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dcss:admin:devteam [2020-01-06 17:21]
ebering Add ebering
dcss:admin:devteam [2023-03-31 21:30] (current)
PleasingFungus
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 |Aidan Holm|aidanholm, aidanh|Taiwan|2018|UI overhaul and misc bug fixes| | |Aidan Holm|aidanholm, aidanh|Taiwan|2018|UI overhaul and misc bug fixes| |
 |Pete Hurst|mumra|UK|March 2013| Vaults and other new layouts, Mantis purge, implemented such hated features as gas traps, webs and rolling boulder beetles. Merged kilobyte's no-nausea branch to make up for it. | Layout overhaul, rolling boulder form. | |Pete Hurst|mumra|UK|March 2013| Vaults and other new layouts, Mantis purge, implemented such hated features as gas traps, webs and rolling boulder beetles. Merged kilobyte's no-nausea branch to make up for it. | Layout overhaul, rolling boulder form. |
 +| |Implojin| |March 2023| Rampage, Victory, and more. | |
 |Eino Keskitalo|evktalo, Keskitalo|Finland|Summer 2009| Came up with Sewer and Ice Cave portal vaults (with maps from others); former Windows trunk builds clerk; [[dcss:usability_project:start|usability project]] member, helps with infrastructure (Mantis and Wiki). [[dcss:brainstorm:effect:silverchaos|A fantasy hipster]].|Indefinite hiatus apart from [[https://crawl.develz.org/tavern/viewtopic.php?f=19&t=7629|dreaming about music in Crawl]].| |Eino Keskitalo|evktalo, Keskitalo|Finland|Summer 2009| Came up with Sewer and Ice Cave portal vaults (with maps from others); former Windows trunk builds clerk; [[dcss:usability_project:start|usability project]] member, helps with infrastructure (Mantis and Wiki). [[dcss:brainstorm:effect:silverchaos|A fantasy hipster]].|Indefinite hiatus apart from [[https://crawl.develz.org/tavern/viewtopic.php?f=19&t=7629|dreaming about music in Crawl]].|
 |Vsevolod Kozlov|Zaba| |2009|Inducted for various code cleanups; actor layer expert. Also does elaborate vaults and is extremely fond of billy goats and GNU screen.| | |Vsevolod Kozlov|Zaba| |2009|Inducted for various code cleanups; actor layer expert. Also does elaborate vaults and is extremely fond of billy goats and GNU screen.| |
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 |Raphaël Langella|galehar|France|October 2010|Responsible for the skill system overhaul of 0.9. Has rewritten most of the mimic code. Ashenzari transfer knowledge. ([[user:galehar|details]])|AI, sustained casting| |Raphaël Langella|galehar|France|October 2010|Responsible for the skill system overhaul of 0.9. Has rewritten most of the mimic code. Ashenzari transfer knowledge. ([[user:galehar|details]])|AI, sustained casting|
 |Nat Lanza|nlanza| |2006|Involved in founding (registered crawl-ref on SF with Peter Berger) but rarely seen now. Used to work on the Mac build system and created the Xcode project.| | |Nat Lanza|nlanza| |2006|Involved in founding (registered crawl-ref on SF with Peter Berger) but rarely seen now. Used to work on the Mac build system and created the Xcode project.| |
 +|Nikolai Lavsky|nlavsky| |December 2022|Prolific fix contributor| |
 |Jesse Luehrs|doy| |November 2009|Mostly involved in design, with a few bugfixes here and there, familiar with Lua. Responsible for the new ruined Lair builder and dynamic colours for features among other work. Maintainer of the Ashenzari bot for ##crawl-dev| | |Jesse Luehrs|doy| |November 2009|Mostly involved in design, with a few bugfixes here and there, familiar with Lua. Responsible for the new ruined Lair builder and dynamic colours for features among other work. Maintainer of the Ashenzari bot for ##crawl-dev| |
 |Alan Malloy|amalloy|USA|November 2015|Try to clean things up whenever I notice something that doesn't make sense, or I see someone else notice something that doesn't make sense. Notable features: Wizmode freeze-time feature; start the orb-run when you apport the orb; also one vault!| | |Alan Malloy|amalloy|USA|November 2015|Try to clean things up whenever I notice something that doesn't make sense, or I see someone else notice something that doesn't make sense. Notable features: Wizmode freeze-time feature; start the orb-run when you apport the orb; also one vault!| |
