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        <title>DCSS Development Builds - Mac OS X Tiles</title>
        <description><![CDATA[Unstable Dungeon Crawl Stone Soup Builds]]></description>
        <link>http://crawl.develz.org/trunk/</link>
        <lastBuildDate>Tue, 02 Jun 2026 08:24:07 +0100</lastBuildDate>
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        <ttl>30</ttl>
        <item>
            <title>crawl_tiles_osx-0.15-a0-813-g5152fba.zip</title>
            <link>http://crawl.develz.org/trunk/crawl_tiles_osx-0.15-a0-813-g5152fba.zip</link>
            <description><![CDATA[<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=5152fba6f8">5152fba6f8</a> | 2014-05-14 03:43:19 -0400 | reaverb</pre>
Move the definition spl-data.h's table into the spl-data.h (|amethyst)<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=f5d8342362">f5d8342362</a> | 2014-05-14 00:51:18 -0400 | reaverb</pre>
Clean up _magic_contamination_effects a little<br>Including renaming it to _handle_magic_contamination and giving its old
name to a helper function.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=74aec7792b">74aec7792b</a> | 2014-05-13 23:59:24 -0400 | reaverb</pre>
Remove a silly use of else if (_magic_contamination_effects)<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=12223c06ef">12223c06ef</a> | 2014-05-13 21:08:36 -0400 | reaverb</pre>
Remove Shedu<br>They never really worked as enemies - their only unique aspect, partner
resurrection, was just annoying.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=8e1b895519">8e1b895519</a> | 2014-05-13 17:39:33 -0400 | Neil Moore</pre>
Don't let Ashenzarites waste ?EW on cursed unenchantables.<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=9f3982ee91">9f3982ee91</a> | 2014-05-13 17:37:46 -0400 | Neil Moore</pre>
Allow enchanting/recharging/(un)cursing melded equipment (#6841)<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=c7a9a94001">c7a9a94001</a> | 2014-05-13 16:48:50 -0400 | Neil Moore</pre>
Reduce clouds in a Qazlal altar vault.<br> #...
 @...
 #B..
 #AC.
 ###.<br>
If you saw only the cloud at A, autoexplore might wander into B.
Increasing the exclusion radius to 1 would avoid that, too, but would
also exclude the vault entrace @.  Instead, reduce the cloud size to
one so that only A gets a cloud.<br>
It would be nice if cloud generators could autoexclude all the spaces
they might spread to, but that's probably tricky to do.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=f1a2a4de5b">f1a2a4de5b</a> | 2014-05-13 14:07:25 -0600 | Steve Melenchuk</pre>
Add exits to a large number of Lair minivaults.<br>Mostly ones that were transplanted from Forest.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=7ebe1377ce">7ebe1377ce</a> | 2014-05-13 15:11:02 -0400 | Neil Moore</pre>
Don't crash when mousing over remembered-but-gone webs (#8429)<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=fd921b9b8d">fd921b9b8d</a> | 2014-05-13 14:39:26 -0400 | Neil Moore</pre>
Improve enchant weapon selection (#8407, #8552)<br>Now you are not prompted for, or allowed to select, weapons which
are enchantable but not by this scroll---for example, a +9,+0 weapon
with EW_I.  Take care to handle blowguns correctly: they have no +dam,
but EW_II increases their +acc.<br>
The message "You aren't carrying any weapons that can be enchanted."
isn't quite right anymore, but I can't think of a good way to make it
more pendant-friendly without being too wordy.
