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dcss:brainstorm:dungeon:layout [2012-03-29 17:22]
mumra [Mid-game difficulty]
dcss:brainstorm:dungeon:layout [2012-04-07 22:41] (current)
galehar [Length]
Line 49: Line 49:
 One of the main problem with the short branches (all Lair ones, Elf and Crypt) is that all the levels but the last one are too similar. It would be great if they had a steeper progression. The proposed cut would leave room (XP wise) for increasing the difficulty of deeper levels. One of the main problem with the short branches (all Lair ones, Elf and Crypt) is that all the levels but the last one are too similar. It would be great if they had a steeper progression. The proposed cut would leave room (XP wise) for increasing the difficulty of deeper levels.
 >kilobyte has suggested cutting two floors from Elf and adding Dwarf as a single floor sub-branch. That sounds fine to me, and I wouldn't be against reducing Elf to 3 floors even before enabling Dwarf. I'd quite like to cut two floors from Crypt as well in that case, and let the Tomb entrance generate on Crypt:1-2. And -3 from Vaults and steepening the difficulty curve of many branches (especially the Lair rune ones) definitely sounds good. --- //[[user:MarvinPA]] 2012-03-27 20:12// >kilobyte has suggested cutting two floors from Elf and adding Dwarf as a single floor sub-branch. That sounds fine to me, and I wouldn't be against reducing Elf to 3 floors even before enabling Dwarf. I'd quite like to cut two floors from Crypt as well in that case, and let the Tomb entrance generate on Crypt:1-2. And -3 from Vaults and steepening the difficulty curve of many branches (especially the Lair rune ones) definitely sounds good. --- //[[user:MarvinPA]] 2012-03-27 20:12//
 +>>Cutting crypt to 3 floors sounds good, but I'd rather see the tomb entry on floor 3 than 1. So either adapt the encompass vaults to fit a tomb entry in it or block them if there's no tomb entry in C:2.
 +>>I think Elf has potential. I'd say bump the rarity of blademasters and master archers to 3 so we can have a few in Elf:3 (if it's 4 level deep). Maybe ask contributors to make vaults for Elf. Not sure yet how to steepen difficulty of the Lair branches. The rarity/level of monsters need to be looked at. --- //[[user:galehar]] 2012-04-07 22:34//
 ===== Incentives for early runes ===== ===== Incentives for early runes =====
 How to get the players to try to get the lair runes before they have cleared the rest of the dungeon? How to get the players to try to get the lair runes before they have cleared the rest of the dungeon?
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dcss/brainstorm/dungeon/layout.txt · Last modified: 2012-04-07 22:41 by galehar
 
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