##############################################################################
# tar.des: Special maps for Tartarus.
# Content: (mini)vaults particular to Tartarus, and/or first appearing in
#          Tar (order: Dis, Geh, Coc, Tar)
##############################################################################

: crawl_require('dlua/vault.lua')

{{
function tar_setup(e)
   e.place("Tar:$")
   e.tags("no_rotate")
   e.kmask('O = no_item_gen')
   e.kitem('O = bone rune of Zot')
end

function callback.grunt_gauntlet_trap_activate(data,triggerable,trigger,marker,ev)
    if not dgn.persist.grunt_gauntlet_trap_triggered then
    for replica in iter.replica_iterator("trap_wall2", 1) do
        local you_x, you_y = you.pos()
        if (dgn.mons_at(replica.x, replica.y) ~= nil or (replica.x == you_x and replica.y == you_y)) then
            return
        end
    end
        dgn.persist.grunt_gauntlet_trap_triggered = true
    for replica in iter.replica_iterator("trap_wall", 1) do
        dgn.terrain_changed(replica.x, replica.y, "floor", false)
        dgn.place_cloud(replica.x, replica.y, "foul pestilence", crawl.random2(5) + 5)
    end
    for replica in iter.replica_iterator("trap_wall2", 1) do
        dgn.terrain_changed(replica.x, replica.y, "stone_wall", false)
        dgn.colour_at(replica.x, replica.y, "lightmagenta")
    end
    crawl.mpr("You hear an unearthly scream, and the grinding of stone!",
             "warning")
    crawl.mpr("The path is suddenly blocked!", "warning")
    end
end

function tar_dig_maze(e, x, y)
  local delta = { {x =  2, y =  0},
                  {x = -2, y =  0},
                  {x =  0, y =  2},
                  {x =  0, y = -2} }
  local count = 0
  local passes = 0
  local i = 0
  local newx = 0
  local newy = 0
  local nextx = 0
  local nexty = 0
  while true do
    count = 0
    for i = 1, 4 do
      newx = x + delta[i].x
      newy = y + delta[i].y
      if e.is_valid_coord { x = newx, y = newy }
         and e.mapgrd[newx][newy] ~= '.'
         and e.mapgrd[newx][newy] ~= ' '
         and e.mapgrd[newx][newy] ~= '$'
         and e.mapgrd[newx][newy] ~= 'L' then
        count = count + 1
        if crawl.random2(count) == 0 then
          nextx = newx
          nexty = newy
        end
      end
    end
    if count == 0 then
        if passes == 0 then
          e.mapgrd[x][y] = 'L'
        end
        return
    end
    if nexty == y then
      newy = y
      if nextx - x < 0 then
        newx = nextx + 1
      else
        newx = nextx - 1
      end
    else
      newx = x
      if nexty - y < 0 then
        newy = nexty + 1
      else
        newy = nexty - 1
      end
    end
    passes = passes + 1
    e.mapgrd[newx][newy] = '.'
    e.mapgrd[nextx][nexty] = '.'
    tar_dig_maze(e, nextx, nexty)
  end
end
}}


##############################################################################
# Tartarus
##############################################################################

NAME:   lemuel_nasty_pond
DEPTH:  Tar
TAGS:   no_pool_fixup no_rotate
MONS:   withered plant
MONS:   oklob plant, ghoul, putrid mouth, tainted leviathan
SUBST:  W:w.
SUBST:  Z:w.
SUBST:  w = w .:1
SUBST:  . = .:15 1:1 w:1
SUBST:  1 = 1 2:2
SUBST:  3 = 3:9 4:1 .:2
COLOUR: . = none / green w:2
COLOUR: w = green / lightgreen
MAP
     ...WWWW3....
   .3..WWWWW....3...
 ....WWWwwW...3....3.
..Z.WWwwwwww3.....3...
3.ZZWwwwwwwwwww3......
.ZZZ..wwwww5wwwwww3...
..3Z..44wwwwwww33.....
.3ZZZ..44wwwwww3..3...
.ZZZZZ.44wwwww........
 ..ZZZZZ4wwww.3......
   3ZZZZwwwww....3.
     .ZZwww3.....
ENDMAP

##############################################################################

NAME: grunt_tartarus_stairs_gauntlet_trap
DEPTH: Tar, !Tar:$
TAGS: generate_awake patrolling no_trap_gen
MONS: Tzitzimitl, reaper, profane servitor, spectral thing, shadow wraith
{{
    dgn.persist.grunt_gauntlet_trap_triggered = false
    local trap_marker = TriggerableFunction:new {
        func = "callback.grunt_gauntlet_trap_activate",
        repeated = true}
    trap_marker:add_triggerer(DgnTriggerer:new {
        type="player_move"})
    lua_marker(':', trap_marker)
    lua_marker('H', trap_marker)
    lua_marker('-', trap_marker)
    lua_marker('1', trap_marker)
    lua_marker('e', trap_marker)
    lua_marker('}', trap_marker)
    lua_marker('d', props_marker {trap_wall=1})
    lua_marker('"', props_marker {trap_wall2=1})
}}
SUBST: d = c
SUBST: e = 2
COLOUR: c = lightmagenta
KPROP: "H-}'2 = no_tele_into
MARKER: H = lua:fog_machine { \
                pow_min = 10, pow_max = 10, delay = 10, \
                size = 3, walk_dist = 1, spread_rate = 0, \
                cloud_type = "purple smoke" }
MAP
cccccccccccccccccccccc.......
c'''2'''''''''''''''cG.5.....
cdcccccccccccccccccdcc...5...
c--H":e:c9c8c8c0c0c0cG.4..5..
c---":::cdcdcdcdcdcdcc3.4..5.
c}1H":::+............+......@
c---":::cdcdcdcdcdcdcc3.4..5.
c--H":e:c9c8c8c0c0c0cG.4..5..
cdcccccccccccccccccdcc...5...
c'''2'''''''''''''''cG.5.....
cccccccccccccccccccccc.......
ENDMAP