<br><br>
<hr>&bull; Read about previous changes <a href="http://git.develz.org/?p=crawl.git;a=log;h=5152fba">here</a>.<br>&bull; Download this version <a href="http://crawl.develz.org/trunk/crawl_tiles_osx-0.15-a0-813-g5152fba.zip">here</a>.]]></description>
            <pubDate>Thu, 15 May 2014 18:50:43 +0100</pubDate>
        </item>
        <item>
            <title>crawl_tiles_osx-0.15-a0-112-g3b1490a.zip</title>
            <link>http://crawl.develz.org/trunk/crawl_tiles_osx-0.15-a0-112-g3b1490a.zip</link>
            <description><![CDATA[<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=3b1490a911">3b1490a911</a> | 2014-04-10 01:54:48 +0100 | Chris Campbell</pre>
Fix fire dragons not granting extra Dith piety<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=7f0af46a4c">7f0af46a4c</a> | 2014-04-09 17:25:25 -0500 | ontoclasm</pre>
Add baconkid to the credits<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=b05c47ca70">b05c47ca70</a> | 2014-04-09 14:12:07 -0500 | gammafunk</pre>
Remove vapour monsters<br>Always confused, permanently invisible monsters that only know how to
check your electricity resistance are not very fun to fight. For
vaults, I've replaced many instances of vapours with wind drakes where
the "air" is the theme, replaced a couple instances with lightning
spires where the theme was electricity or with thorn hunters if the
theme is merely swamp. Other instances have been outright removed. For
the cloud mage wizlab, I've replaced vapours with wind drakes but have
down-weighted them relative to air elementals and insubstantial wisps.<br>
For the foxfire card, I've moved vampire mosquitos into the position
where vapours were, put insubstantial wisps as lower-power summons
behind fireflies, since the latter got a buff some time ago, and added
killer bees in between insubstantial wisps and fireflies to keep the
number of summon types the same.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=01b6a50c17">01b6a50c17</a> | 2014-04-09 18:50:57 +0100 | Chris Campbell</pre>
Fix some warnings<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=ce8561742c">ce8561742c</a> | 2014-04-09 18:16:17 +0100 | Chris Campbell</pre>
Changelog fixes<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=43eea485f3">43eea485f3</a> | 2014-04-09 18:13:10 +0100 | Chris Campbell</pre>
Make skill training restrictions depend on carried instead of equipped items<br>For Shields in particular, carrying a shield is sufficient for training
purposes. Remove a number of now-unnecessary checks, including some checks
that were already obsolete for curses on wielded weapons.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=f14b194d65">f14b194d65</a> | 2014-04-09 17:55:18 +0100 | Chris Campbell</pre>
Adjust some trap disarming messages<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=62b11cb347">62b11cb347</a> | 2014-04-09 17:55:17 +0100 | Chris Campbell</pre>
Remove some now-unused handling for web placement<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=d1b32bca3e">d1b32bca3e</a> | 2014-04-09 17:55:15 +0100 | Chris Campbell</pre>
Make mechanical traps not drop ammo<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=69f77c6c57">69f77c6c57</a> | 2014-04-09 09:46:58 -0600 | Steve Melenchuk</pre>
Touch changelog with release date.<br>(cherry picked from commit 319925deedf87d49bd578808b3811c47baa25a53)<br>
Conflicts:
	crawl-ref/docs/changelog.txt
<br><br>
<hr>&bull; Read about previous changes <a href="http://git.develz.org/?p=crawl.git;a=log;h=3b1490a">here</a>.<br>&bull; Download this version <a href="http://crawl.develz.org/trunk/crawl_tiles_osx-0.15-a0-112-g3b1490a.zip">here</a>.]]></description>
            <pubDate>Thu, 10 Apr 2014 16:03:28 +0100</pubDate>
        </item>
        <item>
            <title>crawl_tiles_osx-0.14-a0-1128-gf332958.zip</title>
            <link>http://crawl.develz.org/trunk/crawl_tiles_osx-0.14-a0-1128-gf332958.zip</link>
            <description><![CDATA[<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=f33295874f">f33295874f</a> | 2013-11-27 22:28:47 -0500 | Neil Moore</pre>
Fix some anachronisms in the level-building docs (rchandra, HangedMan)<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=5f33da9013">5f33da9013</a> | 2013-11-28 01:05:57 +0000 | Chris Campbell</pre>
Don't allow wasting potions of curing/heal wounds while under DDoor<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=2967930014">2967930014</a> | 2013-11-27 23:35:20 +0100 | Adam Borowski</pre>
Don't give any nutrition for potions other than porridge.<br>That's a weird gimmick that doesn't seem obvious to players other than those
who came from Nethack.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=5d6eb580c3">5d6eb580c3</a> | 2013-11-27 23:35:20 +0100 | Adam Borowski</pre>
Abort drinking known potions of a few types when they'd have no effect.<br>Only a few types of potions for the moment ({cure ,,beneficial }mutation,
berserk, lignify) as I suspect this commit might be reverted.<br>
