###############################################################################
# large_abstract.des: Large regular vaults go here (these are defined by having an
#                     ORIENT line with argument, north, northwest etc. This file
#                     is for abstract vaults - defined here as being vaults which
#                     do not use a custom set of monsters, and/or have a more
#                     abstract layout (often based on geometric shapes and
#                     patterns). Use large_themed.des for vaults with a clear
#                     theme to them.
#
# Note that all maps for the Vaults branch system (including Vaults:$) reside in
# vaults.des.
###############################################################################

: crawl_require('dlua/vault.lua')

default-depth: D:12-, !D:$, Depths, !Depths:$

###############################################################################

NAME:   minmay_octagon_city
TAGS:   no_rotate
ORIENT: north
DEPTH:  Depths, !Depths:$
NSUBST: A = 1:+ / *:xxxx+, B = 1:+ / *:xxxx+, C = 1:+ / *:xxxx+
NSUBST: D = 1:+ / *:xxxx+, E = 1:+ / *:xxxx+, F = 1:+ / *:xxxx+
NSUBST: H = 1:+ / *:xxxx+, I = 1:+ / *:xxxx+, J = 1:+ / *:xxxx+
SUBST:  d : ***M.., e : ***M.., f : ***M.., g : ***M.., h : ***M.., i : ***M..
: decorative_floor(_G, 'M', "assortment of trash")
KMASK:  - = !opaque
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcceeeeeccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxcc9.....9ccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxcc.........ccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxcccccccxxxxxxxxxcc.0.......0.ccxxccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxcc.....ccxxxxxxxcc.............cccc||||ccxxxxxxxxxxxxxxxxxxxxccccccxxx
xxxxxxxxxcc.......ccxcccccc0.............0cc.8..9.ccxxxxxxxxcccccccxxxccffffccxx
xxcccccxcc.........ccc|||cc......0.0......c........cxxxxxxxcciiiiiccxcc......ccx
xccdddccc...........c.....c.......G.......H...8....ccccccxcc.......ccc..0..0..cx
xc.....cc....0.0....J..8..J......0.0......c....9...cc...ccc.........cc....9...cx
x..0.0..c.....9.....c.....c0.............0c........H.0.0.c...9...9...I...9....cx
x...9...F....0.0....cc9.9ccc.............ccc.9..8.cc..9..+...........c..0..0..cx
x..0.0..c...........cccccc.cc.0.......0.cc-cc****ccc.0.0.c.....8.....cc......ccx
xc.....ccc.........cc-------cc.........cc---cccccc.cc...cc...........ccc....cc-x
xcc...cc-cc.......cc---------cc.......cc------------cccccc...9...9...c.cc++cc--x
x-cc+cc---cc.....cc---xxExx---cc.....cc---xxxCxxx--------cc.........cc---------x
x----------cccFccc---xx...xx---ccc+ccc---xx.....xx--------cc.......cc----------x
x--------------------x.9.9.x------------xx.......xx--------cc.....cc--xxxxxx---x
x-------------xxxxxx.E..8..E--xxBxx----xx.........xx--------cccIccc--xx9..9xx--x
x----xxAxx---xx$$$$xxx.9.9.x-xx...xx---x...0...0...x--xxDxx.--------xx......xx-x
x---xx...xx-xx$$$$$$x.x...xx-x.0.0.x---x....9h9....x-xx...xx--------x9......9x-x
x---x.0.0.x-x$$$$$$$$xxxExx--B..9..B---C....hhh....C-x.0.0.x--------x...gg...x-x
x---A..9..A-x$$$$$$$$x-------x.0.0.x---x....9h9....x-D..9..D--------x...gg...x-x
x---x.0.0.x-x$$$$$$$$x-------xx...xx---x...0...0...x-x.0.0.x--------x........x-x
x---xx...xx-x$$$$$$$$x--------xxBxx----xx.........xx-xx...xx--------xx......xx-x
x----xxAxx--xx$$$$$$xx------------------xx.......xx---xxDxx.---------xx....xx--x
x------------xx$$$$xx--------------------xx.....xx--------------------xx++xx---x
x-------------xxxxxx------      ----------xxxCxxx------------    --------------x
        -----------------         ------------------                   --------x
ENDMAP

NAME:   minmay_thick_lines
ORIENT: north
TAGS:   transparent
DEPTH:  D:4-, Depths
WEIGHT: 1
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx................................9.........................xxxx
xxxxxxxx.......................0..........xxx........0................xxx
xxxxxx..............0.........xxx.......xxxxx.......xxx.......0........xx
xxxxx......0.......xxx......xxxxx.....xxxxxxx.....xxxxx......xxx.....0..x
xxxx......xxx.....xxxx.....xxxxxx....xxxxxxx.....xxxxxx.....xxxx....xxx.x
xxx......xxxx...xxxxxx...xxxxxxx....xxxxxxxx...xxxxxxx....xxxxxx...xxxx.x
xxx.....xxxxx..xxxxxx...xxxxxxxx...xxxxxxxx...xxxxxxxx...xxxxxx...xxxxx.x
xx.....xxxxx..xxxxxx...xxxxxxxx...xxxxxxxxx..xxxxxxxx...xxxxxx...xxxxx..x
xx....xxxxx..xxxxxxx..xxxxxxxx...xxxxxxxxx..xxxxxxxx...xxxxxxx..xxxxx...x
xx...xxxxx..xxxxxxx..xxxxxxxxx..xxxxxxxxx..xxxxxxxxx..xxxxxxx..xxxxx....x
x...xxxxx..xxxxxxx...xxxxxxxx..xxxxxxxxx...xxxxxxxx..xxxxxxx..xxxxx.....x
x..xxxxx...xxxxxx...xxxxxxxx..xxxxxxxxx...xxxxxxxx...xxxxxx..xxxxx......x
x.xxxxx...xxxxxx...xxxxxxxx...xxxxxxxx...xxxxxxxx...xxxxxx..xxxxx.......x
x.xxxx...xxxxxx....xxxxxxx...xxxxxxxx....xxxxxxx...xxxxxx...xxxx........x
x.xxx....xxxx.....xxxxxx.....xxxxxxx....xxxxxx.....xxxx.....xxx.........x
x........xxx......xxxxx.....xxxxxxx.....xxxxx......xxx..........
        ..........xxx.......xxxxx.......xxx............
                 ...........xxx.............
                           .....
ENDMAP

