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dcss:brainstorm:effect:ctele [2012-11-22 01:59]
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dcss:brainstorm:effect:ctele [2012-11-26 18:27] (current)
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 > It would be the simplest solution, and outside of Orc issues the only big downside here would be scumming repeated teleports if you want to get into a particular area.  This can reward persistence in a bad way, especially if you have no means to avoid miasma on Swamp:5 or there's an enclosed vault on the level.  This might be mostly alleviated by a large-scale vault review. --- //[[user:KiloByte]] 2012-11-21 19:17// > It would be the simplest solution, and outside of Orc issues the only big downside here would be scumming repeated teleports if you want to get into a particular area.  This can reward persistence in a bad way, especially if you have no means to avoid miasma on Swamp:5 or there's an enclosed vault on the level.  This might be mostly alleviated by a large-scale vault review. --- //[[user:KiloByte]] 2012-11-21 19:17//
  
 +> There is another source of controlled teleports: cards.
 +> Even if we agree to remove ring, spell and mutation (I agree that it is worthwhile to look for appropriate nerfs before), I think cTele will make an interesting consumable, so we might come up with a rare potion/scroll for that effect. --- //[[user:dpeg]] 2012-11-26 18:25//
 ==== Change ==== ==== Change ====
 The problems can be solved in a less drastic manner, but this would require quite a few changes to address all of the issues. There are a lot of suggestions, feel free to add yours. Some combination of several of these would be needed. The problems can be solved in a less drastic manner, but this would require quite a few changes to address all of the issues. There are a lot of suggestions, feel free to add yours. Some combination of several of these would be needed.
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dcss/brainstorm/effect/ctele.txt · Last modified: 2012-11-26 18:27 by dpeg
 
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