Mostly, I'd want to hear if this is a good idea.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=6191413d03">6191413d03</a> | 2013-11-27 23:35:20 +0100 | Adam Borowski</pre>
Don't rot vampires by potions of beneficial mutation.<br>It had a weird spoily special case of always passing the mutation through if
satiated or higher, explained as convenience (you would need to get fully
tanked to quaff otherwise).  Thus, extend the logic to remove that magic
threshold.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=1a54a13a9f">1a54a13a9f</a> | 2013-11-27 23:35:19 +0100 | Adam Borowski</pre>
Simplify potion quaff-id.<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=3f9f1092ff">3f9f1092ff</a> | 2013-11-27 23:35:19 +0100 | Adam Borowski</pre>
Fix gargoyles and black dracs not resuming flight upon ending tree form.<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=1b66571fcb">1b66571fcb</a> | 2013-11-27 23:35:19 +0100 | Adam Borowski</pre>
Make sure potions of lignification don't work in water if you can't permafly.<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=db05fb10af">db05fb10af</a> | 2013-11-27 23:35:19 +0100 | Adam Borowski</pre>
Axe a bunch of redundant arena sprint renames.<br>Especially boring ones that come together with an interesting one, such as
the succubus or the witch (a novel name, a set of spells, a desc and a
tile).  It's rare anyone gets that far, so they just watered down better
renames that already compete with regular uniques.<br>
Even with this culling, your chances to meet a succubus are 1/6 for a game
that's already most of its way towards winning.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=9f411cca23">9f411cca23</a> | 2013-11-27 16:21:31 -0500 | Neil Moore</pre>
Show -Swift light in darkgrey while in liquid.<br><br>
<hr>&bull; Read about previous changes <a href="http://git.develz.org/?p=crawl.git;a=log;h=f332958">here</a>.<br>&bull; Download this version <a href="http://crawl.develz.org/trunk/crawl_tiles_osx-0.14-a0-1128-gf332958.zip">here</a>.]]></description>
            <pubDate>Thu, 28 Nov 2013 22:00:02 +0100</pubDate>
        </item>
        <item>
            <title>crawl_tiles_osx-0.13-a0-2913-ge589619.zip</title>
            <link>http://crawl.develz.org/trunk/crawl_tiles_osx-0.13-a0-2913-ge589619.zip</link>
            <description><![CDATA[<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=e589619981">e589619981</a> | 2013-09-02 00:26:46 +0200 | Adam Borowski</pre>
Add an option, tile_water_anim=false, to disable animation of liquids.<br>No docs yet.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=c2056710e7">c2056710e7</a> | 2013-09-01 17:01:38 -0500 | ontoclasm</pre>
Fix undead draconian tiles<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=4e06f6f60f">4e06f6f60f</a> | 2013-09-01 15:19:10 -0400 | Pekka Lampila</pre>
Don't autotravel through monsters caught in nets<br>Fixes an infinite loop, caused by endlessly trying to swap with an
allied monster caught in a net/web.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=7a74111b20">7a74111b20</a> | 2013-09-01 02:15:23 +0200 | Adam Borowski</pre>
Fix Abyss morphing being for all practical purposes disabled.<br>Well, it did fix that crash...
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=70bbdf6cf8">70bbdf6cf8</a> | 2013-09-01 02:07:58 +0200 | Adam Borowski</pre>
Fix an obscure crash with submerged non-swimmers in the Abyss.<br>Certain monsters won't drown when dunked into deep water, usually via
confusion.  This marks them as "submerged" but without the ench.  As for
any kind of submerging, the player can then enter that place.  If then the
Abyss morphs into anything but deep water, you'll end up with a monster
on top of you.  This in turn can cause some unobvious crashes.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=f214540b71">f214540b71</a> | 2013-09-01 02:07:57 +0200 | Adam Borowski</pre>
Check for monsters invading a player's personal space.<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=70ca29ee15">70ca29ee15</a> | 2013-08-30 18:33:14 -0400 | Neil Moore</pre>
Actually try to prevent wind blast crashes (#7445)<br>The logic added in 0.13-a0-2778-g5436301 was exactly backwards
due to bad copy-paste.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=58222c5086">58222c5086</a> | 2013-08-30 17:20:18 -0400 | Neil Moore</pre>
Add Dante's original gate quote to the Italian translation.<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=6647b63a9d">6647b63a9d</a> | 2013-08-30 16:48:59 -0400 | Neil Moore</pre>
Move de/pl temple stair quote to Temple proper.<br>To match the convention used in the English branch quotes.  The English
quote for the stair is just a redirect to the quote for the branch, so
doesn't need to be overridden.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=854400c337">854400c337</a> | 2013-08-30 16:44:48 -0400 | Neil Moore</pre>
Add a quote for the Temple.  Vials of wrath!<br><br>
