutations Rrragathor normally grants. 
-* Howls at your location (attracts all predators and wakes up other monsters).+  * Howls at your location (attracts all predators and wakes up other monsters).
  
  
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dcss/brainstorm/god/propose/wild_beasts_god.1371164840.txt.gz · Last modified: 2013-06-14 01:07 by TwilightPhoenix
 
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