#############################################################################
NAME:    vault_1
TAGS:    depths_entry chance_depths_entry
ORIENT:  north
DEPTH:   Depths, !Depths:$
PLACE:   D:$
WEIGHT:  2 (D:$), 10
: if (you.where() == dgn.level_name(dgn.br_entrance("Depths"))) then
TAGS:    uniq_depths_entry
MONS:    shapeshifter, ugly thing, glowing shapeshifter
MONS:    obsidian statue, 0 band / 9 band
KITEM:   R = smoky gem
KITEM:   ? = stone no_pickup / gold q:1 no_pickup
KFEAT:   O = enter_depths
KFEAT:   S = stone_arch
KFEAT:   z = c
NSUBST:  O = 1:O / *:S, R = 1:R / *:?
SUBST:   * = *%, | = |*, I = G
TILE:    G = depths_column
TILE:    z = stone_wall_depths_entry
FTILE:   'ROS? = floor_depthstone
: else
MONS:    very ugly thing, glowing shapeshifter, glass eye band
MONS:    orange crystal statue, 9 band / 8 band
SUBST:   'ROG = ., Iz = x
: end
KFEAT:   T = fountain_eyes
SHUFFLE: abcd, |ABCDE, n* / m$, or, pqs
NSUBST:  a = 1:+ / * = + x:8
SUBST:   b = + x:30, opq = +, cdrs = x, * = * |:1
SUBST:   ABC = ., D = *, E = %., m = 0, n = 9, 4 = 4., x : x c:2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzxxxx
xxxx....xE.......x..G.'''.x.................................xxxx
x%E+3...x........+....'O'.x......x....x1...x2...x2...I3...I..Dxx
x%Ex....x........x..G.'''Ex..................................DDx
xxxxxxxx+xxx+xxxxxxxxxxxxxx..................................xxx
x.......x.................+.0............T....T....T....T.5..8Dx
x.......x.................x..................................xxx
x.......+......5.8........xx+xx..............................DDx
x.......x...............''x...x..x....x1...x1...x2...I3...I..Dxx
x.......x...............'Rx...x.............................xxxx
xx+xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxaxaxaxbxbxbxcxcxcxxxxx
x.........................x.4.x...xxxxxxEEE...............|||||x
x...xxxxxxxxxxxxxxxxxxx...x...x......xxxxxx..................||x
x...x....****x$$$$.mmmx...x...x.........xxxxxx......'''........x
x...+....****x$$$$....x...x...+..........'Rxxxxxx...'O'.5.8....x
x...x....****x$$$$....+...x...x..........'''..xxxxxx'''........x
x...xnnn.****x$$$$....x...x999x..................xxxxxx........x
x...xxxxxxxxxxxxxxxxxxx...x...xxx...................xxxxxx.....x
x.........................x...xxxxxx...................xxxxxx..x
xxxxxx+xxxxxxx+xxxxxxx+xxxx...xxxxxxoxxxxxxxxpxxxxxxxxqxxxxxdxdx
xxx.......x.......x.......x...x.........x........x.............x
xxx.......xG..2..Gx.......x...x.........xG......Gx.............x
xxx.......x.......x.......x...x.........x........x.............x
xxx...1...x..'''..x...3...x...x....3....r....2...s......1.5....x
xxx.......x..'O'..x.......x...x.........x...'''..x.............x
xxxE.....ExE.'''.ExE.....Ex...x.........x...'O'..x.............x
xxxAAAAAAAxBBBBBBBxCCCCCCCx...xE.......ExE..'''.Ex............Ex
xxxzzzzzzzzzzzzzzzzzzzzzzzx...xzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzx
xxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# A cell vault
#
NAME:    cell_vault
ORIENT:  northwest
DEPTH:   Depths, !Depths:$
SHUFFLE: 890
KMONS:   01 = 0
KMONS:   92 = 9
KMONS:   83 = 8
KITEM:   0 = %
KITEM:   9 = *
KITEM:   8 = |
SUBST:   M = MM., 0 = 011111, 9 = 922222, 8 = 833333
: decorative_floor(_G, 'M', "assortment of trash")
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xcccccccccccccccccccccccccccccccc
xccw.............w.............wc
xcc.ccccccccccccc.ccccccccccccc.c
xcc.c....c.c...Mc.c....c.c...Mc.c
xcc.c.8..+.c....c.c....+.c..9.c.c
xcc.c....c.+..9.c.c.9..c.+....c.c
xcc.cM...c.c....c.cM...c.c....c.c
xcc.cccccc.cccccc.cccccc.cccccc.c
xcc.cM...c.c...Mc.c....c.c...Mc.c
xcc.c....c.c....c.c....+.c...Mc.c
xcc.c8...+.+..8.c.c.8..c.+...Mc.c
xcc.c....c.c....c.cM...c.c...Mc.c
xcc.cccccc.cccccc.cccccc.cccccc.c
xcc.c....c.c...Mc.cM...c.c...Mc.c
xcc.c....+.c....c.c.0..c.c....c.c
xcc.c..9.c.+.8..c.c....+.+.0..c.c
xcc.cM...c.c....c.c....c.c....c.c
xcc.cccccc.cccccc.cccccc.cccccc.c
xcc.c....c.c....c.c....c.c....c.c
xcc.cM0..+.+.0..c.c....+.+...Mc.c
xcc.c....c.c....c.c.0..c.c.8..c.c
xcc.cccccc.c...Mc.cM...c.cccccc.c
xcc.cM...c.cccccc.cccccc.c....c.c
xcc.c....c.c....c.c..9.+.+....c.c
xcc.c.0..+.+...Mc.c9...c.c.0..c.c
xcc.c....c.c.8..c.cM...c.c...Mc.c
xcc.cccccc.cccccc.cccccc.cccccc.c
xccw.......Twwwwc.cwwwwT.......wc
xcccccccccccccccc.ccccccccccccccc
xxxxxxxxxxxxxxxxc@cxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# A little maze vault
#
NAME:   little_maze_vault
DEPTH:  Depths, !Depths:$
ORIENT: northeast
MAP
cccccxxxxxxxxxxxxxxxxxxxxxxxxxx
c900c..............x..........x
c999c.xxxxxxxxxxxx.x.xxxxxxxx.x
c000c.x............x.x......x.x
cc.cc.xxxxxxxxxxxxxx.x.cccc.x.x
xx.x..............xx.x.88|c.x.x
xx.x.x.xxxxxxxxxx.xx.cccccc.x.x
xx.x.x.x........x...........x.x
xx.x.x.x.xxxxxx.xxxxxxxxxxxxx.x
xx.xxx.x.x$$$$x...............x
xx.....x.x$$$$x.xxxxxxxxxxxxxxx
xxxxxxxx.x$$$$x...............x
x........x$$$$x.xxxxxxxxxxxxx.x
x.xxxxxx.xxxx.x.............x.x
x.xxxxxx.xxxx.xxxxxxxxxxxxx.x.x
x.x.......xxx.x...........x.x.x
x.x.ccccc.....x.x.xxxxx...x.x.x
x.x.c999cxxxxxx.x.x***x...x.x.x
x.x.c889........x.x|||xxxxx.x.x
x.x.c899c.xxxxx.x.x***xxxxx.x.x
x.x.ccccc.xxxxx.x.xx.xxxxxx.x.x
x.x..........xx.x.xx........x.x
x.xxccccc.cx.xc.x.xxxxx.xxxxx.x
x.xxc000c.cx.xc.x.x$$$x.xcccc.c
x|||c000c.c$$$c.x.x$$$x%%c%%%.c
x|||c000..c$8$c.x.x$$$x%%c%8%cc
x|||cccccxc$$$c.x..$$$xxxc%%%cx
xxxxxxxxxxccccc@xxxxxxxxxcccccx
ENDMAP

##############################################################################
# thingy vault.
#
NAME:   thingy_vault
DEPTH:  D:12-, !D:$, Depths, !Depths:$
ORIENT: southwest
TAGS:   no_rotate
MAP
xxxxxxxxxxxxx@xxxxxx
xxxxxxxxxxxxx.xxxxxx
xxxxxxxxxxxx...xxxxx
xxxxxxxxxxx.....xxxx
xxxxxxxxxxxx...xxxxx
xxxxxxxxxxxx...xxxxx
xxxxxxxxxxx.....xxxxxxxxxxxx
xxxxxxxxx.........xxxxxxxxxx
xxxxx......0...0......xxxxxx
xx.......................xxx
xx.........0...0.........xxx
x8......0.........0......8xx
xx.........0...0.........xxx
xx.......................xxx
xxx........0...0........xxxx
xxxxxxxx...........xxxxxxxxx
xxxxxxxxxxxx...xxxxxxxxxxxxx
xxxxxxxxxxxx...xxxxxxxxxxxxx
xxxxxxxxxxxxx.xxxxxxxxxxxxxx
xxxxxxxxxxxxx.xxxxxxxxxxxxxx
xxxxxxxxxxxxx.xxxxxxxxxxxxxx
xxxxxxxxxxx.....xxxxxxxxxxxx
xxxxxx...............xxxxxxx
xxxx8.................8xxxxx
xxxxxxx***.......***xxxxxxxx
xxxxxxxxxxxx999xxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# hourglass vault.
#
NAME:   hourglass_vault
ORIENT: southeast
DEPTH:  D:12-, !D:$, Depths, !Depths:$
TAGS:   no_rotate no_hmirror
MAP
xxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx
xxxxxx.................xxxxxxxx
xxxxx...................xxxxxxx
xxxxx...................xxxxxxx
xxxxxx.................xxxxxxxx
xxxxxx.................xxxxxxxx
xxxxxx.................xxxxxxxx
xxxxxxx...............xxxxxxxxx
xxxxxxx...............xxxxxxxxx
xxxxxxxx.............xxxxxxxxxx
xxxxxxxxx.....8.....xxxxxxxxxxx
xxxxxxxxxx...999...xxxxxxxxxxxx
xxxxxxxxxxxx00000xxxxxxxxxxxxxx
xxxxxxxxxxxxx+++xxxxxxxxxxxxxxx
xxxxxxxxxxxx.....xxxxxxxxxxxxxx
xxxxxxxxxx.........xxxxxxxxxxxx
xxxxxxxxx...........xxxxxxxxxxx
xxxxxxxx......|......xxxxxxxxxx
xxxxxxx...............xxxxxxxxx
xxxxxxx...............xxxxxxxxx
xxxxxx........$........xxxxxxxx
xxxxxx.......$$$.......xxxxxxxx
xxxxxx....$$$$$$$$$....xxxxxxxx
xxxxx$$$$$$$$$$$$$$$$$$$xxxxxxx
xxxxx$$$$$$$$$$$$$$$$$$$xxxxxxx
xxxxxx$$$$$$$$$$$$$$$$$xxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##########################################################################
# A more Angbandy vault
#
NAME:   angbandy_vault
ORIENT: northeast
DEPTH:  Depths, !Depths:$
KITEM:  * = *
KITEM:  | = |
SUBST:  "=.", '=.', '=$, "=*, *=* |:1
# It's nice to make it more obviously Angbandy somehow, so:
: decorative_floor(_G, '*|', "assortment of trash")
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ccccccccccccccccccccccccccccccccx
c*******cc..9...cc.+8c0c"c.c"c8cx
c******cc..cc..cc..cc0c.c.c'c8ccx
c*****cc..cc..cc..cc'c'c"c.c8c.cx
c****cc9.cc..cc8.cc"c.c.c'c"c0ccx
c***cc..cc..cc..cc.c.c"c.c.c.c'cx
c**cc..cc8.cc..cc.c"c.c.c.c"c.ccx
c+cc9.cc..cc..cc"c.c.c.c"c.c.c.cx
c.c..cc..cc..cc.c'c.c.c.c.c"c"ccx
c...cc..cc..cc.c.c.c9c'c"c.c.c9cx
c..cc..cc..cc'c.c.c"c.c.c.c9c9ccx
c.cc..cc..cc.c.c"c.c.c.c.c'c"c9cx
ccc..cc..cc.c.c.c.c.c"c.c.c.cc+cx
cc..cc..cc'c"c'c.c.c.c.c'c.cc..cx
c0.cc..cc.c.c.c.c8c.c"c.c.cc0.ccx
c.cc..cc"c.c.c'c.c'c.c.c.cc..cccx
c.c..cc.c.c9c.c.c.c'c.c.cc..cc.cx
c0..cc'c.c.c"c0c.c.c.c.cc..cc.0cx
c..cc.c.c9c'c.c.c'c'c.cc.9cc...cx
c.cc9c.c.c"c.c.c.c.c.cc..cc..c.cx
ccc.c'c'c.c.c.c'c.c'cc..cc..cc.cx
cc'c.c.c.c'c'c.c0c.cc..cc..cc..cx
c.c.c"c.c.c.c.c'c.cc9.cc..cc..ccx
cc.c8c.c.c'c.c'c.cc..cc..cc0.cccx
c.c'c.c'c0c.c.c"cc..cc..cc..cc$cx
cc.c.c.c.c.c"c.cc..cc..cc..cc$$cx
c"c.c.c.c'c.c.cc..cc0.cc..cc$$$cx
cc.c.c.c.c"c'cc..cc..cc..cc$$$$cx
c'c.c.c'c.c.cc.8....cc....+$$$$cx
cccc@cccccccccccccccccccccccccccx
ENDMAP