<hr>&bull; Read about previous changes <a href="http://git.develz.org/?p=crawl.git;a=log;h=e589619">here</a>.<br>&bull; Download this version <a href="http://crawl.develz.org/trunk/crawl_tiles_osx-0.13-a0-2913-ge589619.zip">here</a>.]]></description>
            <pubDate>Sun, 01 Sep 2013 22:39:18 +0100</pubDate>
        </item>
        <item>
            <title>crawl_tiles_osx-0.13-a0-2907-g70ca29e.zip</title>
            <link>http://crawl.develz.org/trunk/crawl_tiles_osx-0.13-a0-2907-g70ca29e.zip</link>
            <description><![CDATA[<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=70ca29ee15">70ca29ee15</a> | 2013-08-30 18:33:14 -0400 | Neil Moore</pre>
Actually try to prevent wind blast crashes (#7445)<br>The logic added in 0.13-a0-2778-g5436301 was exactly backwards
due to bad copy-paste.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=58222c5086">58222c5086</a> | 2013-08-30 17:20:18 -0400 | Neil Moore</pre>
Add Dante's original gate quote to the Italian translation.<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=6647b63a9d">6647b63a9d</a> | 2013-08-30 16:48:59 -0400 | Neil Moore</pre>
Move de/pl temple stair quote to Temple proper.<br>To match the convention used in the English branch quotes.  The English
quote for the stair is just a redirect to the quote for the branch, so
doesn't need to be overridden.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=854400c337">854400c337</a> | 2013-08-30 16:44:48 -0400 | Neil Moore</pre>
Add a quote for the Temple.  Vials of wrath!<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=2dd467ec3b">2dd467ec3b</a> | 2013-08-30 22:39:57 +0200 | Adam Borowski</pre>
Revert the removal of two quotes.<br>Transifex can't handle a quote being present in languages other than English
when the "original" is not present.  In this case, it should be enough to
add a quote for the temple; I'm thus putting back the pl and de versions.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=698c47cbea">698c47cbea</a> | 2013-08-30 15:43:15 -0400 | Neil Moore</pre>
Set travel destination with enemies nearby.<br>We were checking i_feel_safe quite early in the travel process (before
prompting for a destination), and aborting if it returned false.  That
meant the player couldn't set a travel target: either they weren't
prompted for one at all (G), or they were prompted but the selection was
thrown out.<br>
Instead, set the target and only abort when we are actually about to
start the travel.  That way the player doesn't have to spend as much
effort to remember what they were doing when the battle started.  As a
side effect, trying to travel with G, X, or x while confused now prints
a message instead of failing silently.<br>
This doesn't work 100% correctly on no-interlevel-travel levels.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=1ec9ea86f5">1ec9ea86f5</a> | 2013-08-30 18:06:16 +0200 | Translators</pre>
[Transifex] Sync.<br>Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=41bd381cb9">41bd381cb9</a> | 2013-08-30 17:08:22 +0200 | Raphael Langella</pre>
[txc] Add a new unicode char for splitting chinese lines.<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=c7fce8a9ca">c7fce8a9ca</a> | 2013-08-29 21:18:53 -0400 | Neil Moore</pre>
Avoid a rare travel/explore loop in door-challenged forms (#7523)<br>We ignored the impassibility of doors by bats etc. when try_fallback was
on (for example, when exploring after everything not behind a door has
been visited and the door was out of sight).  This could lead to an
autoexplore loop as we try an alternative path when the door is in
sight, but switch back to the path through the door when it goes out of
sight.  Even if the try_fallback override applied only to runed doors,
bats could still try to path up to runed doors even if there was a
passable but longer route.<br>
Remove this particular override altogether.  This means bats will no
longer path up to runed doors, instead getting the "can't reach some
places" message.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=bd752d90a0">bd752d90a0</a> | 2013-08-29 20:27:00 -0400 | Neil Moore</pre>
Don't leak offscreen animated dead motions (#7524)<br><br>
<hr>&bull; Read about previous changes <a href="http://git.develz.org/?p=crawl.git;a=log;h=70ca29e">here</a>.<br>&bull; Download this version <a href="http://crawl.develz.org/trunk/crawl_tiles_osx-0.13-a0-2907-g70ca29e.zip">here</a>.]]></description>
            <pubDate>Sat, 31 Aug 2013 07:47:43 +0100</pubDate>
        </item>
        <item>
            <title>crawl_tiles_osx-0.13-a0-921-g3f17ee7.zip</title>
            <link>http://crawl.develz.org/trunk/crawl_tiles_osx-0.13-a0-921-g3f17ee7.zip</link>
            <description><![CDATA[<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=3f17ee72a6">3f17ee72a6</a> | 2013-05-25 18:18:59 -0400 | Neil Moore</pre>
Allow LRD to explode on the other side of grates (#7084)<br>Use the same rules as we use for targetting the LRD in the first place.
