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dcss:brainstorm:dungeon:branch:elf [2014-08-07 02:50]
doy
dcss:brainstorm:dungeon:branch:elf [2014-08-07 02:50] (current)
doy [Elf Castle]
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 ===== Elf Castle ===== ===== Elf Castle =====
  
-New idea for Elf layout theme. Elf levels increase going up instead of down (the branch entrance from Orc is a ''<'' for instance), and Elf:1 always has a surrounding area with a drawbridge/moat thing, similar to ''geh_old'' (and the player should start outside of it). Inside the moat is a normal layout of some kind (probably of geoelf, concentric_octagons, onion_city, etc - something geometrical and castle-shaped), and the layout type is fixed for all Elf levels in a given game. Elf:2 is another layout of the same type, and Elf:3 is a layout with the vault in the middle - most Elf end vaults already have a throne room kind of feel to them, so this should be somewhat flavorful already. The layouts themselves should favor openness more than corridors, since elves are ranged monsters in general.+New idea for Elf layout theme. Elf levels increase going up instead of down (the branch entrance from Orc is a ''<'' for instance), and Elf:1 always has a surrounding area with a drawbridge/moat thing, similar to ''geh_old'' (and the player should start outside of it). Inside the moat is a normal layout of some kind (probably of geoelf, concentric_octagons, onion_city, etc - something geometrical and castle-shaped), and the layout type is fixed for all Elf levels in a given game. Elf:2 is another layout of the same type, and Elf:3 is a layout with the vault in the middle - most Elf end vaults already have a throne room kind of feel to them, so this should be somewhat flavorful already. The layouts themselves should favor openness more than corridors, since elves are ranged monsters in general. --- //[[user:doy]] 2014-08-07 02:50//
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dcss/brainstorm/dungeon/branch/elf.txt · Last modified: 2014-08-07 02:50 by doy
 
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