Devteam member | Aliases | Location | Joined in | Info | Current projects |
Peter Berger | peterb12 | Pittsburgh, PA, USA | 2006 | Involved in founding but rarely seen now; registered (with Nat Lanza) crawl-ref project on Sourceforge, began the use of text databases with the BDB database for quotes. | |
Edgar A. Bering IV | ebering | Mathematical Academe | 2018 | New new Nemelex, Trap overhaul, Throwing overhaul, Positional Magic, Unrand Revisions | New new new Nemelex, More Magic |
Adam Borowski | castamir, kilobyte | Poland | September 2009 | Rewrote the save handling code to use single-file container saves. Also responsible for felids, Kirke, Khufu, the Windows installer and other such perversions of nature. | |
Samuel Bronson | SamB | | Autumn 2011 | Build system, code clean-up, ZotDef. | Crash dumps for Windows. |
Jude Brown | bookofjude, due | | September 2009 | Portal vaults and Lua miracle worker. Leans toward design but less so than dpeg. Is the miscreant responsible for such diverse felonies and misdemeanours as wizlabs, tons of new uniques, elephants, holy monsters and many other crimes too hideous to mention here. | |
Corin Buchanan-Howard | Lasty | USA | September 2014 | Ru the Awakened, Uskayaw the god of ecstatic dance, wanderer tweaks, removing fun, caustic shrikes and other late-game threats, amulet reform. | Perpetual plans to implement ranged reform. |
James Bulgin | DracoOmega | Canada | March 2013 | Conjurer revamp, new monsters for Vaults and Abyss, interlevel recall and ally improvements, Crypt revamp, and various other assorted projects. Tends to favor monster and spell design (though this statement may be redundant) | |
Robert Burnham | Cryp71c | TN, USA | 2010 | Melee combat rewrite, Coded a lot of the new Demonspawn mutations | Ranged combat re-write, more demonspawn mutations |
Kate Campbell | | UK | February 2011 | Various balance-related changes, and occasionally other stuff too. | |
| CanOfWorms | Canada | September 2016 | Various tiles | |
Matthew Cline | zelgadis, Matthew_Cline | | 2007 | The other member of the refactoring department; tiles expert newbie, and C++ expert; the man behind CrawlHashTable, Lua triggerables, greatly expanded monster speech lookup with @variables@, and lots of other work on .des file support. | |
Florian Diebold | edlothiol, fdiebold | | Autumn 2011 | WebTiles | |
Nicholas Feinberg | PleasingFungus | | May 2014 | Rewrote descriptions and other things. Desolation of Salt. Hepliaklqana the Forgotten. | |
Michael Gagno | evilmike | Canada | November 2011 | Makes a lot of vaults, maintains old ones, and usually adds new ones submitted to the tracker. Prefers level design. Inactive in Crawl development for the foreseeable future. | |
| gammafunk | USA | February 2014 | Did not implement jump-attack, did implement Asterion, Lehudib wizlab, other vaults. | More vaults, balance changes, community patch merging, secret projects |
Shayne Halvorson | 78291 | USA | May 2014 | Jiyva, corrosion | |
Brendan Hickey | bh | USA | December 2012 | The third worst player on the team. | |
Aidan Holm | aidanholm, aidanh | Taiwan | 2018 | UI overhaul and misc bug fixes | |
Pete Hurst | mumra | UK | March 2013 | Vaults and other new layouts, Mantis purge, implemented such hated features as gas traps, webs and rolling boulder beetles. Merged kilobyte's no-nausea branch to make up for it. | Layout overhaul, rolling boulder form. |
| Implojin | | March 2023 | Rampage, Victory, and more. | |
Eino Keskitalo | evktalo, Keskitalo | Finland | Summer 2009 | Came up with Sewer and Ice Cave portal vaults (with maps from others); former Windows trunk builds clerk; usability project member, helps with infrastructure (Mantis and Wiki). A fantasy hipster. | Indefinite hiatus apart from dreaming about music in Crawl. |
Vsevolod Kozlov | Zaba | | 2009 | Inducted for various code cleanups; actor layer expert. Also does elaborate vaults and is extremely fond of billy goats and GNU screen. | |
Janne Lahdenperä | felirx | Finland | 2010 | Drafted from the usability project, interface and tutorial code | |
Pekka Lampila | Medar | Finland | June 2013 | WebTiles improvements, bug fixing | |
Raphaël Langella | galehar | France | October 2010 | Responsible for the skill system overhaul of 0.9. Has rewritten most of the mimic code. Ashenzari transfer knowledge. (details) | AI, sustained casting |
