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dcss:brainstorm:god:propose:god_of_drama [2012-03-23 20:36]
Infinitum [Piety Loss:]
dcss:brainstorm:god:propose:god_of_drama [2012-03-23 20:41] (current)
Infinitum [Powers in-depth:] spelling
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   * Encore: 10+(Piety/10)% of ignoting an attack that would otherwise kill the player. Drains 20+d20 piety in the process. Won't activate if player is under penance. If possible, the death message should still play to illustrate the player character clinging to life because goddammit the audience loves him and.. the.. show.. must.. go.. ON!   * Encore: 10+(Piety/10)% of ignoting an attack that would otherwise kill the player. Drains 20+d20 piety in the process. Won't activate if player is under penance. If possible, the death message should still play to illustrate the player character clinging to life because goddammit the audience loves him and.. the.. show.. must.. go.. ON!
  
-  * Fortune of the bold: This essentially adds two pips of resistance or other beneficial abilities relevant to the branch the PC is currently in (to partially make up for the fact that the player is forced to enter them in a set order) if the branch or portal vault is included in the script. God-defining ability. There's some proposals exactly what these might be at the bottom of this post+  * Fortune of the bold: This essentially adds two pips of resistance or other beneficial abilities relevant to the branch the PC is currently in (to partially make up for the fact that the player is forced to enter them in a set order) if the branch or portal vault is included in the script. God-defining ability. 
  
-  * Enact (1 mana, 0-1 piety): Attempts to confuse,("~ is flabbergasted by your performance!"), Paralyze("~ is mesmerized by your performance!") or enslave ("~ is enthralled by your performance!") all awake, intelligent enemies in LOS. Success rate is decided by Invocations and monster HD, starts off at low power but gains strength with multiple consecutive castings. Unique enemies are unaffected (designated villains as they are), as are unintelligent or mindless foes (Jellies, most beasts, Zombies etc). Low mana and piety cost, but multiple castings are required to reap the full benefit (and accumulate enough power to start affecting later foes).+  * Enact (1 mana, 0-1 piety): Attempts to confuse ("~ is flabbergasted by your performance!"), paralyze ("~ is mesmerized by your performance!") or enslave ("~ is enthralled by your performance!") all awake, intelligent enemies in LOS. Success rate and duration is decided by Invocations and monster HD, starts off at low power but gains strength with multiple consecutive castings. Unique enemies are unaffected (designated villains as they are), as are unintelligent or mindless foes (Jellies, most beasts, Zombies etc). Low mana and piety cost, but multiple consecutive castings are often required to accumulate enough power to overcome monster HD.
  
   * Ex Machina (10 mana, 8 piety): A bigass damage dealing ability and panic button rolled into one. Immediatly blasts the player and everyone around him with one several random effects (generally) beneficial to the player. The power is dependent not only on invocations but also tension and the current HP of the PC (the worse off the player is the better the result is likely to be, at low tension/high hp nothing may happen at all). Some effects are proposed at at the end of this post. High mana and piety cost.   * Ex Machina (10 mana, 8 piety): A bigass damage dealing ability and panic button rolled into one. Immediatly blasts the player and everyone around him with one several random effects (generally) beneficial to the player. The power is dependent not only on invocations but also tension and the current HP of the PC (the worse off the player is the better the result is likely to be, at low tension/high hp nothing may happen at all). Some effects are proposed at at the end of this post. High mana and piety cost.
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dcss/brainstorm/god/propose/god_of_drama.1332531363.txt.gz · Last modified: 2012-03-23 20:36 by Infinitum
 
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