############################################################################
# four-leaf vault
#
NAME:   four-leaf_vault
DEPTH:  D:12-, !D:$, Depths, !Depths:$
ORIENT: northwest
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxx......................xxxxx
xxxxx...cccccccc..cccccccc...xxxx
xxxx...ccxxxxxxc..cxxxxxxcc...xxx
xxx...cc$*....xc..cx....$$cc...xx
xx...cc$*$....xc..cx....$*$cc...x
xx..cc*$*$....xc..cx....*$$$cc..x
xx..cx$$$.00..xc..cx..00.*$*xc..x
xx..cx....09..xc..cx..90....xc..x
xx..cx......+xx....xx+......xc..x
xx..cx......x........x......xc..x
xx..cxxxxxxxx........xxxxxxxxc..x
xx..cccccccc..........cccccccc..x
xx..............TT..............x
xx..............TT..............x
xx..cccccccc..........cccccccc..x
xx..cxxxxxxxx........xxxxxxxxc..x
xx..cx......x........x......xc..x
xx..cx......+xx....xx+......xc..x
xx..cx....09..xc..cx..90....xc..x
xx..cx$$*.00..xc..cx..00.*$$xc..x
xx..cc*$*$....xc..cx....*$$*cc..x
xx...cc*$*....xc..cx....$$$cc...x
xxx...cc*$....xc..cx....*$cc...xx
xxxx...ccxxxxxxc..cxxxxxxcc...xxx
xxxxx...cccccccc..cccccccc...xxxx
xxxxxx......................xxxxx
xxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx++xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx
ENDMAP

############################################################################
# Cross-vault
#
NAME:   cross_vault
DEPTH:  D:12-, !D:$, Depths, !Depths:$
ORIENT: northwest
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx............xxxxxxxxxx
xxxxxxxx..................xxxxxxx
xxxxxx......................xxxxx
xxxxx..........w..w..........xxxx
xxxx........wwww++wwww........xxx
xxxx......wwwvvv..vvvwww......xxx
xxx......wwwwv.9..9.vwwww......xx
xxx.....wwwwwv......vwwwww.....xx
xxx....wwwwwvv......vvwwwww....xx
xx....wwwwwvv........vvwwwww....x
xx....wwvvvv....vv....vvvvww....x
xx...wwwv......vvvv......vwww...x
xx...wwwv....vv8vv8vv....vwww...x
xx..wwwwv...vvvv||vvvv...vwwww..x
xx..wwwwv...vvvv||vvvv...vwwww..x
xx..wwwwv....vv8vv8vv....vwwww..x
xx...wwwv......vvvv......vwww...x
xx...wwwvvvv....vv....vvvvwww...x
xx....wwwwwvv........vvwwwww....x
xxx...wwwwwwvv......vvwwwwww...xx
xxx....wwwwwwv......vwwwwww....xx
xxx.....wwwwwv......vwwwww.....xx
xxxx.....wwwwvvvvvvvvwwww.....xxx
xxxx.......wwwwwwwwwwww.......xxx
xxxxx.........wwwwww.........xxxx
xxxxxx......................xxxxx
xxxxxxxx.......x++x.......xxxxxxx
xxxxxxxxxxx...xx..xx...xxxxxxxxxx
xxxxxxxxxxxxxxx..@.xxxxxxxxxxxxxx
ENDMAP

############################################################################
# Another thingy vault
#
NAME:   thingy_vault_2
DEPTH:  Depths, !Depths:$
ORIENT: southeast
KFEAT:  ' = trap_alarm / floor w:190
MONS:   orange crystal statue
MAP
xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxx
xx.....''''''''.''''''''.....xxx
x..bb..xxxxxxxxxxxxxxxxx..bb..xx
x..b...xxxxxxxxxxxxxxxxx...b..xx
x...b..xxxxbbbbbbbbbxxxx..b...xx
x..bb..xxbbb.......bbbxx..bb..xx
x......xxb....9.9....bxx......xx
x..bb..xbb..%$$$$$%..bbx..bb..xx
x...b..xb..0%$***$%0..bx..b...xx
x..b...xb..0%$*1*$%0..bx...b..xx
x...b..xb..0%$***$%0..bx..b...xx
x..b...xb...%$$$$$%...bx...b..xx
x...b..xbb.900000009.bbx..b...xx
x..b...xxb...........bxx...b..xx
x..bb..xxbbb..9.9..bbbxx..bb..xx
x......xxxxbbbb'bbbbxxxx......xx
x..bb..xxxxxxxb=bxxxxxxx..bb..xx
x..b...xxxxxxxx'xxxxxxxx...b..xx
x...b..xxxxxxxx'xxxxxxxx..b...xx
x..b....xxxxxxx=xxxxxxx....b..xx
x...b...'''''''.'''''''...b...xx
x..b....xxxxxxxxxxxxxxx....b..xx
x..bb..xxxxxxxxxxxxxxxxx..bb..xx
xx....xxxxxxxxxxxxxxxxxxx....xxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

############################################################################
# Impenetrable vault
#
NAME:   impenetrable_vault
TAGS:   no_descent
DEPTH:  Depths:2-, !Depths:$
ORIENT: southeast
KMASK:   - = !opaque
MAP
       -------@----------------x
       ------------------------x
       ------------------------x
-------------------------------x
-------------------------------x
-----cccccccccccccccc----------x
-----c[............9cc---------x
-----c.xxxxx+xxxxxx..cc--------x
-----c.x9........9xx..cc-------x
-----c.x.xxx=xxxx..xx..cc------x
-----c.x.x$$$$$$xx..xx.9c------x
-----c.+.=$*|||*$xx..xx.c------x
-----c.x.xx$*|||*$xx.9x.c------x
-----c.x9.xx$*|||*$xx.x.c------x
-----c.xx..xx$*|||*$=.+.c------x
-----c9.xx..xx$$$$$$x.x.c------x
-----cc..xx..xxxx=xxx.x.c------x
------cc..xx9........9x.c------x
-------cc..xxxxxx+xxxxx.c------x
--------cc9............]c------x
---------cccccccccccccccc------x
-------------------------------x
      -------------------------x
      -------------------------x
      -------------------------x
      -------------------------x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:   mludivico_vault
ORIENT: southwest
DEPTH:  D:12-, !D:$
MONS:   hell hound, necromancer, occultist / arcanist, orange demon, rust devil
MONS:   hell knight, great orb of eyes
KFEAT:  yz = x
TILE:   x = wall_pebble_darkgray
TILE:   y = wall_baleful
TILE:   c = wall_stone_dark
TILE:   v = dngn_metal_wall_blue
TILE:   b = dngn_crystal_red
MAP
zz.@.zzzzzzzzzzzzzzzzzzzzzzzzzzz
zzz...zzzzzzzzzzzzzzzzzzzzzzzzzz
zzzz..........................zz
zzzzzzzzzzzzzzzzzzzzzzzzzzzz..zz
z.............................zz
zz...zz+zzzzzzzzzzzzzzzzzzzzzzzz
zzz.....11....xxxxxxxy..yxxxxxxz
zzzz..y.1..6..xxx........xx..xxz
zxxxy.xxxxxxxxx...vvvvv...y...xz
z6..1...x.........+1..v.......yz
z..1....x.........vvvvv........z
z..5...xx......................z
zxxxxx.++...........vvvvvvv....z
zxxxxx.xx...xy=yx...vv$%$vvvvv.z
zxxxxx.x...xxv1vxx...vvv*2...v.z
zyxxxx.y..vvvv7.vvvv...vv.vv+v.z
z..xxx...vvvb....bvvv...vvv....z
z%%.xy..vvvvb....bvvvv.......xyz
zy.....vvbbb......bbbvv.....xxxz
zxx....vvb....66....bvvyxxxxxxxz
zxxxxyvvvb..llllll..bvvvxxxxxxxz
zvvvvvvvvb..ll45ll..bvvvvvvvvxxz
zccc***+.+..l3.2.l..cccccccccccz
zccc+cccbb....ll....c..$$$$+$*cz
zcc|||cbb...3llll2...cc%*%*c$|cz
zcccccccbbbbbbbbbbbccccccccccccz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
ENDMAP

NAME:   kennysheep_water_balloons
TAGS:   no_pool_fixup
ORIENT: northwest
DEPTH:  D:14-, Depths
NSUBST: % = 5:|
SUBST:  % : %$
MAP
ccccccccccccccccccccccccc
cccc............+.wwGww.c
ccc..wwwww......c..www..c
cc..wwwwwww....ccc..w..cc
c..wwwwwwwww..ccccc...cc
c.wwww%%%wwww.cccccc+cc
c.www%9%8%www.ccccc...cc
c.www%%G%%www.cccc..w..cc
c.www%8%9%www.ccc..wwW..c
c.wwww%%%wwww.ccc.ww9ww.c
c..wwWwwwwww..ccc..www..c
cc..Wwwwwww..ccccc..w..cc
ccc..wwwww..cc...+c...cc
cccc.......cc..w..ccccc
cccccccccccc..wwW..c
cccccccccccc.ww9ww.c
cccccccccccc..www..c
c..ccccc...cc..w..cc
cw..ccc..w..+c...cc
cww..c..wwW..ccccc
cGww.+.ww9ww.c
cww..c..www..c
cw..ccc..w..cc
c..cc cc...cc
c+cc   ccccc
ENDMAP

NAME:    minmay_open_boxes_in_corner
ORIENT:  southeast
TAGS:    transparent
DEPTH:   D:12-, !D:$, Depths, !Depths:$
SHUFFLE: $*%
SUBST:   c : xcv
SUBST:   $ = $$$$%*
SUBST:   % = %%%%$*
SUBST:   * = ****$%
MAP
        ........x
        ...cccc.x
        ...c0...x
        ...c0...x
        ...cccc.x
        ........x
        ...cccc.x
        ...c9...x
...........c9...x
...........cccc.x
................x
.cccc.cccc.cccc.x
.c00c.c99c.c**$$x
.c..c.c..c.c**$$x
.c..c.c..c.c$$%%x
............$$%%x
xxxxxxxxxxxxxxxxx
ENDMAP

