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dcss:brainstorm:dungeon:branch:spider [2012-03-24 09:03] mumra [Monsters] - Giant Spider - fixed ranged combat |
dcss:brainstorm:dungeon:branch:spider [2012-03-24 09:29] (current) mumra [Monsters] - heading on wrong level |
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- | == Giant Spider == | + | === Giant Spider === |
This is a 3x3 tile monster, intended to be comparable to a Kraken in threat level and in how often you might see one. Its biggest unique feature is that it has a concept of "direction" - it will always be "facing" one of the 8 compass directions. | This is a 3x3 tile monster, intended to be comparable to a Kraken in threat level and in how often you might see one. Its biggest unique feature is that it has a concept of "direction" - it will always be "facing" one of the 8 compass directions. | ||
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....... | ....... | ||
- | The spider is facing SE. The small 'o' is the head, capital 'O' is the body, '*' is the abdomen and rear two legs, and the six lines are its other legs. (This is just a diagram, not the intended console glyphs) | + | The spider is facing SE. The small 'o' is the head, capital 'O' is the body, '*' is the abdomen //and rear two legs//, and the six lines are its other legs. (This is just a diagram, not the intended console glyphs) |
It has to take turns to rotate to face the player but it does so slowly. It takes two turns to rotate 45 degrees; this occurs independently of movement and attacking actions. | It has to take turns to rotate to face the player but it does so slowly. It takes two turns to rotate 45 degrees; this occurs independently of movement and attacking actions. | ||
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The intent of this is as follows: | The intent of this is as follows: | ||
+ | |||
a) Melee players should try to attack from the sides and get past the legs to destroy the body and avoid getting bitten | a) Melee players should try to attack from the sides and get past the legs to destroy the body and avoid getting bitten | ||
+ | |||
b) Ranged players will also have to get up close to successfully track the spider's rotation to avoid the acid spray | b) Ranged players will also have to get up close to successfully track the spider's rotation to avoid the acid spray | ||
+ | |||
c) A lot of big caster spells will be shut down as a result - most AoE spells, and OoD because you're close - if those are the player's main spells they'll have to find a different approach | c) A lot of big caster spells will be shut down as a result - most AoE spells, and OoD because you're close - if those are the player's main spells they'll have to find a different approach | ||
+ | |||
d) In any of these cases it forces the player to keep moving around to optimise their attack | d) In any of these cases it forces the player to keep moving around to optimise their attack | ||
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The abdomen acid squirt can aim at any tile in a 67.5 degree arc in the direction the abdomen is pointing. This figure is (hopefully) to prevent the player abusing angles to keep the monster turning back and forth. | The abdomen acid squirt can aim at any tile in a 67.5 degree arc in the direction the abdomen is pointing. This figure is (hopefully) to prevent the player abusing angles to keep the monster turning back and forth. | ||
- | So if the monster is facing North the spider can fire acid at any of the tiles marked '!': | + | So if the monster is facing North the spider can fire acid at any of the tiles marked '!' (only one tile at a time of course): |
.......... | .......... | ||
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....!!!... | ....!!!... | ||
....!!!... | ....!!!... | ||
- | ...!!!!!.. | ||
...!!!!!.. | ...!!!!!.. | ||
..!!!!!!!. | ..!!!!!!!. | ||
..!!!!!!!. | ..!!!!!!!. | ||
+ | .!!!!!!!!! | ||
If the player stays close they can completely avoid the acid by running around the spider as it turns, and they should have enough spare turns to fire off some spells. | If the player stays close they can completely avoid the acid by running around the spider as it turns, and they should have enough spare turns to fire off some spells. | ||
- | If the player heads into a corridor, the AI can have a tactic of rotating the abdomen to spray acid down the corridor, assuming you're in range; otherwise it will sit at a distance and wait for you. This is to prevent the player tucking themselves away and abusing AoE spells to kill it. | + | If the player heads into a corridor, the AI can have a tactic of rotating the abdomen to spray acid down the corridor, assuming you're in range; otherwise it will sit at a distance and wait for you. This is to prevent the player tucking themselves away and abusing AoE spells to kill it. --- //[[user:mumra]] 2012-03-24 04:31// |
- | + | ||
- | --- //[[user:mumra]] 2012-03-24 04:31// | + | |
==== Items ==== | ==== Items ==== | ||