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dcss:brainstorm:dungeon:hell-pan_roulette [2016-05-18 12:31]
Claws Respond to cutting down hell, clean up alternate proposals, write some more in general.
dcss:brainstorm:dungeon:hell-pan_roulette [2016-05-19 05:17] (current)
Claws Link to a branch instead of a web paste for the demonic rune work.
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 ===== Summary ===== ===== Summary =====
   * Place only one of Pandemonium or Hells per game. Max unique runes per game is now 11.   * Place only one of Pandemonium or Hells per game. Max unique runes per game is now 11.
-  * Announce a specific placement of the demonic rune in Pan in new scary vaults.+  * Announce a specific placement of the demonic rune in Pan in [[https://github.com/crawl/crawl/tree/laplace|new scary vaults]].
     * Rune chances (demonic or otherwise) increase with other runes claimed and/or Pan lords slain.     * Rune chances (demonic or otherwise) increase with other runes claimed and/or Pan lords slain.
   * Add [[[dcss:brainstorm:dungeon:branch:propose:Purgatory|a single-floor, refurbished holy branch]] to the Hells, keeping rune count even.   * Add [[[dcss:brainstorm:dungeon:branch:propose:Purgatory|a single-floor, refurbished holy branch]] to the Hells, keeping rune count even.
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 It would be easy to argue that in the midst of this change to the greater branch that the demonic rune could be cut, but there are still positive qualities to the rune. It means directly engaging with something different from the specific themes of the other four Pan runes- the branch's set of mixed greater demons and classed demonspawn. It's a rune with high variability that mirrors its branch mixing together such a set of monsters, which works much more than, say, the out-of-branch threats for Swamp rune vaults. It also makes active use of a very large set of vaults and the constantly-iterated-upon random Pandemonium Lord designs, which would have next to no function with the removal of the demonic rune (beyond, say, forcing descending by placing most stairs inside the vaults, which introduces a different set of aggravations). Without the demonic rune, there's little point in the floors and contents in Pan outside of the other four Pan runes. It would be easy to argue that in the midst of this change to the greater branch that the demonic rune could be cut, but there are still positive qualities to the rune. It means directly engaging with something different from the specific themes of the other four Pan runes- the branch's set of mixed greater demons and classed demonspawn. It's a rune with high variability that mirrors its branch mixing together such a set of monsters, which works much more than, say, the out-of-branch threats for Swamp rune vaults. It also makes active use of a very large set of vaults and the constantly-iterated-upon random Pandemonium Lord designs, which would have next to no function with the removal of the demonic rune (beyond, say, forcing descending by placing most stairs inside the vaults, which introduces a different set of aggravations). Without the demonic rune, there's little point in the floors and contents in Pan outside of the other four Pan runes.
  
-I've had drafts for a while now on an idea which tries to make it easier and meaner to find the demonic rune, which can be applied outside of this proposal: **[[http://pastie.org/10840171|converting the guaranteed demonic rune vaults into announced serial vaults]]**, and pairing up two per floor. Alongside a plotted-out second later arrangement of placing four to six regular random demonic rune vaults per floor, and with the option of increasing the chance for the serial vaults to spawn with each Pan rune obtained, this amplifies the choice dynamic- by making it much easier (with spoilers or not) to find the more dangerous demonic rune vault.+I've had drafts for a while now (see [[https://github.com/crawl/crawl/tree/laplace|the Laplace branch]]) on an idea which tries to make it easier and meaner to find the demonic rune, which can be applied outside of this proposal: converting the guaranteed demonic rune vaults into announced serial vaults, and pairing up two per floor. Alongside a plotted-out second announced arrangement of four or five regular random demonic rune vaults placed on one floor, and with the option of increasing the chance for the serial vaults to spawn with each Pan rune obtained, this amplifies the choice dynamic- by making it much easier (with spoilers or not) to find the more dangerous demonic rune vault.
  
 A further step in the above, which would be even more unusual but specifically provide a feeling of progress alongside more player control, would be to further increase the odds of the serial vaults (or even all of the Pan runes!) placing with each slain Pandemonium lord. Reducing bad luck through risk and high character strength seems to work for Abyss and is the principle of the above announced serial rune, anyway. A further step in the above, which would be even more unusual but specifically provide a feeling of progress alongside more player control, would be to further increase the odds of the serial vaults (or even all of the Pan runes!) placing with each slain Pandemonium lord. Reducing bad luck through risk and high character strength seems to work for Abyss and is the principle of the above announced serial rune, anyway.
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dcss/brainstorm/dungeon/hell-pan_roulette.1463567479.txt.gz · Last modified: 2016-05-18 12:31 by Claws
 
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