NAME:    minmay_connected_boxes_in_corner
ORIENT:  southeast
DEPTH:   D:12-, !D:$, Depths
SHUFFLE: $*%, ABCDEFH
SUBST:   $ = $$$$%*..
SUBST:   % = %%%%$*.....
SUBST:   * = ****$%.....
SUBST:   A = .
SUBST:   B = .
SUBST:   C = .
SUBST:   D = .
SUBST:   E = c
SUBST:   F = c
SUBST:   H = c
SUBST:   c : xcv
SUBST:   G : GGTTU.
KMASK:   - = !opaque
MAP
---------------------------x
-CCCcc.....ccccc.....ccBBB-x
-C...c.....c...c.....c...B-x
-C.0.cc...cc.0.cc...cc.0.B-x
-c....cc.cc.....cc.cc....c-x
-ccc...ccc...c...ccc...ccc-x
---cc.......ccc.......cc---x
----cc.....cc*cc.....cc----x
-----c..G.0c***c0.G..c-----x
----cc.....cc*cc.....cc----x
---cc...0...c+c...0...cc---x
-ccc...ccc.......ccc...ccc-x
-c....cc$cc.9.9.cc$cc....c-x
-c.0.cc$$$+..8..+$$$cc.0.c-x
-c....cc$cc.9.9.cc$cc....c-x
-ccc...ccc.......ccc...ccc-x
---cc...0...c+c...0...cc---x
----cc.....cc%cc.....cc----x
-----c..G.0c%%%c0.G..c-----x
----cc.....cc%cc.....cc----x
---cc.......ccc.......cc---x
-ccc...ccc...c...ccc...ccc-x
-c....cc.cc.....cc.cc....c-x
-D.0.cc...cc.0.cc...cc.0.A-x
-D...c.....c...c.....c...A-x
-DDDcc.....ccccc.....ccAAA-x
---------------------------x
xxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    minmay_triangles_in_corner
ORIENT:  southeast
TAGS:    transparent
DEPTH:   D:12-, !D:$, Depths
SHUFFLE: $%
SUBST:   $ = $$$$%* .:180
SUBST:   % = %%%%$* .:180
SUBST:   c : xcv
MAP
                        ...x
                       ...cx
                      ...ccx
                     ...cccx
                    ...ccc$x
                   ...ccc.$x
                  ...ccc.9$x
                 ...ccc...$x
                ...ccc.xxxxx
               ...ccc.x...$x
              ...ccc.x.x.9$x
             ...ccc..x..x.$x
            ...ccc.0.x.0.x$x
           ....cc....x....xx
          .......xxxx.xxxx|x
         ...cc.cc....x....xx
        ...ccc.ccc.0.x.0.x$x
       ...ccc.x.ccc..x..x.$x
      ...ccc..x..ccc.x.x.9$x
     ...ccc.0.x.0.ccc.x...$x
    ...ccc....x....ccc.xxxxx
   ...ccc.xxxx.xxxx.ccc...$x
  ...ccc.x....x....x.ccc.9$x
 ...ccc.x.x.0.x.0.x.x.ccc.$x
...ccc..x..x..x..x..x..ccc$x
..ccc.9.x.9.x.x.x.9.x.9.cccx
.ccc%%%%x%%%%x|x%%%%x%%%%ccx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    minmay_isolated_rectangles_in_corner
TAGS:    transparent
ORIENT:  southeast
DEPTH:   D:12-, !D:$, Depths, !Depths:$
SHUFFLE: ([{)]}, *$
SUBST:   * = %**|$....
SUBST:   $ = $$$$%
SUBST:   G = GTUV
SUBST:   c : cv
KMASK:   - = !opaque
MAP
-----------------------------x
-----------------------------x
--ccccccccccccccccccccccccc--x
--c(.c........0..ccc...c**c--x
--c..c.0.0.......cc..9.+**c--x
--c..c.....c0.G.0c.....c**c--x
--c..+.0..cc.......9.9.c**c--x
--c..c...ccc..0........c**c--x
--ccccccccccccccccccccccccc--x
-----------------------------x
-----------------------------x
--ccccccccccccccccccccccccc--x
--c$$c999ccc......0....c..c--x
--c$$c...ccc...........+..c--x
--c$$c....0...G...0....c..c--x
--c$$+...........ccc...c..c--x
--c$$c....0......ccc000c.[c--x
--ccccccccccccccccccccccccc--x
-----------------------------x
-----------------------------x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    minmay_connected_triangles_in_corner
ORIENT:  southeast
DEPTH:   D:12-, !D:$, Depths, !Depths:$
TAGS:    no_descent
SHUFFLE: ([{)]}, 890, |*%$
SUBST:   c : cv
KMASK:   - = !opaque
MAP
------------------------x
------------------------x
--cccccccccccc----------x
--c|*%9.9.9cc-----------x
--c*%.....cc------------x
--c%.....cc-------------x
--c9....cc--------------x
--c.....cc--------------x
--c9..cc.cc-------------x
--c..cccc.cc------------x
--c9cc--cc.cc--------c--x
--ccc----cc.cc------cc--x
--cc------cc.cc----ccc--x
--c--------cc.cc--cc0c--x
------------cc.cccc..c--x
-------------cc.cc..0c--x
--------------cc.....c--x
--------------cc....0c--x
-------------cc......c--x
------------cc.......c--x
-----------cc0.0.0..(c--x
----------cccccccccccc--x
------------------------x
------------------------x
xxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:   minmay_expanding_squares
ORIENT: southeast
DEPTH:  D:12-, !D:$, Depths
MAP
@xxxxxxxxxxxxxxxxxxxxxx
x.0ccxxxxxxxxxxxxxxxxxx
x0.ccxxxxxxxxxxxxxxxxxx
xcc..0xxxxxxxxxxxxxxxxx
xcc.0.ccxxxxxxxxxxxxxxx
xxx0..ccxxxxxxxxxxxxxxx
xxxxcc...0xxxxxxxxxxxxx
xxxxcc..9.xxxxxxxxxxxxx
xxxxxx.9..ccxxxxxxxxxxx
xxxxxx0...ccxxxxxxxxxxx
xxxxxxxxcc....0xxxxxxxx
xxxxxxxxcc...9.xxxxxxxx
xxxxxxxxxx..9..xxxxxxxx
xxxxxxxxxx.9...ccxxxxxx
xxxxxxxxxx0....ccxxxxxx
xxxxxxxxxxxxxcc.....9xx
xxxxxxxxxxxxxcc....9.xx
xxxxxxxxxxxxxxx...8..xx
xxxxxxxxxxxxxxx..8..*xx
xxxxxxxxxxxxxxx.9..*|xx
xxxxxxxxxxxxxxx9..*||xx
xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:   minmay_expanding_circles
ORIENT: southeast
DEPTH:  D:12-, !D:$, Depths
KMONS:  0 = 0
KMONS:  8 = 8
KMONS:  9 = 9
KITEM:  0 = % / nothing w:20
KITEM:  8 = | / nothing
KITEM:  9 = * / nothing
SUBST:  c : cv
MAP
@cccccccccccccccccx
c+..ccccccccccccccx
c...0cccccccccccccx
c...9cccccccccccccx
cc09.nccccccccccccx
ccccn=...cccccccccx
ccccc....0ccccccccx
ccccc...09ccccccccx
ccccc..098ccccccccx
cccccc098.ncccccccx
cccccccccn=....cccx
cccccccccc.....0ccx
cccccccccc....09ccx
cccccccccc...098ccx
cccccccccc..0988ccx
ccccccccccc0988cccx
ccccccccccccccccccx
ccccccccccccccccccx
xxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:   minmay_box_of_statues
ORIENT: southeast
DEPTH:  D:12-, !D:$, Depths
SUBST:  c : cv
MAP
ccccccccccccccc+ccc
cG...............Gc
c.0.............0.c
c.................c
c...............0.c
c................Gc
c.....ccccccccc+ccc
c.....cG...GcG...Gc
c.....c..0..c..0..c
c.....c.0*0.+.0*0.c
c.....c..0..c..0..c
c.....cG...GcG...Gc
c.....ccc+ccccccccc
c.....cG...GcG...Gc
c.....c..0..c..0..c
+.....c.0*0.+.0*0.c
c.0.0.c..0..c..0..c
cG...GcG...GcG...Gc
ccccccccccccccccccc
ENDMAP

NAME:    minmay_nested_s
ORIENT:  southwest
TAGS:    no_descent
DEPTH:   D:12-, !D:$, Depths, !Depths:$
SUBST:   c : cv
SHUFFLE: ([{, )]}
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxx....0..........0..........0
xxx............................@
xx..............................
xx.......0..........0..........0
x........xxxxxxxxxxxxxxxxxxxxxxx
x......xxxccccccccccccccccccccxx
x.....xxxcc......0...........ccx
x.....xxxc.......0...........)cx
x0..0xxxxc..cccccccccccccccccccx
x....xxxxc..ccccccccccccccccccxx
x....xxxxc..0.........0......ccx
x....xxxxcc.0.........0.......cx
x....xxxxccccccccccccccccccc..cx
x0..0xxxxccccccccccccccccccc..cx
x.....xxxc|*9....0.........0..cx
x.....xxxcc*9....0.........0.ccx
x......xxxccccccccccccccccccccxx
x........xxxxxxxxxxxxxxxxxxxxxxx
xx.......0....0..0....0....xxxxx
xx...........................xxx
xxx...........................xx
xxxxx....0....0..0....0.......xx
xxxxxxxxxxxxxxxxxxxxxxx........x
xcccccccccccccccccccccxxx......x
xcc.0.........0....9*ccxxx.....x
xc..0.........0....9*|cxxx.....x
xc..cccccccccccccccccccxxxx0..0x
xc..ccccccccccccccccccxxxxx....x
xc.......0.........0.ccxxxx....x
xcc......0.........0..cxxxx....x
xccccccccccccccccccc..cxxxx....x
xccccccccccccccccccc..cxxxx0..0x
xc(...........0.......cxxx.....x
xcc...........0......ccxxx.....x
xxccccccccccccccccccccxxx......x
xxxxxxxxxxxxxxxxxxxxxxx........x
xx|*$$$$..8...9.......0.......xx
x|**$$$$8...9.................xx
x|**$$$$8...9................xxx
xx|*$$$$..8...9.......0....xxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

