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dcss:brainstorm:dungeon:chests [2010-09-22 04:46]
Brickman
dcss:brainstorm:dungeon:chests [2011-12-22 00:00] (current)
XuaXua Page moved from dcss:brainstorm:misc:chests to dcss:brainstorm:dungeon:chests
Line 39: Line 39:
     * Indeed. I guess this would be most interesting on portal vaults, where players have just one go at everything. --- //[[user:dpeg]] 2010-02-14 22:35//     * Indeed. I guess this would be most interesting on portal vaults, where players have just one go at everything. --- //[[user:dpeg]] 2010-02-14 22:35//
     * I like the idea of surrounding the chest with traps better.  --- //[[user:evktalo]] 2010-02-15 12:03//     * I like the idea of surrounding the chest with traps better.  --- //[[user:evktalo]] 2010-02-15 12:03//
-  * I personally would not like to see too many chests cluttering up crawl and do not like the idea of hiding the orb or runes, it is exciting for the player to even get a glimpse of things like these especially the orb for the first time. I do however love the idea of using them as a game mechanic to hide items in special vaults/portals - 'do you pick chest 1, 2, or 3'? After you pick one the others could disappear, the randomness would be fun. Even if the chest were labeled 'book, armour, weapon' you would not know exactly what was inside.  --- //[[user:Porkchop]] 2010-02-15 14:04//+  * I personally would not like to see too many chests cluttering up crawl and do not like the idea of hiding the orb or runes, it is exciting for the player to even get a glimpse of things like these especially the orb for the first time. I do however love the idea of using them as a game mechanic to hide items in special vaults/portals - 'do you pick chest 1, 2, or 3'? After you pick one the others could disappear, the randomness would be fun. Even if the chest were labeled 'book, armour, weapon' you would not know exactly what was inside.  --- //[[user:porkchop]] 2010-02-15 14:04//
     * I agree on this point. Crawl is already unfriendly towards playstyles that can't fight their way through. Why complicate it more ? If Orb apportation is a problem, then make any Orb movement, not just picking up, trigger demon security. Still more fair than outright ban of Apportation. Runes in chests might be ok, but only for some runes, not all. I think current solution is fine, because you can see the rune in its natural habitat.  --- //[[user:b0rsuk]] 2010-02-16 06:05//      * I agree on this point. Crawl is already unfriendly towards playstyles that can't fight their way through. Why complicate it more ? If Orb apportation is a problem, then make any Orb movement, not just picking up, trigger demon security. Still more fair than outright ban of Apportation. Runes in chests might be ok, but only for some runes, not all. I think current solution is fine, because you can see the rune in its natural habitat.  --- //[[user:b0rsuk]] 2010-02-16 06:05// 
-    * I think you should be careful not to nerf apportation too much--it's currently useful mostly for either retrieving ammunition or stealing things from vaults and special levels. Most should probably have either no chests or a mix of chests and loose loot, with exceptions for mostly thematic reasons. Sewers and areas where it's just water or lava keeping you from the loot should have no chests, for example (in the latter apportation should be no less viable an option than levitation), while ossuaries would be almost entirely chests. The Vaults, Tomb and Crypt could be almost entirely chests, while the Lair and Hive would have none at all. --- //[[user:Brickman]] 2010-09-22 04:35//+    * I think you should be careful not to nerf apportation too much--it's currently useful mostly for either retrieving ammunition or stealing things from vaults and special levels. Most should probably have either no chests or a mix of chests and loose loot, with exceptions for mostly thematic reasons. Sewers and areas where it's just water or lava keeping you from the loot should have no chests, for example (in the latter apportation should be no less viable an option than levitation), while ossuaries would be almost entirely chests. The Vaults, Tomb and Crypt could be almost entirely chests, while the Lair and Hive would have none at all. --- //[[user:brickman]] 2010-09-22 04:35//
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dcss/brainstorm/dungeon/chests.txt · Last modified: 2011-12-22 00:00 by XuaXua
 
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