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dcss:brainstorm:effect:haste_nerf [2011-12-20 07:12] XuaXua moved |
dcss:brainstorm:effect:haste_nerf [2011-12-20 20:23] (current) XuaXua |
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- | ====== Haste Nerf ====== | + | ====== Haste Revision ====== |
It has been pointed out on several occasions that various points in the late game are clearly balanced for hasted player vs hasted monster, and this is pretty seriously unbalancing considering how large of an effect haste currently is (twice the speed is quite significant). We would like to tone haste (and slow) down on both the player and monster part, in order to make haste not quite so mandatory. Nothing has really been decided on yet in terms of specifics, but here are some ideas that have been brought up (all numbers are subject to tweaking). --- //[[user:doy]] 2010-09-14 07:40// | It has been pointed out on several occasions that various points in the late game are clearly balanced for hasted player vs hasted monster, and this is pretty seriously unbalancing considering how large of an effect haste currently is (twice the speed is quite significant). We would like to tone haste (and slow) down on both the player and monster part, in order to make haste not quite so mandatory. Nothing has really been decided on yet in terms of specifics, but here are some ideas that have been brought up (all numbers are subject to tweaking). --- //[[user:doy]] 2010-09-14 07:40// | ||