This does mean that, if two opaque clouds block you from seeing a cell,
the explosion won't hit that cell anymore.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=d6e4736e38">d6e4736e38</a> | 2013-05-25 17:43:28 -0400 | Neil Moore</pre>
Dump monster inventory in x&D<br>It doesn't name the slots but does give the slot numbers, like the
spells: dump.  Arguably slot names would be more useful here, though.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=c2c73efecf">c2c73efecf</a> | 2013-05-25 15:58:06 -0400 | Neil Moore</pre>
Allow tuning the autofight monster prioritization.<br>Set the lua variable autofight_flag_order to some reordering of
(a subset of) the following:<br>
{"can_attack", "safe", "distance", "constricting_you", "very_stabbable",
 "injury", "threat", "orc_priest_wizard"}<br>
Not documented yet.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=a52de0bc0c">a52de0bc0c</a> | 2013-05-25 14:48:56 -0400 | Neil Moore</pre>
Make superb_item etc. cat-agnostic.<br>It was using only cat-friendly base types, affecting tomb, zig, and elf
loot.  This affected "ITEM: x = |" but not the plain "|" glyph, which
was and still is handled by different code (!)
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=f47888c8ca">f47888c8ca</a> | 2013-05-25 17:16:44 +0100 | Pete Hurst</pre>
Balance webtiles alphas<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=29f3502f62">29f3502f62</a> | 2013-05-25 17:05:50 +0100 | Pete Hurst</pre>
Give webtiles clouds a submerged look also<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=360b0b5e17">360b0b5e17</a> | 2013-05-25 17:05:50 +0100 | Pete Hurst</pre>
Tweak cloud alpha values<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=32fdd823f2">32fdd823f2</a> | 2013-05-25 17:05:49 +0100 | Pete Hurst</pre>
Give cloud overlays an alpha gradient<br>This creates the effect that the top half of the engulfed
character is emerging slightly out of the cloud.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=8b2a8f1c62">8b2a8f1c62</a> | 2013-05-25 17:05:49 +0100 | Florian Diebold</pre>
Prevent a potential Webtiles bug.<br>This wouldn't be a problem with the flags cloud tiles can currently
have, but it's better to be sure.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=65bbc6cf12">65bbc6cf12</a> | 2013-05-25 17:05:49 +0100 | Florian Diebold</pre>
Implement the cloud overlay in Webtiles.<br><br>
<hr>&bull; Read about previous changes <a href="http://git.develz.org/?p=crawl.git;a=log;h=3f17ee7">here</a>.<br>&bull; Download this version <a href="http://crawl.develz.org/trunk/crawl_tiles_osx-0.13-a0-921-g3f17ee7.zip">here</a>.]]></description>
            <pubDate>Sat, 25 May 2013 22:46:13 +0100</pubDate>
        </item>
        <item>
            <title>crawl_tiles_osx-0.13-a0-560-gbf264c3.zip</title>
            <link>http://crawl.develz.org/trunk/crawl_tiles_osx-0.13-a0-560-gbf264c3.zip</link>
            <description><![CDATA[<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=bf264c3fe6">bf264c3fe6</a> | 2013-05-01 19:23:39 -0600 | Adam Borowski</pre>
Changelog for 0.11.2 (cherry picked from commit 87fb58c09b18d503fa29cd4a032a94a1b0d5e85a)<br>Conflicts:
	crawl-ref/docs/changelog.txt
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=1ba3245067">1ba3245067</a> | 2013-05-01 14:19:28 -0600 | Steve Melenchuk</pre>
Ensure abyss shifts with the Orb don't crash the game.<br>Abyss shift indirectly used player:shiftto(), which called
set_position() instead of moveto(), thus bypassing the code for
resetting the orb position; this moves the relevant code to
set_position() so that it's always called.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=5e247bbe5a">5e247bbe5a</a> | 2013-05-01 11:42:09 -0600 | Steve Melenchuk</pre>
Update changelog through 0.13-a0-557-gcd82a8c.<br>Some of these entries could probably use a bit of tuning.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=cd82a8c694">cd82a8c694</a> | 2013-05-01 11:32:05 -0600 | Steve Melenchuk</pre>
Fix typos in changelog. (cherry picked from commit a9ee58fbd0a249850f30c236bca8aede5718bfed)<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=1202f1e314">1202f1e314</a> | 2013-05-01 11:31:58 -0600 | Christoph Schmitt</pre>
Changes to the changelog. (cherry picked from commit 5a01fa20208edc4a16969ae2b6f5fc80953b0f73)<br>Conflicts:
	crawl-ref/docs/changelog.txt
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=ead7fdf0c4">ead7fdf0c4</a> | 2013-05-01 18:09:24 +0100 | Chris Campbell</pre>
Fix some hints mode messages<br>There are almost definitely more that need fixing still!