Nat Lanza | nlanza | | 2006 | Involved in founding (registered crawl-ref on SF with Peter Berger) but rarely seen now. Used to work on the Mac build system and created the Xcode project. | |
Nikolai Lavsky | nlavsky | | December 2022 | Prolific fix contributor | |
Jesse Luehrs | doy | | November 2009 | Mostly involved in design, with a few bugfixes here and there, familiar with Lua. Responsible for the new ruined Lair builder and dynamic colours for features among other work. Maintainer of the Ashenzari bot for ##crawl-dev | |
Alan Malloy | amalloy | USA | November 2015 | Try to clean things up whenever I notice something that doesn't make sense, or I see someone else notice something that doesn't make sense. Notable features: Wizmode freeze-time feature; start the orb-run when you apport the orb; also one vault! | |
Shmuale Mark | wheals | USA | February 2014 | Code cleanup, bugfixes, questionable interface improvements. | |
John McCartney | roctavian | | October 2014 | Made tiles for orcish chainmail in 2011 sometime, now look where we are. | |
Félix Medrano | robertxgray | | March 2023 | Prolific Android contributor. | |
Steve Melenchuk | sgrunt/Grunt | Canada | July 2012 | Responsible for: the existence of the Depths; the implementation of Dithmenos (based on a design by mikee), Gozag (designed by dpeg), Qazlal, and Pakellas (both self-designed); Fannar, Jorgrun, the initial version of Sojobo, and Vashnia; the improved explosive / bouncy spell targetter; monsters wearing jewellery; additional vault-related Lua capabilities; lots of bugfixes; lots of vaults. | Two-level Orc; changes to Elf monster set; bidirectional Abyss? |
| Mu | UK | March 2010 | Vault designer of great notoriety, responsible for a Sprint map filled with damnation, a lot of maps in Hell, and more fleshy orifices than the author of this entry cares to contemplate | Vaultsvaultsvaultsdamnationvaults |
Neil Moore | amethyst | Lexington, Kentucky, US | December 2011 | Bugfixes and cleanup, UI tweaks, the occasional feature (orb spiders, Nemelex Deal Four, “new” twisted res). Former maintainer of crawl.s-z.org and the Cheibriados and Sizzell bots, and former co-maintainer of CAO. Uni professor who will take every opportunity e gets to make Crawl into a class project. Not a very good player. | Getting students to make good commits. |
Steven Noonan | mozillagodzilla, neunon | | September 2009 | Build system and version control guru. | Employed at Amazon EC2, limited availability. |
Charles Otto | caotto, pointless | | September 2009 | Fedhas, articulated kraken, and other exploits of a decidedly tentacular nature. Iä! | |
Stefan O'Rear | sorear, stefanor | USA | October 2009 | Formerly very active on IRC; C++ knowledge; stays as far away from design as he can. The author of the disintegration effect that causes chunks and blood to spatter everywhere, but probably a very nice person otherwise. On indefinite hiatus from Crawl. | |
Aaron Pixton | elliptic | USA | May 2011 | Plays a lot; codes easy stuff; in charge of the tournament scripts. | |
David Ploog | dpeg | Germany | 2007 | Gods and simple but effective rule changes. Will never tire of dreaming about randomly generated gods. | Gold god. Equipment god. Altar desecreation for Lugonu. |
Kyle R | advil | USA | 2017 | noise meter, lava orc code removal, bugfixing | Bug fixes, cleanups, more noise stuff, UI improvements |
| reaverb | USA | April 2014 | Internal code improvements, removing things | |
| Sage, Basil, Thyme | | February 2014 | Implemented Vine Stalkers | |
Isaac Sloat | Brannock | Wisconsin, USA | September 2016 | Dream sheep, monster revamps, scarves, new mutation, removal of giants, bikeshed maintenance | Hell-Pan Roulette, yet more monster revamps, draconions, fear & terror |
J. Van | regret-index | Canada | January 2014 | Makes vaults, edits and modernizes nearly every vault and uses of vaults, constantly stabs at floor spawn populations. Motivated Forest Dispersal, futzes with Extended. Unstable. | Hell-Pan Roulette, Gauntlet, all vaults review |
Chris West | frogbotherer | UK | September 2012 | Android tiles port | |
Samuel Wilson | ontoclasm | USA | September 2012 | Various tiles and other bad decisions | |
| nicolae | | June 2021 | Maker of forbidden vaults | |
| hellmonk | | June 2021 | Press p to dab | |
| Sastreii | | October 2021 | Pixel artist for dinosaurs and other things | |