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dcss:brainstorm:dungeon:branch:gehenna [2014-09-30 20:05] infiniplex [Gehenna] Fixed link syntax |
dcss:brainstorm:dungeon:branch:gehenna [2014-09-30 21:11] (current) infiniplex Minor fixes |
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> Otherwise, I like the idea of making lava spew small eruptions of fire clouds now and then (perhaps even "molten rock" projectiles), this could be an alternate hell effect when the player is near lava. --- //[[user:mumra]] 2013-03-06 05:44// | > Otherwise, I like the idea of making lava spew small eruptions of fire clouds now and then (perhaps even "molten rock" projectiles), this could be an alternate hell effect when the player is near lava. --- //[[user:mumra]] 2013-03-06 05:44// | ||
- | >> I like it. I am picturing a slame spurts serial vault here, but I am not clear on the details. --- //[[user:infiniplex]] 2014-09-30 12:04// | + | >> I like it. I am picturing a "flame spurts" serial vault here, but I am not clear on the details. --- //[[user:infiniplex]] 2014-09-30 12:04// |
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MONUSE_OPEN_DOORS, MONEAT_NOTHING, SIZE_MEDIUM | MONUSE_OPEN_DOORS, MONEAT_NOTHING, SIZE_MEDIUM | ||
- | Their gimmick being that for each physical attack, whether they hit or not they blast a fire spell at you. (I don't know if MST_NO_SPELLS should be kept or not, don't know what it implies) Spells should be at least fireball and bolt of fire, diluting with sticky flame or throw flame might be appropriate. There are probably flags missing or ones that shouldn't be there but you get the idea. | + | Their gimmick being that for each physical attack, whether they hit or not they blast a fire spell at you. (I don't know if ''MST_NO_SPELLS'' should be kept or not, don't know what it implies) Spells should be at least fireball and bolt of fire, diluting with sticky flame or throw flame might be appropriate. There are probably flags missing or ones that shouldn't be there but you get the idea. |
- | The three maps' monster placement could be reworked slightly the utilise these. --- //[[user:st]] 2012-02-01 08:02// | + | The three maps' monster placement could be reworked slightly the utilize these. |
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+ | --- //[[user:st]] 2012-02-01 08:02// | ||
>Your observation regarding rF is rather astute. I think additional fire hazards / traps could also help in this regard. In your molten gargoyle suggestion, how is firing a spell on attack meaningfully different from elemental damage on hit in a manner similar to an ice fiend? --- //[[user:Pedjt]] 2012-12-12 09:46// | >Your observation regarding rF is rather astute. I think additional fire hazards / traps could also help in this regard. In your molten gargoyle suggestion, how is firing a spell on attack meaningfully different from elemental damage on hit in a manner similar to an ice fiend? --- //[[user:Pedjt]] 2012-12-12 09:46// |