%%%%
__(_suffix_examine

It has been enchanted to dance through the air and attack under its own power.
%%%%
# Uniques
Agnes

This spriggan is aged and weathered from years of travel away from the forests
and swamps that are home to her kin. Her choice of weapon and astonishing speed
both speak to the training she underwent. Underestimate her at your peril!
%%%%
Aizul

Once the primary guardian serpent of a legendary treasure hoard, she was
disgraced after thieves looted it while she slept. She seeks to make up for her
failure by protecting the only treasure the villains overlooked, a single
precious talisman.
%%%%
Amaemon

Amaemon always knew he was different, but it was still a horrific surprise when
his demonic heritage manifested. As his body twisted, Amaemon was forced to flee
far from the surface. The passage of time has only left him more obsessed with
what he has lost - consumed by poison both physical and spiritual.
%%%%
Antaeus

Once a hero among the titans, Antaeus grew jealous of the titan queen. In
single combat he challenged and slew her, and for this crime he was exiled and
descended into the Hells. Finding the inhabitants of that place no match for his
might, Antaeus tore from its substance a fourth Hell, Cocytus, a realm born of
frozen spite.
%%%%
Arachne

Once a talented human weaver, Arachne was transformed into a monstrous
half-spider by a jealous rival's curse. Driven out of her village, she found
sanctuary for a time among the jorogumo before a bitter feud forced her to
flee once more.

Now she wanders other corners of the dungeon with a small retinue of loyal
students in tow, seeking a new domain in which they can spin their peerless
tapestries in peace.
%%%%
Asmodeus

Greatest and most cunning of the Lords of Hell, Asmodeus was born when the twin
fires of greed and treachery first sparked to life within a mortal's heart.
His hideous body is perpetually wreathed in flame.
%%%%
Asterion

Once a king infamous for waging bloodthirsty campaigns, Asterion was exiled to
the depths of the dungeon for his crimes. Here he lurks in his tattered finery,
dreaming of a new kingdom. In his lust for power, the minotaur king turned to
the worship of Makhleb, and Makhleb has rewarded him with horrifying
destructive might.
%%%%
Azrael

A powerful, belligerent efreet. (Is there any other kind?)
%%%%
Bai Suzhen

A weary draconian with foreign and watery scales. She has come to the Dungeon
in hopes of resurrecting her mortal husband; a noble cause, for a being once
known for quarrelling with saints and flooding unfortunate temples. If pressed
to her limits, she will reveal her true form, the mere sight of which struck
her husband dead. Adventurers may wish they were so lucky!
%%%%
Blorkula the orcula

Once a gangly and bedraggled vampire with a strange obsession with colour,
Blorkula was offered succour by a missionary of Beogh and became a portly and
vigorous orc with a strange obsession with colour instead.

He wields magic tinged with every hue of the rainbow, and has mastered the art
of dividing his own form among its many colours to avoid killing blows - though
even he must rest a while before doing so a second time.
%%%%
Boris

An ancient and powerful lich. Like all true liches, Boris is immortal, and will
regenerate his desiccated skeletal remains even if completely disintegrated.
The same cannot be said for his many victims over his many centuries, from
which he collects and channels their dying woes and regrets.
%%%%
Cassandra

As a young woman, Cassandra bound herself in service to Ashenzari and was
blessed and cursed in equal measure - granted the ability to foresee disasters,
but only those she was powerless to prevent.

Eventually driven from her homeland as a harbinger of the very plagues she'd
spent a lifetime warning against, she has come to the dungeon in her final days
in hope of averting one last catastrophe.
%%%%
Cerebov

A violent and wrathful demon, Cerebov appears as a giant humanoid covered in
shining golden armour and wielding a huge twisted sword.
%%%%
Chuck

Chuck the stone giant loves rocks, the bigger the better! Over the years, he
has managed to amass quite the collection, including some rare, enchanted ones.
%%%%
Crazy Yiuf

A withered old gnoll with a long silver beard, wielding a quarterstaff and
wearing a cloak. He looks like a figure from mythology! Wait, is his beard held
on to his ears with hooks?
%%%%
Dispater

Greatest and most ruthless of the Lords of Hell, Dispater was born when first an
iron sword drank mortal blood. They despise mortal vanities, the pursuit of
‘reason’ and ‘beauty’ - the only art they enjoy is the art of war.
%%%%
Dissolution

The Pits of Slime used to be a thriving civilisation, and Dissolution was the
prophet of their god. When the city was overtaken by its current residents,
only Dissolution survived, for they alone turned faithfully to the Slime God.
Dissolution became a tremendous mass of acidic ooze, yet retained their
intelligence. They are filled with hatred for anything that can hold a form.
%%%%
Donald

{{
    local descript = "An adventurer just like you, trying to find the Orb."

    if you.race() ~= "Merfolk" and you.race() ~= "Octopode" then
        descript = descript .. " Unlike you, and d"
    else
        descript = descript .. " D"
    end

    descript = descript .. "espite his hatred of it, he takes to water " ..
                           "like a fowl."

    return descript
}}
%%%%
Dowan

A beautiful but vain deep elf with an aptitude for magic and little else. His
skills are the perfect complement of his twin sister Duvessa's fighting prowess.
In search of more powerful spells, he journeys to the surface with his sister.
%%%%
Duvessa

A plain-looking deep elven fighter who is technically brilliant in many forms of
combat, but over-confident because of it. She is complemented by the magical
skills of her twin brother, Dowan. She journeys to the surface to challenge
its greatest champions.
%%%%
Edmund

A jealous sibling of Sigmund (indeed, the youngest of nine brothers). He has
none of Sigmund's skills in magic, but makes up for it with his skills in
fighting and a canny head for money. He is eager to prove his superiority by
killing hapless adventurers with his expensive flail and quick wit.
%%%%
Enchantress

First and most fearful of her kind, the Enchantress rules over the spriggans of
the dungeon. She wears an opalescent outfit made of dragon skin that shimmers
with many colours.
%%%%
Ereshkigal

Greatest and most inexorable of the Lords of Hell, Ereshkigal was born when
first a mortal breathed her last. Noiselessly she laughs at lives cut short and
loved ones separated by untimely death, enwreathed in the silence of the grave.
%%%%
Erica

A wild-tempered adventuress. She's quite prideful for an octopode, and brandishes
their venomous capacity and camouflage talents with cruel force.
%%%%
Erolcha

An especially cunning ogre-mage.
%%%%
Eustachio

An apprentice summoner with a flowing moustache. He has funny ideas about
honour.
%%%%
Fannar

A cold-hearted elven sorcerer, draped in robes of high office. They whisper
grimly to themself as they stalk the dungeon, trailing ice crystals through the
air behind them.
%%%%
Frances

A stout warrior who once bested a powerful lord of Pandemonium in combat,
gaining control over the demon's realm and thanes. The battle left her with a
deep facial scar, one that she carries as a badge of honour rather than a
symbol of shame.
%%%%
Frederick

A svelte fighter-mage with a gold-rimmed monocle, a keen sense of tradition,
and the blood of the gods running through his veins. He's here looking for a
worthy opponent, but he's yet to find one.
%%%%
Gastronok

A voracious and surprisingly intelligent slug, devoted to eating everything and
everyone he comes across, with a pointed hat perched rakishly atop his head. He
acquired the hat the same way he acquired his intelligence and his knowledge of
spells: by consuming their former owner, a powerful wizard.
%%%%
Geryon

A huge, three-headed, winged arch-demon, guardian of the four Hells. Legends
say that his silver horn can summon terrible beasts to aid him in battle.
%%%%
Gloorx Vloq

A shadowy figure clothed in profound darkness.
%%%%
Goji

An intrepid goblin who has somehow managed to tame a ghost moth as his mount.
While the elaborate snarl of ropes he is using to remain upright on it surely
undermines the moth's own mobility, even a hobbled ghost moth can be a deadly
adversary.

And Goji? Well. He's also here.
%%%%
Grinder

An inefficient shadow imp previously employed as a torturer in one of the lower
circles of Hell. She has a tendency to complain and make inane statements.
%%%%
Grum

A tough-looking gnoll, wearing the pelt of one of his former war dogs.
%%%%
Grunn

A brutally twisted undead gnoll in the eternal service of Ereshkigal, lord of
Tartarus. Legend has it that he sold his soul to return his most beloved hunting
dog to life. Whether that hound is a member of his current pack, none can say.
%%%%
Harold

A middle-aged bounty hunter, anxious to retire after one final job. He hopes to
settle down somewhere and live a quiet life with his family, using the money
from his final bounty: you.
%%%%
Ignacio

While a mortal cannot turn into a demon aside from divine intervention, this is
what happened to Ignacio after Makhleb saw his love for his job and smiled upon
him. He is now slated to continue the joy of his life for all eternity.

Although his new form includes a number of large razor-sharp blades growing
from his demonic appendages, he kept his favourite axe and is eager to let you
test its edge.
%%%%
Ijyb

A small and shrewd goblin inventor, wearing blue rags coated in soot.
She claims dominion over this level of the dungeon; trespassers will find
themselves on the business end of a homemade wand.
%%%%
Ilsuiw

A deadly merfolk water-witch, who uses her dominion over the tides to draw
unwitting adventurers to their deaths.
%%%%
Jeremiah

Jeremiah was a peaceful dreamer, prone to impromptu naps. They slipped into
slumber while gazing into a magical orb, and dreamed of an old and hateful
power binding them into service. Now Jeremiah stumbles through the dungeon,
searching for the precious dreamshard that will restore their master’s power,
unsure whether they wake or slumber still. Their dreams leak into reality in
the form of a constant stream of butterflies.
%%%%
Jessica

An evil apprentice sorceress. She entered the dungeon hoping to find a quiet,
secluded place where she could study the darker arts without being disturbed.
%%%%
Jorgrun

A dwarven magician, particularly well-attuned to the dungeon around him. He
wields powerful earth magic in combat.
%%%%
Jory

Once a simple village peasant, Jory found himself transformed in undeath into a
powerful creature. Through the countless centuries unlived since then, he has
honed his skills in combat and magic, and amassed great wealth and many
possessions.
%%%%
Joseph

Looks like a mercenary in a stupid-looking hat.
%%%%
Josephina

A fearsome necromancer who followed her craft beyond the limits of flesh and
life. Her pursuit of demonic knowledge left her body ruined, but the powers she
gained allowed her to rebuild her missing limbs from glittering ice.
%%%%
Josephine

A formidable necromancer, committed to her craft even after it left her aged,
decaying, and half-undead herself.
%%%%
Khufu

An incredibly powerful emperor on the way to godhood. He died quite some time
ago, but he sees no reason why that should stop him.
%%%%
Kirke

A master of transformation and treachery. Beware, or you may be the next swine
to join her herd!
%%%%
Lernaean hydra

A huge beast, mightiest of hydras, infamous in myth and legend. It flows
through the water faster than a human can run, swatting aside trees as though
they were matchsticks. Its many heads slaver and gnash constantly as it hunts
for prey to slake its bottomless appetite.
%%%%
Lodul

An ogre emissary of the Ironbound Order, sent to find and stop intruders before
they enter the Vaults. Fiercely charismatic, he's rallied a small army of his
kin, overawing them with the long-range lightning array he wears on his back.
(The large coin purse he took from the Vaults is also quite persuasive.)
%%%%
Lom Lobon

Stoic and inscrutable, Lom Lobon is an ancient demon infamous for their mastery
of magic. Rumoured to be the most learned being in the halls of Pandemonium,
they are at times sought out by mortal wizards who offer their souls in
exchange for the secrets of the arcane. Lacking the terrible wrath present in
most demons, Lom Lobon's single eye instead hides a cold, impartial cruelty.
%%%%
Louise

A mighty sorceress, clad from head to toe in heavy armour. Once an adventurer
looking for the fabled Orb of Zot, she was cast into the Abyss and got
hopelessly lost there. Toyed with by some greater power, she was stuck on the
hostile plane for nearly a decade. When she finally emerged from the Abyss,
Louise had become powerful indeed, but had also gone fully insane. She now
wanders the halls of the dungeon, seeking other adventurers to share her fate.
%%%%
Mara

This tall and powerful demon is Mara, Lord of Illusions, mighty among dreamers.
He is capable of creating intricately detailed illusions, so real that they are
almost as deadly as the creatures they impersonate.
%%%%
Maggie

In a distant time, Maggie was apprenticed to the dreaded Hell Knights - but she
grew impatient. In search of a shortcut to fame and fortune (and somewhat short
on imagination), she entered the Dungeon and set out to slay a dragon. Now
having slain one, Maggie sees no reason to stop.
%%%%
Margery

A lithe spellcaster in service to the powers of Hell; it is her duty to ensure
that the inhabitants of the Dungeon never forget their place. She personally
slew the ancient dragon from whose hide her strange armour is crafted.
%%%%
Maurice

A sly, conniving thief. A self-proclaimed legend, he was one of the most skilled
and crafty of the thieves and rogues lured by the Orb. The magical parasitic
vines that have claimed his body still wish to continue his life's work, with a
back-up plan of both a vicious magic-drinking maw and potent wands.
%%%%
Menkaure

A fair and noble ruler of an ancient and mighty kingdom, mummified after an
early death. His faithful priests subsequently infused him with great and
powerful magic, seeking to grant him eternal life. Now he is forgotten and
reduced to mouldering bandages and dry, brittle bones.
%%%%
Mennas

There was once a human priest named Mennas. He travelled far and wide as a
missionary of Zin, often venturing even into Orcish lands. He beseeched the orcs
to abandon their false tribes and return to the peoples of their birth; only
Zin's light could truly cleanse the weight of sin that had twisted their bodies.

By all accounts the orcs were not happy with Mennas. Eventually, a group of them
demanded he recant his words and when Mennas remained silent, they cut out his
tongue.

Whether or not this angel is that same Mennas is something of a mystery, as he
seems to have difficulty speaking.
%%%%
Mlioglotl

A demon prince once possessed a hunger for power that was exceptional even by
the standards of his kind. He betrayed his realm to Lugonu, and his reward was
to become this twisted mass of corruption, now known only as Mlioglotl.
%%%%
Mnoleg

A weirdly glowing figure, dancing through the twisted air of Pandemonium.
%%%%
Murray

A demonic skull rolling along the ground.
%%%%
Natasha

A fast-moving magical cat. Once a powerful wizard's familiar, Natasha was
abandoned after her master was consumed by the very necromantic forces he sought
to control. Now she patrols the dungeon, taking a bloody vengeance with spell
and claw upon any adventurer who crosses her path.

This cat doesn't have nine lives, but just one death isn't going to be enough
to put her down for good.
%%%%
Nellie

A highly intelligent elephant who travelled as part of a circus. One dark
night, she slipped out of her chain and disappeared into Pandemonium, never to
be seen again.
%%%%
Nergalle

A shrewd and wizened orc who has devoted her life to chronicling the bloody
history of her people. She claims to know the names and deeds of every last orc
who lost their life in their great exodus into the Dungeon, and even if this is
a lie, she nonetheless seems to be on a first-name basis with many of them.

