This shows you the differences between two versions of the page.
dcss:brainstorm:god:propose:no_backtracking_god [2014-10-16 18:07] PleasingFungus |
dcss:brainstorm:god:propose:no_backtracking_god [2014-10-16 18:08] (current) PleasingFungus |
||
---|---|---|---|
Line 96: | Line 96: | ||
I also considered giving piety on entering new branches, but that'd be even more 'bursty'. Giving piety on seeing new enemy //types// would be very close to piety for new branches, with an element of random chance (do you see an alligator snapping turtle this game?) and also requiring much more code. | I also considered giving piety on entering new branches, but that'd be even more 'bursty'. Giving piety on seeing new enemy //types// would be very close to piety for new branches, with an element of random chance (do you see an alligator snapping turtle this game?) and also requiring much more code. | ||
- | >>Killing uniques fits both gladiatorial and exploring themes (gotta catch them all) | + | >Killing uniques fits both gladiatorial and exploring themes (gotta catch them all) |
+ | |||
+ | >Extra piety for going down shafts sounds fun - still wouldn't make it a *good idea*, but if you're gonna do it anyway... | ||
==Wrath== | ==Wrath== |