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=5f6654997f">5f6654997f</a> | 2013-05-01 18:09:23 +0100 | Chris Campbell</pre>
Tutorial fixes<br>Some missing </foo> tags, and lots of spacing fixes - it looks
like wrapping tutorial.txt has a tendency to break spacing. Should be
all fixed in console at least.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=7bfe5dc7fc">7bfe5dc7fc</a> | 2013-05-01 19:05:54 +0200 | Florian Diebold</pre>
Add a way to disable Webtiles compression on the client side.<br>Run $.cookie("no-compression", true) and reload the page. There's no
UI for it.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=6bdf47715f">6bdf47715f</a> | 2013-05-01 18:46:35 +0200 | Adam Borowski</pre>
Don't speak about "mana" to the player (rchandra)<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=43e9da97a9">43e9da97a9</a> | 2013-05-01 18:46:35 +0200 | Adam Borowski</pre>
Mention the manual and the FAQ in release docs.<br>They failed at least twice in the past.
<br><br>
<hr>&bull; Read about previous changes <a href="http://git.develz.org/?p=crawl.git;a=log;h=bf264c3">here</a>.<br>&bull; Download this version <a href="http://crawl.develz.org/trunk/crawl_tiles_osx-0.13-a0-560-gbf264c3.zip">here</a>.]]></description>
            <pubDate>Thu, 02 May 2013 04:46:58 +0100</pubDate>
        </item>
        <item>
            <title>crawl_tiles_osx-0.13-a0-115-gf85877e.zip</title>
            <link>http://crawl.develz.org/trunk/crawl_tiles_osx-0.13-a0-115-gf85877e.zip</link>
            <description><![CDATA[<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=f85877e101">f85877e101</a> | 2013-04-01 21:10:17 -0500 | ontoclasm</pre>
Fix up some starspawn tentacle tiles<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=d36bcada33">d36bcada33</a> | 2013-04-02 02:44:26 +0100 | Chris Campbell</pre>
Adjust an entry vault<br>The central area in this entry is very lethal if gnolls with reaching
spawn in it, and encourages players to exclude the upstairs on D:2 if
they know about the vault.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=b555094941">b555094941</a> | 2013-04-01 23:07:25 -0230 | DracoOmega</pre>
Fix scrolls of summoning being colored harmful to good god worshippers<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=a3236f96ac">a3236f96ac</a> | 2013-04-02 00:49:54 +0100 | Chris Campbell</pre>
Update changelog<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=a15a607b86">a15a607b86</a> | 2013-04-02 00:45:12 +0100 | Pete Hurst</pre>
Finish sorting Lua namespaces, perform some housekeeping<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=50952cabbf">50952cabbf</a> | 2013-04-01 21:00:41 -0230 | DracoOmega</pre>
Make walls created by Corruption displace monsters and items<br>Instead of simply placing the new wall on top of these things, try
to move any monsters at the location of a new wall aside. If there
is no room to do this, place floor instead.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=afdc83597d">afdc83597d</a> | 2013-04-01 21:00:40 -0230 | DracoOmega</pre>
Don't raise tomb walls on top of monsters<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=66f2c7cb7a">66f2c7cb7a</a> | 2013-04-01 21:00:39 -0230 | DracoOmega</pre>
Fix tracers considering cold-vulnerable monsters as immune to hibernation<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=fa9811022a">fa9811022a</a> | 2013-04-02 01:31:07 +0200 | Adam Borowski</pre>
Don't put jester pies on 'e'.<br>Leads to accidentally eating them if butchering fails.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=deabf03d7b">deabf03d7b</a> | 2013-04-01 18:10:56 -0500 | David Lawrence Ramsey</pre>
Fix inconsistencies and duplicate code regarding hibernating monsters.<br><br>
<hr>&bull; Read about previous changes <a href="http://git.develz.org/?p=crawl.git;a=log;h=f85877e">here</a>.<br>&bull; Download this version <a href="http://crawl.develz.org/trunk/crawl_tiles_osx-0.13-a0-115-gf85877e.zip">here</a>.]]></description>
            <pubDate>Tue, 02 Apr 2013 03:52:03 +0100</pubDate>
        </item>
        <item>
            <title>crawl_tiles_osx-0.10.0.zip</title>
            <link>http://crawl.develz.org/trunk/crawl_tiles_osx-0.10.0.zip</link>
            <description><![CDATA[<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=d14a962eff">d14a962eff</a> | 2026-06-01 21:38:31 +0100 | CrawlOdds</pre>