More than any other orc still breathing, she knows the blood and sacrifice it
took to make this place a refuge for her kind. She will not brook its being
intruded upon by anyone - least of all you.
%%%%
Nessos

A centaur warrior, skilled at warfare and deceit. They slew a mighty hydra, and
now its deadly blood drips, still-fuming, from their arrows.
%%%%
Nikola

A brilliant scientist obsessed with electricity. In his attempts to perfect his
electric golem, he was involved in a terrible accident, and now phases in and
out of reality.
%%%%
Nobody

A time-lost revenant, risen not from the death of a single individual but of
many - its bones fused together from the young and the elderly and different
species altogether. Whether they were all the victims of a single massacre or
a thousand souls discarded over a thousand years is impossible to say now;
history does not remember them.

But one thing is clear: they will fight to change that until every last memory
they have left burns away.
%%%%
Norris

A relaxed water cultist with a healthy tan and a soothing voice. He
doesn't really care if it is you or he who dies — “both” would probably be the
best option.
%%%%
Pargi

An unusually weak troll.
%%%%
Parghit

An unusually strong troll, his thick frame scarred by many against-the-odds
victories. He has been wounded so many times that his body has adapted, and now
heals almost instantly. His necklace of troll claws is a memento of those who
underestimated him.
%%%%
Pikel

A wise kobold would fear the forces of Hell, and certainly would not set up a
highly lucrative transdimensional trade in damned souls. But Pikel is better
known for his whip than his wisdom, mercilessly tormenting his piteous charges
as he ferries them to their buyers.
%%%%
Polyphemus

A cyclops shepherd, he is very protective of his charges, whom he watches with
an undying fervor through his single massive eye. Nevertheless, he won't
hesitate to use them as projectiles in a pinch; after all, the best defence is
a good offence.
%%%%
Prince Ribbit

A frog of unusual size, with a tiny crown perched incongruously atop his head.
%%%%
Robin

A mountain hobgoblin, recently come in search of the legendary Orb. Not
foolhardy or reckless enough to delve into the depths of the Dungeon alone,
Robin has built a small army of minions. Potential competitors will quickly
find a stream of screaming goblins flying toward them!
%%%%
Roxanne

A strikingly realistic sapphire statue of a famous earth mage who disappeared
after a catastrophic mishap with a magical talisman.
%%%%
Rupert

Rippling muscles, glistening pecs, incredible glutes - Rupert is the peak of
physical perfection. Even so, his roars seem louder than even his fantastic form
can explain. Perhaps he holds some talisman that lends supernatural force to his
bellows?
%%%%
Saint Roka

A mighty warlord. Some orcs even say they are the Chosen One of Beogh.
%%%%
Sigmund

The elder of a pair of brothers who came for the Orb. No one knows what Sigmund
saw in the dungeon to drive him mad, but his shrewd magical tactics and wicked
scythe now leave little time for his victims to wonder. Despite his reputation
as a vicious murderer, his grandiose and dramatic ways have earned him the
admiration of many denizens of the dungeon.
%%%%
Snorg

A particularly corpulent troll with a short temper and a sizable gut.
Uninterested in the Orb, Snorg delights in the endless parade of adventurers –
that is, easy meals — it attracts.
%%%%
Sprozz

A former beekeeper's apprentice with an ambitious dream: to modernise the whole
world's beekeeping industry with the smooth certainty of disease-proof metal.
His methods may be questionable and his goals dubious, but his prototype's
stinger still looks awfully sharp...
%%%%
Sojobo

Queen of the tengu, with legendary skill in swordsmanship, tactics, and magic.
Storytellers claim she once trapped a raging tempest in a bottle and kept it
as a talisman.
%%%%
Sonja

A graceful kobold assassin. Admire her graceful pirouettes, thrill at her
daring leaps! But watch out for her knives!
%%%%
Terence

A veteran of a war against the armataurs' elephant-riders. He has recently
retired to make a new home in the dungeon.
%%%%
Tiamat

The earthly avatar of Tiamat, deity of dragonkind, here incarnated as a mighty
draconian warrior. Her scales seem to shimmer and change colour as you watch.
%%%%
Urug

A coarse and lanky orc. Urug lost her eye in a fight with a harpy, and has
sworn to slay every last one of them. Unfortunately, the vision in her
remaining eye is not very good, and she has mistaken you for one.
{{
    if you.can_smell() then
        return "She smells terrible."
    end
}}
%%%%
Wiglaf

A cantankerous dwarf wearing a stupid-looking hat. He eyes you sourly, as if
deciding exactly how much offence he should take to the way you're staring at
it.
%%%%
Vashnia

An elite marksnaga who leads a skilled team of sharpshooters. She is
particularly skilled in translocation magic.
%%%%
Vv

One of the Stoneborn, formed untold aeons ago with supreme command over rock.
Her people shelter deep within the living earth, so whatever has forced Vv
into the oppressive openness of the Dungeon must be dire indeed. But whatever
it is, she's not talking...
%%%%
Xak'krixis

It has been centuries since outsiders were last allowed access to the cavernous
libraries of the formicids, but their emissaries are still seen from time to
time - surveying other lands for resources or scientific discoveries that might
aid the colony.

This one's study of the magical fibres excreted by orb spiders has already led
to an alchemical breakthrough, allowing them to shape fulminant prisms such that
their explosions are directed at enemies alone. Alas, their enthusiasm to
conduct a field test bodes poorly for your health.
%%%%
Xtahua

An ancient and mighty dragon.
%%%%
Zenata

A master weaponsmith, her flesh melding into steel so smoothly that it's hard to
tell where one ends and the other begins. She entered the Dungeon to search for
the secrets of an ancient, long-suppressed cult, said to have exalted metal over
flesh. The price of knowledge was her humanity - a price she paid eagerly.
%%%%
Serpent of Hell gehenna

A huge, red-glowing, three-headed dragon, shrouded in damnation. It is
possessed by the very essence of Gehenna and its eternal fire.
%%%%
Serpent of Hell cocytus

A massive white three-headed dragon, covered with shards of gleaming ice,
wholly possessed by the nightmarish cold of Cocytus.
%%%%
Serpent of Hell dis

A towering three-headed beast with an army's worth of swords for teeth. Each of
its scales is a shield with a razored edge.
%%%%
Serpent of Hell tartarus

Seemingly three pairs of lurid magenta eyes hanging in the darkness, the
outline of a vast, sinuous dragon is just barely perceptible behind. Its malice
is palpable.
%%%%
# Non-unique monsters
abyssal acolyte

A missionary in the service of Lugonu, with remnants of its headless body
spilling from a roaming spatial rift. It seeks to teach others the joy and
strength of slowly decoupling from this particular plane of reality.
%%%%
acid blob

A lump of sickly pustulent flesh, dripping with lethal acid.
%%%%
acid dragon

A small dragon with brilliant yellow scales, its mouth dripping with
corrosive slime.
%%%%
adder

A common dungeon snake, a species of troglodytic reptile commonly found in
subterranean spaces.
%%%%
air elemental

A spirit drawn from the elemental plane of air. It exists in this world as a
lightning-spitting spirit, stunning foes with its crackling bursts.
%%%%
alderking

A self-styled monarch of a shambling black alder, half respected and half
ridiculed by other fae. It backs up its aspirations to sovereignty with
unearthly vile magic quite close to a touch of death.
%%%%
alligator

An aggressive crocodilian with great crunching jaws full of sharp teeth.
%%%%
alligator snapping turtle

A particularly large and nasty snapping turtle. Like its smaller relative, it
can reach out and bite from afar.
%%%%
anaconda

A very large snake that moves with startling swiftness. It kills not by poison
but by constricting its prey.
%%%%
ancestor

A humanoid construct of insubstantial memory, floating through the air. Though
perhaps somewhat changed in shape and bearing few discernable features, still
they seem somehow to resemble a warrior from the distantly remembered past.
The memory and the memorialist fight in concert, each able to fire past the
other.
%%%%
ancient champion

An unfathomably ancient skeleton. It has hundreds of golden sigils etched onto
its bones, and pulses with terrible, unholy power.
%%%%
ancient lich

A lich who, having existed for countless centuries, has grown almost
unimaginably powerful through the study of dark magic.
%%%%
ancient zyme

A nexus of sentient cancer and disease, borne aloft perhaps by malice alone.
Its nature inflicts withering illness on all living beings in its presence.
%%%%
angel

A divine warrior of the Shining One. It is a towering winged figure of
unnatural beauty surrounded by an aura of brilliant white light.
%%%%
apis

A placid, sacred bull of Elyvilon. Its status as an exalted envoy of the Healer
lets its very presence double the health of its allies.
%%%%
apocalypse crab

An opalescent crab with jet black eyes, and chaotic mists effusing from its
mandibles. Rumours claim that this species is waiting for the end of time.
%%%%
arcanist

A wizard fond of spectacle and destruction. They scorn the cowardice of other
magicians, who hide from their foes rather than simply blasting them out of
existence.
%%%%
armour echo

The sweat and toil of the armourer working leather and steel infuses an
intention into their creation, a unique spark within every cuirass, pauldron and
vambrace. A skilled forgewright can manifest these intentions in physical form,
allowing their armour to protect its wearer in a more aggressive fashion than
armour customarily does.
%%%%
aspiring flesh

The divided and churning remains of a protean progenitor, striving desperately
for form. Whatever they become, the last of their progenitor's power ensure it
will be stronger and swifter than any such creature found elsewhere in the
dungeon.
%%%%
azure jelly

An extremely cold blob of bright blue cytoplasm, forming bits of frost in the
air around it.
%%%%
ball lightning

A swift sphere of coruscating electrical energy. It will explode at the
slightest disturbance.
%%%%
ball python

A small snake that can augment its bite by constricting small creatures.
%%%%
ballistomycete

A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the
dank underground dungeon. When it senses a threat, the ballistomycete may
release a deadly floating spore that explodes on its victims.
%%%%
ballistomycete spore

A fast, gas-filled floating spore released by a ballistomycete when it senses a
threat. After seeking out its foe, the spore will explode, damaging anything
caught in the blast and further confusing living creatures.
%%%%
balrug

A huge and very powerful demon, wreathed in fire and shadows.
%%%%
barachi

An amphibious humanoid with a very ugly attitude.
%%%%
basilisk

A crested lizard of middling size with a terrible petrifying gaze.
%%%%
bat

A large grey bat that, despite being herbivorous, is quite aggressive. It is
myopic and uses echolocation to navigate.
%%%%
battlesphere

A small globe of destructive energy. Each time its creator casts an offensive
spell, it will launch a magical barrage at the most injured nearby foe it can
reach.
%%%%
bennu

A sacred, self-created sunbird, representative of rebirth. It has ascended
past the cycles of life and death, and calls upon aspects of both, rising forth
from death in a burst of unholy flame.
%%%%
bes kemwar

A minor hairy maggot spirit, phasing in and out of this plane. Each regional
variant inflicts different minor ailments: the ones found in the Dungeon
cause one's magic to grow weak.
%%%%
black bear

A small black bear. Like all ursines, it will become enraged if badly hurt.
%%%%
black draconian

A muscular black-scaled humanoid with a reptilian tail and powerful wings.
%%%%
black mamba

An astonishingly fast tropical snake whose bite bears a deadly venom.
%%%%
blazeheart core

The exposed elemental core of a blazeheart golem. Far too unstable to remain
without its shell, it is in the process of violently exploding.
%%%%
blazeheart golem

A volatile elemental spark encased in a shell of slag iron. If destroyed while
its fires still blaze, the exposed core will violently detonate a moment later.
%%%%
blink frog

A species of frog that possesses the ability to blink at will. It can blink
itself close to its intended prey, or blink away to escape harm. It is commonly
found in packs.
%%%%
blizzard demon

A greater demon formed from wistful snow and bitter lightning.
%%%%
bloated husk

A decaying undead corpse. When it reaches a victim (or if it's destroyed first),
the gases trapped inside it are released and create a large, violent
concussive blast.
%%%%
block of ice

A block of ice shaped like a statue, but worked by no living hands.
%%%%
bog body

An undead figure preserved by the brackish waters of a bog, and reanimated by
some unknown magic.
%%%%
boggart

A malevolent and dangerous little sprite. The shadowy illusions it summons may
not be real, but are deadly all the same.
%%%%
bombardier beetle

An unassuming beetle filled with an incredible amount of hypergolic fluid. The
sticky spray it fires is capable of igniting predators and unwary adventurers
alike, though more experienced ones know to keep moving if they wish to avoid
a fiery grave.
%%%%
bomblet

A small metal sphere surrounding a core of dormant fire magic. When given the
proper command, it will detonate in a blast of metal and flame that is only
partially affected by fire resistance.
%%%%
bone dragon

A mighty undead abomination, pieced together from the broken bones of many
dragons by powerful necromantic magic. The collective despair of such
desecrated dragons gives this horror its own undying breath weapon, in
billowing clouds of excruciating misery.
%%%%
boulder

A mass of fast-rolling stone, crushing everything in its path.
%%%%
boulder beetle

A grey beetle with an almost impenetrable rocky carapace. When at some distance
from its foe, a boulder beetle is capable of rolling at high speed, attempting
to crash into its target for heavy damage.
%%%%
bound soul

The soul of a living, holy, or demonic creature, captured by a dark sacrifice
to Yredelemnul. The bound soul will follow its captor through stairs and come
when recalled from a different level.
%%%%
boundless tesseract

An impossible shape that scintillates with unearthly colour. The power of Zot
flows heavily through it, overlaying this reality with countless others where
its domain remains pristine.

