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dcss:brainstorm:god:okawaru [2014-03-19 01:29]
dpeg temporary gifts: simplified & improved
dcss:brainstorm:god:okawaru [2014-06-03 16:35] (current)
dpeg [dpeg: gifts as loans]
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   * not using gifts (on the floor or in inventory) counts down the timer very quickly   * not using gifts (on the floor or in inventory) counts down the timer very quickly
   * keep track of the number of extensions each item got; if that number reaches a threshold (say 10), then the item becomes permanent and is marked as such   * keep track of the number of extensions each item got; if that number reaches a threshold (say 10), then the item becomes permanent and is marked as such
-  * if the timer of some item reaches zero, then the item "dulls": if becomes a mundane item (if artefact before), the ego may disappear (not sure yet) and the enchantments decrease+  * if the timer of some item reaches zero, then the item "dulls": it becomes a mundane item (if artefact before), the ego may disappear (not sure yet) and the enchantments decrease --- however, you keep the very item, so you don't suddenly stand around naked in a fight
  
 Interface: Interface:
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 Analysis: With this, Okawaru gifts will hopefully no longer be decisions between grab 'n collect, or dismiss outright. Rather, you can choose to use an item temporarily only (suppose you just got a decent armour item with your only rPois: you might stop what you are doing, and venture into Snake right away).  Analysis: With this, Okawaru gifts will hopefully no longer be decisions between grab 'n collect, or dismiss outright. Rather, you can choose to use an item temporarily only (suppose you just got a decent armour item with your only rPois: you might stop what you are doing, and venture into Snake right away). 
 You can also go for some making some gift item permanent: here, it is questionable if you can/should go for all armour pieces Okawaru gives (and you most probably can only go for one weapon) --- due to the rule that at each extension attempt one of the currently worn/wielded items is picked. You can also go for some making some gift item permanent: here, it is questionable if you can/should go for all armour pieces Okawaru gives (and you most probably can only go for one weapon) --- due to the rule that at each extension attempt one of the currently worn/wielded items is picked.
 +
 +This could come with an active ability:
 +  * Extend duration of gifts (substantial piety cost)
  
 Possibly for later (//ignore on first implementation!//): There might be potential for even more decision making if Okawaru would be also able to improve worn items. One basic approach: Possibly for later (//ignore on first implementation!//): There might be potential for even more decision making if Okawaru would be also able to improve worn items. One basic approach:
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dcss/brainstorm/god/okawaru.txt · Last modified: 2014-06-03 16:35 by dpeg
 
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