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dcss:brainstorm:god:concept:random_god:powers [2014-10-11 01:58] dpeg import no-backtracking stuff from the dedicated god |
dcss:brainstorm:god:concept:random_god:powers [2014-10-11 01:59] (current) dpeg |
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* <fc #0000FF>**Divine ring fingers**</fc> (strategical, harder to code) \\ One additional ring for each piety *. List ring on ^ screen. Putting on these rings is an ability; the additional rings cannot be taken off. If piety drops below %%***%%, say, ring 3-6 are ignored etc. | * <fc #0000FF>**Divine ring fingers**</fc> (strategical, harder to code) \\ One additional ring for each piety *. List ring on ^ screen. Putting on these rings is an ability; the additional rings cannot be taken off. If piety drops below %%***%%, say, ring 3-6 are ignored etc. | ||
* <fc #0000FF>**Artifactize**</fc> (strategical, easy to code) \\ Turn item into artifact (wizmode command). | * <fc #0000FF>**Artifactize**</fc> (strategical, easy to code) \\ Turn item into artifact (wizmode command). | ||
- | * <fc #0000FF>**Death by Staircase</fc> (easy to code, only as a follow-up of //no-backtracking// conduct). On levels with three > staircases (that's most levels except from branch ends), kill much of the level's population as soon as the player has stepped on all three > staircases. | + | * <fc #0000FF>**Death by Staircase**</fc> (easy to code, only as a follow-up of //no-backtracking// conduct). On levels with three > staircases (that's most levels except from branch ends), kill much of the level's population as soon as the player has stepped on all three > staircases. |
* **Mara's** (tactical, hard to code) \\ Creates clone of player. If character dies, keep playing with the clone. | * **Mara's** (tactical, hard to code) \\ Creates clone of player. If character dies, keep playing with the clone. | ||
* <fc #0000FF>**Tomb of Dorokhloe**</fc> (emergency, easy to code) \\ Is a card effect. | * <fc #0000FF>**Tomb of Dorokhloe**</fc> (emergency, easy to code) \\ Is a card effect. |