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dcss:brainstorm:god:fedhas [2011-12-15 11:56]
st feedback
dcss:brainstorm:god:fedhas [2012-07-03 21:00] (current)
Andy
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 Not sure about this for players, but I would //love// monster dropbears do exactly that. --- //[[user:KiloByte]] 2009-12-11 15:29// Not sure about this for players, but I would //love// monster dropbears do exactly that. --- //[[user:KiloByte]] 2009-12-11 15:29//
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 +//[[user:Andy]] 2012-07-03 20:49//
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 +Early in the development of Fedhas, there was a synergy between Giant Spores and ballistomycetes: each spawned the other, leading to a real sense of plant growth taking over the dungeon.  First, I would really like this re-implemented.  I've been told, though, that ballistomycetes no longer spawn giant spores.  If that's true, then why does the ballistomycete description still say they DO "occasionally spawn giant spores"?
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 +Moreover, undead can no longer worship Fedhas, so players can't just spawn a spore then wait for the spore/ballistomycete combo to take over the level.  If they do, hunger becomes an issue.  Besides, hunger is already an issue for followers of Fedhas as the more powerful Fedhas god-abilities require fruit, thus discouraging fruit as a source of food.
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dcss/brainstorm/god/fedhas.txt · Last modified: 2012-07-03 21:00 by Andy
 
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