Table of Contents

Drama Goddess

Name dcss:brainstorm:god: Riefe the director
Summary No branchhopping, random branch order, pulling it off
Added by Infinitum
Added on 20/03/2011

Background:

Riefe is the god of literature, theatre, stories and myth. She considers the world as a tale in the making, an epic in many acts which she takes great pains to direct towards an inscrutable goal yonder the horizon. Her followers lives not only to partake on the grand stage that is history, but also to amuse and appease her with ever new works of art and literature mimicing her own task, from the shortest sonnet to the greatest opera. She is the patron of writers, of artists, of entertainers and of all adventurers willing to be an actor in her quest to hone the story of the world into perfection.

Rieze is pleased with her followers striving to fulfill their own part in her grand narrative, overcoming their antagonists, and inspiring others to do the same. Those who manage to follow her script no matter what path it takes them she rewards greatly - the protection needed to persevere, the gift of tongues used subvert her enemies and, should the situation warrant it, the power to defy fate itself!

Ingame:

Basically the goddess of not-branchhopping-ever, Riefe provides resistances and advantages suitable for the branch the player is currently in in addition to slight premonitions (framing devices), the ability to enact the script to confuse and convert monsters and an ability that gains power in high tension situations (ie for dramatic effect). However, the player has to accept her directing his quest, deciding on the order of branches taken, restricting access to cleared branches and forcing the player to remain within a certain branch until 100% finished. Thematically, the player is encouraged to get in way over his head early and is in return given the bare necessities, power and escape options to actually pull it off.

Piety:

Piety Gain:

Piety Loss:

The Script:

This is essentially the order in which Riefe expects the player to complete various branches. The PC can move about the main dungeon at will. However, once he happens about the next branch on Riefes list (or any portal vault) he is bound to enter it however and is not to leave until Riese has deemed it finished (either by fully exploring the bottom floor or retrieving the rune if present). Once finished, the spirit chorus announces the next branch the player must travel to. Players may not enter “finished” branches once they've left them (except to travel to a subbranch within them) as Riefe demands they press on.

A player knowing the location of the next branch in the script may not ascend or descend floors in the main dungeon in a way that would move away from the branch entrance (unless he needs to swap levels to reach it). Likewise, the spirit choir will announce the entrance of any branch entrance on a dungeon floor as the player enters that floor.

The order is somewhat randomized to keep players on edge, but something like: Orc, Lair, 2x lair subbranches, Elf, Vault, Crypt, Slime, Abyss, Vestibule, Tomb, Pan (no leaving levels unless explored or rune picked up, no returning to the dungeon until all 5 runes are collected), Hellx4. Portal vaults must be entered and finished as encountered (with the spirit choir announcing their presence).

The main dungeon, the Eucumenical Temple, Ziggurats, Treasure Troves, Bazaars and Zot all exists outside of the script and may be entered, left and reentered without consequence.

If abyssed out of order the player may leave at will (but not pick up the rune should they come across it!).

A player that has (fully) completed branches prior to converting simply has those branches crossed in the script.

Powers overview:

Powers in-depth:

Titles:

Altar:

Death messages:

Some proposed bonuses granted by dungeon branch:

Zot and the Orb run being excluded seems really contrary to the theatric theme to me. Isn't the finale the part that matters the most? — KiloByte 2012-03-21 22:16
True that. It's a straightforward way to allow players to collect any number of runes prior to getting the orb though. — Infinitum 2012-03-23 00:03
I'd give the player the choice - once they have three runes they can head for Zot any time they like and Reife will rewrite the script for you in that one instance. — mumra 2012-03-23 10:44

Some proposed Ex Machina effects:

Higher tension and lower HP gives better odds for high level effects basically.

Guaranteed save:

Decidedly improved upon situation:

Situationally meh:

Not enough Tension:

Wrath/Penance ideas:

Changelog

Feedback

I'll just reiterate some points from the Tavern thread that I don't think have been addressed or responded to.

In short: at first I was really interested in the idea of this god; the “Following the Script” / Spirit Choir / Ex Machina ideas are really interesting, and the contextual resistances are the necessary “carrot”. But the other abilities I find a bit “meh” to begin with, and I think they have some huge issues. — mumra 2012-03-22 22:05