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dcss:brainstorm:dungeon:dungeon [2011-05-02 16:21]
galehar Page moved from dcss:brainstorm:dungeon to dcss:brainstorm:dungeon:dungeon
dcss:brainstorm:dungeon:dungeon [2011-12-20 20:17] (current)
XuaXua
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-====== Dungeon generation ====== +====== Interlevel Travel ====== 
-===== Shafts and hatches =====+ 
 +===== Shafts and Hatches =====
 From [[mantis>79]], [[mantis>702]]. The shaft thing wasn't completely implemented as designed so far. From [[mantis>79]], [[mantis>702]]. The shaft thing wasn't completely implemented as designed so far.
  
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 >If the dungeon feature and trap conversion is in, what's left to do is for one, replace most occurences of ESCAPE_HATCH_DOWN with DNGN_KNOWN_SHAFT_TRAP in dungeon.cc, in particular if DNGN_KNOWN_SHAFT_TRAP == DNGN_ESCAPE_HATCH_DOWN+1. The DNGN_FLOORs in _fixup_stone_stairs should becom DNGN_KNOWN_SHAFT_TRAP (both! (dpeg)). Second, there are a number of hidden places where hatches are placed: All the calls to _place_specific_stair in _roguey_level, _bigger_room, _plan_main etc. >If the dungeon feature and trap conversion is in, what's left to do is for one, replace most occurences of ESCAPE_HATCH_DOWN with DNGN_KNOWN_SHAFT_TRAP in dungeon.cc, in particular if DNGN_KNOWN_SHAFT_TRAP == DNGN_ESCAPE_HATCH_DOWN+1. The DNGN_FLOORs in _fixup_stone_stairs should becom DNGN_KNOWN_SHAFT_TRAP (both! (dpeg)). Second, there are a number of hidden places where hatches are placed: All the calls to _place_specific_stair in _roguey_level, _bigger_room, _plan_main etc.
  
-===== Branch entry and stairs =====+===== Branch Entry and Stairs =====
  
 [[mantis>2393]] wonders about extra upstairs on Lair:1. (Upstairs escape hatches are converted to branch exit stairs.) The way that you're taken to one specific stair case while several lead out is mostly an artefact of the way levels are generated, and could stand to be improved. D:27 and Zot:1 is a related issue (and hell stairs lately). [[mantis>2393]] wonders about extra upstairs on Lair:1. (Upstairs escape hatches are converted to branch exit stairs.) The way that you're taken to one specific stair case while several lead out is mostly an artefact of the way levels are generated, and could stand to be improved. D:27 and Zot:1 is a related issue (and hell stairs lately).
  
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dcss/brainstorm/dungeon/dungeon.txt · Last modified: 2011-12-20 20:17 by XuaXua
 
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