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dcss:brainstorm:dungeon:secrets [2011-12-23 16:37]
XuaXua [Fixed Vaults]
dcss:brainstorm:dungeon:secrets [2011-12-23 16:37] (current)
XuaXua [Repaired Vaults]
Line 220: Line 220:
 These are example vaults that have been repaired since appearing on this page: These are example vaults that have been repaired since appearing on this page:
  
-<del>wormcave (lair.des): There is a dragon behind a secret door, guarding gold and loot. This vault does a give hint (one of four randomly chosen ones, actually). However, most of these hints are insufficient. Most people never know the loot is there unless it is pointed out to them (either by another player or by Ashenzari). My solution here would be to get rid of the randomness and use only one hint, and to make it a stronger one.+wormcave (lair.des): There is a dragon behind a secret door, guarding gold and loot. This vault does a give hint (one of four randomly chosen ones, actually). However, most of these hints are insufficient. Most people never know the loot is there unless it is pointed out to them (either by another player or by Ashenzari). My solution here would be to get rid of the randomness and use only one hint, and to make it a stronger one.
  
 due_jungle_book (lair.des): The main loot (guarded by the anaconda) is behind a secret door. The only hint is that there is a dead end. Most people know it's there just because it's such a popular and distinctive ending, but the door is still non-obvious. This one is less problematic than some others, but could still be improved. Note that the door itself is good: being secret prevents the player from bumbling into a very dangerous area. I would just make it more obvious, perhaps by having it flanked by elephant statues. due_jungle_book (lair.des): The main loot (guarded by the anaconda) is behind a secret door. The only hint is that there is a dead end. Most people know it's there just because it's such a popular and distinctive ending, but the door is still non-obvious. This one is less problematic than some others, but could still be improved. Note that the door itself is good: being secret prevents the player from bumbling into a very dangerous area. I would just make it more obvious, perhaps by having it flanked by elephant statues.
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dcss/brainstorm/dungeon/secrets.txt · Last modified: 2011-12-23 16:37 by XuaXua
 
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