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dcss:brainstorm:god:propose:no_backtracking_god [2014-10-16 18:07]
PleasingFungus
dcss:brainstorm:god:propose:no_backtracking_god [2014-10-16 18:08] (current)
PleasingFungus
Line 96: Line 96:
 I also considered giving piety on entering new branches, but that'd be even more 'bursty'. Giving piety on seeing new enemy //types// would be very close to piety for new branches, with an element of random chance (do you see an alligator snapping turtle this game?) and also requiring much more code. I also considered giving piety on entering new branches, but that'd be even more 'bursty'. Giving piety on seeing new enemy //types// would be very close to piety for new branches, with an element of random chance (do you see an alligator snapping turtle this game?) and also requiring much more code.
  
->>Killing uniques fits both gladiatorial and exploring themes (gotta catch them all)+>Killing uniques fits both gladiatorial and exploring themes (gotta catch them all) 
 + 
 +>Extra piety for going down shafts sounds fun - still wouldn't make it a *good idea*, but if you're gonna do it anyway...
  
 ==Wrath== ==Wrath==
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dcss/brainstorm/god/propose/no_backtracking_god.txt · Last modified: 2014-10-16 18:08 by PleasingFungus
 
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