Make fusillade hurt wall walkers<br>Both before and after this change, fusillade can be centred on wall
monsters, but before this it would not damage them either with these
or adjacent explosions.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=e965272cd0">e965272cd0</a> | 2026-06-01 21:29:14 +0100 | CrawlOdds</pre>
Fix a bug with exclusions for new enemies on descent<br>When we traverse stairs and see a new monster which should be
autoexcluded, we were previously placing an exclusion without the
monster name in its description, and then immediately removed it before
the player could even see it.<br>
This was happening because the autoexclusions happen before our
map_knowledge is updated. We switch the order of these updates so that
autoexclusions are calculated with the updated knowledge.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=8c32f14340">8c32f14340</a> | 2026-06-01 21:29:14 +0100 | CrawlOdds</pre>
Fix Eringya's Surprising Crocodile movement effects<br>When the spell moved the player 1 tile and created shallow water there,
movement effects like barbs and icy armour breaking weren't triggering.<br>
This happened because the terrain change was calling
trigger_movement_effects, clearing the deferred move.<br>
This does mean that if there were any movement effects that should be
suppressed by the terrain change, we'd trigger them anyway. But since
we only change terrain if it is plain floor, this shouldn't be a
problem in practice.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=79f2d883ad">79f2d883ad</a> | 2026-06-01 21:29:14 +0100 | CrawlOdds</pre>
Fix death channel creating ghosts after the effect expires.<br>This could happen when killing monsters with various end-of-turn effect
such as yak form walls and fusillade.<br>
The sequence of events is:
- Player turn happens; monsters killed are marked for ghosting.
- Monsters killed on turn produce ghosts.
- End of turn sequence; monsters killed are marked for ghosting.
- Death channel expires, all existing ghosts disappear.
- Monsters killed by end of turn sequence produce ghosts.
- <These ghosts persist until death channel expires again><br>
We fix this by checking death channel is still up when producing
ghosts.<br>
Closes #3040
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=b02b2a9a93">b02b2a9a93</a> | 2026-06-01 18:42:11 +0100 | CrawlOdds</pre>
Autoexclude monsters seen using revelation (#5261)<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=7306f97d4b">7306f97d4b</a> | 2026-06-01 15:44:55 +0100 | CrawlOdds</pre>
Fix a link in the new dev guide<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=733b4dd77d">733b4dd77d</a> | 2026-06-01 01:11:16 -0230 | regret-index</pre>
New electricity animation tile effects<br>A new suite of effect tiles heavily modified from an old rejected
electrocution brand effect by Bloax, repurposed and remixed for nearly
every other electric effect in the game instead (with one of Denzi's
generic blasts), nearly all replacing the same generic turqoise blasts
of Denzi's. There are four categories of effects deployed here matched
up loosely according to their mechanics:<br>
 * Weaker projectiles:
   * Electrical Bolt, Stunning Burst, Blinkbolt, weaker shock serpent
     discharges.
 * Stronger projectiles:
   * Unleash Destruction, Lightning Bolt, Call Down Lightning, Plasma
     Beam, Xom's lightning (additional shots), stronger shock serpent
     discharges.
 * Electric explosions
   * Conjure Ball Lightning, Orb of Electrocution, Fulsome Fusillade
     rolling electric explosions, lightning rod Thunderbolt, Nemelex's
     Storm card, Xom's lightning (initial blast).
 * Electric arcs and chains
   * Static Discharge, Arcjolt, Galvanic Breath, Eel Form slaps
     and eeljolts.<br>
This also updates Makhleb's Unleash Destruction effect for magma and ice
effects, and makes shock serpent discharges have a brief visual effect on
those injured by them.<br>
(Shock does not change its current graphic, which is understated enough
to reasonably match its damage levels. Chain Lightning also does not join
the rest of these effects due to its partially-resistable nature wanting
for a fairly visually distinct effect- it using the generic cyan blast is
now actually fairly unique for the spell school, ironically enough, and
can function for now.)
