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dcss:brainstorm:god:propose:water_god [2014-04-17 22:32]
and into
dcss:brainstorm:god:propose:water_god [2014-04-17 22:34] (current)
and into Small additional ability upon joining that I forgot earlier.
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 ==Powers== ==Powers==
  
-  * **Rafter of Sethygir** (Upon joining) \\ You can swim gracefully through shallow and deep water without penalty. You are immune to steam and engulf.\\ + Aqua Vitae (Passive): You no longer have an MP bar. Your HP becomes essence (EP) from which both magic and physical damage are drawn. MP channeling and crystal ball of energy become unusable, and MP drain attacks have no effect on you. You get a bonus to max EP based on piety. Something like  [(piety/8) + 5] seems about right.) +  * **Rafter of Sethygir** (Upon joining) \\ You can swim gracefully through shallow and deep water without penalty. You are immune to steam and Engulf status. You can begin training Invocations. You always know the location of all water tiles on the map (but receive no information about what is near or in the water). \\ + Aqua Vitae (Passive): You no longer have an MP bar. Your HP becomes essence (EP) from which both magic and physical damage are drawn. MP channeling and crystal ball of energy become unusable, and MP drain attacks have no effect on you. You get a bonus to max EP based on piety. Something like  [(piety/8) + 5] seems about right.) 
   * **Seafarer of Sethygir** (%%*%%) \\ + Monsoon season (Passive): Temporary flooded squares (shallow water; at higher piety, deep water can be generated) spawn around you during exploration. Scales up with piety. These squares eventually time out; when outside of LOS they time out *very* quickly. \\ + Form of Eel (Active, 3 EP, Food and piety cost: Small). Can only be used while in water. Turn into an electric eel. Movement restricted to water while in this form. Can temporarily “submerge” at cost of breath (equivalent to invisibility, except that you can’t attack in any way while submerged). Can shoot bolts of electricity for 2 EP a pop. Your highest weapon/fighting skill is used to “count” as unarmed combat for purposes of Eel form melee damage, which uses same formula as spider form but without poison branded attack. Low failure rate at 3 or 4 Invocations.    * **Seafarer of Sethygir** (%%*%%) \\ + Monsoon season (Passive): Temporary flooded squares (shallow water; at higher piety, deep water can be generated) spawn around you during exploration. Scales up with piety. These squares eventually time out; when outside of LOS they time out *very* quickly. \\ + Form of Eel (Active, 3 EP, Food and piety cost: Small). Can only be used while in water. Turn into an electric eel. Movement restricted to water while in this form. Can temporarily “submerge” at cost of breath (equivalent to invisibility, except that you can’t attack in any way while submerged). Can shoot bolts of electricity for 2 EP a pop. Your highest weapon/fighting skill is used to “count” as unarmed combat for purposes of Eel form melee damage, which uses same formula as spider form but without poison branded attack. Low failure rate at 3 or 4 Invocations. 
   * **Boatswain of Sethygir** (%%**%%) \\ + Drown (Active, 5 EP, Food cost, piety cost: Small). Hex-like targeting. Range 8. Checks targets HD. Chance to hit scales up with Invocations skill. Only works on breathing targets. If you succeed, will remove water tiles in LOS at random and fill the target's lungs with water. Deals considerable "asphyxiation" damage per turn and afflicts target with Engulf status, preventing them from speaking. Length and damage scale up to max depending on how much water is drained from your surroundings. Low failure rate at 6 or 7 Invocations.    * **Boatswain of Sethygir** (%%**%%) \\ + Drown (Active, 5 EP, Food cost, piety cost: Small). Hex-like targeting. Range 8. Checks targets HD. Chance to hit scales up with Invocations skill. Only works on breathing targets. If you succeed, will remove water tiles in LOS at random and fill the target's lungs with water. Deals considerable "asphyxiation" damage per turn and afflicts target with Engulf status, preventing them from speaking. Length and damage scale up to max depending on how much water is drained from your surroundings. Low failure rate at 6 or 7 Invocations. 
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dcss/brainstorm/god/propose/water_god.1397766722.txt.gz · Last modified: 2014-04-17 22:32 by and into
 
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