====== Press ====== ^ Name| dcss:press | ^ Summary| Mentions of Crawl, especially Stone Soup, in magazines, blogs and other media. | ^ Further information| (links welcome!) | ^ Added on| 2011-02-19 | Sort by time, the most recent year on top. ===== 2017 ===== 2017-03-23: [[https://www.rockpapershotgun.com/2017/03/23/making-dungeon-crawl-stone-soup-with-253-cooks-and-no-head-chef/|Making Dungeon Crawl Stone Soup with 253 cooks and no head chef]], by Kent Sutherland of Rock Paper Shotgun. Includes interviews with dpeg and Lasty. 2017-04-05: [[https://www.rockpapershotgun.com/2017/04/05/playing-roguelikes-when-you-cant-see/|Playing roguelikes when you can't see]], also by Kent Sutherland of Rock Paper Shotgun. Mentions Crawl as well as other ASCII roguelikes. ===== 2016 ===== ===== 2015 ===== Sometime in 2015: [[https://www.academia.edu/31504292/The_Use_of_ASCII_Graphics_in_Roguelikes_Aesthetic_Nostalgia_and_Semiotic_Difference|The Use of ASCII Graphics in Roguelikes: Aesthetic Nostalgia and Semiotic Difference]] (Cites our very own Neil Moore!) * http://journals.sagepub.com/doi/pdf/10.1177/1555412015585884 (paywalled, but non-academia.edu link: thanks, advil!) 2015-05-02: [[http://www.popzara.com/games/game-features/dungeon-crawl-stone-soup/|Decades Old and Still Kicking: Dungeon Crawl Stone Soup]] ===== 2014 ===== ==== February ==== 2014-02-25: [[http://beyondthedungeon.wordpress.com/2014/02/25/interview-dpeg/|dpeg is interviewed]] by the Beyond the Dungeon blog. ===== 2013 ===== ==== March ==== 2013-03-15 to present: [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/DungeonCrawl|DCSS on TVTropes]] (warning: TV Tropes link, will easily consume hours of your time) ==== July ==== 2013-07-02: In [[http://www.gamasutra.com/view/feature/195148/dwarf_fortress_in_2013.php?page=1|a Dwarf Fortress interview in Gamasutra]], DCSS's development model is briefly mentioned as a far-future possibility. ==== September ==== 2013-09-06: [[http://skrolli.fi/skrolli-english|Skrolli]], a Finnish computer culture print magazine run by volunteers, had a feature on roguelikes in the 3/2013 issue [[http://www.skrolli.fi/2013.3.web.pdf|(PDF)]]. Features a paragraph on some of the design goals and a 1/3 page screen shot of the local tiles version. ===== 2012 ===== ==== February ==== 2012-02-12: [[http://roguelikeradio.blogspot.com/2012/02/episode-23-interview-with-david-ploog.html|Interview]] with dpeg (at the time a former DCSS developer) on Roguelike Radio. ==== March ==== 2012-03-05: [[http://www.tigsource.com/2012/03/05/dungeon-crawl-stone-soup-v0-10-save-the-pacific-northwest-tree-octopus/|TIGSource review of 0.10.]] ==== May ==== 2012-05-08: [[http://stuartgames.blogspot.fi/2012/05/roguelike-review-dungeon-crawl-stone.html|Stuart's Gaming Blog]] reviews Stone Soup (no version mentioned), complimenting the tutorial and hints mode especially. ===== 2011 ===== ==== January ==== 2011-01-22: [[http://www.diygamer.com/2011/01/freeware-dungeon-crawl/|Game Review]] on DIY Gamer 2011-01-23: [[http://www.gearfuse.com/unevenly-distributed-how-i-learned-to-stop-worrying-and-love-the/|Unevenly Distributed column in Gearfuse]] talks about roguelikes in general and recommends DCSS as a starting point. ==== February ==== 2011-02-13: [[http://www.gamesetwatch.com/2011/02/road_to_the_igf_the_quickburst.php|In GameSetWatch's interview]], the developers of Desktop Dungeon once again mention Crawl as an influence. ==== April ==== 2011-04-01: [[http://questionablecontent.net/view.php?comic=1895|Number 1895: Don't even MENTION Sigmund]], comic posted on Questionable Content. 2011-04-27: [[http://games.slashdot.org/story/11/04/27/041234/Roguelikes-the-Misnamed-Genre|Roguelikes: the Misnamed Genre - Slashdot]], not strictly the focus of the article, though a link to CDO is present in the Slashdot summary. ==== July ==== 2011-07-25: [[http://boingboing.net/2011/07/25/gweek-010-losing-is-fun-2.html|Gweek 010: "Losing is Fun!"]] - [[http://boingboing.net|BoingBoing]]'s podcast, features DCSS (as well as Dwarf Fortress and Dungeons of Dredmor). ==== September ==== 2011-09-11: [[http://www.rhizzone.net/article/2011/09/11/crawl/|germanjoey's blog post]] compares Crawl favourably with games of war. 2011-09-12: [[http://hippykillers.wordpress.com/2011/09/12/review-dungeon-crawl-stone-soup/|The Hippy Killers]] blogs about the game. ==== October ==== 2011-10-17: [[http://roguelikeradio.blogspot.com/2011/10/episode-8-progression-systems.html|Roguelike Radio episode #8]] discusses character progression systems in several roguelikes, including Crawl. 