##############################################################################
NAME:    hangedman_snap_crack_crunch
TAGS:    transparent no_monster_gen
DEPTH:   Tar, !Tar:$, Zot:1-4
ORIENT:  centre
: if you.in_branch("Tar") then
KMONS:   12 = patrolling undertaker
KMONS:   34 = patrolling tormentor
KMONS:   56 = patrolling profane servitor
KMONS:   7 = eidolon
KMONS:   8 = patrolling shadow wraith
KMONS:   AB = ancient lich / dread lich
KMONS:   CD : oblivion hound
KMONS:   EF : putrid mouth
KITEM:   | = nothing
: else
KMONS:   12 = patrolling lich / ancient lich / dread lich
KMONS:   34 = patrolling curse toe
KMONS:   56 = patrolling bone dragon
KMONS:   7 = death cob w:12 / zombie w:4 / base draconian draugr w:4
KMONS:   8 = patrolling death cob
KMONS:   ABCD = shadow dragon
KMONS:   EF = death drake
KMONS:   & = orb of entropy
:   if dgn.zot_orb_type() == "orb of entropy" then
SUBST:   34 = &
:   end
: end
KMONS:   0 = soul eater
KMONS:   Z = obsidian statue
KFEAT:   Z = trap_zot
SHUFFLE: 1234, 12 / 34 / 56, ABCD, AB / CD / EF, {'" / {'" / }`_, {', }`, GHI
SUBST:   { : -_ |:3, } : -_ |:2, ' : |:1 .:4, " = ., Z = Z:1 c:8
SUBST:   G : O:20 X, H : O X:50, I = X, X : xc
NSUBST:  - = 1:{ / 1:}, _ = 1:> / 1 = .:80 <
NSUBST:  7 = 3:7 / 3:0 / 2 = 70
: single_cloud(_G, "O", "foul pestilence", true)
MAP
         xxxxxxxxx
        xxxx...7.xx.@@.
   xxxxxxxx..cc.7xx.....
  xxxxxxxx.AcXc..xx....@
  xxx......cGc...x.."..@
  xx.'....cXc....x.8....
  xx..cc..cc..cc..x..xxx
  xx..cXc.....cXc..xxxxxx
 xxx...cHc..1..cXc....7.x
xxxx....cXc.....cXc....7x
xxx..cc..cc..cc..cc..cc.x
xx.BcXc....{cXc.....cXc.x
x..cIc..2..cZc..3..cIc..x
x.cXc.....cXc{....cXcC.xx
x.cc..cc..cc..cc..cc..xxx
x7....cXc.....cXc....xxxx
x.7....cXc..4..cHc...xxx
xxxxxx..cXc.....cXc..xx
 xxx..x..cc..cc..cc..xx
 ....8.x....cXc....'.xx
 @.."..x...cGc......xxx
 @....xx..cXcD.xxxxxxxx
 .....xx7.cc..xxxxxxxx
  .@@.xx.7...xxxx
       xxxxxxxxx
ENDMAP

##############################################################################
NAME:    hangedman_restless_catacombs
TAGS:    no_monster_gen
DEPTH:   Tar, !Tar:$
ORIENT:  encompass
MONS:    shadow wraith, patrolling curse skull
MONS:    royal mummy / ancient lich / dread lich
MONS:    spectral thing / zombie
NSUBST:  0 = 1:{ / 1 :} / 3:33. /  *:4
MAP
ccccccccccccccc
cG.c0c0c0c0c.Gc
c.1c+c+c+c+c1.c
ccc.........ccc
c0+.........+0c
ccc...x.x...ccc
c0+..x...x..+0c
ccc....2....ccc
c0+..x...x..+0c
ccc...x.x...ccc
c0+.........+0c
ccc.........ccc
c.1c+c+c+c+c1.c
cG.c0c0c0c0c.Gc
ccccccccccccccc
ENDMAP

################################################################################

NAME:    hangedman_tartarus_temple_path
TAGS:    transparent
DEPTH:   Tar, !Tar:$
ORIENT:  centre
ITEM:    base draconian skeleton / shadow dragon skeleton
SHUFFLE: hH / hH / Hh, iI / iI / Ii
SUBST:   h : cccx, H : cxGF, i : cccx, I : cxGF
SUBST:   d = dde..., + = +..., { = {}., c = c:49 .:1, C = c
: single_cloud(_G, "F", "foul pestilence", true)
: dgn.delayed_decay(_G, 'e', 'base draconian corpse / shadow dragon corpse')
MAP
 .@xxxxxxxxxxxxxxxxxxxxxxx@.
.x..cccccccCCCCCCCccccccc..x.
@...cd.c.dcccccccccd.c.dc...@
x...c.....cd.....dc.....c...x
xc..c..c..c...c...c..c..c..cx
xc..c..h..cF..i..Fc..h..c..cx
xc..+.dHd.+...I...+.dHd.+..cx
xc..c..h..cF..i..Fc..h..c..cx
xc..c..c..c...c...c..c..c..cx
x...c.....cd..{..dc.....c...x
@...cd.c.dcccccccccd.c.dc...@
.x..cccccccCCCCCCCccccccc..x.
 .@xxxxxxxxxxxxxxxxxxxxxxx@.
ENDMAP

NAME:   nicolae_tar_cuneiform_heaven
DEPTH:  Tar
WEIGHT: 10, 1 (Tar:$)
TAGS:   transparent decor extra allow_dup luniq tar_grunt_decor
MAP
................
........xxxxx...
.........xxx....
.........xxx....
.x...x....x.....
.xxx.xxx..x.....
.xxxxxxxxxxxxxx.
.xxx.xxx..x.....
.x...x....x.....
..........x.....
..........x.....
................
ENDMAP

NAME:   nicolae_tar_cuneiform_sun
DEPTH:  Tar
WEIGHT: 10, 1 (Tar:$)
TAGS:   transparent decor extra allow_dup luniq tar_grunt_decor
MAP
............
....x.xxxxx.
..xxx..xxx..
.xxxx..xxx..
..xxx...x...
....x...x...
..xxx...x...
.xxxx...x...
..xxx...x...
....x...x...
............
ENDMAP

NAME:   nicolae_tar_cuneiform_to_be
DEPTH:  Tar
WEIGHT: 10, 1 (Tar:$)
TAGS:   transparent decor extra allow_dup luniq tar_grunt_decor
MAP
...............
.xxxxx.........
..xxx..........
..xxxx.........
...x.xxx.......
...x.xxxxxxxxx.
...x.xxx.......
...x.x.........
...x...........
...x...........
...............
ENDMAP

NAME:   nicolae_tar_cuneiform_two
DEPTH:  Tar
WEIGHT: 10, 1 (Tar:$)
TAGS:   transparent decor extra allow_dup luniq tar_grunt_decor
MAP
.............
.xxxxx.xxxxx.
..xxx...xxx..
..xxx...xxx..
...x.....x...
...x.....x...
...x.....x...
...x.....x...
...x.....x...
...x.....x...
.............
ENDMAP

NAME:   nicolae_tar_cuneiform_three
DEPTH:  Tar
WEIGHT: 10, 1 (Tar:$)
TAGS:   transparent decor extra allow_dup luniq tar_grunt_decor
MAP
...................
.xxxxx.xxxxx.xxxxx.
..xxx...xxx...xxx..
..xxx...xxx...xxx..
...x.....x.....x...
...x.....x.....x...
...x.....x.....x...
...x.....x.....x...
...x.....x.....x...
...x.....x.....x...
...................
ENDMAP

