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dcss:brainstorm:god:propose:the_forgotten [2014-03-06 19:06]
bcadren [Piety]
dcss:brainstorm:god:propose:the_forgotten [2014-03-06 19:06] (current)
bcadren [Piety]
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 > In my opinion, piety gain for killing special uniques is too minor. The laundry list of bad things is too long --- remember that all of this has to be explained in the ^ screen! --- //[[user:dpeg]] 2014-03-05 21:16// > In my opinion, piety gain for killing special uniques is too minor. The laundry list of bad things is too long --- remember that all of this has to be explained in the ^ screen! --- //[[user:dpeg]] 2014-03-05 21:16//
->> You are probably right about Uniques; though Good gods do get positive flags for killing followers of evil gods (which most commonly means Beogh Orcs); a similar note is worthy here, but outside of Beogh the 'evil god flag' is usually only raised on Uniques. And yea; the list is a bit long when SPECIFICALLY STATED like that...but all the good gods have similar ones the ^ screen version is just a simplified version saying the logic behind the prohibition instead of the long list of everything that is. Of note, I think the list is actually shorter than TSO's.+>> You are probably right about Uniques; though Good gods do get positive flags for killing followers of evil gods (which most commonly means Beogh Orcs); a similar note is worthy here, but outside of Beogh the 'evil god flag' is usually only raised on Uniques. And yea; the list is a bit long when SPECIFICALLY STATED like that...but all the good gods have similar ones the ^ screen version is just a simplified version saying the logic behind the prohibition instead of the long list of everything that is. Of note, I think the list is actually shorter than TSO's.  --- //[[user:bcadren]] 2014-03-06 19:06//
 ====Powers==== ====Powers====
   * *: Preservation (passive): Slows the rot of corpses and chunks, coagulation of blood, the natural rot on a ghoul and the hunger rate of the living. [How much it is slowed depends on piety being very closed to stopped at 200.]   * *: Preservation (passive): Slows the rot of corpses and chunks, coagulation of blood, the natural rot on a ghoul and the hunger rate of the living. [How much it is slowed depends on piety being very closed to stopped at 200.]
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dcss/brainstorm/god/propose/the_forgotten.txt · Last modified: 2014-03-06 19:06 by bcadren
 
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