Each tesseract is inextricably linked to the other, and destroying one will
destroy both (and expel all the creatures they have beckoned to this reality,
as well as dazing even those which they have not). But so long as they are
allowed to exist, there will be no end to the forces which seek to keep you from
the Orb.
%%%%
brain worm

A slimy fluorescent worm with a greatly distended head. This creature feeds on
others' intellect as it squirms through unworldly grime.
%%%%
briar patch

A tangled cluster of thorny briars, sharp enough to pierce thick hide and
armour. Although stationary, its branches are possessed with a will of their
own. They move to allow magic and missiles fired by those friendly to this
plant to pass through unaffected.
%%%%
Brimstone Fiend

A huge and powerful demon wreathed in damnation, with great scaly wings. It is
one of the most fearsome denizens of any of the Hells.
%%%%
broodmother

A giant spider swollen with eggs. Its innumerable offspring are always at its
call.
%%%%
burial acolyte

A masked priest in the service of Kikubaaqudgha, well-versed in choral rituals
to both rouse the dead and send them to eternal rest.
%%%%
burstshroom

A rapidly-growing mushroom whose life-cycle culminates in an explosive release
of spores. These spores have a mild psychoactive effect and can sometimes daze
creatures who breathe them in.
%%%%
bush

A woody plant. It looks dry enough to be easily set on fire, and its foliage is
not very dense, permitting both magic and missiles to pass through unaffected.
However, it is firmly rooted, and requires significant effort to destroy.
%%%%
bullfrog

An unusually aggressive amphibian that pursues its prey with rapid hops.
Its croak is loud and distinctive, but unlike its smaller counterparts above
ground, the dungeon bullfrog is as large as it sounds.
%%%%
bunyip

A flesh-eating beast that uses its limbs and tail interchangeably. It moves
with alarming speed, but must pause to reorganise itself after each attack.
Its distinctive screams carry far and wide.
%%%%
butterfly

A large, brightly coloured butterfly with beautifully patterned wings,
fluttering incongruously through the darkness of the cave.
%%%%
cactus giant

A green-skinned, spiny colossus, with a hearty barrel chest and a thirst for
battle. Any foe that strikes it in melee will be lucky to live to regret it.
%%%%
cacodemon

A maniacal demon, brimming with accursed power. Its gleeful laughter rarely
ceases, even in the heat of battle.
%%%%
cane toad

A hideous toad whose thick, warty hide is covered in poison glands. Unlike its
smaller above-ground relatives, this dungeon-dweller is the size of a wolf.
%%%%
catoblepas

A sluggish black buffalo, its hide encrusted with dull scales. It carries its
hog-like head just above the ground, protected by a stiff mane of bristles.
Its fearsome breath turns flesh into stone.
%%%%
caustic shrike

A swift, nightmarish bird whose razor-sharp metallic feathers drip with
corrosive acid.
%%%%
caustic sporangium

A balloon-like sac of slime mold spores, suspended in a nutrient slurry to
sustain them on their search for a new home. To the great misfortune of any
adventurers in the vicinity, this slurry is also a highly potent acid.
%%%%
centaur

A hybrid with the torso of a human atop the body of a horse. It is highly
skilled in archery.
%%%%
centaur warrior

A muscular centaur, veteran of numerous battles, armed with well-made weapons
and able to use them skilfully.
%%%%
cerulean imp

A small, wilful minor demon. Its wings, far larger than its scrawny body, were
made to soar, and it lands only rarely and with the greatest reluctance.
%%%%
chaos spawn

A being of pure chaos, its form is constantly shifting, growing and then losing
eyes, mouths, claws and tentacles. It corrupts everything it touches.
%%%%
cherub

A throne-bearer of the gods, whose head is beset by four faces: one of a man,
one of an ox, one of a lion, one of an eagle. It is one of the angelic beings
who stand before the good gods, singing eternal hymns of praise to their glory
and greatness.
%%%%
chonchon

Some sorcerers care little for unholy realms or undead forms, seeking power
instead in the whims of cruel chaos. This ominous owl-winged head is all that
remains of a former archmage: it delights in spreading misfortune and drinking
blood in its new airborne form.
%%%%
clockroach

A common dungeon pest that combines the worst features of a scavenging insect
and a looming deadline.

Time flows strangely around it, rewinding any injuries inflicted upon it unless
the source of them is near enough to be caught up in its timestream.
%%%%
cognitogaunt

A wizened, headless corpse, animated not by conventional necromancy but by the
mournful malice of dead stars. Its psychic eyes, floating disjointedly from its
body's movements, relentlessly burrow through its victims' minds.
%%%%
clockwork bee

A mechanical insect powered by an intricate array of gears and springs. It is
vicious and resilient to damage, but its clockwork naturally winds down as it
attacks, eventually leaving it unable to move until its creator winds it again.
%%%%
colossal amoeba

An unfathomably massive pile of mystic pulsating protoplasm. The slightest
threat will cause it to undergo rapid weaponised mitosis, rapidly overwhelming
potential meals in a cytoplasmic tidal wave.
%%%%
crawling flesh cage

A modern breakthrough in arcane experimentation, this mobile prison cell
weaponises the living fragments of once-escaped ugly things, extending the reach
of their tendrils to thrash multiple foes at once from a distance.
%%%%
creeping inferno

A formless mass of ancient fire, bound by heat and malevolence. It longs to
unleash itself as a wild fire storm, yet must first patiently burn towards its
victims with implaceable inevitability.
%%%%
creeping plasmodium

An enormous and unnervingly motile slime mold colony. It creeps along the
crevices of the walls in search of nutrients and can spread itself to new
locations by launching enormous sporangia.
%%%%
crimson imp

A small, ugly minor demon. Its fanged maw seems locked in a permanent malign
grin, and its horns protrude obscenely from its scaly pate.
%%%%
crocodile

A crocodilian with powerful jaws.
%%%%
crystal echidna

A spiny, long snouted rodent grown out of pure living crystal. It is
immune to most forms of magic and hurls both crystallising shots and painful
barbs.
%%%%
crystal guardian

An intricate animated statue made of heavily ensorcelled crystal that is
immune to most forms of magic. The spells which created it are so powerful
that even flesh may start to crystallise around any fragments that become
embedded in it - leaving its foes brittle and vulnerable.
%%%%
culicivora

A small spider with rudimentary healing abilities. Though not undead, it packs
a nasty vampiric bite.
%%%%
curse skull

A charred skull floating in the air and rotating slowly. Mystic symbols are
carved into its blackened surface.
%%%%
curse toe

A disembodied toe, hanging in the air and radiating an intense field of
negative energy.
%%%%
cyclops

A giant with one eye in the centre of its forehead. Despite its lack of
binocular vision, it is able to throw boulders with fearsome accuracy.
%%%%
daeva

A towering winged figure radiating an aura of brilliant golden light. It is a
divine agent of the Shining One.
%%%%
# Only used in lookup mode, not when examining an actual monster.
dancing weapon

A weapon enchanted to dance through the air and attack under its own power.
%%%%
dart slug

A small invertebrate. It hunts prey considerably larger than itself by firing
chitinous darts, using a concealed air bladder to launch them with remarkable
range and power.
%%%%
deathcap

A noxious and deadly fungus suffused with negative energy. While parasitic in
life, undeath has granted it the ability to absorb its nutrients directly from
the life force of others.
%%%%
death cob

A dreadful undead cob of maize. Look, this one was probably a mistake. We're
sorry.
%%%%
death drake

A dark and baleful minor dragon. It breathes a lethally potent miasma from its
pestilential maw.
%%%%
death knight

A warrior-priest of Yredelemnul, chanting fearful supplications to its dark god.
%%%%
death scarab

A hideous swarming undead insect, exuding death and decay and feeding on the
life energies of those unfortunate enough to encounter it.
%%%%
death yak

A larger and beefier relative of the common dungeon yak. Its little red eyes
gleam with hunger for living flesh.
%%%%
deep elf annihilator

A deep elf who exults in conjured mayhem and destruction. It is widely hated
and feared, both for the power and for the precision of its destructive magics.
%%%%
deep elf archer

An experienced deep elf fighter with a penchant for ranged combat.
%%%%
deep elf blademaster

A champion of the deep elves, who scorns magic and is devoted to the study of
the sword. It wields two weapons with astonishing dexterity and speed.
%%%%
deep elf death mage

A deep elf surrounded by a shimmering aura of negative energy, as a result of
its practice of necromancy and life-sapping magic.
%%%%
deep elf demonologist

A deep elf who is marked heavily by long years of contact with unnatural
demonic forces and the creatures of the Abyss.
%%%%
deep elf elementalist

A deep elf commanding the primal forces of the universe. It is renowned for its
ability to pin down even the most elusive foes with powerful, unavoidable magic.
%%%%
deep elf high priest

An exalted servant of the ancient dark god of the deep elves, basking in
hellish death magic.
%%%%
deep elf knight

A battle-hardened deep elf fighter.
%%%%
deep elf master archer

A deep elf archer who has devoted a lifetime to the mastery of archery,
dismissing magic as a frivolous distraction.
%%%%
deep elf pyromancer

A deep elf learned in the ways of fiery magic. It is capable of casting a
wide array of scorching spells.
%%%%
deep elf sorcerer

A mighty spellcaster who draws power from the very Hells, and possesses lethal
arcane abilities.
%%%%
deep elf zephyrmancer

An elf with a singular focus on the magic of the air, leaving little time to
study anything else.
%%%%
deep troll

A stooped troll with dark skin. It often travels in packs.
%%%%
deep troll earth mage

A particularly intelligent deep troll. It uses its magic to tunnel through the
earth and ambush foes.
%%%%
deep troll shaman

A deep troll blessed with divine power to strengthen and hasten its kin.
%%%%
demigod

A human-like figure with an aura of power betraying its divine ancestry.
%%%%
demonic crawler

A hellish insectoid creature, fueled by some infernal power that constantly
regrows its chitinous segments. Nothing short of a lethal blow will stop it
for long.
%%%%
demonspawn

A half-mortal, half-demonic creature, with its hellish heritage asserting
itself through a certain devilish cast to its features.
%%%%
demonspawn blood saint

A half-mortal, half-demonic creature, radiating an intense heat. It weaves
powerful and unpredictable spells of devastation.
%%%%
demonspawn corrupter

A half-mortal, half-demonic creature, oozing with dark energies. It twists
space around itself, and can corrupt weapons, armour and even the very flesh of
its opponents.
%%%%
demonspawn soul scholar

A half-mortal, half-demonic creature, covered in icy blue scales. Its devotion
to the deities of death grants it great insight into the vulnerabilities and
applications of mortal souls.
%%%%
demonspawn warmonger

A half-mortal, half-demonic creature, now more beast than whatever species it
is descended from. It is devoted to martial combat, disrupting the magic of its
foes as it feasts off of endless conflict.
%%%%
diamond sawblade

A serrated disc forged of razor-sharp material. It spins in place at high
velocity, shredding through flesh and metal alike.
%%%%
diamond obelisk

A towering obelisk surrounded by a powerful storm.
%%%%
dire elephant

A huge pachyderm, wilder and fiercer than normal elephants, with a very thick
hide, powerful legs, and a memory to die for.
%%%%
djinni

An elemental spirit formed from smokeless fire.
%%%%
oblivion hound

A demon lapdog of the queen of Tartarus, bound to hunt her enemies. The first
time a foe hears its howl, it will echo in their mind, calling nightmarish
creatures to hunt them. Those who survive have the small consolation of being
inoculated against that particular hound's howl.
%%%%
dormant clockwork bee

A mechanical insect powered by an intricate array of gears and springs. It has
run out of power and can only be rewound by its creator moving into it.
%%%%
draconian

A brown-scaled humanoid with a reptilian tail and small wings. It is yet to
develop the distinct colouring and powerful breath attack of its mature form.
%%%%
draconian annihilator

A draconian that uses powerful conjurations to destroy anyone who dares to
stand in its way.
%%%%
draconian knight

A draconian protected by thick scales, skilful weapon use, and complementary
magic.
%%%%
draconian monk

A draconian who has eschewed the study of weaponry and magic in order to train
in the art of unarmed combat. Its scaly fists, well-thewed legs, and mighty
tail rain down blows upon its opponents.
%%%%
draconian scorcher

A cunning draconian who has mastered the inner secrets of the element of fire.
Its scales are sooty from years of magical pyrotechnics.
%%%%
draconian shifter

A draconian master of the warp, who can translocate both itself and anyone else
to any place, either on this world or outside of it.
%%%%
draconian stormcaller

A draconian deriving its thunderous powers and draconic allies from the worship
of Qazlal.
%%%%
draugr

A territorial gnarl of driftwood and shattered bones. Its resentment of the
living has slowly twisted its remains into a monstrous form, capable of
brandishing weapons and spreading terrible curses.
%%%%
dread lich

A lich who has made terrible pacts with demonic forces to augment its dark
magic.
%%%%
dream sheep

A drowsy, fluffy ovine whose coat sparkles with motes of dream dust. It gathers
in herds and fills the air with dream dust, overwhelming its victims and
putting them to sleep.
%%%%
drowned soul

A cold and hollow apparition of the drowned dead, chained by some lingering
attachment to the depths in which it perished. It rushes to embrace the living,
sharing the last moments of its watery fate with whatever it touches.
%%%%
drude

A conniving demon born from the nightmares of sleeping mages. It delights in
coaxing the imagined fears of mortals into reality.
%%%%
dryad

A spirit of nature, bound to the forest in which it resides. It is capable of
calling upon the trees to defend against incursions.
%%%%
dwarf

A member of a short, sturdy mountain-dwelling folk.
%%%%
earth elemental

A spirit drawn from the elemental plane of earth. It exists in this world as a
sinuous stream of silt and stone, capable of smoothly flowing through solid
rock.
%%%%
efreet

An imposing, muscular figure engulfed in a cloud of searing flame.
%%%%
eidolon

An ancient skeletal apparition, sheathed in a cloud of mist. Its form glows
white-hot with debilitating energy.
%%%%
eldritch tentacle

An immense, squamous appendage of some unseen creature, dripping with ichor and
tipped with a single, terrible-looking claw.
%%%%
eldritch tentacle segment

A part of an immense, squamous appendage. It thrashes and pulsates like no
other living thing.
%%%%
electric golem

An animated figure made completely of electricity, created in some demented
wizard's experiment.
%%%%
electric eel

A type of fish capable of generating a powerful electric field.
%%%%
eleionoma

Spirits of marshes and bogs. From the cypresses and willows of the fens stems the
power of these fierce protective spirits. With the boughs and branches they flow,
emerging from trees near their foes to strike.
%%%%
elemental wellspring

A swirling conflux of elemental water streaming from the elemental plane into
this one, with powerful spirits and mighty floods flowing from it.
%%%%
elementalist

A humanoid construct of insubstantial memory, floating through the air. Though
perhaps somewhat changed in shape and bearing few discernable features, still
it seems somehow to resemble a mage from the distantly remembered past, skilled
with destructive elemental magic.
%%%%
elephant

A large, thick-hided pachyderm. It crushes its foes and then thrashes them with
its trunk.
%%%%
elf

An elf, a member of an ancient fey race.
%%%%
emperor scorpion

A giant scorpion with a massive barb on its tail dripping deadly venom. It is
one of the largest arachnids known.
%%%%
endoplasm

A glob of grey sludge that has somehow developed a rudimentary awareness and
limited motility. It periodically draws heat from its surroundings to sustain
itself, freezing enemies unfortunate enough to be adjacent at the time.
%%%%
entropy weaver

A gaunt humanoid with flaking, pale chitin. Its spindly limbs are capable of
startlingly quick movement and end in razor-sharp talons.
%%%%
erythrospite

A churning mass of flowing blood that throbs to the beat of an absent heart.

