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dcss:brainstorm:god:cheibriados [2012-07-20 12:33]
CommanderC How to improve Chei.
dcss:brainstorm:god:cheibriados [2012-07-20 14:32] (current)
KiloByte [Chei revision ideas]
Line 18: Line 18:
 In my opinion, as long as Chei has stat bonuses it will be very difficult to achieve a balanced solution. The reason I removed the movement delay penalty is just because it is completely redundant after adding the penalty to your base delay. In my opinion, as long as Chei has stat bonuses it will be very difficult to achieve a balanced solution. The reason I removed the movement delay penalty is just because it is completely redundant after adding the penalty to your base delay.
  --- //[[user:CommanderC]] 2012-07-20 12:24//  --- //[[user:CommanderC]] 2012-07-20 12:24//
 +> "still terrible", "worse than no god" -- interesting ways to describe one of strongest gods currently.  We're speaking about Shatter castable pre-Lair (with good gear, but still), or having awesome INT __and__ STR later on so you can cast that Shatter in plate.  Of course, not all characters can use Chei, and for many builds he is indeed bad (like TSO for a stabber...), but gods were never supposed to be universal. --- //[[user:KiloByte]] 2012-07-20 14:01//
  
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dcss/brainstorm/god/cheibriados.txt · Last modified: 2012-07-20 14:32 by KiloByte
 
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