################################################################################
# Two diamond shaped vaults
NAME:   evilmike_diamond_1
DEPTH:  D:12-, !D:$, Depths, !Depths:$
ORIENT: northwest
NSUBST: | = 2:* / *:|
SUBST:  X : c.., Y : c..
SUBST:  c : cx
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xcccccccccccccccccccccccccccccccx
xcccc.......9cc...cc9.......ccccx
xccc........cc.....cc........cccx
xcc.8.cc...cc...c...cc...cc.8.ccx
xc.....cc|cc...ccc...cc|cc.....cx
xc..c...ccc.0.ccccc.0.ccc...c..cx
xc..cc...c...ccccccc...c...cc..cx
xc...cc.Y...ccccccccc...Y.cc...cx
xc...|cc...ccccccccccc...cc|...cx
xc...cc...X.ccccccccc.X...cc...cx
xc..cc...c...ccc0ccc...c...cc..cx
xc9cc.0.ccc...c...c...ccc.0.cc9cx
xccc...ccccc.........ccccc...cccx
xcc...ccccccc.......ccccccc...ccx
xc...ccccccc.........ccccccc...cx
xc..ccccccc0....9....0ccccccc..cx
xc...ccccccc.........ccccccc...cx
xcc...ccccccc.......ccccccc...ccx
xccc...ccccc.........ccccc...cccx
xc9cc.0.ccc...c...c...ccc.0.ccccx
xc..cc...c...ccc0ccc...c...cccccx
xc...cc...X.ccccccccc.X...ccccccx
xc...|cc...ccccccccccc...cccccccx
xc...cc.Y...ccccccccc...Y.ccccccx
xc..cc...c...ccccccc...c...cccccx
xc..c...ccc.0.ccccc.0.ccc...ccccx
xc.....cc|cc...ccc...ccccc..0cccx
xcc.8.cc...cc...c...ccccccc0..ccx
xccc........cc.....ccccccccc..0cx
xcccc.......9cc...ccccccccccc0..x
xccccccccccccccccccccccccccccc...
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.@
ENDMAP

NAME:   evilmike_diamond_2
DEPTH:  D:12-, !D:$, Depths
ORIENT: southeast
SUBST:  X : xxxnb.
SUBST:  c : ccxxb
SUBST:  1 = 009.
SUBST:  2 = 998.
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x9.............X.X.............9xx
x.............X.x.X.............xx
x..xxx.xxx...X.x1x.X...xxx.xxx..xx
x..xx..xx...X.xcccx.X...xx..xx..xx
x..x.0.x.0.X.x.c|c.x.X.0.x.0.x..xx
x.........X.x.cc%cc.x.X.........xx
x..xxx...X.x.cc.2.cc.x.X...xxx..xx
x..xx...X.x.cc..x..cc.x.X...xx..xx
x..x.0.X.x.cc..x9x..cc.x.X.0.x..xx
x.....X.x.cc..x...x..cc.x.X.....xx
x....X.x.cc..x.....x..cc.x.X....xx
x...X.x.cc..x.......x..cc.x.X...xx
x..X.x.cc..x.........x..cc.x.X..xx
x.X.x.cc..x.....$.....x..cx.x.X.xx
.X.xccc..x.............x...x.x.Xxx
@.X1c|%2x9....$8T.$.....x...x1X.xx
.X.xccc..x.............x...x.x.Xxx
x.X.x.cc..x.....$.....x..cx.x.X.xx
x..X.x.cc..x.........x..cc.x.X..xx
x...X.x.cc..x.......x..cc.x.X...xx
x....X.x.cc..x.....x..cc.x.X....xx
x.....X.x.cc..x...x..cc.x.X.....xx
x..x.0.X.x.cc..x9x..cc.x.X.0.x..xx
x..xx...X.x.cc..x..cc.x.X...xx..xx
x..xxx...X.x.cc.2.cc.x.X...xxx..xx
x.........X.x.cc%cc.x.X.........xx
x..x.0.x.0.X.x.c|c.x.X.0.x.0.x..xx
x..xx..xx...X.xcccx.X...xx..xx..xx
x..xxx.xxx...X.x1x.X...xxx.xxx..xx
x.............X.x.X.............xx
x9.............X.X.............9xx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    nooodl_heptagram
ORIENT:  south
DEPTH:   Depths
SHUFFLE: AC / B8
SHUFFLE: YZ / w" / l"
SUBST:   " = .
SUBST:   YZ = W
SUBST:   ' = .:120 0%
SUBST:   A = $
SUBST:   B = %*
SUBST:   C = 9
MAP
                           xxxxxxx@@xxxxxxx
                           xxxxxxx++xxxxxxx
                           xxxxxxWWWWxxxxxx
                           xxxxxWWWWWWxxxxx
                           xxxxWWWWWWWWxxxx
                           xxxWWWWWWWWWWxxx
                           xxWWGWWWWWWGWWxx
                           xWWWWWWWWWWWWWWx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx++xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxx''''''''''xx..................xx''''''''''xxxxxxxxxxxxxx
xxxxxxxxxxxxxx'''''''''xx..YYYYYYYZZYYYYYYY..xx'''''''''xxxxxxxxxxxxxx
x0..0xxxxxxxxxx'''''''xx..YY..............YY..xx'''''''xxxxxxxxxx0..0x
x....+...0....+''''''xx..YY................YY..xx''''''+....0...+....x
x....x........+''''''+..YY........xx........YY..+''''''+........x....x
x9..0xxxxxxxxxx'''''xx..Z........xxxx........Z..xx'''''xxxxxxxxxx0..9x
xx+xxxxxxxxxxxxx'''xx..YY.......xxxxxx.......YY..xx'''xxxxxxxxxxxxx+xx
xx..xxxxxxxxxxxx''xx..YY...x....xxxxxx....x...YY..xx''xxxxxxxxxxxx..xx
xx..xxxxxxxxxxxx'xx..YY...xxx....xxxx....xxx...YY..xx'xxxxxxxxxxxx..xx
xx..xxxxxxxxxxxxxx..YY...xxxxx....xx....xxxxx...YY..xxxxxxxxxxxxxx..xx
xx..xxxxxxxxxxxxx..YY.....xxx............xxx.....YY..xxxxxxxxxxxxx..xx
xx..xxxxxxxxxxxxx..Y.......x0....YYYY....0x.......Y..xxxxxxxxxxxxx..xx
xx.0xxxxxxxxxxx'x..Y..............................Y..x'xxxxxxxxxxx0.xx
xx..xxxxxxxxxx''xx.Y..............[{..............Y.xx''xxxxxxxxxx..xx
xx..xxxxxxxxx''''x.Y..............................Y.x''''xxxxxxxxx..xx
xxC9xxxxxxxx'''''x.YY....xx...0..YYYY..0...xx....YY.x'''''xxxxxxxx98xx
xx+xxxxxxxx''''''x..Y...xxxx..............xxxx...Y..x''''''xxxxxxxx+xx
xAAAAxxxxxx''''''x+.Z..xxxxxx............xxxxxx..Z.+x''''''xxxxxxBBBBx
xAAAAx.9.x''''''''x.Y..xxxxxx............xxxxxx..Y.x''''''''x.9.xBBBBx
xAAAA+...+''''''''x.YY..xxxx..0...xx...0..xxxx..YY.x''''''''+...+BBBBx
xAAAAxxxxxxx''''''x..Y...xx......xxxx......xx...Y..x''''''xxxxxxxBBBBx
xxxxxxxxxxxxxx''''xx.YY.........xxxxxx.........YY.xx''''xxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxx''x..YY........xxxxxx........YY..x''xxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx..YYY.......xxxx.......YYY..xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx...YYY......xx......YYY...xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx...YYY..........YYY...xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx''xxx...YZYY....YYZY...xxx''xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx''''xx+....YYYYYY....+xx''''xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx'''''xxxx........xxxx'''''xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx''''''''xxx....xxx''''''''xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx''''''''''xxxxxx''''''''''xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx''''''''''xxxxxxx'''''''''xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx''''''xxxxxxxxxxxx''''''xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx''xxxxxxxxxxxxxxxxxxxx''xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:   minmay_tri_stars
ORIENT: north
DEPTH:  D:12-, !D:$, Depths, !Depths:$
SUBST:  x : xvb
MONS:   occultist w:150 / arcanist w:150 / deep elf pyromancer w:60 / \
        deep elf zephyrmancer w:60 / orc wizard / orc sorcerer w:35 / \
        tengu conjurer w:35
MONS:   occultist / tengu conjurer w:20 / kobold fleshcrafter / \
        rakshasa / spriggan air mage w:5 / chonchon w:1
MONS:   walking crystal tome / walking frostbound tome / lich / ancient lich w:5
ITEM:   any book / any jewellery / any wand / any misc w:3 / \
        any magical staff w:3 / any randart weapon w:3 / \
        any randart armour w:3
: if you.in_branch("Depths") then
NSUBST: 3 = 3:2 / 2 = 322 / *:22.
SUBST:  1 = 2.
: else
SUBST:  1 = 1., 3 = 11.
: end
FTILE:  ' = floor_rough_blue
FTILE:  .123d = floor_mystic_chasm
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xx.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.xx
x...................................................................x
xx........x....xx......xx3..................xx.........xx..........xx
x........xx....xxx......xxxxxx.............xx..........xxx..........x
xx......3xx....xxxx......xxxx............3xxx...........xxx3..xxxx.xx
x.....xxxxx.....xxxx......x3...........xx.xx.........xx..xx.xxxxxx..x
xx...xxxxxx3....xxxx.....xx..........xxxxdm3........xxx..3mdmxxx...xx
x.........xx.....xxxx1...xx............3mxxx........xxx...xxx3......x
xx.........x.....xxxx.x1..................xxx......xxxx...xx.......xx
x..xx............1xxx.xxxxxxxx.............xx......xxx...xxx........x
xx..xxx......xxx..mmdxxxxxxxxxx........xx...x.....xxxx...xxx.......xx
x....xxxx1xxxxx..1xxxmxxxxxxxx.......xxxx.........xxxx...xx.........x
xx....xxx.xxxx...xxxxmx1............xxxx.........xxxxx...xx........xx
x......xmdmxx....xxxx1............1xxxx.........1xxxx...............x
xx.....1xxx1....xxxx.....xxxxxxxxx.xxxx......xxxx.xxx..............xx
x.......xxx.....xxxx......xxxxxxxx.xxx....xxxxxxxxdmm1..........x...x
xx......xxx....xxxx....x....xxxxxxdmm1..xxxxxxxxxmxxxx........1xx..xx
x.......xxx....xxx....xx......1xxmxxx...xxxxxxxxxmxxxxx...xxxxxx....x
xx......xx.....xx.....xx........1xxxx.....xxx1...1xxxxxx...xxxxx...xx
x.......xx.....x.....1xx.........xxxx..............xxxxx.....1xx....x
xx.......x..........xxxx1.........xxx...............xxxxx.....xx...xx
x.................xxxxxxx.........xxxx...............xxxx......x....x
xx....................1xxx.........xxx.................xxx.........xx
x........................x.........xxx..................xx..........x
xx..................................xx.............................xx
x...................................................................x
xx'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'x'xx
ENDMAP