NAME:   nicolae_tar_cuneiform_bird
DEPTH:  Tar
WEIGHT: 10, 1 (Tar:$)
TAGS:   transparent decor extra allow_dup luniq tar_grunt_decor
MAP
..................
....xxxxx...xxxxx.
.....xxx.....xxx..
.....xxx.....xxx..
.x....x....x..x...
.xxx..x..xxx..x...
.xxxxxxxxxxx..x...
.xxx..x..xxx..x...
.x....x....x..x...
......x.......x...
......x.......x...
..................
ENDMAP

NAME:   nicolae_tar_cuneiform_water
DEPTH:  Tar
WEIGHT: 10, 1 (Tar:$)
TAGS:   transparent decor extra allow_dup luniq tar_grunt_decor
MAP
.............
.xxxxx.xxxxx.
..xxx...xxx..
..xxx...xxx..
...x.....x...
...x...xxxxx.
...x....xxx..
...x....xxx..
...x.....x...
...x.....x...
.............
ENDMAP

NAME:   nicolae_tar_cuneiform_bread
DEPTH:  Tar
WEIGHT: 10, 1 (Tar:$)
TAGS:   transparent decor extra allow_dup luniq tar_grunt_decor
MAP
...................
.xxxxx.xxxxx.xxxxx.
..xxx...xxx...xxx..
..xxx...xxx...xxx..
...x.....x.....x...
...................
.....xxxxxxxxx.....
......xxxxxxx......
.......xxxxx.......
.......xxxxx.......
........xxx........
.........x.........
...................
ENDMAP

NAME:   nicolae_tar_cuneiform_oil
DEPTH:  Tar
WEIGHT: 10, 1 (Tar:$)
TAGS:   transparent decor extra allow_dup luniq tar_grunt_decor
MAP
.............
.x...........
.xxx.........
.xxxxxxxxxxx.
.xxx.........
.x...........
.............
.x...xxx.xxx.
.xxx..x...x..
.xxxxxxxxxxx.
.xxx..x...x..
.x....x...x..
.............
ENDMAP

NAME:   nicolae_tar_cuneiform_not
DEPTH:  Tar
WEIGHT: 10, 1 (Tar:$)
TAGS:   transparent decor extra allow_dup luniq tar_grunt_decor
MAP
..............
....xxxxx.....
.....xxx......
.....xxx......
.x....x.....x.
.xxx..x....x..
.xxxxxxxxxxxx.
.xxx..x..x....
.x....x.x.....
......xx......
......x.......
.....xx.......
..xxx.x.......
...xx.........
....x.........
..............
ENDMAP

NAME:   nicolae_tar_cuneiform_city
DEPTH:  Tar
WEIGHT: 10, 1 (Tar:$)
TAGS:   transparent decor extra allow_dup luniq tar_grunt_decor
MAP
.................
.....xxxxx.xxxxx.
......xxx...xxx..
......xxx...xxx..
.x.....x.....x...
.xxx...x.....x...
.xxxxxxxxxxxxx...
.xxx...x.....x...
.x.....x.....x...
.......x.....x...
.x.....x.....x...
.xxx...x.....x...
.xxxxxxxxxxxx....
.xxx.............
.x...............
.................
ENDMAP

NAME:    nicolae_tar_fractal_crypt
DEPTH:   Tar, !Tar:$
TAGS:    transparent
ORIENT:  centre
SHUFFLE: ae, bf, cg, dh
SUBST:   e : ae, f : bf, g : cg, h : dh
NSUBST:  a = + / x, b = + / x, c = + / x, d = + / x, e = + / x, f = + / x, \
         g = + / x, h = + / x, > = 1:} / 1:>.. / .
SUBST:   d = x, 0 = 0009.., 9 = 998, X = ..x
KMONS:   0 = 0 / 0 band w:5
KMONS:   9 = 9 band
KMONS:   8 = 8 band
MAP
xaxxxaxaxxxaxexxxexexxxex
h..x..x..x..x..x..x..x..b
xX.X.XxX.X.XxX.X.XxX.X.Xx
xxX0XxxxX0XxxxX0XxxxX0Xxx
x..X..X..X..x..X..X..X..x
h.Xx.....x.>x>.x.....xX.b
xxxxX.0.XxxxxxxxX.0.Xxxxx
h.Xx.....xxxxxxx.....xX.b
x..X..X...XXXXX...X..X..x
xxX0Xxxx.........xxxX0Xxx
x..X..xxX.0...0.Xxx..X..x
h.Xx.>xxX.......Xxx>.xX.b
xxxxxxxxX...9...Xxxxxxxxx
d.Xx.>xxX.......Xxx>.xX.f
x..X..xxX.0...0.Xxx..X..x
xxX0Xxxx.........xxxX0Xxx
x..X..X...XXXXX...X..X..x
d.Xx.....xxxxxxx.....xX.f
xxxxX.0.XxxxxxxxX.0.Xxxxx
d.Xx.....x.>x>.x.....xX.f
x..X..X..X..x..X..X..X..x
xxX0XxxxX0XxxxX0XxxxX0Xxx
xX.X.XxX.X.XxX.X.XxX.X.Xx
d.Xx..x..x..x..x..x..x..f
xgxxxgxgxxxgxcxxxcxcxxxcx
ENDMAP

NAME:    hangedman_damned_closets
TAGS:    no_monster_gen
DEPTH:   Tar, !Tar:$
ORIENT:  centre
MONS:    shadow wraith
MONS:    putrid mouth, tormentor
MONS:    patrolling lost soul
KMONS:   56 = flayed ghost
KMONS:   78 = eidolon
KMONS:   90 = phantasmal warrior
KMONS:   AB : spectral titan / spectral ettin
KMONS:   C = patrolling tainted leviathan / patrolling tzitzimitl
KFEAT:   C = }
SHUFFLE: 4C / 56 / 78 / 90 / AB, 567890AB, yz / yz / zy, YZ / YZ / ZY
SUBST:   X : x., y : xxx., z = ., { = {..
MAP
    xxxxxxxxxxxxxxxxxxxx
    cccccccccccccccccccx
    c.......yz.....1xxcx
    c.......yz..3...xGcx
    c.......x.......x4cx
  @cc..1..x.x...xxx.+Ccx
  .c...2...x.xxx...xxccx
  .+......ZY.......xGcxx
x..+.......YZ......x5cx
x.cc.......x...2...+6cx
x.c.xxxx..x.x..1..xxccx
x{c.....xxX.......xGcxx
..c.......Xxx.....x7cx
.cc..1..x.x..xxxx.+8cx
.+...2...x.......xxccx
.+......ZY.......xGcxx
@c.......YZ......x9cx
cc...xxx.x...2...+0cx
c.xxx...x.x..1..xxccx
c.......x.......xGcxx
c...3..zy.......xAcx
c1.....zy.......+Bcx
cccccccccccccccccccx
xxxxxxxxxxxxxxxxxxxx
ENDMAP

