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dcss:brainstorm:dungeon:traps [2016-07-08 02:42]
Haelyn
dcss:brainstorm:dungeon:traps [2016-07-08 02:45] (current)
Haelyn
Line 14: Line 14:
   * Shafts and Zot traps are very interesting, even without any monsters. They are still prone to the potential grind from above.   * Shafts and Zot traps are very interesting, even without any monsters. They are still prone to the potential grind from above.
   * The T&D skill is currently only used to passively avoid the few dangerous traps. There is no incentive to train it very high.   * The T&D skill is currently only used to passively avoid the few dangerous traps. There is no incentive to train it very high.
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-===== Pressure Plate Traps ===== 
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-I don't know if anybody is still using this place here, but if they are, I'm in the most recent trunk version (27 Jun 2016) and I found a trap that was simply a pressure plate. Once stepped on, a grate cut off my escape and sent a rolling boulder beetle after me. This, I think, is brilliant, and should be very vastly expanded upon. Traps like these, I mean. If they were harder to detect, that'd be great too. The shafts, teleport traps, zot traps, alarm traps... All those are fine and good too, but special traps like as described above are an inspired idea and there ought to be more of them. 
  
 ===== Newer, more radical proposal ===== ===== Newer, more radical proposal =====
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dcss/brainstorm/dungeon/traps.txt · Last modified: 2016-07-08 02:45 by Haelyn
 
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