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dcss:brainstorm:effect:poison [2013-12-11 15:20] galehar |
dcss:brainstorm:effect:poison [2013-12-11 15:22] (current) galehar [Proposal for new formula] |
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===== Proposal for new formula ===== | ===== Proposal for new formula ===== | ||
There are a few issues with poison which have gained some visibility with the rune lock: | There are a few issues with poison which have gained some visibility with the rune lock: | ||
- | - often not very relevant. At low levels it doesn't do much damage. | + | * often not very relevant. At low levels it doesn't do much damage. |
- | - adds a lot of annoying resting. | + | * adds a lot of annoying resting. |
- | - has a lot of variance, both in time and damage. | + | * has a lot of variance, both in time and damage. |
I propose to change the effect of the poisoned status and try to address all 3 issues at once. The idea is to make poison status shorter, stronger and less random. By applying a logarithm (stepdown) function to duration and an exponential function to damage, stacking poison levels gives more damage over a much shorter time. More specifically: | I propose to change the effect of the poisoned status and try to address all 3 issues at once. The idea is to make poison status shorter, stronger and less random. By applying a logarithm (stepdown) function to duration and an exponential function to damage, stacking poison levels gives more damage over a much shorter time. More specifically: |