# A bit of a tribute to Jory's old silence vault, except
# hopefully this time with some choice in using the silence;
# the aura extends to the edge of the walls with the main doors.
NAME:    hangedman_tartarus_silent_blood_keep
TAGS:    no_monster_gen transparent patrolling
DEPTH:   Tar, !Tar:$
ORIENT:  centre
WEIGHT:  5
MONS:    zombie / draugr / spectral thing w:20
MONS:    jiangshi / shadow wraith w:4, oblivion hound
MONS:    vampire knight ; demon whip | demon trident | demon blade . \
                          plate armour | chain mail
MONS:    putrid mouth, tormentor w:3, silent spectre
KMONS:   9 = reaper
KMONS:   J = Jory w:5 / vampire bloodprince w:4 / tzitzimitl w:1, \
             vampire bloodprince w:4 / tzitzimitl w:1
NSUBST:  J = 1:J / *:9, 8 = 1:6 / * = 5:19 6:1
SUBST:   A : x.., B : x.., } = }>
: vault_metal_statue_setup(_G, "G", "mystic cage")
MAP
          xx  xx  xx  xx  xx  xx
         xxxxxxxxxxxxxxxxxxxxxxxxx
       xxxxxxxxxxxGxxxxxxxxxxxxxxx
      ..xx..xx....2.....xx.........
    ....A......4c.3..4...B.....ccc...
  .............ccc+ccc......82ccccc..
...ccc1.......ccc.2.ccc..cccccc1c1cc.
..ccccc18ccccccc}56..ccccc....+..7cc.
.cc1c1cccc....+J.3<4.J+....cccc1c1cc.
.cc7..+....ccccc..65}ccccccc81ccccc..
.cc1c1cccccc..ccc.2.ccc.......1ccc...
..ccccc82......ccc+ccc.............
...ccc.....B...3..4.c3......A....
  .........xx.....2....xx..xx..
   xxxxxxxxxxxxxxxGxxxxxxxxxxxx
   xxxxxxxxxxxxxxxxxxxxxxxxxx
     xx  xx  xx  xx  xx  xx
ENDMAP

NAME:    nicolae_tar_checkpoint_tarlie
TAGS:    transparent
DEPTH:   Tar
ORIENT:  centre
NSUBST:  D = 1=+, E = 1=+
SHUFFLE: DE
SUBST:   D = m, E = x, 0 = ..000998
MAP
 x........................
xxx.....x.x.x.......x.x.x.
 x..0..xxDxDxx..0..xxDxDxx
xxx...xxx.x.xxx...xxx.x.xxx
 x.....E.....E.....E.....x
xxx.0.xxx.0.xxx.0.xxx.0.xxx
 x.....E.....E.....E.....x
xxx.x.xxx...xxx.x.xxx...xxx
 xxDxDxx..0..xxDxDxx..0..x
 .x.x.x.......x.x.x.....xxx
 ........................x
ENDMAP

NAME:    nicolae_tar_combbox
TAGS:    transparent
DEPTH:   Tar
: if you.depth() == 1 then
SUBST:   { = }
: elseif you.depth() ~= dgn.br_depth(you.branch()) then
SUBST:   { = {}
: end
SHUFFLE: DEFHJ
SUBST:   DE : x, F : m, H : xm, J : xm, 0 = .009, 9 = 998
MAP
  x x x x x x
 xxxxxxxxxxxxx
xxx.x.x.x.x.xxx
 x.0...0...0.x
xxx..D...D..xxx
 x..DEx.xED..x
xxx..F...F..xxx
 x.0HJ.{.JH0.x
xxx..F...F..xxx
 x..DEFJFED..x
xxx..D.H.D..xxx
 x.0...0...0.x
xxx.x.....x.xxx
 xxxxx...xxxxx
  x x  @  x x
ENDMAP

NAME:    nicolae_tar_combstack
TAGS:    transparent
DEPTH:   Tar
SHUFFLE: DE, FH
NSUBST:  D = + / x, F = + / x
SUBST:   EH = m
MAP
 x x x x x x x x
xxxxxxxxxxxxxxxxx
.x.x.x.x.x.x.x.x.
....0...9...0....
.x.x.x.x.x.x.x.x.
xxDxExDxExDxExDxx
 x.x.x.x.x.x.x.x
xx..9...8...9..xx
 x.x.x.x.x.x.x.x
xxFxHxFxHxFxHxFxx
.x.x.x.x.x.x.x.x.
....0...9...0....
.x.x.x.x.x.x.x.x.
xxxxxxxxxxxxxxxxx
 x x x x x x x x
ENDMAP

# Sometimes putting all the right spells and objects in the tomb isn't enough
# to get the pharaoh into the good afterlife. RIP
NAME:    nicolae_tar_entombed_in_hell
TAGS:    transparent patrolling
DEPTH:   Tar, !Tar:$
ORIENT:  centre
KFEAT:   } = }
KMONS:   } = royal mummy
KMONS:   1 = mummy priest
KMONS:   2 = guardian mummy / ushabti / death scarab band / ancient champion / \
             emperor scorpion / guardian sphinx
SHUFFLE: DE/FH/JK
SUBST:   M = 12, DH = +, EFJK = x
MAP
            xxxx
          xxx..x
        xxx..2.E
      xxx..M...x
    xxx.D2...x+x
  xxx...x..xxx.x
xxx...M.xxxx.2.x
x...1...xx.....x
x.}.1.M.F.M....H
x...1...xx.....x
xxx...M.xxxx.2.x
  xxx...x..xxx.x
    xxx.J2...x+x
      xxx..M...x
        xxx..2.K
          xxx..x
            xxxx
ENDMAP

NAME:    nicolae_tar_entranced
TAGS:    transparent patrolling
DEPTH:   Tar:2-
ORIENT:  centre
KMONS:   1 = eidolon
KMONS:   2 = tainted leviathan
SHUFFLE: 12
SUBST:   1 = 111., 2 = 2.
MAP
     x@@@x
    xx...xx
  xxx..1..xxx
 xx2.......2xx
 x...........x
xx...........xx
@.............@
@.1....{....1.@
@.............@
xx...........xx
 x...........x
 xx2.......2xx
  xxx..1..xxx
    xx...xx
     x@@@x
ENDMAP

# In the Fifth Circle of Dante's Inferno, the wrathful are punished in the foul,
# stinking waters of the river Styx. The actively wrathful fight on the surface,
# while the sullen lie below, sulking eternally. With no Phlegyas to help them,
# players will have to ford the noxious river themselves. It'll be fine.
# At ebering's suggestion, the ford has a 1/4 chance of being toxic bog instead.
NAME:    nicolae_tar_fifth_circle
TAGS:    transparent no_pool_fixup
DEPTH:   Tar
ORIENT:  centre
KMONS:   ! = shadow wraith / putrid mouth
KMONS:   1 = tainted leviathan
KMONS:   23 = ancient champion
KFEAT:   ! = w
KFEAT:   2M : W w:30 / toxic_bog
SHUFFLE: DEFH
SUBST:   D = M, EFH = w
NSUBST:  M = 2MMMM, J = 1=1 / 3, K = 1=1 / 3
MARKER:  ! = lua:fog_machine { pow_max = 30, cloud_type = "foul pestilence", \
             delay_min = 10, delay_max = 50, size = 2, start_clouds = 1, \
             walk_dist = 5, excl_rad = -1 }
MAP
   ....J................
  ..wDD......J........J.
 wwwDDwwEEww.....J......w
wwwDDww!wEEwwwww....wwHHww
w!wwDDwwwwEEw!wwFFwwwHHw!w
wwwDDwwwwwEEEwwFFw!wHHwwww
 wwD..K..wwwEEwwFFwwwHHww
  ........K....FFwww.K..
    ...........K.......
ENDMAP