Does it wish to bury itself in your arteries because it recognises, on some
primordial level, that this is where it belongs? Alas, all it is capable of in
this fleeing moment of sentience is violence.
%%%%
ettin

A two-headed giant, stronger than most, and able to land devastating blows left
and right with its two huge weapons.
%%%%
Executioner

A horribly powerful and swift demon, its shape obscured by a cloud of swirling
scythe-like blades.
%%%%
eye of devastation

A huge eyeball, encased in a levitating globe of incandescent energy.
%%%%
eye of draining

A hovering horror, rare and unnatural even amongst servitor eyes, radiating
baleful energies. They monitor the flow of chaotic life and ever-present death
for the divine Jiyva.
%%%%
faun

A hybrid with the torso of a human atop the forelegs of a goat. It is fabled
for its ability to play with the minds of those who intrude into its domain.
%%%%
felid

A feline creature that has been granted sentience by magical means. It uses the
gift of speech to demand milk, treats and catnip.
%%%%
fenstrider witch

Followers of the ancient swamp ways, these witches rise above the muck and mire
on a pair of stilt-like chicken legs. They are masters of pain and poison.
%%%%
fire bat

A bat whose leathery body burns with a hot flame.
%%%%
fire crab

A variety of crab prized for its brilliantly jewelled shell. The rarity of the
shells is only enhanced by its almost supernatural ability to wade through
molten lava and expel massive quantities of flames.
%%%%
fire dragon

A great reptilian beast with powerful claws on its limbs, covered in thick
red scales and with two huge bat-like wings. Little trails of smoke spill
from its toothy maw.
%%%%
fire elemental

A spirit drawn from the elemental plane of fire, which exists in this world as
a brilliant column of raging flames.
%%%%
fire giant

A giant with obsidian skin and a wild mane of glowing red hair, holding aloft a
fiery sword. Fire giants believe that they are destined to unite and burn the
entire world to cinders.
%%%%
fire vortex

A swirling cloud of flame. After striking a foe, it disintegrates.
%%%%
flayed ghost

A hideous floating undead creature, the anguished spirit of a tortured victim,
with torn skin hanging from an emaciated body. It restlessly stalks the
dungeon, inflicting the anguish it felt in life upon those still living.
%%%%
fravashi

A beneficent remnant of the countless mortal knights who serve the Shining One.
Their hosts' role in the divine hierarchy is to guide and direct their legions
in righteous moral warfare, though they may also call upon those mortals to
defend themselves.
%%%%
frilled lizard

A lizard with a giant and colourful fringe folded around its neck. It flares
its impressive frill at its victims while hissing angrily.
%%%%
formicid

A sentient ant that walks upright and is competent at digging.
%%%%
formless jellyfish

A gelatinous assemblage of tentacles and venom, leaving a glistening trail
as it slides along. Surely such a mockery of life could not be natural..?
# And yet, MH_NATURAL it is :)
%%%%
foxfire

A thin wisp of flaming swamp gas. It will burn the first hostile thing it
touches and then dissipate.
%%%%
freezing wraith

An incorporeal skeletal form surrounded by a cloud of freezing air, likely the
remains of some unfortunate adventurer. It now floats slowly through the
dungeon, seeking to share its fate with others.
%%%%
frost giant

A giant with blue skin and hair like ice and snow. Its eyes are as bleak as
winter skies. It marches grimly into battle with a great, frosty axe and
howling blasts of cold.
%%%%
fulminant prism

A slender prism of unstable, soft gold that crackles with barely-contained
destructive energy. Any blow which cracks its fragile surface is likely to
result in a violent explosion.
%%%%
fungal shambler

Through considerable effort, certain strains of fungi may be cultivated and
mutated to ravenously parasitise living tissue. This particular variety has
consumed the flesh and possessions of whatever intruder was fed to it and now
serves as a roving guard, wielding scavenged armaments and its own explosive
spores.
%%%%
fungus

A lumpy {{ if you.branch() == "Gulch" then return "mauve"; else return "grey";
end }} fungus, growing well in the dank underground dungeon.
%%%%
gargoyle

A granite statue of a hideous winged monster, somehow brought to life.
%%%%
ghost crab

A crab twisted by proximity to negative energy. Apparitions of the dead swirl
around it, only barely visible.
%%%%
ghost moth

A vile interdimensional predator that feeds on the life force of living beings.
It resembles an enormous, spiny moth.
%%%%
ghoul

A decayed cadaver, reanimated and accursed with a terrible hunger. It desires
nothing but to feed on the flesh of the living, and will fell its victims with
its vicious claws.
%%%%
glass eye

A floating eyeball formed from living glass. Only the divine Jiyva could form
such a curious servitor.
%%%%
glowing orange brain

A huge pulsating brain, floating just off the floor and glowing with mutagenic
energies. It radiates a constant psychic influence upon nearby allies, using its
vast intellect to empower their spellcasting abilities.
%%%%
glowing shapeshifter

A shapeshifter which has lost control over its transformations, and is
constantly changing form.
%%%%
gnoll

A taller and better-equipped relative of goblins, and ally of orcs. It is
somewhat doglike in appearance.
%%%%
gnoll bouda

A gnoll witch possessed by a spirit of spite which flashes out from behind
their eyes. Its strange chants and ululations send other gnolls into a wild
frenzy.
%%%%
gnoll sergeant

A commander of a pack of gnolls. Scars on its stout body give evidence of how
it earned its rank.
%%%%
globe of annihilation

A roiling sphere of intense destructive energies, drawn from the fabric of the
Hells themselves. It pursues a designated target inexorably, growing in size as
it travels. If it collides with either a creature or wall, it will explode
violently - though its creator is protected from the wild destruction unleashed
as it does so.
%%%%
glowmurk ghast

A shuddering, shimmering apparition borne from the drowned dead, repeatedly
called to this plane by some cruel mystic experiment. It will share its memories
and experiences of drowning in tainted waters with whatever it first touches,
then dissipate.
%%%%
goblin

A short, impatient and unfriendly humanoid. Goblins first appeared only a few
years ago, but are now remarkably numerous. Sadly, no number of raucous goblin
parties will put them in a welcoming mood toward adventurers.
%%%%
goblin rider

Goblin clans fractured over the advent of steel exoskeletons long ago, prompting
an experimental arms race for goblin hegemony. Some volunteered to join forces
with other species, an alliance that has enabled capturing and taming wyverns.
From uptop their majestic dragon-like mounts, these goblins swiftly soar about
and skewer those who intrude upon their allies' domain.
%%%%
golden dragon

A great winged dragon covered in shining golden scales. Legends say that its
blood runs both hot and cold, and is venomous to boot.
%%%%
golden eye

A tiny and shimmering floating eye, swift as the wind and glistening like gold.
It has a peculiarly hypnotic look.
%%%%
goliath frog

A frog of exceptional size, for a frog. It lashes its prey with its tongue
from a distance to coat them in its acidic stomach juices.
%%%%
great orb of eyes

A levitating ball, covered in malignant eyes and humming with eldritch
energies. Many is the adventurer ripped limb from limb by its dreadful
eyeteeth.
%%%%
green death

A bloated form covered in oozing sores and exhaling clouds of lethal poison.
%%%%
green draconian

A muscular green-scaled humanoid with a reptilian tail and small wings.
%%%%
grey draconian

A muscular grey-scaled humanoid with a reptilian tail and small wings.
%%%%
guardian mummy

An ancient warrior, embalmed and cursed to walk in undeath for eternity.
%%%%
guardian serpent

A rare and distinct member of scaly society, light and swift like a snake, yet
also intelligent like a naga. It is said that a guardian serpent would rather
die in battle than leave anything to an intruder.
%%%%
guardian sphinx

A fearsome aged hybrid with a woman's head, a lion's body, and the wings of
an eagle. It solemnly guards the temples and treasures of the Dungeon with a
multitude of mind-clouding maledictions.
%%%%
halazid warlock

An ancient undead sorcerer, exhumed by the living divines Sheza and Sargol and
forced to labour night and day to anchor them to the world. Even after the fall
of the divine twins, it works to resurrect its fallen masters.
%%%%
harpy

A bird-like creature with a human face that roams the coasts endlessly, feared
for its sharp claws and harrying strikes.
%%%%
haunted armour

An ordinary piece of armour, held in your haunting grip. It can attack nearby
enemies, but must return to your side if you ever stray too far from it.
%%%%
sin beast

A ravenous brute of a demon - as much animal as person. Born from the residue
of mortal depravity, it gorges itself on malice and magic alike.
%%%%
hell hog

An extremely large and aggressive swine, bred in Hell, whose breath burns its
foes to ash.
%%%%
hell hound

A huge black dog with glowing red eyes, and smoke pouring from its fanged
mouth.
%%%%
hell knight

A heavily armoured warrior, in league with the powers of Hell, and usually
accompanied by other unsavoury beings of its ilk.
%%%%
hell rat

A unusually large rat. Its weird, knobbly orange skin glows with the infernal
energies that spawned it.
%%%%
Hell Sentinel

A towering monolith constructed and possessed by demonic forces. A thousand
eyes leer through slits in its jagged, spiked armour.
%%%%
hellephant

An abhorrent pachyderm, descendant of demons, burning from within with the
fires of Hell.
%%%%
hellfire mortar

A terrifying weapon hewn from molten rock. It rains fiery destruction down upon
its creators' enemies.
%%%%
hellion

A hateful demon, desirous to see all life destroyed by its damnation.
%%%%
hellwing

A hideous skeletal demon. It swoops through the air on powerful wings of
ancient withered skin, taking sadistic joy from harrying those who would try to
flee its grasp.
%%%%
herald of the abyss

A mutated devotee of Lugonu, warped by years of living in the Abyss. It has
ascended into an exalted representative of Lugonu's spite against the rest of
all existence and solemnly tears apart reality in Lugonu's name.
%%%%
hexer

A humanoid construct of insubstantial memory, floating through the air. Though
perhaps somewhat changed in shape and bearing few discernable features, still
it seems somehow to resemble a warrior from the distantly remembered past,
ready with debilitating spells and deadly knifework.
%%%%
hippogriff

A large creature with the hindquarters of a horse and the wings, head and
talons of a great eagle. As popular heraldric creatures, some fortresses may
keep them as symbols and defenders alike, where they in turn launch intruders
into the waiting blades of their masters.
%%%%
hoarfrost cannon

An elegant siege weapon, magically sculpted from crystalline ice. As ephemeral
as a summer snowstorm, every salvo it fires consumes a portion of itself until
nothing is left behind but water.
%%%%
hobgoblin

A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding
weapons, but most prefer to beat their opponents to death with their bare hands.
%%%%
hog

A large even-toed ungulate. Like human beings, it is omnivorous, intelligent,
and nearly hairless.
%%%%
holy swine

A rare celestial version of a usually filthy animal, said to be an angelic
being who succumbed to hostile magic.
%%%%
hound

A fearsome hunting dog, lithe and alert.
%%%%
howler monkey

An aggressively territorial primate, known for the astonishing variety and
volume of noise it can produce.
%%%%
# Stolen from http://rustyandco.com/frequently-asked-questions/monster-guide/
human

An uppity sort of surface-dwelling, hairless ape. Dwarves think of them as
fragile, elves think of them as clumsy, and monsters think of them as tasty.
%%%%
hydra

A great and nightmarish lacertilian beast. It has many heads, and the potential
to grow many more!

Hitting it with any bladed weapon bigger than a short blade risks lopping a
head off and causing two more to grow in its place. Very large claws, such as
trolls', are long enough to do the same. Only a weapon branded with flame will
cauterise the wound and prevent more heads from growing.
%%%%
ice beast

A terrible creature, formed of snow and crystalline ice. Its feet leave puddles
of icy water on the floor.
%%%%
ice devil

A man-sized demon covered in glittering ice.
%%%%
ice dragon

A white, frost-coated dragon. Snowflakes trickle from its nostrils.
%%%%
Ice Fiend

A huge frigid demon covered in frost and wreathed in freezing air. It is one of
the most terrible denizens of the many Hells.
%%%%
ice statue

An imposing idol of some nameless arctic god, carved in glistening deep blue
ice. Freezing vapours swirl about it, and a chill pervades the air.
%%%%
iguana

A green lizard with strong jaws and sharp teeth, prized for its flesh.
%%%%
imperial myrmidon

A warrior initiated in the mysteries of a dying cult, dedicated to serve
thrones long-fallen. Its blows strip away magical defences, leaving its foes
vulnerable to even the simplest hexes.
%%%%
inugami

A mystical canine, frequently bound into the service of wizards and sorcerers.
Its eyes flicker with remarkable intelligence, but its bite is no less sharp
than its wilder cousins.

They are difficult to truly kill - when gravely wounded, they instead return to
spiritual form to lick their wounds until ready to be summoned again.
%%%%
iron dragon

A very heavy, slow and apparently flightless dragon. It is named for its
scales, which are so tough they might be iron. Small flakes of metal trail from
its nostrils.
%%%%
iron elemental

A rare and powerful spirit from the elemental plane of earth, it exists in this
world by inhabiting a hulking mass of iron.
%%%%
iron giant

A huge, rusting monolith, larger than any other species of giant. It packs
an incredible punch.
%%%%
iron golem

A large, ponderous and very solid statue of metal, given the power of
locomotion through some esoteric means.
%%%%
iron imp

An ugly, twisted little minor demon with metal skin.
%%%%
iron troll

A great troll, mighty of limb and plated with thick scales that resemble
lightly rusted iron, especially in their hardness.
%%%%
ironbound beastmaster

A cruel and unruly brute who growls in the language of the untamed. Its very
presence provokes and overworks non-sapient, living beasts and slimes alike into
a rapid fervour.
%%%%
ironbound convoker

A guardian mage clad in pattern-etched armour. It can recite words of power
to summon distant allies and imbue them with unnatural might.
%%%%
ironbound frostheart

An emaciated warrior-mage, bound to guard long-coveted treasures. It calls
forth deadly frost from its surrounds, freezing foes that are next to walls.
%%%%
ironbound mechanist

A well-armoured coglin whose talents with machinery have been harnessed by the
Ironbound order to repair and augment the many constructs that help guard the
Vaults.
%%%%
ironbound thunderhulk

A brutish figure, hastily armoured in scraps of leather and metal to combat
a fearsome intruder. On its back is an antique, arcane 'lightning rod', which
calls down thunder on distant foes, although it cannot hit nearby targets.
%%%%
ironbound preserver

A towering, muscular figure, capable of safeguarding its allies by selflessly
accepting a portion of the injuries inflicted upon them.
%%%%
jackal

A small canine scavenger. Packs of jackals roam the underworld, searching for
carrion to devour.
%%%%
jelly

A pulsating mass of acidic protoplasm.
%%%%
jiangshi

A vampiric thrall bound into servitude by esoteric rituals. Though its rigid
limbs give it an awkward gait, it moves with surprising speed, leaping upon its
victims and leeching away their life essence with its vicious claws.
%%%%
jorogumo

A spider spirit that takes the appearance of a human. It weaves deadly magics to
incapacitate and kill its prey.
%%%%
juggernaut

A gigantic humanoid with thick iron plates welded to its skin. It moves with
alarming speed and deals incredible damage with its immense fists, but must
rest between blows.
%%%%
jumping spider

A spider which weaves webs between its front legs and leaps at its prey,
ensnaring them. The speed with which it leaps is almost supernatural.
%%%%
killer bee

A giant bee, bearing a deadly barb which can sting repeatedly.
%%%%
Killer Klown

A comical figure full of life and laughter. It looks very happy to see you...
but is there a slightly malicious cast to its features? Is that red face paint
or something altogether less pleasant?
%%%%
knight

