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dcss:brainstorm:god:propose:doors_b [2011-12-21 18:30]
XuaXua Page moved and renamed from dcss:brainstorm:god:revolving_doors to dcss:brainstorm:god:propose:doors_b
dcss:brainstorm:god:propose:doors_b [2011-12-21 18:30] (current)
XuaXua Links to dcss:brainstorm:god:doorokhloe changed to dcss:brainstorm:god:propose:doors_a
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 ====== Doors God (B) ====== ====== Doors God (B) ======
 ^ Name| dcss:brainstorm:god: revolving doors | ^ Name| dcss:brainstorm:god: revolving doors |
-^ Summary| An attempt to reconcile the differences of the two Door God proposals by [[user:mikee]] and [[user:Roderic]]. The god names are placeholders.| +^ Summary| An attempt to reconcile the differences of the two Door God proposals by [[user:mikee]] and [[user:roderic]]. The god names are placeholders.| 
-^ Further information|[[dcss:brainstorm:god:doorokhloe]], https://crawl.develz.org/tavern/viewtopic.php?f=8&t=2431|+^ Further information|[[doors_a]], https://crawl.develz.org/tavern/viewtopic.php?f=8&t=2431|
 ^ Added by| [[user:mumra]] | ^ Added by| [[user:mumra]] |
 ^ Added on| 2011-09-02 20:41 | ^ Added on| 2011-09-02 20:41 |
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 Please leave any comments and feedback!  --- //[[user:mumra]] 2011-09-02 21:59// Please leave any comments and feedback!  --- //[[user:mumra]] 2011-09-02 21:59//
  
-The first thing that occurred to me with this whole door god thing was "open the door that should never be opened" which might periodically summon an ugly thing or very ugly thing --- //[[user:RFHolloway]] 2011-09-13 14:30//+The first thing that occurred to me with this whole door god thing was "open the door that should never be opened" which might periodically summon an ugly thing or very ugly thing --- //[[user:rfholloway]] 2011-09-13 14:30//
  
 > That strikes me as possibly a jealousy effect of Dorlok ("Am I really so ugly?") ...  --- //[[user:mumra]] 2011-09-13 14:43// > That strikes me as possibly a jealousy effect of Dorlok ("Am I really so ugly?") ...  --- //[[user:mumra]] 2011-09-13 14:43//
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 >> Autoexplore would need some consideration anyway, since the player has to make a decision *any* time they go through a door. I can see there could be some tedious aspects to the whole mechanics. Need to think about it some more... And, the names do need revising ;)  --- //[[user:mumra]] 2011-09-15 12:14// >> Autoexplore would need some consideration anyway, since the player has to make a decision *any* time they go through a door. I can see there could be some tedious aspects to the whole mechanics. Need to think about it some more... And, the names do need revising ;)  --- //[[user:mumra]] 2011-09-15 12:14//
->>> Autoexplore does not scum by opening/closing doors even it is not optimally designed. Perhaps adding a minor or nil counting effect for the second time and progressively increasing them because the gods get angry and bored if you are spending too much time playing with the same door.  --- //[[user:Roderic]] 2011-11-14 16:37//+>>> Autoexplore does not scum by opening/closing doors even it is not optimally designed. Perhaps adding a minor or nil counting effect for the second time and progressively increasing them because the gods get angry and bored if you are spending too much time playing with the same door.  --- //[[user:roderic]] 2011-11-14 16:37//
  
-> Very nice summary. In the dislikes I would add taint doors with blood (sometimes it happens). Portals entering should be also favoured. In Abyss a high piety level should allow a more frequent generation of return portals than usual. --- //[[user:Roderic]] 2011-11-15 16:07//+> Very nice summary. In the dislikes I would add taint doors with blood (sometimes it happens). Portals entering should be also favoured. In Abyss a high piety level should allow a more frequent generation of return portals than usual. --- //[[user:roderic]] 2011-11-15 16:07//
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dcss/brainstorm/god/propose/doors_b.txt · Last modified: 2011-12-21 18:30 by XuaXua
 
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