NAME:    nicolae_tar_four_comb_rooms
TAGS:    transparent
DEPTH:   Tar
SHUFFLE: DEF, HJ
SUBST:   DH : m, EJ : x, F : xm, 0 = 000998
MAP
xxxxx.....xxxxx
xJ.H...E...J.Hx
x.0...FDF...0.x
xH.....E.....Jx
x.....FDF.....x
.....0.E.0.....
..F.F.FDF.F.F..
.EDEDEDEDEDEDE.
..F.F.FDF.F.F..
.....0.E.0.....
x.....FDF.....x
xJ.....E.....Hx
x.0...FDF...0.x
xH.J...E...H.Jx
xxxxx.....xxxxx
ENDMAP

NAME:   nicolae_tar_funeral_procession
TAGS:   transparent
DEPTH:  Tar
ORIENT: centre
SUBST:  0 = .009, 9 = 998
MAP
 x....@....x
xxxmmmmmmmxxx
.x.........x.
..0.x.9.x.0..
.............
@.x.0.x.0.x.@
.............
..0.x.9.x.0..
.x.........x.
xxxmmmmmmmxxx
 x....@....x
ENDMAP

NAME:    nicolae_tar_grid_combs
TAGS:    transparent
DEPTH:   Tar
SHUFFLE: DE
SUBST:   D : mx, E = x, 0 = .:15 009, 9 = 998
MAP
...............
.x.x.x.x...x.x.
DxExDxExD.ExDxE
.x.x.x.x...x.x.
.....0...0.....
.0..x.x.x.x..0.
...ExDxExDxE...
.0..x.x.x.x..0.
.....0...0.....
.x.x...x.x.x.x.
ExDxE.DxExDxExD
.x.x...x.x.x.x.
...............
ENDMAP

# The "tar_honey" vaults are so named because they place a lot of doors, which
# one version of layout_honeycomb does.
NAME:   nicolae_tar_honey_chapel
TAGS:   transparent
DEPTH:  Tar
NSUBST: D = + / x, E = + / x, F = + / x, H = + / x, J = + / x, K = + / x, \
        L = + / x, M = + / x, N = + / x, O = + / x, P = + / x, Q = + / x, \
        R = +x / +x / x
SUBST:  G : GGVVY
: if crawl.coinflip() then
:   vault_granite_statue_setup(_G, "G", "broken pillar")
: end
MAP
.....xRRRx.....
.....+...+.....
..xEEx...xFFx..
..D..N.G.O..H..
..D..N...O..H..
x+xNNx...xOOx+x
R.............R
R..G...G...G..R
R.............R
x+xQQx...xPPx+x
..M..Q...P..J..
..M..Q.G.P..J..
..xLLx...xKKx..
.....+...+.....
.....xRRRx.....
ENDMAP

NAME:   nicolae_tar_honey_rotating
TAGS:   transparent
DEPTH:  Tar
NSUBST: D = + / x, E = + / x, F = + / x, H = + / x, J = + / x, K = + / x, \
        L = + / x, M = + / x, N = + / x, O = + / x, P = + / x, Q = + / x
SUBST:  0 = .009, 9 = 998
MAP
..x..xxxxx..x..
.0+..+...+..+0.
x+xEEx.0.xFFx+x
..D......+..H..
..D....x+x..H..
x+x+x..N....x+x
x...+..N......x
x.0.xQQxOOx.0.x
x......P..+...x
x+x....P..x+x+x
..M..x+x....J..
..M..+......J..
x+xLLx.0.xKKx+x
.0+..+...+..+0.
..x..xxxxx..x..
ENDMAP

NAME:   nicolae_tar_honey_stairs
TAGS:   transparent
DEPTH:  Tar
ORIENT: centre
NSUBST: D = 3=+ / x, E = 3=+ / x, F = 3=+ / x, H = 3=+ / x, J = + / x, \
        K = + / x, L = + / x, M = + / x, N = + / x, O = + / x, P = + / x, \
        Q = + / x
: if you.depth() == 1 then
SUBST:  { = }
: elseif you.depth() ~= dgn.br_depth(you.branch()) then
SUBST:  { = {}
: end
SUBST:  0 = 0009, 9 = 9998
MAP
..xNNNNNxNNNNNx..
..+.....J.....+..
x+x.....J.....x+x
Q..0.xDDxEEx.0..O
Q....D.....E....O
Q..xDx..9..xEx..O
Q..D.........E..O
Q..D.........E..O
xMMx.9..{..9.xKKx
Q..H.........F..O
Q..H.........F..O
Q..xHx..9..xFx..O
Q....H.....F....O
Q..0.xHHxFFx.0..O
x+x.....L.....x+x
..+.....L.....+..
..xPPPPPxPPPPPx..
ENDMAP

NAME:   nicolae_tar_intersect_combbox
TAGS:   transparent
DEPTH:  Tar
ORIENT: centre
SUBST:  0 = .0009, 9 = 998
MAP
  .........
   x.x.x.x
. xxmx+xmxx .
.xxx.x.x.xxx.
..m.0...0.m..
.xxx.....xxx.
..+...0...+..
.xxx.....xxx.
..m.0...0.m..
.xxx.x.x.xxx.
  xxmx+xmxx .
   x.x.x.x
  .........
ENDMAP

NAME:   nicolae_tar_just_some_guys
TAGS:   transparent
DEPTH:  Tar, !Tar:$
KMONS:  1 = halazid warlock
KMONS:  2 = revenant soulmonger
KMONS:  3 = spectral thing / nothing w:5
SUBST:  S = 12
: vault_granite_statue_setup(_G, "G", "broken pillar")
MAP
    xxxxxxx
  xxx.x.x.xxx
 xxxx..}..xxxx
 xxxx.....xxxx
xxxxx.1.1.xxxxx
x.x.x.....x.x.x
x.....3.3.....x
x.2.G..S..G.2.x
x.....3.3.....x
x.S.G.....G.S.x
xx....3.3....xx
xx..G.....G..xx
xxx...3.3...xxx
xxxxx.....xxxxx
xxxxxx.@.xxxxxx
ENDMAP