A humanoid construct of insubstantial memory, floating through the air. Though
perhaps somewhat changed in shape and bearing few discernable features, still
it seems somehow to resemble a warrior from the distantly remembered past,
well equipped with arms and armour both.
%%%%
kobold

A small, greyish creature with the look and temperament of a feral dog. No one
knows for sure where kobolds come from, but ancient demon-gods, evil spirits,
and meddling wizards have all been suggested as culprits.
%%%%
kobold brigand

A kobold that is bigger and tougher than the ordinary kobold, with a penchant
for underhanded tactics.
%%%%
kobold blastminer

A kobold, ready with multiple armaments to defend itself from the many
dangers of the depths. The blastmote-packed cannon on its shoulder bears its
maker's mark, and is fiercely loyal; it will fire for none other.
%%%%
kobold demonologist

A kobold in league with demonic powers, able to call forth beings from the
depths of Hell.
%%%%
kobold fleshcrafter

A skull-masked kobold, its body mutated by forbidden magics. It conducts vile
experiments in the service of demonic powers, formulating ever more terrible
monstrosities as vessels for devilish minds.
%%%%
kobold geomancer

A wily kobold who has learned to weaponise every crack and crevice that lines
the walls of its domain.
%%%%
komodo dragon

An enormous monitor lizard more than capable of preying on large animals.
%%%%
kraken

A gargantuan sea monster, capable of devouring entire ships. Its many tentacles
reach towards the shore and crush any who draw near.
%%%%
large abomination

A hideous conglomeration of mangled body parts, possessed and altered in ways
that challenge sanity. Each varies in speed, strength, or resilience by
the nature of whatever unfortunates were used to make it.
%%%%
laughing skull

A blazing swift skull that cackles with the bleak malice of the dead. Fond of
swarming, its laughter grows more spiteful and powerful for each nearby member
of its own kind.
%%%%
lava snake

A burning red snake which dwells in pools of lava. It spits gobs of molten rock
at passers-by.
%%%%
lemure

An accursed soul magically bound to hellish servitude for the highest bidder.
If its master is slain, it will be freed, departing this realm with gratitude.
%%%%
lich

A powerful wizard who has learned to cheat death itself, now existing as a
skeletal, desiccated corpse kept intact by a mighty exercise of dark magic.
%%%%
lightning spire

A buzzing contraption made from a coil and a rod. It irregularly zaps
electricity at the most distant enemy in its range.
%%%%
lindwurm

A small serpentine dragon with a pair of strong forelimbs. Its thick scales
give off an eerie red glow.
%%%%
living spell

A spell, waiting to cast itself at the first foe that enters its range. Once
it does, it'll dissipate into the ether.
%%%%
lost soul

The echo of an unmourned soul. Though the memories of its living self are
long-faded, it is drawn to the moment of death by some lingering instinct. It
seizes upon the passage of other souls, losing the last vestiges of its being
in the memories of another's life.
%%%%
lurking horror

A formless mass of negative energy, bound to bring terrible torment once the
forces holding it together dissolve. The alien presence of intruders to the
Abyss is sure to unravel it, yet it seems perversely drawn toward them; still,
it seems somehow reluctant to move while being observed.
%%%%
mana viper

A violet-scaled serpent with faintly glowing eyes. It thirsts for magic as well
as flesh, and its bite can drink dry the magical reservoirs of even a powerful
mage in no time.
%%%%
manticore

A hideous cross-breed, bearing the features of a human and a lion, with great
bat-like wings. Its tail bristles with spikes that can be loosed at potential
prey.
%%%%
marrowcuda

The flame-wreathed skeleton of a carnivorous fish, darting through air as easily
as it once parted water. It burns with a hunger it could not satisfy in life and
is singularly driven by in death.

While a single one may be only a nuisance, the swarm is never far behind, and
every bite it lands will summon more and more of them until every scrap of flesh
on its prey has been devoured.
%%%%
martyred shade

The wandering shade of a long-dead soul who died for a forgotten cause. Though
their memories have turned to mist, something deep within still compels them to
serve and sacrifice - no matter the cost.
%%%%
meliai

A nymphal hybrid, with a winged torso of a human atop the stinging abdomen
of a bee. The meliai serve under many roles: priestesses of nature, nurses to
the divine, and warrior-champions for their hives.
%%%%
merfolk

A hybrid with the torso of a human and the tail of a fish. It is capable of
dwelling both in water and on land, and fiercely defends its domain.
%%%%
merfolk aquamancer

A slender merfolk mystic with unusually webby hands. Its form shifts and
glistens as if seen through ocean spray.
%%%%
merfolk avatar

A beguiling merfolk whose voice mesmerises listeners. It carries no weapon,
but its song summons drowned souls to defend the sea against intruders.
%%%%
merfolk impaler

A powerfully muscled merfolk warrior, bearing a deadly weapon.
%%%%
merfolk javelineer

A fearsome merfolk champion with a piercing gaze and a large bundle of
javelins.
%%%%
merfolk siren

A beguiling merfolk whose voice can mesmerise listeners.
%%%%
minotaur

A large muscular human with the head of a bull. It makes its home in a
gauntlet where it awaits worthy challengers.
%%%%
molten gargoyle

A hideous molten stone statue come to life, with flames licking across its
body.
%%%%
monarch bomb

A flying munitions factory, held aloft on jets of fiery exhaust and packed to
the brim with explosives. It can rapidly fill an area with bomblets, and when
commanded by its creator, will explode them all (and itself) to devastating
effect.
%%%%
mongrel wurm

A serpentine crossbreed, blending traits of lesser dragons and countless other
creatures that nature never intended to interbreed. Its many stunted limbs
struggle to propel its grime-coated body, while its oversized scaleless head
wheezes with the pressure of clashing breath weapons.
%%%%
morphogenic ooze

A multihued mire of roiling flesh and fluctuating sludge, striving and failing
for more coherence than any other slime. As a fresh carrier of the ruinous
contagion that overtook the Slime Pits, it can impart unto others the same
horrible fate. While it may not be a permanent transformation for you, the
melding of weapons and armour, as well as the severe weakening of spells, may
make it a lethal one regardless.
%%%%
moth of wrath

A moth known for its ability to inspire rage by touching its foes, or merely
gazing at its friends. For some inexplicable reason, it was eradicated from
the surface centuries ago.
%%%%
mountainshell

An enormous land tortoise whose shell is so thick and rock-encrusted that
sleeping ones are frequently mistaken for geological formations. And like a
mountain, its exterior is nearly impervious to any destructive force; only at
close range can one properly aim for the narrow gaps between its plates to
strike the tender flesh within.
%%%%
mummy

An undead figure covered in bandages and embalming fluids, compelled to walk by
an ancient curse. It radiates a malign aura.
%%%%
mummy priest

An ancient servant of a long forgotten god, embalmed and cursed to walk in
undeath for all eternity.
%%%%
mutant beast

A bizarre creature, twisted and warped by overexposure to magical radiation.
Each has a different set of traits.
%%%%
naga

A hybrid that is human from the waist up; below is a scaly, muscular snakelike
tail. Its mouth drips with venomous saliva.
%%%%
naga mage

A naga that has trained in the use of magic, trailed by an eldritch nimbus. It
is especially skilled in spells dealing with poison and venom.
%%%%
naga ritualist

An esoteric mystic draped in talismans. It venerates poison as a sacred gift
and means of spiritual purification.
%%%%
naga sharpshooter

A naga with exceptionally keen eyesight, adept in the use of ranged weaponry
and simple magics which allows it to snipe at targets across nearly any
obstruction.
%%%%
naga warrior

A fearsome naga warrior clad in sturdy armour and wielding a mighty weapon.
%%%%
nagaraja

A magnificent example of the naga. It is an expert at both martial and magical
arts.
%%%%
nameless horror

A malign force from the space between planes. It is hostile to the magic forces
that removed it from its home. These horrors are often the result of mistaken
summoning spells and have slain many aspiring wizards.
%%%%
nascent plasmodium

A slime mold colony in an early phase of its life cycle. Not yet mature enough
to reproduce, it can still defend itself by firing globs of potent acid.
%%%%
nargun

An ancient stone creature that has lived among these frozen caves since before
Antaeus rent Cocytus into being. It tolerates its new neighbors begrudgingly,
preferring the company of its petrified enemies. Veins of ice permeate its
frozen stone flesh.
%%%%
necromancer

An evil wizard who is devoted to the practice of death magic, the mastery of
unholy energies, and the raising of corpses into a parody of life.
%%%%
necrophage

A vile undead creation of the most unholy necromancy, made from the decaying
corpses of humanoid creatures. It exists to spread disease and decay.
%%%%
nekomata

An upright feliform trickster of an elderly demon, with a forked tail ablaze
with a shimmering haze. It holds a deep disdain for mortal humanoids, a
patronising pity for mortal cats, and enough mystic might to subjugate both.
%%%%
neqoxec

A weirdly shaped demon, pulsing and shifting with mutagenic energies, its belly
distended with the devoured brains of its victims.
%%%%
obsidian bat

A faceless stone bat unearthed from infernal chasms. Devilish beasts hunt in its
wake.
%%%%
obsidian statue

A beautiful statue of an unknown creature, jet-black like a tear in reality.
Its eyes glow with an otherworldly, malignant radiance.
%%%%
occultist

A wizard fond of illusion and treachery. They scorn the crudeness of other
magicians, who hurl wild conjurations toward their foes rather than cunningly
exploiting their greatest weaknesses.
%%%%
octopode

A more intelligent cousin of the mighty kraken, capable of using tools and
spells. It is fully amphibious, but most of its species choose to stay beneath
the waves and serve their King.
%%%%
ogre

A large, ugly, and fat creature, distantly related to goblins. It is
tremendously strong, and likes fighting alongside its orc friends.
%%%%
ogre mage

A rare breed of ogre, skilled in the use of magic. It usually becomes a
chieftain among its kin.
%%%%
oklob plant

A very dangerous plant which fends off predators by spraying corrosive vitriol
at them. Even experienced adventurers give oklob plants a wide berth.
%%%%
oklob sapling

A young oklob plant. It is more fragile than the mature specimen, but the acid
it sprays is just as deadly.
%%%%
oni

A large, rowdy, and drink-loving creature. When they're not busy with their
duties serving any number of gods, oni mostly love a good fight.
%%%%
oni incarcerator

An infamous, dutiful retainer of Gehenna. These immense and indomitable oni
weave their weapons through reality itself to reach and capture the innumerable
damned souls owed to the hells upon their deaths.
%%%%
ophan

A creature from the heavenly realms. It consists of a wheel within a wheel, and
both of these are covered in eyes; strange flames of holy fire flicker all over
it. To be seen by its countless eyes is to be highlighted and branded as both
dissident and quarry for its allies to hunt down.
%%%%
orange crystal statue

An intricately carved idol of some nameless godling, hewn of translucent orange
crystal. Its lifeless eyes seem to glitter uncannily with a wicked
intelligence. It is capable of unleashing a powerful psychic assault upon the
minds of any who approach it.
%%%%
orange demon

An amber-coloured demon with a barbed tail not unlike that of a scorpion.
%%%%
Orb Guardian

A huge, glowing, four-limbed purple creature with heightened senses, created by
the Orb itself. It guards the Orb with enormous punctiliousness and violence,
and its death will alert any Boundless Tesseracts on the level to begin creating
reinforcements.

Unless the Orb has already been disturbed, it will refuse to abandon its duty
by leaving the floor.
%%%%
orb of destruction

A conjured globe of pure magic that homes onto a designated target, albeit with
massive inertia. A smart and agile person may move out of its path, causing it
to miss its target. It cannot be avoided by Dodging skill, and is able to make
sharp turns to hit adjacent targets.
%%%%
orb of entropy

A globe of profound nothingness and the oblivion that awaits all things - flesh,
souls, and even time itself. When the universe ends, only these will remain.
%%%%
orb of fire

A globe of raw primordial fire, capable of impressive pyrotechnics and of
twisting the very flesh of creatures who come into its ken.
%%%%
orb of winter

A globe of deepest cold, still lingering from a time before the stars lit the
heavens. It can shroud the soul in a chill so intense that even the gods cannot
reach it.
%%%%
orb spider

An eerily glowing spider with strands of pure energy emerging from its
spinnerets. It seems to want to keep its distance.
%%%%
orc

A subterranean tribe whose forebearers were once scattered across every corner
of the surface world. Eons of persecution have taught them the necessity of
violence and the importance of having your brethren at your side.
%%%%
orc apostle

An orcish wayfarer who has been touched by the hand of Beogh. Whether out of
religious devotion or personal jealousy, they have come to bar your path.

Hold nothing back - for neither they nor their followers will do so.

Glory to Beogh!
%%%%
orc apostle follower

A favoured child of Beogh, once not so unlike yourself.

Now that you have proven yourself to them, they will fight and die for both you
and the cause. Shepherd them well.
%%%%
orc high priest

An exalted servant of the orc god Beogh and a master of many foul rites, to
whose aid Beogh will even send beings from the netherworld.
%%%%
orc knight

A heavily armoured orc, covered in scars from many past battles. It commands
its brethren in battle, rousing them to greater, more violent efforts with
bloodcurdling shouts.
%%%%
orc priest

A servant of Beogh, the ancient god of the orcs. Beogh rewards its devoted
prayers by striking down its enemies.
%%%%
orc sorcerer

An exceptionally competent orcish wizard, in league with hellish and chthonic
forces and motivated by the purest imaginable strain of malevolence.
%%%%
orc warlord

A supreme commander of an orc host, skilled at both melee and ranged combat.
%%%%
orc warrior

An experienced, armoured and well-armed orc soldier, able to command a small
mob of its fellows.
%%%%
orc wizard

An orc who has gained proficiency in the occult arts, using them for martial
purposes.
%%%%
pale draconian

A muscular humanoid with pale scales, a reptilian tail and small wings.
%%%%
pandemonium lord

A formidable demon lord inhabiting the endless halls of Pandemonium. Each one
is different, with its own set of strengths and weaknesses.
%%%%
peacekeeper

A four-legged humanoid construct, tasked with recapturing escaped prisoners and
punishing heretics. Long after the fall of the empire it once served, it
continues to enforce imperial law, knowing no jurisdiction.
%%%%
pearl dragon

A dragon consecrated to the holy divine powers. Its breath is blessed fire, and
its claws sear its victims with divine wrath.
%%%%
petrified flower

A sizeable and statuesque flower, fossilised either by bitter grief or the cruel
grace of divinity, standing in its own eternal vigil.
%%%%
phalanx beetle

An intricate mechanical beetle covered in reinforced metal plates that resemble
a shield. It projects a kinetic barrier around its creator while adjacent to
them, increasing their armour class.

