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dcss:brainstorm:dungeon:branch:spider [2012-03-24 09:03]
mumra [Monsters] - Giant Spider - fixed ranged combat
dcss:brainstorm:dungeon:branch:spider [2012-03-24 09:29] (current)
mumra [Monsters] - heading on wrong level
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-== Giant Spider ==+=== Giant Spider ===
  
 This is a 3x3 tile monster, intended to be comparable to a Kraken in threat level and in how often you might see one. Its biggest unique feature is that it has a concept of "direction" - it will always be "facing" one of the 8 compass directions. This is a 3x3 tile monster, intended to be comparable to a Kraken in threat level and in how often you might see one. Its biggest unique feature is that it has a concept of "direction" - it will always be "facing" one of the 8 compass directions.
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   .......   .......
  
-The spider is facing SE. The small 'o' is the head, capital 'O' is the body, '*' is the abdomen and rear two legs, and the six lines are its other legs. (This is just a diagram, not the intended console glyphs)+The spider is facing SE. The small 'o' is the head, capital 'O' is the body, '*' is the abdomen //and rear two legs//, and the six lines are its other legs. (This is just a diagram, not the intended console glyphs)
  
 It has to take turns to rotate to face the player but it does so slowly. It takes two turns to rotate 45 degrees; this occurs independently of movement and attacking actions. It has to take turns to rotate to face the player but it does so slowly. It takes two turns to rotate 45 degrees; this occurs independently of movement and attacking actions.
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 The intent of this is as follows: The intent of this is as follows:
 +
 a) Melee players should try to attack from the sides and get past the legs to destroy the body and avoid getting bitten a) Melee players should try to attack from the sides and get past the legs to destroy the body and avoid getting bitten
 +
 b) Ranged players will also have to get up close to successfully track the spider's rotation to avoid the acid spray b) Ranged players will also have to get up close to successfully track the spider's rotation to avoid the acid spray
 +
 c) A lot of big caster spells will be shut down as a result - most AoE spells, and OoD because you're close - if those are the player's main spells they'll have to find a different approach c) A lot of big caster spells will be shut down as a result - most AoE spells, and OoD because you're close - if those are the player's main spells they'll have to find a different approach
 +
 d) In any of these cases it forces the player to keep moving around to optimise their attack  d) In any of these cases it forces the player to keep moving around to optimise their attack 
  
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 The abdomen acid squirt can aim at any tile in a 67.5 degree arc in the direction the abdomen is pointing. This figure is (hopefully) to prevent the player abusing angles to keep the monster turning back and forth. The abdomen acid squirt can aim at any tile in a 67.5 degree arc in the direction the abdomen is pointing. This figure is (hopefully) to prevent the player abusing angles to keep the monster turning back and forth.
  
-So if the monster is facing North the spider can fire acid at any of the tiles marked '!':+So if the monster is facing North the spider can fire acid at any of the tiles marked '!' (only one tile at a time of course):
  
   ..........   ..........
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   ....!!!...   ....!!!...
   ....!!!...   ....!!!...
-  ...!!!!!.. 
   ...!!!!!..   ...!!!!!..
   ..!!!!!!!.   ..!!!!!!!.
   ..!!!!!!!.   ..!!!!!!!.
 +  .!!!!!!!!!
  
 If the player stays close they can completely avoid the acid by running around the spider as it turns, and they should have enough spare turns to fire off some spells. If the player stays close they can completely avoid the acid by running around the spider as it turns, and they should have enough spare turns to fire off some spells.
  
-If the player heads into a corridor, the AI can have a tactic of rotating the abdomen to spray acid down the corridor, assuming you're in range; otherwise it will sit at a distance and wait for you. This is to prevent the player tucking themselves away and abusing AoE spells to kill it. +If the player heads into a corridor, the AI can have a tactic of rotating the abdomen to spray acid down the corridor, assuming you're in range; otherwise it will sit at a distance and wait for you. This is to prevent the player tucking themselves away and abusing AoE spells to kill it.  --- //[[user:mumra]] 2012-03-24 04:31//
- +
-  --- //[[user:mumra]] 2012-03-24 04:31//+
 ==== Items ==== ==== Items ====
  
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dcss/brainstorm/dungeon/branch/spider.1332576222.txt.gz · Last modified: 2012-03-24 09:03 by mumra
 
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