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dcss:brainstorm:effect:draining_brand [2010-03-11 01:14]
Incomp
dcss:brainstorm:effect:draining_brand [2010-03-11 01:15] (current)
Incomp
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 I think we need to introduce something new when the draining brand is in player's hand. It's meaningful in the hands of monsters. And, we have many more boring ego-types (flaming, freezing, vorpal), why remove this one? I mean, instead of removing, we should try to make them more different. --- //[[user:ahyangyi]] 2010-02-10 14:43// I think we need to introduce something new when the draining brand is in player's hand. It's meaningful in the hands of monsters. And, we have many more boring ego-types (flaming, freezing, vorpal), why remove this one? I mean, instead of removing, we should try to make them more different. --- //[[user:ahyangyi]] 2010-02-10 14:43//
  
-I fully agree with ahyangyi. I don't think negative energy (sorry) is going to get us anywhere. Personally, I dislike removing spells from monsters, since not many monsters cast spells and a good portion of those that do (primarily demons, undead, etc) are negative-resistant anyway. I would propose that instead draining could temporarily 'cripple' a monster instead of taking of HD or stripping away spells. A crippled monster would be significantly weaker in some way, like weakened or slowed, or maybe hit with torment. Their spellcasting abilities could be weakened, by, say, reducing the damage dice of a spell (a d10 becomes a d8) or making it easier to resist. I think the effects crippling would have on a monster would be monster-specific, as it isn't the body being weakened, it's the spirit being stripped away.+I fully agree with ahyangyi. I don't think negative energy (sorry) is going to get us anywhere. Personally, I dislike removing spells from monsters, since not many monsters cast spells and a good portion of those that do (primarily demons, undead, etc) are negative-resistant anyway. I would propose that instead draining could temporarily 'cripple' a monster instead of taking of HD or stripping away spells. A crippled monster would be significantly weaker in some way, like weakened or slowed, or maybe hit with torment. Their spellcasting abilities could be weakened, by, say, reducing the damage dice of a spell (a d10 becomes a d8) or making it easier to resist. I think the effects crippling would have on a monster would be monster-specific, as it isn't the body being weakened, it's the spirit being stripped away. --- //[[user:Incomp]] 2010-3-10 18:15//
  
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dcss/brainstorm/effect/draining_brand.txt · Last modified: 2010-03-11 01:15 by Incomp
 
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