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dcss:brainstorm:dungeon:branch:dis [2014-09-30 21:25]
infiniplex [Silent City of Dis] added
dcss:brainstorm:dungeon:branch:dis [2014-10-04 00:53] (current)
infiniplex [Silent City of Dis] Added movement question
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 >> The whole branch wouldn't be silent, but the conjurer's challenge would be to navigate from non-silent area to another. I'm pretty sure it can be made just harder, and not effectively undoable. --- //[[user:evktalo]] 2010-10-08 12:22// >> The whole branch wouldn't be silent, but the conjurer's challenge would be to navigate from non-silent area to another. I'm pretty sure it can be made just harder, and not effectively undoable. --- //[[user:evktalo]] 2010-10-08 12:22//
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 +> How would automove and autoexplore handle the silent areas?  If they just ignore them, that could be dangerous.  If they always ask before stepping in (or worse, just fail), that would be very annoying.  You could reduce this somewhat by having them avoid silence if possible, but the problem would still happen.
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dcss/brainstorm/dungeon/branch/dis.txt · Last modified: 2014-10-04 00:53 by infiniplex
 
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