NAME:   nicolae_tar_liches_on_tour
TAGS:   transparent
DEPTH:  Tar:2-
KMONS:  1 = tzitzimitl
KMONS:  2 = hellion / tormentor
KMONS:  3 = ancient lich / dread lich
NSUBST: M = 1=1 / 2=3 / 13
SUBST:  N = 122223
MAP
   ..x   x..
 ....xx xx....
 ..N.xxxxx.N..
..N...xxx...N..
....M.xxx.M....
xxx....x....xxx
 xxxx.....xxxx
  xxxx.{.xxxx
 xxxx.....xxxx
xxx....x....xxx
....M.xxx.M....
..N...xxx...N..
 ..N.xxxxx.N..
 ....xx xx....
   ..x   x..
ENDMAP

NAME:  nicolae_tar_spectre_spectrum
TAGS:  transparent
DEPTH: Tar
KMONS: 1 = silent spectre
KMONS: 2 = spectral thing
SUBST: 2 = 22.
MAP
 x x x x x x...
xxxxxxxxxxxxx2.
.x.x.x.x.x.x...
.2.2.2.2..xxx2.
...x.......x...
.2xxx..2..xxx2.
...x.......x...
.2xxx..1..xxx2.
...x.......x...
.2xxx..2..xxx2.
...x.......x...
.2xxx..2.2.2.2.
...x.x.x.x.x.x.
.2xxxxxxxxxxxxx
...x x x x x x
ENDMAP

NAME:   nicolae_tar_ssshhh
TAGS:   no_monster_gen
DEPTH:  Tar, !Tar:$
ORIENT: encompass
KMONS:  1 = silent spectre
KMONS:  2 = tormentor / hellion
KMONS:  3 = eidolon / profane servitor / undertaker w:6 / shadow wraith / \
            putrid mouth / spectral thing w:14
KMONS:  } = tzitzimitl / tainted leviathan
KFEAT:  } = }
KMASK:  1 = no_trap_gen
NSUBST: N = 1:= / n
MAP
         ccccc
        cc.c.cc
       cc..2..cc
      cc...c...cc
     cccc3ccc3cccc
    cc.c...c...c.cc
   cc.....ccc.....cc
  cccc.{...c...2.cccc
 cc.c.....ccc.....c.cc
cc..3......c......3..cc
c...c.c.c.ncN.c.c.c...c
cc2cccccccc1cccccccc2cc
c...c.c.c.NcN.c.c.c...c
cc..3......c......3..cc
 cc.c.....ccc.....c.cc
  cccc.2...c...}.cccc
   cc.....ccc.....cc
    cc.c...c...c.cc
     cccc3ccc3cccc
      cc...c...cc
       cc..2..cc
        cc.c.cc
         ccccc
ENDMAP

NAME:   nicolae_tar_stay_or_leave
TAGS:   transparent
DEPTH:  Tar, !Tar:$
KMONS:  }1 = patrolling eidolon
KMONS:  2 = tainted leviathan
KFEAT:  } = }
NSUBST: } = } / 1, 2 = 2=2 / .
SUBST:  0 = .....0, 0 = 009, 9 = 998
MAP
ccccccccccccccccc
ccccccc0c0ccccccc
cccccc0...0cccccc
ccccccc.}.ccccccc
cccccc0...0cccccc
ccccccc.c.ccccccc
cc0c0c0...0c0c0cc
c0.....222.......
cc.}.c.2c2.c.1.c@
c0.....222.......
cc0c0c0...0c0c0cc
ccccccc.c.ccccccc
cccccc0...0cccccc
ccccccc.}.ccccccc
cccccc0...0cccccc
ccccccc0c0ccccccc
ccccccccccccccccc
ENDMAP

NAME:   nicolae_tar_tart_auras
TAGS:   transparent no_monster_gen
DEPTH:  Tar, !Tar:$
ORIENT: centre
KMONS:  1} = eidolon w:15 / profane servitor / tainted leviathan / \
             silent spectre w:5
KFEAT:  } = }
MAP
       xxxxxxxxx
 .....xx.x.x.x.xx.....
 ....xx.........xx....
 ...+x.x...1...x.x+...
 ..xx...x.....x...xx..
 .xx.....xx.xx.....xx.
 xx.....xx...xx.....xx
xx..1..xx..}..xx..1..xx
 xx.....xx...xx.....xx
 .xx.....xx.xx.....xx.
 ..xx...x.....x...xx..
 ...+x.x...1...x.x+...
 ....xx.........xx....
 .....xx.x.x.x.xx.....
       xxxxxxxxx
ENDMAP

NAME:    nicolae_tar_windowcombs
TAGS:    transparent
DEPTH:   Tar
SHUFFLE: DEFH
SUBST:   DE : x, FH : m
MAP
           ..........
           ..E.D.E.D.
           .FHFHFHFHF
     ........D.E.D.E.
     ..E.D.E.D.......
     .FHFHFHFHF.
.......D.E.D.E..
.E.D.E.D........
FHFHFHFHF.
.D.E.D.E..
..........
ENDMAP

NAME:   tekkud_tar_snaking_path
TAGS:   transparent
DEPTH:  Tar
MONS:   ancient lich / dread lich w:2 / tormentor w:2, spectral anaconda
NSUBST: 2 = 6:2 / 2:. / * = 22.
MAP
xx@@@xx
 xx...xx
  xx...xx
   xx.2.xx
    xx222xx
     xx212xx
      xx222xx
       xx.2.xx
        xx.2.xx
         xx2..xx
          xx...xx
           xx@@@xx
ENDMAP

##############################################################################
# Ereshkigal (Tartarus)
##############################################################################

