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* Volatile piety god *

Brought up by Lasty in the 0.18 Development and Release Plan. With comments by dpeg from an old Okawaru proposal about dpegvolatile_piety.

* “limit break” piety and empty slot conduct god details forthcoming -Lasty

  The design isn't finalized, but I think that there is interesting design space around two things: a piety meter that fills quickly during fights and drains quickly otherwise, and rewarding voluntarily leaving slots empty. The two ideas need not be on the same god.
  Quick piety:
      This god would gain piety quickly when dealing damage, and lose piety quickly (1 piety/10 AUT) during time when you are not dealing damage; piety would fill up during fights, allowing for increasingly cool powers each of which drain a fair amount of piety.
      Potential themes: courage, competition, passion, water
      This god's powers should generally be strong combat effects, ideally relatively unique effects, and should ramp up in power sharply as you pass each piety threshold to reward more dangerous play. Powers should offer not just damage, but also positioning or other effects that are useful in managing crowds. The ability costs should generally be only time and piety. A few poorly-considered brainstorm ideas for possible powers:
          AOE damage + stun w/ noise (stolen from archaeo's proposal for a similar god)
          AOE damage + adds cleaving and reaching statuses.
          Use Blend In targeter (path through any number of sequential monsters) and deal damage and/or AOE and/or statuses to everything hit.
          One-on-one fight: irresistably blink close a target monster and attempt to paralyse everything else in LOS. The paralysis automatically ends if 10 AUT pass w/o an enemy inside LOS taking damage or you move in any way, or that monster dies.
          Jump attack or something similar.
          Throw - pick an adjacent monster and direction (ala semi-controlled blink) and toss the monster there, dealing heavy damage to it and maybe things nearby.
          Deal 50% current HP damage to a monster and spawn 5 drowned-soul-type guided missile creatures, each of which picks a random target and does 1/5th of the initial damage dealt on impact – probably need to force the guided missiles to pick different targets.
          AOE or full-LOS enslave
          Give a monster a status that causes damage dealt to it to be dealt to all other monsters in LOS, then damage it.
  Missing equipment slots
      This god would reward the player for voluntarily leaving non-weapon equipment slots open. Involuntary slot restriction (felid) doesn't count. Jewelry slots and off-hand count, to add more choices.
      Some proposals have been offered that scale strategic benefits with equipment slots (e.g. piety gain), but all of these cause weird behaviors like taking off rings for last-hitting or for exploring or etc. Instead, this god should offer tactical benefits that scale. My preferred option is to have this god give +15% damage received by monsters from all sources for each slot you voluntarily leave empty. If this bonus is too much, it could be lowered, or alternately the base all-slots-filled damage could be lowered – e.g. default 80% normal damage, +15% normal damage per slot left empty.
      Other god powers: TBD.
      Other god themes: TBD.
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dcss/brainstorm/god/propose/volatile_piety.1448979391.txt.gz · Last modified: 2015-12-01 15:16 by dpeg
 
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