2011-10-30: [[http://waltorious.wordpress.com/2011/10/30/roguelike-highlights-dungeon-crawl-stone-soup/|Waltorious]] blogs about the game. ==== November ==== 2011-11-01: [[http://roguelikeradio.blogspot.com/2011/11/episode-10-deity-systems.html|Roguelike Radio episode #10]] discusses gods, including those in Crawl. ==== December ==== 2011-12-15: A short but extremely positive mention in a [[http://www.rockpapershotgun.com/2011/12/15/potions-and-pitfalls-my-year-in-roguelikes/|Rock Paper Shotgun article about roguelikes]]. ===== 2010 ===== ==== January ==== 2010-01-15: [[http://www.gamesetwatch.com/2010/01/column_play_crawlapalooza_part.php|First article]] of the Crawlapalooza series of article on @Play. John Harris tests Crawl 0.5.2 and talk about the skill system and character progression. ==== February ==== 2010-02-04: [[http://www.gamesetwatch.com/2010/02/column_play_crawlapalooza_part_1.php|Crawlapalooza part 2]] describe the individual skills. 2010-02-10: [[http://devmag.org.za/2010/02/10/what-i-learned-from-dungeon-crawl/ | "What I Learned from Dungeon Crawl"]] (a DevMag article) takes a closer look at Stonesoup's design philosophy. 2010-02-18: [[http://www.gamesetwatch.com/2010/02/column_play_crawlapalooza_part_2.php|Crawlapalooza part 3]] is about some popular combos. Introduce the concept of "engine" and put a nice word about Beogh. ==== March ==== 2010-03-03: [[http://www.gamesetwatch.com/2010/03/column_play_crawlapalooza_part_3.php|Crawlapalooza part 4]] is about the interface, especially travel, autoexplore and stash management. ==== May ==== 2010-05: the May issue of MikroBitti (a Finnish computer and entertainment electronics magazine) mentions Crawl in passing. In a retro gaming article, when covering Telengrad, it's prefaced with "You may have played Nethack, ADOM or even Crawl [...]" ==== June ==== 2010-06-29: [[http://www.gamingdaily.co.uk/2010/dungeon-crawl-come-die-with-me/|Game review]] on Gaming Daily ==== July ==== 2010-07-22: [[http://www.gameinformer.com/b/news/archive/2010/07/22/how-software-development-should-look.aspx|Game Informer blog post]] about the Gource video. ==== October ==== 2010-10-13: [[http://www.gamesetwatch.com/2010/10/column_play_sprinting_rapidly.php|Another @play article]]. This time, John Harris cover the sprint minigame in 0.7. He plays Red Sonja with a SpEn. 2010-10-17: [[http://spielendprogrammieren.wordpress.com/2010/10/17/stonesoup/|Blog posting]] about Dungeon Crawl Stone Soup (German) ==== December ==== 2010-12-11: [[http://quote-un-quote.tumblr.com/post/2178789666/interview-with-shmup-legend-linley-henzell]]. An interview with Linley Henzell reflecting on his recent work and previous achievements, including Dungeon Crawl Stone Soup's popularity during that year. ===== 2009 ===== ==== January ==== 2009-01-02: [[http://roguelikedeveloper.blogspot.com/2009/01/winner-of-ascii-dreams-roguelike-of.html|Ascii Dreams blog post]] on account of Crawl winning the "roguelike of the year" 2008 contest. ==== June ==== 2009-06: Short article in "Mod World" column of Game Informer, print edition, page 96. ==== December ==== 2009-12-02: [[http://www.chronicart.com/webmag/article.php?id=1607|First of a series]] of articles in the French webmag Chronicart.com, including an interview with Eino Keskitalo, Haran Pilpel and Johanna Ploog. 2009-12-10: [[http://www.chronicart.com/webmag/article.php?id=1609|Second part of the interview]] (French) 2009-12-20: [[http://www.chronicart.com/webmag/article.php?id=1612|Third part of the interview]] (French) ===== 2007 ===== ==== March ==== 2007-03-06: [[http://www.gamesetwatch.com/2007/03/_play_before_learning_to_walk.php|First article]] about crawl on the @Play roguelike focused blog. John Harris tests DCSS 0.2 by bringing a hill dwarf fighter to Zot:5 (and dying).