It will never voluntarily leave its creator's side, and if forcibly separated,
will prioritise returning to them over any other concerns.
%%%%
phantasmal warrior

A hideous translucent green spirit of a warrior fallen in battle but recalled
to this plane by unholy magic. The blade it wields is ethereal, rendering those
it strikes weak-willed and vulnerable to dark magic.
%%%%
phantom

A nearly-transparent undead spirit, suspected by some sages to be a degenerate
form of ghost, with no memories of its former life. It rarely stays in one
place for long.
%%%%
pharaoh ant

A royal ant returned to unlife through strange, probably horrifying means. It
binds the souls of its allies when slain, allowing them to fight on after death
as simulacra.
%%%%
pile of debris

A heavily ruptured stonework, surrounded by rubble.
%%%%
pile of flesh

A leftover mess of broken bones, inert grasping organs, and scattered skin.
While some highly-specialised sorcerers might be capable of bringing it to life,
it is otherwise harmless - the possible leftovers of some departed or
absent-minded magus.
%%%%
pillar of rime

A spire of strangely tenebrous ice, its brittle tendrils reaching skyward like
the fingers of an outstretched hand. {{
    if spells.memorised("rimeblight") then
        return "If only the dying breath of every soul could create such art."
    else
        return "It might even be beautiful if you didn't know the gruesome " ..
               "way it formed."
    end
}}
%%%%
pillar of salt

A pillar of salt shaped like a statue, but worked by no living hands.
%%%%
plant

A plant that has adapted to grow in the unpleasant dungeon environment,
somehow thriving even underground in the absence of the sun.
%%%%
platinum paragon

A gleaming warrior, wrought from precious metals and the very pinnacle of
forgecraft techniques. Its every motion flows with a deadly, fluid grace that
belies its artifical nature.
%%%%
player ghost

The apparition of an unfortunate adventurer, retaining many of the skills and
abilities the adventurer had in life. It is condemned to haunt this particular
level of the dungeons, lashing out violently at the next adventurer to cross
its path.
%%%%
polar bear

A bear covered in glistening white fur, habituated to cold conditions. Like all
ursines, it will become enraged if badly hurt.
%%%%
poltergeist

A ghostly trickster that is fond of possessing small objects and making them
fly noisily through the air.
%%%%
polterguardian

Many poltergeists are fiercely territorial over the domains they choose to
haunt, but these have extended that protection even to the people who share
their domain with them. Some say they must be the lingering souls of those who
guarded the Vaults in life; others suggest the Ironbound Order simply recruited
them in common cause. Whichever is true, their very presence shelters other
creatures from missiles, causing sling and spell alike to veer off-course at the
last moment.
%%%%
profane servitor

A blasphemous being that was once an angel of the Shining One. It now stands as
unliving proof that not even the holiest of beings are beyond Yredelemnul's
grasp.
%%%%
program bug

A ravenous and incredibly buggy monster. Please report its existence to the
DevTeam.
%%%%
protean progenitor

A gargantuan humanoid of fractured shape from the aeons when the seas were but
primordial soup. The many shapeshifters of the dungeon once sloughed off from
these unfathomably ancient beings, and when they themselves finally cease, even
their remains will give birth one last time to furious monsters.
%%%%
putrid mouth

A starved spirit whose mouth is a pit of rot, emitting vile fumes. Its putrid
maw cannot eat the food it finds, so it moans with rage and desparate hunger.
%%%%
purple draconian

A muscular purple-scaled humanoid with a reptilian tail and small wings.
%%%%
queen bee

A ruler of a swarm of bees, even larger and more dangerous than its many
offspring.
%%%%
quicksilver dragon

A long and sinuous dragon, seemingly more neck and tail than anything else. Its
skin shines like molten mercury, magical energies arc from its pointed snout,
and it moves with terrifying swiftness.
%%%%
quicksilver elemental

A mercurial spirit drawn from the elemental plane of earth. It exists in
this world by inhabiting a shimmering body of liquid metal.
%%%%
quokka

A pesky little marsupial that is a bit like a rat, but not quite.
%%%%
radroach

A giant cockroach that has been exposed to high amounts of mutagenic energy. It
is horrifyingly mutated, but this has only made it stronger.
%%%%
ragged hierophant

A bedraggled priest, once-fine robes now lined with salt and dust. Forsaken by
the gods, it now relies on constructs to protect itself.
%%%%
rakshasa

A maneater demon, bestial and misshapen, in search of hidden power and
knowledge. It is an expert in the art of illusion, and is exceptionally
intelligent and cruel.
%%%%
rat

A dirty rodent that has grown large and aggressive in the dungeon environment.
%%%%
raiju

A profoundly unnatural hound, crackling with electricity. It travels in packs,
and covers great distances by bursting into living lightning.
%%%%
reaper

A haunting form wielding a giant scythe, ceaselessly harvesting the souls of
the living.
%%%%
red devil

A larger cousin of the common imp, with a fiendish grin and two short wings
sprouting from its shoulders. It favours tridents and loves to skewer its
victims with painful barbs.
%%%%
red draconian

A muscular red-scaled humanoid with a reptilian tail and small wings.
%%%%
hornet

A buzzing hornet with a vicious stinger dripping with paralytic poison.
%%%%
raven

A jet-black corvid with a nasty beak and a reputation for heralding bad luck.
Most ornithologists consider this a baseless stereotype; the rest are still
recovering from a series of staggeringly unlikely accidents.
%%%%
redback

A vicious black spider with a splash of red on its swollen abdomen. Its
mandibles drip with lethal poison.
%%%%
rending blade

A crackling weapon formed of condensed magical energy. It can cut through entire
rows of adversaries whenever its creator lands a melee attack.
%%%%
revenant

The skeletal remains of someone who died unmourned and forgotten. It burns with
an unquenchable hunger to be remembered.
%%%%
revenant soulmonger

A timeworn revenant whose flames dance with the silhouettes of long-forgotten
atrocities. Cursed with a hunger they can never satisfy, they unleash these
long-dead echoes to reenact violence upon any soul they deem worthy of adding to
their eternal collection.
%%%%
ribbon worm

A giant annelid, glistening with slime, with unusually large teeth. It expels
fragments of its own innards to ensnare unsuspecting prey.
%%%%
rime drake

A small but dangerous dragon. Its breath is visible even on the warmest days.
%%%%
river rat

A rodent with hair of a most peculiar green colour, and a powerful bite. It
tends to form great swarms with its kin.
%%%%
roaming sludgefish

A mutant sewer fish whose continuous exposure to wild magic has given it an
appetite for magic itself. It swims through the air in a telekinetic bubble
of the very sludge that gave birth to it, seeking out exotic prey from which
to siphon novel magic.
%%%%
rock fish

A strange stone-scaled fish that swims through solid rock with the same ease
that most fish do through water.
%%%%
rockslime

An oozing avalanche, scouring the ground beneath it as it rumbles forward.
It consumes only the metal and bone from its victims, using them to reinforce
itself even further.
%%%%
Royal Jelly

A particularly rich and golden gelatinous thing. Smaller jellies swim and pulse
just below its surface, ready to burst forth at the slightest touch.
%%%%
royal mummy

An ancient pharaoh, embalmed and cursed to undeath, now capable of great and
terrifying feats of magic.
%%%%
rust devil

A hideous humanoid figure with rust-spotted metal skin, spreading corrosion
and decay to all it touches.
%%%%
rusted inspector

A slithering metal construct, once built to monitor for mutated entities
encroaching upon the Vaults and long-since abandoned. While it can still dampen
most unwanted magic, a lack of proper maintenance has led to its becoming coated
with a highly corrosive mystic rust.
%%%%
sacred lotus

A large and vivid bloom drifting placidly upon the surface of the water. The
cradle of the lotus's petals shine with eternity and elegance - while it is
entirely harmless, it would take immense effort to destroy it.
%%%%
salamander

A red, flaming half-human half-snake creature with a legendary affinity for
fire.
%%%%
salamander mystic

A member of the salamander's scholarly caste, possessed of lesser size and
strength, but wise in the ways of magic.
%%%%
salamander tyrant

An intimidating volcano lord. It commands the magma of its realm as an
extension of its body, and the majesty of its gaze can weaken even the proudest
challenger.
%%%%
saltling

A small, human-shaped agglomeration of salt. It was created by the last
fugitive loyalists of the fallen eastern empire, forced in desperation to
construct golems from local resources to defend themselves.
%%%%
satyr

A more intelligent relative of the faun, often found in their company, and far
more unforgiving of — and dangerous to — interlopers.
%%%%
scorpion

A loathsome arachnid, armed to the teeth. Its body is covered in a thick
carapace, its tail is tipped by a venomous sting, and its forelimbs are
equipped with a pair of sharp grasping claws.
%%%%
scrapshell chimera

A living engine of aquatic animal flesh fused with a colossal mass of bewitched
metal scrap. Such hybrid terrors are perhaps the most successful experiments
conducted in these tainted waters: its necromantically-attuned shell and a diet
of furious drowned thieves has granted even this thrashing beast the ability to
control the sunken souls of its countless victims.
%%%%
screaming refraction

A deeply unfortunate soul mostly processed into crystal by some malevolent tear
in reality. Ethereal reflections of its past and future suffering are cast upon
nearby surfaces and foes.
%%%%
scrub nettle

An irritable, bristling shrub. It fends off anything that might graze upon it by
launching some of its innumerable toxic stinging hairs.
%%%%
sea snake

A brightly coloured snake, very comfortable in the water. It has a highly
potent venomous bite.
%%%%
searing wretch

An animated corpse alight with terrible fire. The flames are fueled by its
regenerating flesh, which bubbles and melts as it grows.
%%%%
seismosaurus

A stubborn and fiercely territorial lizard with the strength of a mountain. Its
thunderous footfalls herald violent tremors.
%%%%
seismosaurus egg

A lizard egg the size of a small boulder and nearly as hard. Perhaps as a
defence mechanism, they hatch rapidly in the presence of predators and even a
newborn can give all but the most ambitious of monsters a reason to consider an
easier meal.
%%%%
seraph

A six-winged servant of the good gods, of the highest rank of the angelic
hosts. Its eyes burn with divine fire.
%%%%
servant of whispers

A member of an order of monks who abandoned their former faith. It now serves
a minor god of wind and whispers, who allows it to calm the air and, when
in great need, to break the stillness with divine thunder.
%%%%
sewage sovereign

A hulking mutant swine who feasts like a king upon the abundant fungus of
its realm and lords over its other denizens with brute force and unstoppable
bulk.
%%%%
shadow

A featureless silhouette of your own body, moving independently through the
divine power of Dithmenos. No matter how many times it is struck down, it will
reform itself, for a shadow is inextinguishable so long as whatever cast it
remains.
%%%%
shadowghast

A skulking apparition that disguises itself as a harmless shadow. Attuned to the
dim light of the dungeon, it can slip in and out of sight at will, moving
swiftly from one pool of shade to the next before striking unerringly at the
blind spots of those who cannot see it.
%%%%
shadow demon

A mysterious demonic figure, difficult to distinguish from the darkness around
it. It weaves the shadows into powerful minions.
%%%%
shadow dragon

A great umbral dragon, radiating evil and death. Its breath reeks of the grave.
%%%%
shadow imp

A shadowy minor demon, with an affinity for the necromantic arts.
%%%%
shadow prism

A prism-like silhouette which wavers with barely-contained destructive energy.
Any blow which disrupts its form will result in a violent blast of shadow.
%%%%
shadow puppet

A minor servant of living shadow whose form wavers perpetually on the edge of
recognition - as if an unseen light were flickering behind something almost
familiar.

The strength of its attacks increases in proportion with the power of the spell
which summoned it.
%%%%
shadow turret

A strangely static silhouette whose form suggests a large cannon. Though it uses
no gunpowder, the depths of its bore flickers angrily with every shot, as if
remembering the fiery light of its ignition.
%%%%
shadow wraith

A mist-wreathed skeletal shadow, hanging in mid-air. It drains away the
life force of living beings.
%%%%
shambling mangrove

A gnarled mangrove, possessed of sapience and a cantankerous disposition. Its
roots run deep through the water and soil of its marshy home and can make
footing very difficult for those who provoke its ire. Marsh fauna are often
found nesting within its branches, and may not take kindly to being disturbed.
%%%%
shapeshifter

A disturbing creature with the power to change its form. It is very rarely
observed alive in its natural state.
%%%%
shard shrike

An incredibly fast-moving bird, known for impaling its prey on shards of ice
before tearing them to pieces. It has acclimated to the desolate wastes of
Cocytus, and is enveloped with an accursed chill.
%%%%
shining eye

A strangely deformed floating eyeball, pulsating with flesh-twisting energy.
%%%%
shock serpent

A sinuous serpent whose body crackles with volatile electricity. Its electric
shroud can discharge when struck, inflicting a painful shock on any nearby
foes.
%%%%
shooting star

A glimmering spark of magical energy. It seeks out nearby enemies to expend
itself upon, dealing damage and pushing them backwards.

It does not block its allies' line of fire.
%%%%
silent spectre

A terrible spirit which brings an unearthly silence to the area around it,
making it impossible to recite the magical incantations involved with casting
spells or reading scrolls.
%%%%
simulacrum

An icy replica of a monster, animated by heretical magics.
%%%%
sixfirhy

A small vile creature that moves in bursts, stopping then darting with
lightning speed. It sprays sparks as it goes.
%%%%
skeletal warrior

A vicious and heavily armed humanoid skeleton, animated by unholy power.
%%%%
skeleton

A skeleton compelled to unlife by the exercise of necromancy.
%%%%
sky beast

A strange aerial creature formed of fleshy clouds and electric feathers. It
commands the faint wind currents of the Dungeon with every strike, which will
buffet its victims in dramatic correlation to the amount of open air around
said prey.
%%%%
skyshark

Skysharks cut through the air with a thoughtless ease. Just a taste of blood
gives them an enraged strength, and further morsels drive them into a frenzy.
%%%%
sleepcap

A surprisingly ambulatory mushroom. It wafts its spores over prey to send them
into a deep sleep, making it simple for the fungus to kill and devour them.
It can take months for its mycelia to fully infiltrate and digest victims.
%%%%
slime creature

An icky glob of slime that slithers along the ground. It can merge with other
slime creatures to become dramatically more dangerous, and is especially likely
to do so in confined spaces.
%%%%
slymdra

A quivering amalgam of viscous slime, its many pseudopods gnashing at the air
like a throng of reptilian maws. It rapidly absorbs nearby slime creatures into
itself, growing a new 'head' for each one and becoming even more resilient.

Whether through convergent evolution or genetic memory, it also shares the
hydra's most infamous trait: lopping off a head with a bladed weapon will just
make it grow two more unless the wound is cauterised by a flaming weapon.