NAME:   minmay_three_patterns
ORIENT: north
DEPTH:  Depths, !Depths:$
SUBST:  x : x:7 c:3, c : c:8 b:1 v:1
SUBST:  9 = 9., 8 = 8...
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x*9xxx*9.xxxxx...xxxxxxx.......xx.......xx..xxx.x....x.xx...x9....x99x
x9..xxx9..xxx.....xxxxx...x....xx..xxx..xx..xxx........xx...x9.x.....x
xx...xxx...x...c...xxx..x8x8x......xxx......xxx...xx........xx.cxxxx.x
xxx...xxx.....ccc...x..xxxxxxx.....xxx.x..........xx..x...x....c*9...x
xxxx...xxx...ccc.......8x***x8..xx...........xx......xx8x8xx...c*9x..x
x*xxx...x...ccc...x...xxx***xxx.xx.x....xxx..xx.xxx.xxxxxxxxx..cxxx..x
x99xxx.....ccc...xxx...8x***+........xx.xxx.....xxx...+***x8..9c.....x
x...xxx...ccc.....xxx..xxxxxxx...xxx.xx.xxx.x...xxx..xx***xx..9c.xxxxx
xx...x...ccc...x...xxx..x8x8x....xxx.................8x***x8...c.....x
xxx.....ccc...xxx...xxx...x...xx.xxx..x......xxx.x..xxxxxxxxx..c99x..x
xxxx...ccc...xxx.....xxx......xx.........xx..xxx.....xx8x8xx...cccxx.x
xxx...ccc9..xxx9..x..9xxx...x........xx..xx..xxx..xx..x...x....**c...x
xx...ccc*9.xxx*9.xxx.9*xxx.......x...xx...........xx.........99**c...x
x@..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc@..x
ENDMAP

NAME:    minmay_broken_ring
ORIENT:  northwest
TAGS:    no_descent
DEPTH:   Depths
SHUFFLE: |*
SUBST:   y : z:50 .:50 xcvbn8GTUVY
SUBST:   z : c:30 v:12 b:7 n:1
SUBST:   9 = 9., 8 = 8.
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxx....9....xxxxxxxxx
xxxxxxxx.....y.......xxxxxx
xxxxxxx......9.........xxxx
xxxxxx...zzzzzzzzz......xxx
xxxxx....z*******zzz....xxx
xxxx.....zzzzzzzz..zz....xx
xxx....8.........zz8zz...xx
xx...........8....zz.z...xx
x...zzz..8.......8.z.zz...x
x...z|z....zznzz....z.z...x
x...z|z...zz...zz...z.z...x
x...z|z...z.>.<.z...z.z...x
x9y9z|z.8.n..)..n.8.z.z9y9x
x...z|z...z.<.>.z...z.z...x
x...z|z...zz...zz...z.z...x
x...z|z....zznzz....z.z...x
x...zz.z.8.......8.z.zz...x
xx...z.zz....8....zz.z....x
xx...zz8zz.......zz8zz....x
xx....zz..zzzzzzz..zz.....x
xxx....zzz.......zzz......x
xxx......zzzzzzzzz........x
xxxx.........9............x
xxxxxx.......y............x
xxxxxxxxx....9............x
xxxxxxxxxxxxxxxxxxxxxxxxx@x
ENDMAP

NAME:   minmay_fractal_lines_corner
ORIENT: northwest
TAGS:   transparent
DEPTH:  Depths
SUBST:  z : xcvb
SUBST:  8 = 888.
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxx
x...........................
x...........................
x..zz........zz.........zz..
x..zzz......zzz........zzz..
x...zzz8..8zzz........zzz...
x....zzz||zzz........zzz...
x....8zzzzzz8.......zzz...
x.....|zzzz|.......zzz...
x.....|zzzz|......zzz...
x....8zzzzzz8...8zzz...
x....zzz||zzz...zzz...
x...zzz8..8zzz|zzz...
x..zzz......zzzzz...
x..zz.......|zzz...
x...........zzz...
x.........8zzz...
x.........zzz...
x........zzz...
x.......zzz...
x......zzz...
x.....zzz...
x....zzz...
x...zzz...
x..zzz...
x..zz...
x......
x.....
ENDMAP

NAME:   minmay_stepped
ORIENT: northwest
TAGS:   transparent
DEPTH:  D:12-, !D:$, Depths
SUBST:  z : xcvb
SUBST:  9 = 9...
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxx
x..........................
x..........................
x..zz99zzz99zzz99zzz99zzz..
x..z...z....z....z....z....
x..9.|.z....z....z....z....
x..9..zz99zzz99zzz99zzz..
x..zzzz...z....z....z....
x..z..9.|.z....z....z....
x..z..9..zz99zzz99zzz..
x..9..zzzz...z....z....
x..9..z..9.|.z....z....
x..zzzz..9..zz99zzz..
x..z..9..zzzz...z....
x..z..9..z..9.|.z....
x..9..zzzz..9..zz..
x..9..z..9..zzzz...
x..zzzz..9..z......
x..z..9..zzzz.....
x..z..9..z.....
x..9..zzzz.....
x..9..z.....
x..zzzz.....
x..z.....
x..z.....
x.....
x.....
ENDMAP

NAME:   minmay_outward_triangles
ORIENT: northwest
TAGS:   transparent
DEPTH:  D:12-, !D:$, Depths
SUBST:  z : xcvb
SUBST:  9 = 9.
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxx
x..........................
x..........................
x..zzz.9.9.zzzzzz.9.9.zzz..
x..zz......zzzzz......zz...
x..z.**....zzzz.......z....
x....**....zzz............
x..9...zzz.zz.....zzz....
x......zz8.z......zz....
x..9...z8**.......z....
x........**...........
x..zzzzzz..zzzzzz....
x..zzzzz...zzzzz....
x..zzzz....zzzz....
x..zzz.....zzz....
x..zz......zz....
x..z.......z....
x..............
x..9...zzz....
x......zz....
x..9...z....
x..........
x..zzz....
x..zz....
x..z....
x......
x.....
ENDMAP

NAME:   minmay_wizard_corner
ORIENT: southeast
DEPTH:  D:12-
KMONS:  1 = occultist / arcanist / nothing w:280
KMONS:  * = occultist / arcanist / nothing w:20
KITEM:  * = *
MAP
      .........x
   ..........x+x
  ...........+bx
 ..x+x+xxxxx+x+x
 ..x1xb1bxb1bx1x
 ..x1x1b1x1b1x1x
...xb+b1b+b1b+bx
...xxxxx+x+xxxxx
...xb1b+bx1xb1bx
...x1b1x+x1x1b1x
...xb1b+b+b+b1bx
...x+xxxxx+x+xxx
...+b1bxb1bx***x
.x+x1b1x1b1x***x
.+bxb1b+b1bx***x
xxxxxxxxxxxxxxxx
ENDMAP

NAME:   grunt_bent_corner
DEPTH:  Depths, !Depths:$
ORIENT: northwest
KMONS:  8 = 8 band w:15 / 9 band
KMONS:  9 = 9 band w:15 / 0 band
KMONS:  0 = 0 band w:15 / nothing
FTILE:  @%*|098.+Gc = floor_etched
MAP
xxxxxxxxxxxxxxxxxxcccccc
xxcccccxxxxxxcccccc....ccccc
xcc|**ccxxxcccc...+c.90...ccc
xc||*.8cxccc.......c..*9.9..cc
xc**.8.ccc....*9.9.c+.......*c
xc*.8..ccc+.9.9*....cccc+cc+cc
xcc8..+c9.cc.....cccccc...0.*c
xxccccc....+c.ccccc..+..9%..cc
xxxxxc9.8.9.ccc...%..cc.09.cc
xxxccc....*cc.+.0.9...c+..cc
xxxc.+c.9*cc..cc....0..cccc
xxcc..c+.cc%0..cc.0%.cccc
xxc..9.ccc.0..0.c+.ccc
xcc.....c....0...ccc
xcc.*9.cc+c.0..c+ccc
xc..9*.c..cc..cc...cc
xc.....c.0.cc.+.....cc
xc..9.cc....+cc..G...c
cc+...cc%9.0.cc......
c.ccc.c....%cccc...@
c...+cc...0.c  cc..
c.9..cc+c..cc   cc
c.0*.cc.cc.c
cc.9.c...+cc
 c...+.90.cc
 c.9.c.%9.c
 cc..c0..cc
 cc..+..cc
  cc*c*cc
   ccccc
ENDMAP