# XXX: Too much of this is skippable- there should be another gate.
NAME:    tar_old
ORIENT:  encompass
MONS:    patrolling Ereshkigal, tainted leviathan, profane servitor
MONS:    shadow wraith, ancient lich / dread lich, putrid mouth
MONS:    tzitzimitl
KMONS:   8 = spectral caustic shrike / spectral hellephant
KMONS:   9 = oblivion hound
KMONS:   0 = eidolon
KMONS:   Z = zombie / draugr w:5 / spectral thing w:5
SUBST:   ? = ?..., ? = 2., 0 = 002
SHUFFLE: 3569
: serpent_of_hell_setup(_G)
: tar_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxx
xxxc..............................................................cxxx
xxxc..............................................................cxxx
xxxc.................cccc..........ccc............................cxxx
xxxc.............ccccc..cccc.....ccc.cccc.........................cxxx
xxxc...........ccc.........ccccccc.....cc.........................cxxx
xxxc.........ccc........6...........V..cc.........................cxxx
xxxc........cc4........................cc...........xxxxxxxx......cxxx
xxxc........cc44xxx++xxx......D........cc..........xx......xx.....cxxx
xxxc........ccxxx......xxx.......ccc++ccc....6....xx........xx....cxxx
xxxc........cxx..........xxx.....ccc44ccc.........x..........x....cxxx
xxxc........cx............xx....cccc44cc.........xx.9......7.xx...cxxx
xxxc.......ccx.G........G.xxx7ccc..c44c..........x....||||....x...cxxx
xxxc.......cxx............xxxcc..................x....||||....x...cxxx
xxxc......ccx..............xxc...................xx.9......9.xx...cxxx
xxxc......ccx..G........G..xxc..x.........x.......x..........x....cxxx
xxxc......ccx..............xcc......??............xx........xx....cxxx
xxxc.......cxx............xxc......2222............xx......xx.....cxxx
xxxc.......ccx.G........G.xcc.......??..............xxxxxxxx......cxxx
xxxc........cx7..........7xc......................................cxxx
xxxc........cxx....17....xxc....x.........x.......................cxxx
xxxc........ccxxx......xxxcc......................................cxxx
xxxc........cccc+xxxxxx+cccc.................................3....cxxx
xxxc........cc$$cccccccc$$cc......................................cxxx
xxxc.........cc$$$$O$$$$$cc.......................................cxxx
xxxc..........cccccccccccc......x.........x............V..........cxxx
xxxc..............................................................cxxx
xxxc...........................................cccccccccccccccc...cxxx
xxxc...........................................cccccccccccccccc...cxxx
xxxc..................................6........cc$$$$$xx|||||cc...cxxx
xxxc.......3........V...........x.........x....cc$$$$$xx|||||cc...cxxx
xxxc................................7..........ccxxcccccccccccc...cxxx
xxxc...........................................ccxxcccccccccccc...cxxx
xxxc...........................................cc44744xx00000cc...cxxx
xxxc.......ccccccccc+ccccccccc.................cc44444xx88888cc...cxxx
xxxc.......c.................c..x.........x..ccccccccccccxxxxcc...cxxx
xxxc.......c.x.x.x.x.x.x.x.x.c.................ccccccccccxxxxcc...cxxx
xxxc.......c.................c......................+........cc...cxxx
xxxc.......cx5x.x.x.x.x.x.x5xc......................+........cc...cxxx
xxxc.......c.................c.................ccccccccccxxxxcc...cxxx
xxxc.......c.x.x.x.x5x.x.x.x.c..x.........x..ccccccccccccxxxxcc...cxxx
xxxc.......c.................c.................ccZZZZZxx88888cc...cxxx
xxxc.......cxxxxxxx.x.xxxxxxxc.................ccZZZZZxx00000cc...cxxx
xxxc.......c$$$$$$x....x$$$||c.................ccxxcccccccccccc...cxxx
xxxc.......c$x$$x$xx.x.x$x$x|c.................ccxxcccccccccccc...cxxx
xxxc.......c||||||+....+$$$||c..x....3....x....cc||xx444xx|||cc...cxxx
xxxc.......ccccccccccccccccccc.................cc||xx444xx|7|cc...cxxx
xxxc...........................................cccccccccccccccc...cxxx
xxxc...........................................cccccccccccccccc...cxxx
xxxc..............................................................cxxx
xxxc..............................................................cxxx
xxxc..............................................................cxxx
xxxc..............................................................cxxx
xxxc..............................................................cxxx
xxxc..............................{...............................cxxx
xxxc..............................................................cxxx
xxxccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


##############################################################################
# Ereshkigal (Tartarus) by Mu.
##############################################################################
NAME:     tar_mu
ORIENT:   encompass
MONS:     patrolling Ereshkigal, tzitzimitl, tainted leviathan, putrid mouth
MONS:     profane servitor, undertaker, shadow wraith
KMONS:    8 = shadow imp
: serpent_of_hell_setup(_G)
SUBVAULT: = : tar_mu_maze
# position of the loot chamber varies
SHUFFLE:  AB
SUBST:    A = %
SUBST:    B = x
KFEAT:    % = .
KMONS:    % = putrid mouth w:20 / shadow wraith w:15 / reaper w:5 / nothing w:20
KITEM:    % = | / $
SUBST:    4 = 3333444455566778
KMONS:    s = eidolon
KMONS:    t = shadow wraith
: tar_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxx..............................................................xxxx
xxxx.4.............................4............................{.xxxx
xxxx..ccccccccccccccccccccccccccccc...............................xxxx
xxxx..c===========================+...............................xxxx
xxxx..c===========================c...............................xxxx
xxxx..c===========================cD..............................xxxx
xxxx..c===========================c...............................xxxx
xxxx..c===========================c..............3ccccccc3........xxxx
xxxx..c===========================c............7ccccccccccc7......xxxx
xxxx..c===========================c...........3ccccc$$$ccccc3.....xxxx
xxxx..c===========================c..........7cccc$$$$$$$cccc7....xxxx
xxxx..c===========================c..........7ccc$$$$$$$$$ccc7....xxxx
xxxx..c===========================c..........ccc$$$$$$$$$$$ccc....xxxx
xxxx..c===========================c..........ccc.2.$$$$$.2.ccc....xxxx
xxxx..c===========================c.........ccc....xxxxx....ccc...xxxx
xxxx..c===========================c.........ccc..xxxxxxxxx..ccc...xxxx
xxxx..c===========================c.........cc..xxxxxxxxxxx..cc...xxxx
xxxx..c===========================c.........cc+cxxxxxxxxxxxc+cc...xxxx
xxxx..c===========================c.........cc.c...........c.cc...xxxx
xxxx..c===========================c.........cc.c.xxxxxxxxx.c.cc...xxxx
xxxx..c===========================c.........cc.c+xxxxxxxxc+c.cc...xxxx
xxxx..c===========================c.........cc.c.xx.444.xc.c.cc...xxxx
xxxx..c===========================c.........cc.c.cx.444.xc.c.cc...xxxx
xxxx..c===========================c.........cc.c.cxxxxxxxc.c.cc...xxxx
xxxx..c===========================c.........cc.c.cccxxxccc.c.cc...xxxx
xxxx..c===========================c.........cc.c...cxxxc...c.cc...xxxx
xxxx..c===========================c.........cc.c.cccxxxccc.c.cc...xxxx
xxxx..c===========================c.........cc.c.cx|2.2|xc.c.cc...xxxx
xxxx..c===========================c.........cc.c.cx|$$$|xc.c.cc...xxxx
xxxx..c===========================c.........cc.c.ccccxcccc.c.cc...xxxx
xxxx..c===========================c.........cc.c....cxc....c.cc...xxxx
xxxx..c===========================c.........cc.c.ccccxcccc.c.cc...xxxx
xxxx..c===========================c.........cc.c.cxx|||xxc.c.cc...xxxx
xxxx..c===========================c.........cc.c.cxx|||xxc.c.cc...xxxx
xxxx..c===========================c.........cc+c.ccccccccc.c+cc...xxxx
xxxx..c===========================c..........c.c.....c.....c.c....xxxx
xxxx..c===========================c............c...........c......xxxx
xxxx..c===========================c...............................xxxx
xxxx..c===========================c...............4.4.4.4.........xxxx
xxxx..c===========================c................4...4..........xxxx
xxxx..c===========================c...........x.................xxxxxx
xxxx..c===========================c..........xxx...............xxxxxxx
xxxx..c===========================c.........xxxxxx+xxxxxxxxx+xxxxxxxxx
xxxx..c===========================c.........xxxxxx.x|$...$|x.xxxxxxxxx
xxxx..ccccccccccccc===============c.........xxxxxx.xxx2.2xxx.xxxAAAAxx
xxxx..cc..........+===============c........xxxxxxx.xxxxxxxxx.xxxAAAAxx
xxxx..cc..........c===============c........xxxxxxx..xxxxxxx..xxxAAAAxx
xxxx..cc..........c===============c........xxxxxxxx.........xxxxAAAAxx
xxxx..cc....2.....c===============c.......xxxxxxxxxx.......xxxxxxxxxxx
xxxx..cc.s...2..s.c===============c.......xxxxxxxxxxx.....xxAAAAAAAAxx
xxxx..cc.7..1...7.c===============c......xxBBBBBBBxxxx...xxxAAAAAAAAxx
xxxx..cc..........c===============c......xxBBBBBBBxxxxx.xxxxAAAAAAAAxx
xxxx..cc..........c===============c.....xxxBBBBBBBxxxxx+xxxxxxxxxxxxxx
xxxx..cc.5.t..t.5.c===============c.....xxxxxxxxxxxx..............$$xx
xxxx..cc.$$$O$$$$.ccccccccccccccccc.....xxBBBBxBBBBx.4...4.......$$$xx
xxxx..ccccccccccccccccccccccccccccc.....xxBBBBxBBBBx...4..4.....$$$$xx
xxxx.4..............................4..xxxBBBBxBBBBx.2..4..4...$$$$$xx
xxxx..................................xxxxBBBBxBBBBx..........$$$$$$xx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:     tar_mu_maze
# only to shut up the validator
ORIENT:   encompass
TAGS:     tar_mu_maze no_rotate no_hmirror no_vmirror unrand
: tar_dig_maze(_G, 0, 0)
NSUBST:   L = 2:M / 3 = M. / 5:N / 5:P / 5:V / 1:L / *:.
NSUBST:   . = 5:Q / *:.
KFEAT:    L = trap_zot
KMONS:    M = tzitzimitl
KFEAT:    N = floor
KITEM:    N = superb_item
KMONS:    N = patrolling tzitzimitl / patrolling putrid mouth
KFEAT:    P = floor
KITEM:    P = star_item
KMONS:    P = patrolling tainted leviathan / nothing
KMONS:    Q = generate_awake unseen horror
SUBST:    V = V / .
MAP
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
ccccccccccccccccccccccccccc
           cccccccccccccccc
           cccccccccccccccc
           cccccccccccccccc
           cccccccccccccccc
           cccccccccccccccc
           cccccccccccccccc
           cccccccccccccccc
           cccccccccccccccc
           cccccccccccccccc
           cccccccccccccccc
ENDMAP