When not stalking prey, its constituent slimes may separate from it again,
perhaps to seek new food sources on their own.
%%%%
small abomination

A hideous mass of body parts. Each varies in speed, strength, or resilience by
the nature of whatever unfortunates were used to make it.
%%%%
smoke demon

An infernal demon that manifests itself as a writhing cloud of smoke. Having
considerable pyrokinetic powers, it can very effectively attack its enemies
from afar.
%%%%
snaplasher vine

A swift and sinuous vine brought alive by a dryad's magic. It can quickly bind
and entangle the dryad's foes, dragging them back to the forest from which it
surges.
%%%%
snaplasher vine segment

Part of a swift and sinuous vine brought alive by a dryad's magic. It can
quickly bind and entangle the dryad's foes, dragging them back to the forest
from which it surges.
%%%%
snapping turtle

A belligerent testudine with an armoured carapace. Its neck is surprisingly
extensible and can reach out and bite from afar.
%%%%
solar ember

A mote of intense light and heat manifested by a sun scarab. It is linked to
their essence and will never leave their side, being reconstituted time and time
again whenever it is extinguished.

Some myths even claim that the sun which shines down upon the outside world was
once carried around by such a scarab.
%%%%
soul eater

A demon that manifests as a malignantly shifting shadow gliding through the
air. It radiates an intense aura of negative force.
%%%%
soul wisp

A tiny fragment of a living soul, splintered from the body in which it belongs.
Too mindless to be fully controlled, it seeks nothing but to reunite with its
greater self once more - unfortunately, this process tends to be more violent
than the magic which created it.
%%%%
spark wasp

A profoundly unnatural insect covered in vaguely metallic plates. Its stinger
crackles with electricity, capable of delivering a powerful shock to unwary
victims, and is capable of closing the distance with them at shockingly
lethal speed.
%%%%
spatial maelstrom

A malevolent rift in reality, dissolving all terrain it passes by into swirling
vortices.
%%%%
spatial vortex

A crazily shifting twist in the fabric of reality.
%%%%
spectral thing

A hideous glowing apparition.
%%%%
spectral weapon

A spirit drawn from a weapon — it never strikes on its own. Damage done to it
will be partially mirrored onto the caster.
%%%%
spellspark servitor

A magical construct forged around a spark of its creator's own arcane power,
allowing it to wield some of their destructive magics directly.
%%%%
sphinx marauder

A wicked youthful hybrid with a woman's head, a lion's body, and the wings of
an eagle. It gleefully wreaks havoc with both the violent turbulence of
high winds and the frustration of bewildering magics.
%%%%
splinterfrost barricade

A durable barricade made of ice reinforced with forgecraft magic. A lattice of
precise hairline cracks are visible just beneath its surface which allow it to
fracture into a barrage of razor-sharp projectiles whenever it sustains critical
damage.
%%%%
spriggan

A small humanoid, resembling a human or elf except for the size. It moves at a
great speed, and loves playing dirty tricks on people.
%%%%
spriggan air mage

A magically adept spriggan blessed with the secrets of the winds.
%%%%
spriggan berserker

A relatively mighty spriggan that plunges recklessly into combat.
%%%%
spriggan defender

An elite, well-equipped spriggan warrior, renowned for its unbelievable agility
and its prowess with advanced weaponry.
%%%%
spriggan druid

A spriggan whose connection with the birds and the beasts is exceptionally
strong. If it dies, its sacrifice will heal and temporarily strengthen nearby
animals.
%%%%
spriggan rider

A spriggan that has tamed a hornet as its mount, and is tasked with protecting
the spriggan fens and cairns from intruders.
%%%%
stack of scrap

A tarnished towering mess of half-assembled constructs and spare broken parts.
%%%%
star jelly

A white gelatinous mound that pulses with a strange iridescence. Its body
absorbs magical energy like a sponge, and when sufficiently injured, will
unleash this energy as a flurry of shooting stars.
%%%%
starcursed mass

A mass of stellar detritus that glows with the sickly putrescence of a dying
star, forever shrieking soundlessly in a voice beyond mortal grasp. Its form
undulates constantly, dividing spontaneously and then withdrawing when
threatened. When divided, its deafening chorus of screams can overwhelm the
minds of even the bravest warriors, leaving them stunned and helpless.
%%%%
starflower

A mass of lashing vines and tentacles growing out of the husk of a dead star.
Space itself runs through the xylem and phloem of its branches, which appear to
be in many places at once.
%%%%
starspawn tentacle

The writhing appendage of a tentacled starspawn, capable of grasping nearly any
prey and dragging it back to be devoured. Any damage dealt to it hurts the
whole creature.
%%%%
starspawn tentacle segment

A sinuous length of an extended starspawn tentacle. Any damage dealt to it
hurts the whole creature.
%%%%
statue

A piece of sculpted granite with glowing red eyes. Although it is rooted to its
base, it can still move parts of itself.
%%%%
steam dragon

A relatively small grey dragon, with a resilient-looking scaly hide and steam
pouring from its mouth.
%%%%
steelbarb worm

A large worm covered with hard, spiky metal plates. Despite the apparent
heaviness of its outer armour, it is rather fast.
%%%%
stoker

A mortal who made an unholy pact in life, now chained to tend the fires of
hell in undeath as payment.
%%%%
stone giant

A gigantic humanoid with grey skin almost as hard as rock. It carries several
boulders, and is perfectly capable of flinging them a great distance.
%%%%
storm dragon

A powerful dragon with a hide of thick matte scales almost like blue rubber,
and enormous scaly wings crackling with sparks.
%%%%
strange machine

A strange mechanical contraption, all hisses and pops. Shadows seem to dance
across its reflective surface.
%%%%
sun demon

A demonic figure shining with the heat and fury of a fallen star.
%%%%
sun moth

A moth of transcendent beauty, coated in pyrophoric scales. Tiny cinders dance
and twirl in its wake and whenever it beats its wings, they ignite in such
spectacular displays of incandescence that one could almost forget how far away
the sun is from this place.
%%%%
swamp dragon

A slimy dragon, its gnarly hide covered in swamp muck. Noxious gases dribble
from its snout.
%%%%
swamp drake

A small and slimy dragon, covered in swamp muck and giving off a terrible
stench.
%%%%
swamp worm

A large slimy worm, adept at traversing swamps and marshes.
%%%%
tarantella

A small but greatly-feared spider. Its touch alone causes victims to break into
a frenzied dance.
%%%%
tainted leviathan

Before even the oldest of ancient liches mastered life and death, a group of
titans attempted to pull themselves free of mortality through brute strength.
They almost succeeded before rot dragged them to Ereshkigal. A glimmer of their
former beauty remains, alluring despite the stench.
%%%%
telencephalon

An abandoned arcane experiment, its original purpose more inscrutable than most.
Made of magical crystal fused with mutant brain tissue, it bobs about
autonomously and erratically, sparking all the while.

When badly damaged, it will unleash a staggering telekinetic shockwave, knocking
back those in its surroundings and inflicting irresistible confusion on any who
might harm it.
%%%%
tengu

A humanoid figure with the head and talons of a bird. Its ferociously combative
nature belies its fragile appearance.
%%%%
tengu conjurer

A tengu with a talent for the destructive magical arts.
%%%%
tengu reaver

An elite, ferocious tengu highly skilled with both steel and spells.
%%%%
tengu warrior

A particularly bloodthirsty tengu who has opted to hone its skill in airborne
fighting and weaponry instead of spellcasting.
%%%%
tentacle

The mighty tentacle of a kraken. Any damage dealt to it hurts the whole
creature.
%%%%
tentacle segment

A part of the mighty tentacle of a kraken. Any damage dealt to it hurts the
whole creature.
%%%%
tentacled monstrosity

A writhing mass of tentacles, all covered in putrid mucus.
%%%%
tentacled starspawn

A lumbering maw shrouded in a mass of sinuous tentacles. On spotting prey, its
tentacles lunge outward, dragging victims directly to its waiting gullet.
%%%%
thrashing horror

A seething mass of yellow flesh. It thrashes erratically, staggering foes
beneath the weight of its impacts.
%%%%
titan

A huge, bolt-hurling, lightning-limned humanoid. It is unusually large and
powerful, even among giants.
%%%%
thermic dynamo

A clashing tempest of boundless energy, channelling into capacitor jewels. Its
whirls of fire and ice occasionally escape and ricochet wildly off of walls.
%%%%
thorn hunter

A predatory marsh plant, possessed of motility and a rudimentary intelligence.
It ensnares its prey in rings of spiny brambles and then skewers the trapped
creatures with its razor-sharp thorns.

When injured or approached by enemies, it can even raise these brambles as a
barricade around itself.
%%%%
toadstool

A short-lived species of fungus typically found on or around decaying organic
matter.
%%%%
toenail golem

A huge animated statue made entirely from toenail clippings. Some people just
have too much time on their hands.
%%%%
tormentor

A malign devil covered in all manner of claws, spines, and cruel hooks. It is
able to inflict torturous agony on those foolish enough to gaze upon it.
%%%%
torpor snail

A ponderous gastropod with a rock-hard shell. It is said to be in some way
connected with the god Cheibriados; its very presence slows the movements of
unwary adventurers, leaving them easy prey for its terrifying, ever-gnashing
radulae.
%%%%
training dummy

A mannequin used for battle practice.
%%%%
troll

A huge and physically powerful humanoid creature. Short on intelligence but
long on brawn, its thick knobbly hide heals rapidly from most wounds.
%%%%
twister

A whirling vortex of frost.
%%%%
two-headed ogre

A huge ogre with two heads on top of its bloated body. It is capable of holding
a weapon in each giant hand.
%%%%
tyrant leech

An exceptionally aggressive blood-sucking annelid that thrives in swamps and
marshlands.
%%%%
Tzitzimitl

A horrific fallen divinity, possessing jaws of gnashing stone and a necklace of
starry organs. It spreads disease and despair, and patiently awaits the end of
days when it will devour the sun.
%%%%
ufetubus

A chattering and shrieking minor demon. They delight in sneaking past and
backstabbing their prey.
%%%%
undying armoury

A swirling tempest of souls and steel: knights and blacksmiths and
weaponmasters, all bound to weapons they once held in life. To fight one is like
fighting an entire army.
%%%%
ugly thing

An ugly thing. According to legend, it is the otherworldly spawn of a wizard's
breeding experiment. Yuck.
%%%%
undertaker

The Dungeon's vast repositories of the dead and the unholy realms thereafter
both require regular restocking and reorganisation, far beyond the coordination
of the restless dead. These corpse-collecting constructs burrow through the
earth and command divisions of zombified hands to assist them in stealing away
carrion, and may also violently create new corpses for such purposes.
%%%%
unseen horror

A creature rarely seen by anyone; those few who have seen one would rather they
hadn't. It moves erratically.
%%%%
ushabti

A funerary stone figurine kept in tombs to serve the deceased as they pass
through the afterlife. It is inscribed with spells to protect the interred for
eternity.
%%%%
vampire

A human cursed with vampirism, drifting in a state between life and undeath,
perpetually hungry for the blood of the living.
%%%%
vampire bat

A large black bat with vicious fangs that feeds on blood. It is the preferred
form for vampires in disguise.
%%%%
vampire bloodprince

A scornful scion to whom even other vampires bend the knee. Their command over
blood magic allows them to feed upon the lifeforce of entire armies at once.
%%%%
vampire knight

A powerful vampire noble who complements its combat prowess with dark magic.
%%%%
vampire mage

A sorcerer who, by accident or design, has been afflicted with the curse of the
vampire. Regardless, through undeath, it has finally mastered the art of dark
magic.
%%%%
vampire mosquito

A mosquito that has fed upon tainted blood and been transformed into a
revolting and pestilent undead insect, seeking to drain its victims to the last
drop.
%%%%
vault guard

A heavily armed and armoured guardian of the Vaults.
%%%%
vault sentinel

A vigilant scout, quick to alert its fellows to the presence of intruders. It
marks such intruders with powerful magic, making them unable to hide from
pursuit no matter where they flee.
%%%%
vault warden

A veteran commander, able to seal nearby doorways and staircases to prevent
intruders from either trespassing further or escaping alive.
%%%%
very ugly thing

A very ugly thing. According to legend, it is the otherworldly spawn of a
wizard's breeding experiment. Double yuck!
%%%%
vine stalker

A bizarre symbiotic creature, made up of a carnivorous vine magically combined
with a humanoid.
%%%%
void ooze

The viscous detritus of a thousand failed spells, surging forward with unnerving
speed. Its very substance is a hole in the fabric of magic; enchantments find no
purchase there and even momentary contact with it can leave one's spells greatly
diminished.
%%%%
walking alembic

A mobile and combat-capable alchemical manufactory that uses the friction of
melee combat to brew a variety of useful potions. When it has built up enough
heat to complete its synthesis, it will automatically dispense the finished
potions to nearby allies and fall apart.
%%%%
walking earthen tome

A spellbook that has gone too long without being read. It overflows with magic,
forming thick armour from its binding, legs from its pages, and periodically
erupting in flurries of free-floating, self-casting spells.

It is coated with impossibly ancient dust.
%%%%
walking crystal tome

A spellbook that has gone too long without being read. It overflows with magic,
forming thick armour from its binding, legs from its pages, and periodically
erupting in flurries of free-floating, self-casting spells.

It is encrusted with long, sharp, deadly-looking crystals.
%%%%
walking divine tome

A spellbook that has gone too long without being read. It overflows with magic,
forming thick armour from its binding, legs from its pages, and periodically
erupting in flurries of free-floating, self-casting spells.

Its cover bears the icon of a long-forgotten god, still fully possessed of wrath.
%%%%
walking frostbound tome

A spellbook that has gone too long without being read. It overflows with magic,
forming thick armour from its binding, legs from its pages, and periodically
erupting in flurries of free-floating, self-casting spells.

