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dcss:brainstorm:effect:poison [2013-12-11 15:20]
galehar
dcss:brainstorm:effect:poison [2013-12-11 15:22] (current)
galehar [Proposal for new formula]
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 ===== Proposal for new formula ===== ===== Proposal for new formula =====
 There are a few issues with poison which have gained some visibility with the rune lock: There are a few issues with poison which have gained some visibility with the rune lock:
-often not very relevant. At low levels it doesn't do much damage. +  * often not very relevant. At low levels it doesn't do much damage. 
-adds a lot of annoying resting. +  * adds a lot of annoying resting. 
-has a lot of variance, both in time and damage.+  * has a lot of variance, both in time and damage.
  
 I propose to change the effect of the poisoned status and try to address all 3 issues at once. The idea is to make poison status shorter, stronger and less random. By applying a logarithm (stepdown) function to duration and an exponential function to damage, stacking poison levels gives more damage over a much shorter time. More specifically: I propose to change the effect of the poisoned status and try to address all 3 issues at once. The idea is to make poison status shorter, stronger and less random. By applying a logarithm (stepdown) function to duration and an exponential function to damage, stacking poison levels gives more damage over a much shorter time. More specifically:
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dcss/brainstorm/effect/poison.txt · Last modified: 2013-12-11 15:22 by galehar
 
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