Reforming Undead God

Proposed by dolorous and eino in 1791895. See 2804628 for a remake.

A good god whose altars are in the Crypt and Pan (or in hand-made vaults). Accepts only undead players.

“The Undead Reformist God (working title!) believes that many undead are forced to be evil: as slaves of their evil necromancer masters or having been bitten by a vampire, forced to use evil means to sustain themselves. Those undead which are not mindless might be able to break free from their evil ways and the god will support them. The URG is opposed to all slavemasters and necromancers as they oppress the free will of sentient beings all the time. Followers are supposed to fight slavery everywhere. They must abstain from all evil ways in order to become purified.”

Greeting: Free your brethren from the bonds of evil!

Piety:

  • gained for killing necromancers and summoners
  • gained if a freed monster kills necromancers or summoners
  • stable over time

Conduct:

  • Intersection of the good gods' conducts: no use of evil items, no cannibalism etc.
  • If Vampires do suck blood in battle, or a ghoul eats flesh, apply a piety hit, not penance.
  • No use of necromancy, summonings, monster-affecting enchantments (enslave monster etc.)

Powers:

  • diet (passive): allows ghouls and vampires to eat vegetables.
  • holy wrath I (passive): can wield weapons of holy wrath.
  • holy wrath II (passive): less affected by weapons of holy wrath and by Dispel Undead (depending on piety). [0]
  • Divine Sustenance. (* piety) Feeding. For Mummies it is a healing effect. Does cost piety.
  • undead allies (passive): Intelligent undead can become your allies. [1]
  • Free Slaves (* piety): free summoned creatures en masse. [2]
  • Recall Undead (** piety): recall undead allies.
  • gifts (*** piety, passive): undead ally marked as good and/or holy and wielding a holy weapon. [3]
  • purification (***** piety, passive): You are purified. The other good gods will now accept you. [4]

Penance:

  • Sending a good/holy undead after you.
  • Blocking your summoning magic and/or increasing the chance that summoned creatures won't be loyal to you.

[0] They are still torment resistant but a single use of torment on their own causes retribution.

[1] This is a la Beogh, so that you can't cherry-pick these allies: Your holy aura frees the necrophage! The necrophage chooses to fight beside you!. These allies are marked as being good instead of evil, and, having chosen to fight with you, will not give you penance if they are attacked and/or killed by someone other than you.

[2] All summoned creatures in LOS would have a chance of being abjured, being confused (although maybe prevented from attacking themselves in this case), or having their allegiance changed. The last of these would mean that they could either become your allies (again, *choose* to fight beside you, but only if not mindless or demonic), or they could start attacking targets other than you (possibly by being made neutral and changing their movement so as to put other targets in their way). Importantly, the second of these would include having them turn on their summoner. There could also be a chance of blocking the summoner's magic. (The deep elf summoner gestures! The power of the Vampire Reformist God interferes!).

[3] These undead would be immune or at least resistant to being controlled or permanently enslaved by necromancers. This last item is important is they show up for penance reasons.

[4] After changing to another good god, purified undead can still eat vegetables. Getting expelled from a good god loses the purification, of course.

Background: As for why a good god would do something as chaotic as this, given his views on the undead, he's about turning evil against itself. If a summoner gets killed by what he summoned, it's just his own evil turning back on him. And if freed summoned creatures (especially demons, since they may have been summoned from different worlds) choose to kill each other then, it's their own evil turning back on themselves and an exercise of their own free will. Think of it as the Tower of Babel principle, but applied to battle instead of construction, with the same goal of the lesser evil of chaos preventing the greater evil of letting the wicked have unrestrained power.

Analysis: Piety gain is slow: the undead has to prove his faith by slaying enough summoners and necromancers. The total conduct should be such that the 'standard' style for each undead race is affected. (Mu: no more casting Nec spells; Vp: blood potions should count as evil items; Gh: probably interfere with their diet.) Purified undead with serious feeding problems can at least choose between the Reformist God and Zin. Also note that a purified undead can change to TSO and use his former summoning abilities for the good side. This proposal assumes that piety for the good gods does not come from waiting anymore (but rather from exploration).


Comments by tapicell:

The Redeemer

Piety:

  • Stable piety.
  • Likes killing demons, necromancers, freeing undead. (see below)
  • Strongly dislikes using necromantic magic.

Abilities:

  • Allows use of holy wrath. (passive)
  • Protects from hell effects, based on piety. (passive)
  • Dispel Undeath. (* piety) Damages undead and has a chance to turn them into their corpse.
  • Smite (* piety).
  • Holy Light (** piety). Confuses or paralyzes undead/demons.
  • Gifts: ghostly/spectral aid (redeemed souls).
  • Purification (****** piety). Allows switch to other good gods, gives main armour Life protection and main weapon holy wrath, but not further boosts.
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dcss/brainstorm/god/propose/reformist.txt · Last modified: 2011-12-21 18:24 by XuaXua
 
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