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dcss:admin:tournament [2011-12-20 16:21]
XuaXua
dcss:admin:tournament [2011-12-21 22:17] (current)
XuaXua Page moved and renamed from dcss:tournament:start to dcss:admin:tournament
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   * **Bring Sigmund:** ascend with Sigmund standing next to you. (We assume he follows you, and the orb, up the stairs, to a better life.)   * **Bring Sigmund:** ascend with Sigmund standing next to you. (We assume he follows you, and the orb, up the stairs, to a better life.)
  
-> On this note, I would recommend against banners (and point rewards) that encourage players not to win. For example, the Jiyva banner asks players to destroy the Orb of Zot, and the first time they do so is 100 points. Since this is not a win condition in Crawl, after winning two games and not being in a streak, it is worth more to not win! //[[user:Zannick]] 2010-08-26 19:28//+> On this note, I would recommend against banners (and point rewards) that encourage players not to win. For example, the Jiyva banner asks players to destroy the Orb of Zot, and the first time they do so is 100 points. Since this is not a win condition in Crawl, after winning two games and not being in a streak, it is worth more to not win! //[[user:zannick]] 2010-08-26 19:28//
 >>Banners like the Chei (hare) banner should not be banners. It is a good mechanic but only one person can get it; Beogh maybe also. All banners should be in reach for all people imo. I also disagree in principle with the royal jelly banner; it is effectively rewarding someone for playing (and effectively winning) the easiest combo available for a second time with no real skill except the orb banner.  --- //[[user:casmith789]] 2010-09-10 17:08// >>Banners like the Chei (hare) banner should not be banners. It is a good mechanic but only one person can get it; Beogh maybe also. All banners should be in reach for all people imo. I also disagree in principle with the royal jelly banner; it is effectively rewarding someone for playing (and effectively winning) the easiest combo available for a second time with no real skill except the orb banner.  --- //[[user:casmith789]] 2010-09-10 17:08//
  
-  * T0.8 had a really interesting pennant: branchless game (no Temple, Lair, Hive, Vaults).  I did not have enough time to actually win it, but it produced a game strongly distinct to what you usually have.  The Kiku banner is a toothless version of this. --- //[[user:KiloByte]] 2011-06-27 23:48//+  * T0.8 had a really interesting pennant: branchless game (no Temple, Lair, Hive, Vaults).  I did not have enough time to actually win it, but it produced a game strongly distinct to what you usually have.  The Kiku banner is a toothless version of this. --- //[[user:kilobyte]] 2011-06-27 23:48//
  
 ==== Sprint ==== ==== Sprint ====
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dcss/admin/tournament.txt · Last modified: 2011-12-21 22:17 by XuaXua
 
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