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dcss:brainstorm:god:propose:stealth_b [2011-12-21 18:24]
XuaXua
dcss:brainstorm:god:propose:stealth_b [2011-12-21 18:25] (current)
XuaXua Page moved and renamed from dcss:brainstorm:god:thief to dcss:brainstorm:god:propose:stealth_b
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   * For the Thief god, one passive ability should be to cut down the noise you are making. I suggest an additive effect as in ''noise = noise - piety/constant'' so what with growing piety, more and more actions actually become silent. (Idea by [[user:dolorous]].)   * For the Thief god, one passive ability should be to cut down the noise you are making. I suggest an additive effect as in ''noise = noise - piety/constant'' so what with growing piety, more and more actions actually become silent. (Idea by [[user:dolorous]].)
   * If we find that stealing works well, it could be opened up to everyone (i.e. not just followers of Ratri), by allowing attacks on unaware monsters to steal something. Ratri would simply boost that style. The skill should be Stabbing (could be renamed to Opportunist). From [[SFTracker>2047540]].   * If we find that stealing works well, it could be opened up to everyone (i.e. not just followers of Ratri), by allowing attacks on unaware monsters to steal something. Ratri would simply boost that style. The skill should be Stabbing (could be renamed to Opportunist). From [[SFTracker>2047540]].
-  * Likewise, it would be possible to hand out xp for exploration not just for Ratri followers, but for everyone. Ratri would simply increase the xp you get ([[user:Lemuel]]).+  * Likewise, it would be possible to hand out xp for exploration not just for Ratri followers, but for everyone. Ratri would simply increase the xp you get ([[user:lemuel]]).
  
 > [[user:dpeg]]: \\ (1) The portals ability should be simpler: only land on waypoints. You can use the first piety/20 waypoints for this. Note that Ratri portals help at least in two places: orb run and being bubbled off. The latter is okay, the former may need countermeasures. \\ (2) Silence is problematic: I don't we want players to use Silence and then melee to their hearts' desire. \\ (3) xp per level could be ''X*p^2/50000 + X*min(p,30)/50'' where p=piety upon entering the level, and X=total xp (of all hostile monsters upon entering the level). Note that spawning or increasing piety later will not help. This by itself should be incentive to pick up all gold. \\ (4) Paying for conduct breaking should be cheaper than paying for new piety. > [[user:dpeg]]: \\ (1) The portals ability should be simpler: only land on waypoints. You can use the first piety/20 waypoints for this. Note that Ratri portals help at least in two places: orb run and being bubbled off. The latter is okay, the former may need countermeasures. \\ (2) Silence is problematic: I don't we want players to use Silence and then melee to their hearts' desire. \\ (3) xp per level could be ''X*p^2/50000 + X*min(p,30)/50'' where p=piety upon entering the level, and X=total xp (of all hostile monsters upon entering the level). Note that spawning or increasing piety later will not help. This by itself should be incentive to pick up all gold. \\ (4) Paying for conduct breaking should be cheaper than paying for new piety.
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 > What about merging this idea with [[https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:cat&s[]=witch&s[]=cat|Witch's Cat]]? I always thought that that proposal was too in-your-face wacky to make for a good race, but some of the stuff in it is pretty neat and might fit very well in a god. Ratri could be flavoured to favour cats (not at all out of theme for a thief god) and gain a couple of abilities. At 3 piety stars, the player could recieve cat form. The transformation would cost power and hunger, but not piety and would be of indefinite length. You would only change back upon using the "end transformation" ability or dropping below three stars of piety. While in cat form, most of the perks/limitations proposed in the Witch's Cat page could be activated. Then, at 5 piety stars, Ratri could grant lifesaving. It would function similar to the protection from harm that other gods have except that, rather than just preventing the damage, it will teleport you somewhere safe (maybe even the previous level) with full HP and MP, but no inventory and an empty mutation set. Your entire inventory will still be sitting at the place of your death along with a "cat corpse of $playername." Of course, if you were killed by anything that can wield equipment, it might rifle through your gear before you can get back to it. Depending on how powerful this ability (and Ratri's other abilities) turns out to be, the lifesaving could be chance based or could happen 100% of the time at sufficient piety. Alternately, it could happen say 25% of the time while in humanoid form, but 100% of the time while in cat form. Either way, Ratri should only save your life a maximum of 8 times per game.  --- //[[user:256]] 2010-09-08 20:41// > What about merging this idea with [[https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:cat&s[]=witch&s[]=cat|Witch's Cat]]? I always thought that that proposal was too in-your-face wacky to make for a good race, but some of the stuff in it is pretty neat and might fit very well in a god. Ratri could be flavoured to favour cats (not at all out of theme for a thief god) and gain a couple of abilities. At 3 piety stars, the player could recieve cat form. The transformation would cost power and hunger, but not piety and would be of indefinite length. You would only change back upon using the "end transformation" ability or dropping below three stars of piety. While in cat form, most of the perks/limitations proposed in the Witch's Cat page could be activated. Then, at 5 piety stars, Ratri could grant lifesaving. It would function similar to the protection from harm that other gods have except that, rather than just preventing the damage, it will teleport you somewhere safe (maybe even the previous level) with full HP and MP, but no inventory and an empty mutation set. Your entire inventory will still be sitting at the place of your death along with a "cat corpse of $playername." Of course, if you were killed by anything that can wield equipment, it might rifle through your gear before you can get back to it. Depending on how powerful this ability (and Ratri's other abilities) turns out to be, the lifesaving could be chance based or could happen 100% of the time at sufficient piety. Alternately, it could happen say 25% of the time while in humanoid form, but 100% of the time while in cat form. Either way, Ratri should only save your life a maximum of 8 times per game.  --- //[[user:256]] 2010-09-08 20:41//
 >> Two words: brokenly overpowered.  Straight casters could invoke cat form to get fantastic lifesaving and not suffer any offensive penalties from the loss of their gear; if they're Foo Storming, Crystal Spearing casters, they could probably even just go back and kill whatever killed them.  --- //[[user:dtsund]] 2010-09-09 07:25// >> Two words: brokenly overpowered.  Straight casters could invoke cat form to get fantastic lifesaving and not suffer any offensive penalties from the loss of their gear; if they're Foo Storming, Crystal Spearing casters, they could probably even just go back and kill whatever killed them.  --- //[[user:dtsund]] 2010-09-09 07:25//
->>> The race has really crippling restrictions: tiny hp, no AC (not even that ~15 pure EV chars get), no resists, no weapon brands, no randarts on any of those slots, no wands -- all to balance multiple lives, and it probably is still overpowered.  There's no way you can balance this for a god. --- //[[user:KiloByte]] 2010-09-09 11:34//+>>> The race has really crippling restrictions: tiny hp, no AC (not even that ~15 pure EV chars get), no resists, no weapon brands, no randarts on any of those slots, no wands -- all to balance multiple lives, and it probably is still overpowered.  There's no way you can balance this for a god. --- //[[user:kilobyte]] 2010-09-09 11:34//
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dcss/brainstorm/god/propose/stealth_b.txt · Last modified: 2011-12-21 18:25 by XuaXua
 
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