NAME:   grunt_twisty_corner
ORIENT: southwest
DEPTH:  Depths, !Depths:$
KMONS:  0 = 0 band
KMONS:  9 = 9 band
KMONS:  8 = 8 band
FTILE:  @ = floor_rough_darkgray
FTILE:  .*|098G+ = floor_etched
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxc@
xxxxxxx........ccxxxxxxxxxx.@
xxxxxx.0........ccxxxxxxxx...@
xxxxx.0.xxxxxxx9.cxxxxxxx..G..@
xxxxx..xxxxxxxxx.cxxxxxx.....xx
xxxxx..xx.+.9*xx.cxxxxx.....xxx
xxxxx..xx.x98|xx.cxxxx.....xxxx
xxxxx..xx.x*||xx.cxxx.....xxxxx
xxxxx..xx.xxxxx..cxx.....xxxxxx
xxxxx..xx.9xxx.9ccx.....xxxxxxx
xxxxx..xxx.....ccx.....xxxxxxxx
xxxxx.0.xcccccccx.....xxxxxxxxx
xxxxxx.0.xxxxxxx.....xxxxxxxxxx
xxxxxxx.......x.....cccccccccxx
xxxxxxxxx....0.....ccx......ccx
xxxxccccccccc..9..xcx9.xxxx9.cx
xxxcc$......c+...xxc..xxxxxx..x
xxcc*0.....0.++.0.xc.xx||*xx..x
xcc*9.......9.cc..xc.xx|89xx..x
xc$0..ccccc..0.c..xc.xx*9.xx..x
xc...cc*||cc...c..xc.9xxx+xx..x
xc...c.8*||c...c..xcx.....xx..x
xc...c9.8*|c...cx..xxxxxxxxx..x
xc...c.9.8*c...cx.0.xxxxxxx.0.x
xc...++.9.cc...cxx.0.......0.xx
xc$0..+cccc..0$cxxx.........xxx
xcc*9.......9*ccxxxxxxxxxxxxxxx
xxcc*0.....0*ccxxxxxxxxxxxxxxxx
xxxcc$.....$ccxxxxxxxxxxxxxxxxx
xxxxcccccccccxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

###############################################################################
NAME:   kennysheep_green_arena
ORIENT: north
TAGS:   no_trap_gen no_monster_gen
MAP
   bbbbbbbbbbb
  bb9...8...9bb
 bb...........bb
bb..G.......G..bb
b...*.......*...b
b.......|.......b
b9......G......9b
b.......|.......b
b...............b
b0..*.......*..0b
bb..G.......G..bb
 bb...........bb
  bb0.......0bb
   bbbbb.bbbbb
   bbb.....bbb
  bb0.......0bb
 bb...G...G...bb
bb....%...%....bb
b0.............0b
b.G%.........%G.b
b...............b
b.......9.......b
b...............b
b.G%.........%G.b
b0.............0b
bb....%...%....bb
 bb...G...G...bb
  bb0.......0bb
   bbb.....bbb
     bbb+bbb
ENDMAP

NAME:   kennysheep_snake
ORIENT: west
TAGS:   no_trap_gen no_monster_gen
DEPTH:  D:12-, !D:$, Depths, !Depths:$, Snake
MAP
     cccccccccc
    cc........cc
   cc0cccccccc0cc    cccc
  cc.cc......cc.cc  cc..cc
 cc.cc0cccccc0cc.cccc0...cc
cc.cc.cc....cc.cc.cc0%....+
c.cc.cc0cccc0cc.cc.c0%....+
c.c.cc.cc88cc.cc.c.c.0...cc
c.c.c.cc8||8cc.c.c.c.c..cc
c0c0c0c..**..c0c0c0c.cccc
c.c.c.c......c.c.c.c.c
c.c.c.cc....cc.c.c.c.c
c.c.cc.cc..cc.cc.c.c.c
c.cc.cc0c.cc.cc.cc.c.c
cc.cc.c.cc..cc.cc.cc.c
 cc.c0cc.cccc0cc.cc0cc
  c.cc.cc....ccc.cc.cc
  cc0cc.ccccccccc0cc.cc
   cc.cc........cc.cc.c
    cc.ccc.cc....cc.c.c
     cc..c.c......c.c.c
      cc.c.c..%%..c.c.c
       c.c.cc9**9cc.c.c
       c.cc.cc99cc.cc.c
       cc.cc0cccc0cc.cc
        cc.cc....cc.cc
         cc0cccccc0cc
          cc......cc
           cccccccc
ENDMAP

NAME:   kennysheep_large_vault
ORIENT: south
TAGS:   no_pool_fixup patrolling
DEPTH:  Depths:2-, !Depths:$
: if crawl.coinflip() then
SUBST:  D : +
SUBST:  E : .
: else
SUBST:  D : c
SUBST:  E : w
: end
: if crawl.one_chance_in(3) then
SUBST:  w : wW
SUBST:  x : xcbt
SUBST:  c : xc
SUBST:  t : TG
: elseif crawl.coinflip() then
SUBST:  w : l
SUBST:  t : ttGV
SUBST:  x : xcv
:else
SUBST:  w : .
SUBST:  x : xcvb
SUBST:  t : tTG
:end
SUBST:  %=%$
MAP
    ccccDDDDcccc       cccc+++cccc       ccccDDDDcccc
   ccwwwEEEEwwwcc     ccwww...wwwcc     ccwwwEEEEwwwcc
 cccww........wwccc cccww...x...wwccc cccww........wwccc
ccwww..........wwwcccwww...xxx...wwwcccwww..........wwwcc
cwwwww...00...wwwwwcww...x0.x.0x...wwcwwwww...00...wwwwwc
cwwwxxw......wxxwwwcw...xxx...xxx...wcwwwwxww....wwxwwwwc
cwwwxxw......wxxwwwcw.x..x..x..x..x.wcwwxxxxx....xxxxxwwc
cwwxxxtw....wtxxxwwcwxxx...xxx...xxxwcw.tx*xt....tx*xt.wc
cwwxx*xw....wx*xxwwcw.x..x..x..x..x.wcw..*.*......*.*..wc
cwwxx**w....w**xxwwcw...xxx...xxx...wcw................wc
cwxxxxx.0..0.xxxxxwcw.x..x..x..x..x.wcw......0xx0......wc
cwwxx**w.99.w**xxwwcwxxx...xxx...xxxwcw.....90xx09.....wc
cwwxx*xw0..0wx*xxwwcw.x..x..x..x..x.wcw................wc
cwwxxxtw....wtxxxwwcw...xxx.9.xxx...wcw..*.*......*.*..wc
cwwwxxw......wxxwwwcw.t..x0...0x..t.wcwwtx*xt....tx*xtwwc
cw.wxxw......wxxw.wcwxxx0.......0xxxwcwwxxxxx....xxxxxwwc
cw..ww........ww..wcw.x..t.0.0.t..x.wcwwwwxww....wwxwwwwc
cw................wcw...xxx...xxx...wcwwwww........wwwwwc
cw................wcwwwwwww...wwwwwwwcwww............wwwc
ccccccccc++cccccccccccccccc+++cccccccccccccccc++ccccccccc
ccwwwwwww......0.........................0......wwwwwwwcc
cccccccccwwwwwwt.....t....t...t....t.....twwwwwwccccccccc
cwwwwwwwcccccccwwwwwwww...0.9.0...wwwwwwwwcccccccwwxwwwwc
cwwwwwwwxwwwxwcccccccccwwwww.wwwwwcccccccccwwxwwwwwxwwwwc
cw%%...x.....xwwwwxwwwcccccc+ccccccwwwwxwwwwwx.....xx%|%c
cw|%.9..x.t.x....x...wcwwwww.wwwwwcwwwwx....txx..x..x%%|c
cw||%8.x.....x....x..wcw.........wc....xx..x..x...x99x88c
cw|%%8..x0..x..t.x..0wcw.xt0.0tx.wc..x..x..tx.0x.x..x%%|c
cw%%.9.x..t..x....x...+..xx0%0xx..+...x..x.x..x....xx%|%c
cwwwwwwwxwwwx....x....+..%%%%%%%..+..x..x...txxwwwwxwwwwc
cwwwwwwxwwwwwxwwwwx...cwwwwwwwwwwwc....xxwwwwxwwwwwxwwwwc
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ENDMAP

NAME:   kennysheep_scales
ORIENT: northeast
TAGS:   no_pool_fixup transparent
: if crawl.one_chance_in(4) then
SUBST:  w : wW
SUBST:  x : xcbt
: elseif crawl.one_chance_in(3) then
SUBST:  w : l
SUBST:  x : xcv
: elseif crawl.coinflip() then
SUBST:  w : t
SUBST:  x : xt
: else
SUBST:  w : .
SUBST:  x : xcvb
: end
NSUBST: * = 5:0 / 1:8 / 1:|
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
................................x
..xxx.....xxx.....xxx.....xxx...x
.xxww....xxww....xxww....xxww...x
.xw..wx..xw..wx..xw..wx..xw..wx.x
.xw*.wx..xw*.wx..xw*.wx..xw*.wx.x
.xxwwxx..xxwwxx..xxwwxx..xxwwxx.x
..xxxx....xxxx....xxxx....xxxx..x
 ...............................x
    ............................x
    ..xxx.....xxx.....xxx.....xxx
    .xxww....xxww....xxww....xxxx
    .xw..wx..xw..wx..xw..wx..xxxx
    .xw*.wx..xw*.wx..xw*.wx..xxxx
    .xxwwxx..xxwwxx..xxwwxx..xxxx
    ..xxxx....xxxx....xxxx....xxx
     ...........................x
        ........................x
        ..xxx.....xxx.....xxx...x
        .xxww....xxww....xxww...x
        .xw..wx..xw..wx..xw..wx.x
        .xw*.wx..xw*.wx..xw*.wx.x
        .xxwwxx..xxwwxx..xxwwxx.x
        ..xxxx....xxxx....xxxx..x
         .......................x
            ....................x
            ..xxx.....xxx.....xxx
            .xxww....xxww....xxxx
            .xw..wx..xw..wx..xxxx
            .xw*.wx..xw*.wx..xxxx
            .xxwwxx..xxwwxx..xxxx
            ..xxxx....xxxx....xxx
             ...................x
ENDMAP