 |Shmuale Mark |wheals|USA|February 2014|Code cleanup, bugfixes, questionable interface improvements.| | |Shmuale Mark |wheals|USA|February 2014|Code cleanup, bugfixes, questionable interface improvements.| |
 |John McCartney|roctavian| |October 2014|Made tiles for orcish chainmail in 2011 sometime, now look where we are.| | |John McCartney|roctavian| |October 2014|Made tiles for orcish chainmail in 2011 sometime, now look where we are.| |
 +|Félix Medrano|robertxgray| |March 2023|Prolific Android contributor.| |
 |Steve Melenchuk|sgrunt/Grunt|Canada|July 2012|Responsible for: the existence of the Depths; the implementation of Dithmenos (based on a design by mikee), Gozag (designed by dpeg), Qazlal, and Pakellas (both self-designed); Fannar, Jorgrun, the initial version of Sojobo, and Vashnia; the improved explosive / bouncy spell targetter; monsters wearing jewellery; additional vault-related Lua capabilities; lots of bugfixes; lots of vaults.|Two-level Orc; changes to Elf monster set; bidirectional Abyss?| |Steve Melenchuk|sgrunt/Grunt|Canada|July 2012|Responsible for: the existence of the Depths; the implementation of Dithmenos (based on a design by mikee), Gozag (designed by dpeg), Qazlal, and Pakellas (both self-designed); Fannar, Jorgrun, the initial version of Sojobo, and Vashnia; the improved explosive / bouncy spell targetter; monsters wearing jewellery; additional vault-related Lua capabilities; lots of bugfixes; lots of vaults.|Two-level Orc; changes to Elf monster set; bidirectional Abyss?|
-|Neil Middleton|Mu/itsmu|UK|March 2010|Vault designer of great notoriety, responsible for a Sprint map filled with damnation, a lot of maps in Hell, and more fleshy orifices than the author of this entry cares to contemplate|Vaultsvaultsvaultsdamnationvaults| +| |Mu|UK|March 2010|Vault designer of great notoriety, responsible for a Sprint map filled with damnation, a lot of maps in Hell, and more fleshy orifices than the author of this entry cares to contemplate|Vaultsvaultsvaultsdamnationvaults| 
-|Neil Moore|\amethyst|Lexington, Kentucky, US|December 2011|Bugfixes and cleanup, UI tweaks, the occasional feature (orb spiders, new twisted res, Deal Four).  Maintainer of crawl.s-z.org and the Cheibriados and Sizzell bots.  Not a very good player.| Server infrastructure improvements. |+|Neil Moore|amethyst|Lexington, Kentucky, US|December 2011|Bugfixes and cleanup, UI tweaks, the occasional feature (orb spiders, Nemelex Deal Four, "newtwisted res).  Former maintainer of crawl.s-z.org and the Cheibriados and Sizzell bots, and former co-maintainer of CAO.  Uni professor who will take every opportunity e gets to make Crawl into a class project.  Not a very good player. | Getting students to make good commits. |
 |Steven Noonan|mozillagodzilla, neunon| |September 2009|Build system and version control guru.| Employed at Amazon EC2, limited availability.| |Steven Noonan|mozillagodzilla, neunon| |September 2009|Build system and version control guru.| Employed at Amazon EC2, limited availability.|
 |Charles Otto|caotto, pointless| |September 2009|Fedhas, articulated kraken, and other exploits of a decidedly tentacular nature. Iä! | | |Charles Otto|caotto, pointless| |September 2009|Fedhas, articulated kraken, and other exploits of a decidedly tentacular nature. Iä! | |
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 |Chris West|frogbotherer|UK|September 2012|Android tiles port| | |Chris West|frogbotherer|UK|September 2012|Android tiles port| |
 |Samuel Wilson|ontoclasm|USA|September 2012|Various tiles and other bad decisions| | |Samuel Wilson|ontoclasm|USA|September 2012|Various tiles and other bad decisions| |
 +| | nicolae | |June 2021| Maker of forbidden vaults| |
 +| | hellmonk | |June 2021| Press p to dab| |
 +| | Sastreii | |October 2021| Pixel artist for dinosaurs and other things| |
  
  
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dcss/admin/devteam.1578327696.txt.gz · Last modified: 2020-01-06 17:21 by ebering
 
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