It glistens with a thick layer of unmelting ice.
%%%%
walking tome

A spellbook that has gone too long without being read. It overflows with magic,
forming thick armour from its binding, legs from its pages, and periodically
erupting in flurries of free-floating, self-casting spells.
%%%%
wandering mushroom

A large, fleshy mushroom that wanders slowly around the dungeon. It is both
innately curious and incredibly shy, pursuing the objects of its curiosity only
when out of sight. Noxious spores drift around its cap.
%%%%
warg

A particularly evil-looking wolf, usually found in the company of orcs.
%%%%
war gargoyle

A rare type of gargoyle, constructed from a solid steel statue and imbued with
vicious strength, speed, and weaponised breath.
%%%%
water elemental

A spirit drawn from the elemental plane of water. It exists on this world as
part of a body of water and can engulf other beings in its form, depriving them
of breath and voice.
%%%%
water moccasin

A largish venomous brown snake. It usually lives near water, and is an able
swimmer.
%%%%
water nymph

A capricious nature spirit, deeply bonded with the waters in which it lives.
Wherever they flow, so may it, and ponds and rivers surge and leap at its
whim.
%%%%
weeping skull

An undead skull kept aloft by unholy clouds of collective misery, which slowly
drift out in its wake. It mourns without end for the living, the dead, and its
own former life all alike.
%%%%
wendigo

A gaunt spirit of frozen hunger, so ravenous it will consume friend and foe
alike. According to legend, if one cuts off its legs, it will feast upon its own
marrow. It stalks those lost wandering in the cold and hunts with the force of
blizzards.
%%%%
white draconian

A muscular white-scaled humanoid with a reptilian tail and small wings.
%%%%
white imp

A small and mischievous minor demon covered in frost.
%%%%
wight

An ancient warrior, kept in a state of perpetual undeath by its desire to die
with honour in battle.
%%%%
will-o-the-wisp

A green-glowing gaseous entity, flickering and pulsing irregularly as it hovers
through the air. Travelers have been known to confuse these for distant lanterns -
a mistake rarely made twice.
%%%%
wind drake

A small but powerful dragon, particularly adept amongst its kin at manipulating
the currents of air that surround it. It can exhale powerful blasts of wind.
%%%%
wolf

A strong wild canine, with sharp teeth and a healthy appetite.
%%%%
wolf spider

A hairy fast-moving hunting spider with vicious mandibles, the size of a wolf.
It roams the dungeon in search of prey, which it kills with its deadly venom.
%%%%
worldbinder

A cloud of thick fog, with faint, feeble claws constantly reaching out and then
fading back into the fog. When threatened, it calls forth creatures banished to
the void between realities, using them to defend itself.
%%%%
wraith

A cloud of black mist surrounding an insubstantial skeletal form. Its eyes burn
bright with unholy malevolence and hunger for life essence, on which it feeds.
%%%%
wretched star

A conflux of unearthly light and energy, awash in unnatural colours and strange
forms no normal being was meant to perceive. It fills all those in its presence
with the disorder of the Abyss.
%%%%
wyrmhole

A small and strangely serpentine fold in space and time. Scholars once
theorised the Dungeon's easy access to manifold unholy realms is due to the
tunneling of yet-undiscovered translocations dragons. Whether or not this is
true, distant stars mottle this drake's endless lengths, and dimensions bend to
its writhing whim.
%%%%
wyvern

A dragon-like creature with a long, sharply pointed tail. Although smaller and
less formidable than true dragons, it is nonetheless a foe to be reckoned with.
%%%%
yak

A common dungeon yak, covered in shaggy yak hair and bearing a nasty pair of
yak horns.
%%%%
yaktaur

A hybrid with the torso of a robust human atop the body of a yak. It excels in
ranged combat, and is also a formidable foe in close quarters.
%%%%
yaktaur captain

An exceptionally strong and brutish yaktaur, able to order its weaker brethren
around to do its bidding.
%%%%
yellow draconian

A muscular yellow-scaled humanoid with a reptilian tail and small wings.
%%%%
ynoxinul

A winged demon covered in shiny metallic scales. It has a legion of minor demons
at its command, which it impels to savage fury.
%%%%
zombie

A corpse raised to undeath by necromancy.
%%%%
zykzyl

A demon born of mortal envy, its flesh undulating with a sickening wetness
whenever it moves. It is driven by a singular desire to reduce all beauty to a
form as hideous as its own.
%%%%
# Specials
test spawner

(If you see this outside wizmode or the arena, this is a bug.)

Whatever it is, it is capable of spawning countless monsters by casting Shadow
Creatures, and is virtually undestructible itself.

To destroy it, lower the central elevator pillar, then pump rockets into the
hole in its exposed brain when the pillar rises to an appropriate height. You
can add another rocket while jumping down.

Oh wait, wrong game.
%%%%
ghost

The remains of a monster that existed in an older version, but has since been
removed.
%%%%
sensed monster

A hostile monster whose presence has been detected.
%%%%
trivial sensed monster

A trivially weak monster whose presence has been revealed by the power of
Ashenzari.
%%%%
easy sensed monster

A weak monster whose presence has been revealed by the power of Ashenzari.
%%%%
tough sensed monster

A somewhat dangerous monster whose presence has been revealed by the power of
Ashenzari.
%%%%
nasty sensed monster

A very dangerous monster whose presence has been revealed by the power of
Ashenzari.
%%%%
friendly sensed monster

A friendly monster whose presence has been {{
    if you.god() == "Ashenzari" then
        return "revealed by the power of Ashenzari"
    else
        return "detected"
    end
}}.
%%%%
##############################################################################
### Vault-defined monsters
##############################################################################
Cloud Mage

A strange wizard who has attained mastery over clouds, making deft and
foreboding mystic gestures.
%%%%
Head Instructor

A powerful warrior-mage who instructs aspiring students in physical, magical,
and anti-magical combat.
%%%%
Hellbinder

A mighty spellcaster wreathed in arcane energies, muttering profane
incantations.
%%%%
# arena sprint final boss
Master Blaster

A mighty old lich, notorious for blasting people with powerful conjurations at
the slightest provocation, or just on a whim.
%%%%
Statue of Wucad Mu

A statue made of a fine glassy orange crystal. It depicts a mystic known as
Wucad Mu, who mastered the matters of the mind, and is imbued with Wucad Mu's
powers of mental combat.
%%%%
moon troll

A bizarre breed of intelligent troll, glowing with mysterious power from beyond
this world which shields it from damage except at close range.
%%%%
lunar statue

<zot statue>
%%%%
air elementalist statue

A delicate statue of a tengu gliding through the air. It looks quite
insubstantial.
%%%%
antique champion

An unfathomably expensive skeleton. It has countless sigils engraved into its
bones, and pulses with a ghostly presence.
%%%%
archer statue

A statue of a beautiful elven archer, sculpted in finest marble. It holds a
bow aloft, and appears to be magically animated, letting it use the bow to
riddle intruders with arrows.
%%%%
bog mummy

An undead figure preserved by the brackish waters of a bog. It has begun to
decay heavily, and looks fragile.
%%%%
captured wizard

A wild-eyed wizard whose tongue has been cut out, frantically mumbling and
waving its arms but unable to cast a single spell.
%%%%
charred statue

A statue that has been imbued with flame, allowing it to make use of simple
fire-based conjurations.
%%%%
Cigotuvi's Monster

A terrifying creation that appears to have been constructed from the body parts
of every monstrous creature imaginable, with writhing tentacles sprouting from
its form.
%%%%
conjurer statue

A statue able to harness the mightiest of pure conjurations ever devised by
Iskenderun.
%%%%
deformed humanoid

A poor creature that looks hideously deformed.
%%%%
demonic plant

A demonic mockery of a plant, covered with mysterious appendages and writhing
tentacles. It appears to be harmless.
%%%%
dimme

A terrible creature with demonic ancestry. Its presence is horrifying, but
supernaturally compelling.
%%%%
drunken dwarf

A dwarf who seems to be working as an ale quality tester, and is enjoying the
job a little too much.
%%%%
earth elementalist statue

A plain statue of a dwarf wielding a pickaxe. It looks incredibly heavy.
%%%%
fire elementalist statue

An ornately worked statue of an orc holding a torch aloft, hewn from black
basalt. The air around it shimmers.
%%%%
flesh golem

An animated mound of misshapen flesh, sculpted over an iron skeleton.
%%%%
frost-covered statue

A statue of a mage, with frost constantly forming across its surface.
%%%%
ghost-faced bat

A bat with a spectral visage.
%%%%
giga bat

An enormous, bloated bat.
%%%%
goblin sharper

A goblin newly converted to Nemelex Xobeh. It's still learning about all the
cards and, thankfully, isn't inclined to use them against you.
%%%%
greater air elemental

A mighty spirit drawn from the elemental plane of air, surrounded by a
deadly vortex of frost.
%%%%
ice bat

An undead creature in the shape of a bat, made of ice.
%%%%
flame-cult kobold

A kobold that has been enchanted to explode in a blaze of fire.
%%%%
malarious merfolk avatar

A young merfolk that looks deeply ill, but is still capable of bespelling its
audience.
%%%%
master elementalist

A demented wizard commanding the primal forces of the universe.
%%%%
megabat

A huge black bat.
%%%%
microbat

A bat that, despite its name, is not any smaller than a megabat.
%%%%
spectator

A follower of Okawaru, granted the honour of spectating a duel to the death.
%%%%
# Sprint only, too unhinged for regular games...
oklob plant annihilator

A mere plant that has somehow attained sentience and the use of magic, by some
inconceivable sorcery.
%%%%
oklob plant conjurer

<oklob plant annihilator>
%%%%
oklob plant demonologist

<oklob plant annihilator>
%%%%
oklob plant meteorologist

<oklob plant annihilator>
%%%%
oklob plant shifter

<oklob plant annihilator>
%%%%
oklob plant summoner

<oklob plant annihilator>
%%%%
oklob sapling priest

An immature oklob plant that seems to be mumbling some orisons... er, what?!?
%%%%
oklob sapling wizard

<oklob plant annihilator>
%%%%
orb golem

A metal golem crackling with magical energies. It must have been created by
a truly devious wizard, or possibly someone who misheard what monsters could
be found in the Realm of Zot.
%%%%
phase bat

A strange, glowing bat that flutters through more dimensions than the average
bat.
%%%%
phase spider

An otherworldly spider that can move short and medium distances by briefly
shifting between the planes of reality, in order to better ensnare its prey.
%%%%
pristine statue

An immaculately sculpted porphyry statue of an archer poised to release a bolt,
with a full quiver at the hip.
%%%%
rotten bat

A bat that is well past its sell-by date.
%%%%
sickly merfolk siren

A young merfolk that looks quite sick, but still has the power to mesmerise its
victims.
%%%%
skeletal bat

A bat skeleton without the decency to lie unmoving like dead bats are supposed
to.
%%%%
spriggan baker

A spriggan that has mastered the culinary arts.
%%%%
#if TAG_MAJOR_VERSION > 34
still boulder

A gargantuan mass of stone at rest.
#endif
%%%%
water elementalist statue

A smooth statue of a beautiful merfolk bathing in a fountain, sculpted from
creamy, faintly pinkish travertine. It glistens softly in the light.
%%%%
witch

An old and unnaturally ugly human, wearing robes stained with what appears to
be swamp ooze, cauldron soot and brew ingredients.
%%%%
withered plant

A plant whose life has been drained away, but with its physical form still
intact. It looks like it died many {{ if you.branch() == "Crypt" or
you.branch() == "Tomb" or you.branch() == "Zot" then return "centuries";
else return "years"; end }} ago.
%%%%
worm

A giant annelid, glistening with slime, with unusually large teeth.
%%%%
zin angel

A divine agent of Zin. It is a towering winged figure with an aura of brilliant
white light. Its face is marked by a scowl, as if its zeal against any real or
perceived vice overshadows its goodness.
%%%%
zot statue

A profoundly disturbing statue, hewn from a single piece of dark gabbro
scintillating with tiny crystals. It is impossible to tell whether it is
intended to represent some creature or personage, or to be completely abstract.
%%%%
### Arena sprint boss renames
dire wolf spider

<wolf spider>
%%%%
giant anaconda

<anaconda>
%%%%
greater orb of eyes

<great orb of eyes>
%%%%
naga warlord

<naga warrior>
%%%%
sulphuric acid blob

<acid blob>
%%%%
vault guard captain

<vault guard>
%%%%
grandmaster elementalist

<master elementalist>
%%%%
### Meatsprint
bag of meat

One of the legions of abominations created by the sculptors of flesh. It is a
horrendous imitation of the human form, consisting of an unrecognisable mass of
meat stitched together with limbs sewn on seemingly at random. Its skin hangs
off loosely in some places and bulges repulsively in others. Each one bears a
large symbol carved into its flesh, a mark of pride from its twisted creator.
%%%%
large bag of meat

One of the legions of abominations created by the sculptors of flesh. Its
bloated hulk pulsates and throbs constantly with accursed fires. It looks as if
it could explode into a torrent of viscera at any moment.
%%%%
meat berserker

One of the legions of abominations created by the sculptors of flesh. Its form
is large and muscular. It moves swiftly and with impetuous fury, the sole
thought within its being to rend you apart with great fervour. As it rages, it
creates a cacophonous din.
%%%%
meat hydra

One of the legions of abominations created by the sculptors of flesh. Each of
its eight necks is distended and elongated, connected to a colossal body
crumpled and dripping with ichor. Its many heads spew blood while writhing and
convulsing in agony, as it brings torment to itself and anything else that
beholds its foul visage.
%%%%
meat beast

One of the legions of abominations created by the sculptors of flesh. Ablaze
with demonic frenzy, it gores and tramples with ferocity unmatched. Its skin is
flayed, exposing the glistening tendons and sinew underneath, and the teeth
inside its cavernous maw are stained with blood.
%%%%
sculptor of flesh

An artisan of unlife, the sculptor appears as a grim skeletal form. It has six
long arms ending in mangled hands with broken fingers, upon which it crawls
like a spider. Its skull is abnormally large and full of holes. Its bones are
reddened and fractured, inscribed with the unholy spells it weaves to assemble
its puppets.
%%%%
destroyer

The destroyers begin to descend upon you. They come in numbers and with wrath,
maws gaping like abaddon, bottomless and abyssal. They bring your doom and will
feast on your remains.
%%%%
accursed

The accursed are the ones who came before. They have come to ensure you share
their fate.
%%%%
tyrant

A colossal mass of bones and skulls, a walking tomb. You hear shrieks and
screams as it approaches, shattering off bones with each crushing step,
reassembling itself in eternal unrest.
%%%%
dread

An affront to existence, a void in which there is only torment and damnation.
Its unearthly form is torn and twisted, black and hollow. It is bereft of
rational thought, knowing only hatred and the desire to desecrate your soul.
%%%%
scourge

A vast serpentine form with raw and diseased skin, seeping bile and pus,
spouting venom and blight.
%%%%
observer

You see the unseen, you stare and they stare back. They whisper and laugh, they
grin and cry, they leer at you with contempt and gaze at you in adoration. They
are the observers, they are the judge of your worth and will decide your end.
%%%%
wretched soul

A spectre, struggling to leave the mortal world it is incarcerated in. It
drains life and unlife from all those it comes into contact with.
%%%%
fleshlord

One of the greatest servants of the Meatlord. It is muscular, agile and full of
malevolence.
%%%%
vile

An emaciated figure brimming with damnation and plague. Its appearance
signifies the end of days.
%%%%
The Servant

His glaive is alight with the flames of hell.
%%%%
The Captor

Those who enter will not escape.
%%%%
The Defiler

His shield is emblazoned with images of infernal flames.
%%%%
The Meatlord

You behold the embodiment of filth, corruption and depravity: the Meatlord. His
foul body is bloated to the extreme, leaking viscous fluid and the stench of
death. His head is that of a boar with bulging eyes and tusks split in two, his
snout flares and oozes as he snorts and squeals at the sight of you, and his
mouth is a toothless rift which drools pools of blood and vomits forth
disgusting remains. His neck is stretched and lops forward, its skin sagging
downward. His immense gut writhes and distorts as the larvae within await their
repugnant release. His legs are unrecognisable masses of flesh, covered in
protrusions and throbbing boils. Your mind reels at the sight of this hideous
form, and your senses begin to shut down in an attempt to preserve your sanity
as you choke on the oppressive stench.
%%%%
The Unspeakable

You hear the echoes of planets behind the deafening roar of stars as it
approaches. It is the jaws of the abyss. It brings forth crawling chaos from
within. It is the last sight you will ever see.
%%%%