NAME:   kennysheep_treasure_stockpile
TAGS:   transparent
ORIENT: north
: if crawl.one_chance_in(3) then
SUBST:  c : ccb
: elseif crawl.coinflip() then
SUBST:  w : l
SUBST:  c : cv
:else
SUBST:  w : .
SUBST:  c : ccvb
:end
MAP
 cccccccccccccccccccccccccccccccccccccc
ccwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcc
c........wwwwwwwwwwwwwwwwwwwwww........c
+...0..........wwwwwwwwww..........0...+
+..................00..................+
+...0.............0..0.............0...+
c......................................c
cc....wwwwwwwwwwwwwwwwwwwwwwwwwwww....cc
 ccc++cccccccccccccnnccccccccccccc++ccc
  cw.........cwwwwwwwwwwwwc.........wc
  cw.........c...wwwwww...c.........wc
  cw.........n....8||8....n.........wc
  cww..0.....=...0%**%0...=.....0..wwc
  cwww..9....=....%||%....=....9..wwwc
  ccwww0.....=...0%**%0...=.....0wwwcc
   cwwww.....n....8||8....n.....wwwwc
   cwwwwwwwwwcwww......wwwcwwwwwwwwwc
   cccccccccccccwwwwwwwwccccccccccccc
               ccccwwcccc
                  cccc
ENDMAP

NAME:   kennysheep_four_of_diamonds
ORIENT: centre
TAGS:   no_pool_fixup
: if crawl.one_chance_in(3) then
SUBST:  c : cxb
SUBST:  t : tTG
: elseif crawl.coinflip() then
SUBST:  w : l
SUBST:  c : cxv
SUBST:  t : GV
:else
SUBST:  w : t
KFEAT:  . = shallow_water
SUBST:  c : cx
:end
MAP
ccccccccccccccccccccccccccccc
cwwwwww.wwwwwwcwwwwww.wwwwwwc
cwwwww...wwwwwcwwwww...wwwwwc
cwwww.....wwwwcwwww.....wwwwc
cwww.......wwwcwww.......wwwc
cww..t...t..wwcww..t...t..wwc
cw....9*0....wcw....0*0....wc
+.....*t*.....+.....*t*.....c
cw....'*0....wcw....0*9....wc
cww..t...t..wwcww..t...t..wwc
cwww.......wwwcwww.......wwwc
cwwww.....wwwwcwwww.....wwwwc
cwwwww...wwwwwcwwwww...wwwwwc
cwwwwww.wwwwwwcwwwwww.wwwwwwc
ccccccccccccccccccccc+ccccccc
cwwwwww.wwwwwwcwwwwww.wwwwwwc
cwwwww...wwwwwcwwwww...wwwwwc
cwwww.....wwwwcwwww.....wwwwc
cwww.......wwwcwww.......wwwc
cww..t...t..wwcww..t...t..wwc
cw....8|9....wcw....0*0....wc
c.....|t|.....+.....*t*.....c
cw....8|9....wcw....9*9....wc
cww..t...t..wwcww..t...t..wwc
cwww.......wwwcwww.......wwwc
cwwww.....wwwwcwwww.....wwwwc
cwwwww...wwwwwcwwwww...wwwwwc
cwwwwww.wwwwwwcwwwwww.wwwwwwc
ccccccccccccccccccccccccccccc
ENDMAP

NAME:   kennysheep_large_spiral
TAGS:   no_trap_gen no_item_gen
ORIENT: northwest
DEPTH:  D:14-, Depths, !Depths:$
: ks_random_setup(_G, false, true)
SUBST:  X = x
MAP
XXXXXXXXXXXXXXXXXXXXXXXXXX
Xccccccccccccccccccccccccc
Xcwwwwwwwwwwwwwwwwwwwwwwwc
Xcwt9.................*twc
Xcw*xxxxxxxxxxxxxxxxxxx9wc
Xcw.xcccccccccccccccccx.wc
Xcw.xcwwwwwwwwwwwwwwwcx.wc
Xcw.xcwt9.........*twcx.wc
Xcw.xcw*xxxxxxxxxxx9wcx.wc
Xcw.xcw.xcccccccccx.wcx.wc
Xcw.xcw.xcwwwwwwwcx.wcx.wc
Xcw.xcw.xcwt888twcx.wcx.wc
Xcw.xcw.xcw.xxx|wcx.wcx.wc
Xcw.xcw.xcw.xcx|wcx.wcx.wc
Xcw.xcw.xcw.xcx|wcx.wcx.wc
Xcw.xcw.xcw.xcx|wcx.wcx.wc
Xcw.xcw.xcw.xcxwwcx.wcx.wc
Xcw.xcw.xcw.xcccccx.wcx.wc
Xcw.xcw.xcw9xxxxxxx*wcx.wc
Xcw.xcw.xcwt*.....9twcx.wc
Xcw.xcw.xcwwwwwwwwwwwcx.wc
Xcw.xcw.xcccccccccccccx.wc
Xcw.xcw*xxxxxxxxxxxxxxx*wc
Xcw.xcwt9.............9twc
Xcw.xcwwwwwwwwwwwwwwwwwwwc
Xcw@xccccccccccccccccccccc
ENDMAP

NAME:   minmay_tile_spiral
DEPTH:  D:11-, Depths
ORIENT: southwest
SUBST:  x : cvb, z : cvb, y : cvbnTUVtG8|, X = x
: if you.absdepth() < 16 then
NSUBST:  8 = 2:8 / 8 = 8. / *:.
NSUBST:  9 = 2:9 / 4 = 9. / *:.
NSUBST:  0 = 3:9 / 6 = 9. / *:.
: else
NSUBST:  8 = 4:8 / 10 = 8. / *:.
NSUBST:  9 = 4:9 / 8 = 9. / *:.
NSUBST:  0 = 4:9 / 6 = 9. / *:.
: end
MAP
Xxxxxxxxxzxxxxxxxzxxxxxxxz
Xxxxxxxx..x..9..x..0...0..
Xxxxxx....0..x..0..xx9xx..
Xxxxx.....0.xxx.0..xx*xx..
Xxxx...xxnxxxxxxxnxxxxxxx@
Xxx...xx..0.xxx.0..xx*xx..
Xxx..xx...0..x..0..xx9xx..
Xx...x....x..9..x..0...0..
Xz...n...zxxxxxxxzxxxxxxxz
Xx..xxx..xxxx88.9..xxxxxxx
Xxx00x00xxx|888.9....xxxxx
Xx...x...xx|888.x.....xxxx
Xx99xxx99x||8y8xxnxx...xxx
Xx...x...xx|888.x..xx...xx
Xxx00x00xxx|888.9...xx..xx
Xx..xxx..xxxx88.9....x...x
Xz...n...zxxxxxxxz...n...z
Xx...x....0988890....x...x
Xxx..xx...xx8y8xx...xx..xx
Xxx...xx...x***x...xx...xx
Xxxx...xxnxxxxxxxnxx...xxx
Xxxxx......x***x......xxxx
Xxxxxx....xx8y8xx....xxxxx
Xxxxxxxx..0988890..xxxxxxx
Xxxxxxxxxzxxxxxxxzxxxxxxxx
XXXXXXXXXXXXXXXXXXXXXXXXXX
ENDMAP

NAME:    minmay_tearing_corner
TAGS:    transparent
DEPTH:   D:11-, Depths
ORIENT:  northeast
SUBST:   x : ccvvb, X = x
: if you.absdepth() < 16 then
NSUBST:  8 = 4:8 / 8 = 8. / *:.
NSUBST:  9 = 6:9 / 12 = 9. / *:.
: else
NSUBST:  8 = 4:8 / 10 = 8. / *:.
NSUBST:  9 = 6:9 / 18 = 9. / *:.
: end
MAP
         XXXXXXXXXXXXXXXXXXX
         xxxxxxxxxXXXXXXXXXX
         x9x....9xXXXXXXXXXX
         x9x..xx.xXXXXXXXXXX
         xx.x...9xXXXXXXXXXX
          x.xx..xxXXXXXXXXXX
          x.x8..8xXXXXXXXXXX
          x.xx..xxXXXXXXXXXX
         xx.x8||8xXXXXXXXXXX
        xx..xxxxxxxXXXXXXXXX
xxxxxxxxx.x9..99x.xxXXXXXXXX
x9.9x8x8xx9x...x9x.xxxxxxXXX
x.x....|x9x.x.x.x9......xxxX
x.x....|x9.x.x.x..xxxxxx..xX
x...x8x8x...x.x...x8x8x...xX
x9.xxxxxx..x.x.x.9x|....x.xX
xxx......9x.x.x.x9x|....x.xX
x9.xxxxx.x9x...x9xx8x8x9.9xX
xxx.....x.x99..9x.xxxxxxxxxX
x9.xxx.x.xxxxxx..xx
xxx...x.xx8||8x.xx
x9.x.x.x.xx..xx.x
xxx.x.x..x8..8x.x
x..x.x.x.xx..xx.x
x.x.x..x.x9...x.xx
xx.xx..x.x.xx..x9x
@.x.x99x9x9....x9x
xxxxxxxxxxxxxxxxxx
ENDMAP

NAME:   minmay_thinvault
TAGS:   transparent
ORIENT: south
DEPTH:  D:2-,Depths
# low weight to compensate for huge placement range on a large vault
WEIGHT: 3
SUBST:  0 = 0.
MAP
x.........xxxxxxxx..........xx..x.........xx....x.....x........................x
xxxx.xxxx........x0xxxx.xx..xx.......xx..xx..xx.x...x.x..x...xx.....xxxxxx+xxxxx
x.%x.x%.x.x.x%x0.x....x.xx.....xx...xx..xx..xx..x.x.x....x.x.....xx.x000x...x%%x
x0xx.xx0x.x.0x%x.xxxx0x....x...xx..xx..xx..xx.....x.x..x...x..xx....+...+.000%%x
x..0.0..x.x...........xxx.0.0x.0..xx0...0.xx0.....x0..0x.0..0...0.0.x000x000x%%x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:   nicolae_aperiodic_l_corner
TAGS:   transparent
DEPTH:  D:12-, Depths
ORIENT: southwest
SUBST: 0 = .:50 0, 9 = .:50 9, 8 = .:50 8, % = .:50 %, * = .:50 *, | = .:50 |
MAP
ccccccccccccccccc
c%..%..%c%..%..%c
c.00000.+.00000.c
c.0....%c%....0.c
c%0.ccccccccc.0%c
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ENDMAP
