|Summary||Mentions of Crawl, especially Stone Soup, in magazines, blogs and other media.|
|Further information||(links welcome!)|
Sort by time, the most recent year on top.
2014-02-25: dpeg is interviewed by the Beyond the Dungeon blog.
2013-07-02: In a Dwarf Fortress interview in Gamasutra, DCSS's development model is briefly mentioned as a far-future possibility.
2013-09-06: Skrolli, a Finnish computer culture print magazine run by volunteers, had a feature on roguelikes in the 3/2013 issue (PDF). Features a paragraph on some of the design goals and a 1/3 page screen shot of the local tiles version.
2012-02-12: Interview with dpeg (at the time a former DCSS developer) on Roguelike Radio.
2012-03-05: TIGSource review of 0.10.
2012-05-08: Stuart's Gaming Blog reviews Stone Soup (no version mentioned), complimenting the tutorial and hints mode especially.
2011-01-22: Game Review on DIY Gamer
2011-01-23: Unevenly Distributed column in Gearfuse talks about roguelikes in general and recommends DCSS as a starting point.
2011-02-13: In GameSetWatch's interview, the developers of Desktop Dungeon once again mention Crawl as an influence.
2011-04-01: Number 1895: Don't even MENTION Sigmund, comic posted on Questionable Content.
2011-04-27: Roguelikes: the Misnamed Genre - Slashdot, not strictly the focus of the article, though a link to CDO is present in the Slashdot summary.
2011-09-11: germanjoey's blog post compares Crawl favourably with games of war.
2011-09-12: The Hippy Killers blogs about the game.
2011-10-17: Roguelike Radio episode #8 discusses character progression systems in several roguelikes, including Crawl.
2011-10-30: Waltorious blogs about the game.
2011-11-01: Roguelike Radio episode #10 discusses gods, including those in Crawl.
2011-12-15: A short but extremely positive mention in a Rock Paper Shotgun article about roguelikes.
2010-01-15: First article of the Crawlapalooza series of article on @Play. John Harris tests Crawl 0.5.2 and talk about the skill system and character progression.
2010-02-04: Crawlapalooza part 2 describe the individual skills.
2010-02-10: "What I Learned from Dungeon Crawl" (a DevMag article) takes a closer look at Stonesoup's design philosophy.
2010-02-18: Crawlapalooza part 3 is about some popular combos. Introduce the concept of “engine” and put a nice word about Beogh.
2010-03-03: Crawlapalooza part 4 is about the interface, especially travel, autoexplore and stash management.
2010-05: the May issue of MikroBitti (a Finnish computer and entertainment electronics magazine) mentions Crawl in passing. In a retro gaming article, when covering Telengrad, it's prefaced with “You may have played Nethack, ADOM or even Crawl […]”
2010-06-29: Game review on Gaming Daily
2010-07-22: Game Informer blog post about the Gource video.
2010-10-13: Another @play article. This time, John Harris cover the sprint minigame in 0.7. He plays Red Sonja with a SpEn.
2010-10-17: Blog posting about Dungeon Crawl Stone Soup (German)
2010-12-11: http://quote-un-quote.tumblr.com/post/2178789666/interview-with-shmup-legend-linley-henzell. An interview with Linley Henzell reflecting on his recent work and previous achievements, including Dungeon Crawl Stone Soup's popularity during that year.
2009-01-02: Ascii Dreams blog post on account of Crawl winning the “roguelike of the year” 2008 contest.
2009-06: Short article in “Mod World” column of Game Informer, print edition, page 96.
2009-12-02: First of a series of articles in the French webmag Chronicart.com, including an interview with Eino Keskitalo, Haran Pilpel and Johanna Ploog.
2009-12-10: Second part of the interview (French)
2009-12-20: Third part of the interview (French)
2007-03-06: First article about crawl on the @Play roguelike focused blog. John Harris tests DCSS 0.2 by bringing a hill dwarf fighter to Zot:5 (and dying).