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=7b3f77ee61">7b3f77ee61</a> | 2026-06-01 01:11:16 -0230 | regret-index</pre>
Quick micro vault review<br>Some draugr vaults further mildly nerfed, another teleport island getting
hatches, making minmay_crystal_box have a one-time escape and more
revealed when approaching it in late D, and dealing with some math isuees
in a Gulch entry. Most notably, this also removes a typo'd "splevels"
from Trove randbooks, which was not preserved since slevels caps book
spell levels rather than providing any target to reach.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=76328c3a2a">76328c3a2a</a> | 2026-06-01 11:38:24 +1200 | CrawlOdds</pre>
Remove unique annotations on thralling (Undo)<br>Uniques' names change from X to Vampire X when they are enthralled -
move the annotation removal before this so that it matches the name
correctly
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=8e74669a33">8e74669a33</a> | 2026-06-01 11:37:17 +1200 | CrawlOdds</pre>
Fix !w inscriptions for equipping and unequipping<br>The 1 and i characters look too much alike.<br>
Fixes #5263
<br><br>
<hr>&bull; Read about previous changes <a href="http://git.develz.org/?p=crawl.git;a=log;h=">here</a>.<br>&bull; Download this version <a href="http://crawl.develz.org/trunk/crawl_tiles_osx-0.10.0.zip">here</a>.]]></description>
            <pubDate>Mon, 20 Feb 2012 10:05:09 +0100</pubDate>
        </item>
        <item>
            <title>crawl_tiles_osx-0.9.0-a0-145-g82b30d1.zip</title>
            <link>http://crawl.develz.org/trunk/crawl_tiles_osx-0.9.0-a0-145-g82b30d1.zip</link>
            <description><![CDATA[<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=82b30d1f91">82b30d1f91</a> | 2011-04-14 02:55:44 +0200 | Adam Borowski</pre>
Fix lightning bolt being able to hit things out of LOS.<br>It also could get a huge number of bounces in such cases.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=82297baaf0">82297baaf0</a> | 2011-04-14 02:55:44 +0200 | Adam Borowski</pre>
Fix a crash when an aptitude was improved between saves.<br>Also, don't increase the skill past 27 in such cases.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=ab2f792dce">ab2f792dce</a> | 2011-04-14 02:55:44 +0200 | Adam Borowski</pre>
Make '&' demons a tier on their own.<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=210e41d01f">210e41d01f</a> | 2011-04-14 01:50:54 +0200 | Johanna Ploog</pre>
Also guarantee upwards connectivity in the Orcish Mines.<br>Place upstair escape hatches in any bubble that does not already have
an upstairs.<br>
I don't particularly like this solution - I'd rather prefer full
interlevel connectivity that sometimes forces the player to continue
downwards first - but as long as we cannot be certain that the
interlevel connectivity check works correctly, this is probably
necessary.<br>
Once shafts no longer result in disconnected levels (the interlevel
connectivity check assumes levels are created in order) and the
bottom level is guaranteed to be fully connected itself (not sure if
that's already the case), this commit can be reverted.<br>
Note that all upstairs on Orc:1 get transformed into branch exits.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=ed4d7c4451">ed4d7c4451</a> | 2011-04-14 01:02:45 +0200 | Johanna Ploog</pre>
Fix #3763: One more space when listing waypoint names.<br>Shoals:N is the longest waypoint name currently possible, so %-9s
should be okay.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=519bdc7647">519bdc7647</a> | 2011-04-14 00:07:53 +0200 | Raphael Langella</pre>
More regular skill level costs.<br>https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:misc:experience_system
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=2d4d623ab1">2d4d623ab1</a> | 2011-04-14 00:07:53 +0200 | Raphael Langella</pre>
Reorder the checks in wield weapon.<br>First, removed a redundant check in the beginning.
Do the unwield check before the wield check.
Do the actual unwielding before the wield check to avoid information leak.
Fix #3611.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=2b56197ac2">2b56197ac2</a> | 2011-04-14 00:07:53 +0200 | Raphael Langella</pre>
Don't consume a turn when trying to go downstairs while levitating.<br>3801
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=7f26cf1196">7f26cf1196</a> | 2011-04-14 00:07:53 +0200 | Raphael Langella</pre>
Generate glowing mold also out of sight.<br>So you can follow the fading trail to the next ballisto.
<br><br>
<hr><pre><a href="http://git.develz.org/?p=crawl.git;a=commitdiff;h=bbb32d60d8">bbb32d60d8</a> | 2011-04-14 00:07:52 +0200 | Raphael Langella</pre>
Make glowing mold fade slowly instead of instantly disappearing.<br>The effect looks more natural this way.
<br><br>
<hr>&bull; Read about previous changes <a href="http://git.develz.org/?p=crawl.git;a=log;h=82b30d1">here</a>.<br>&bull; Download this version <a href="http://crawl.develz.org/trunk/crawl_tiles_osx-0.9.0-a0-145-g82b30d1.zip">here</a>.]]></description>
            <pubDate>Thu, 14 Apr 2011 01:51:39 +0100</pubDate>
        </item>
    </channel>
</rss>