##############################################################################
# Ereshkigal (Tartarus) by minmay
##############################################################################

NAME:   tar_minmay_river
ORIENT: encompass
MONS:   patrolling Ereshkigal, tainted leviathan, profane servitor, tzitzimitl
MONS:   putrid mouth
FTILE:  "5!?^ = floor_green_bones
SUBST:  5 = 5:10 3:1
NSUBST: " = 2:4 / 4:3
NSUBST: 2 = 3:4 / *:2
NSUBST: w = 3=Ew / 20=Fw / *:w
NSUBST: ! = 2:. / *:c
NSUBST: ? = 2:. / *:c
NSUBST: ^ = 2:. / *:c
NSUBST: { = 1:{ / *:.
KMONS:  E = spectral kraken
KMONS:  F = spectral swamp worm
KFEAT:  EFw = deep_water
KMASK:  Ww = no_monster_gen
: serpent_of_hell_setup(_G)
: tar_setup(_G)
: set_border_fill_type("permarock_wall")
MAP
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ccc$$$$$cccc........cccc$$$$$c|||||O||||||c$$$$$cccc........cccc$$$$$ccc
ccc$$$ccc....cccccc....ccc$$$c|cccccccccc|c$$$ccc....cccccc....ccc$$$ccc
ccc$$cc...cccc....cccc...cc$$c+c........c+c$$cc...cccc....cccc...cc$$ccc
ccc$cc..ccc....cc....ccc..cc+cc....14....cc+cc..ccc....cc....ccc..cc$ccc
ccc$c..cc...cccccccc...cc...2c............c2...cc...cccccccc...cc..c$ccc
ccc+c.cc..ccc......ccc..cc..cc............cc..cc..ccc......ccc..cc.c+ccc
ccc2..c..cc...cccc...cc..c..c4............4c..c..cc...cccc...cc..c..2ccc
cccc.cc.cc..ccc..ccc..cc.cc.c..............c.cc.cc..ccc..ccc..cc.cc.cccc
cccc.c..c..cc......cc..c..c.c....cc++cc....c.c..c..cc......cc..c..c.cccc
ccc..c.cc.cc..cccc..cc.cc.c.c...cc....cc...c.c.cc.cc..cccc..cc.cc.c..ccc
ccc.cc.c..c..cc..cc..c..c.c.cc..c......c..cc.c.c..c..cc..cc..c..c.cc.ccc
ccc.c..c.cc.cc....cc.cc.c....c.cc...D..cc.c....c.cc.cc....cc.cc.c..c.ccc
ccc.c.cc.c..c..cc.+2..c.c....c.c........c.c....c.c..2+.cc..c..c.cc.c.ccc
ccc.c.cc.c..c..cc.ccc.c.c....c.c........c.c....c.c.ccc.cc..c..c.cc.c.ccc
ccc.c..c.cc.cc......c.c.c....c3c........c3c....c.c.c......cc.cc.c..c.ccc
ccc.cc.c..c..cc+c...c...c2cc2ccccc++++ccccc2cc2c...c...c+cc..c..c.cc.ccc
ccc..c.cc.cc..c2c...ccc.c+c...cc........cc...c+c.ccc...c2c..cc.cc.c..ccc
cccc.c..c..cc...cccc33c...c...c..........c...c...c33cccc...cc..c..c.cccc
cccc.cc.cc..ccc....c33cccccc..c..c....c..c..cccccc33c....ccc..cc.cc.cccc
cccc..c..cc...cccc.ccc|||c.c.....c....c.....c.c|||ccc.cccc...cc..c..cccc
ccccc.cc..ccc........c||cc.cc...cc....cc...cc.cc||c........ccc..cc.ccccc
ccc.c..cc...cccccccc.c|cc...cc2cccc33cccc2cc...cc|c.cccccccc...cc..c.ccc
ccc.cc..ccc..2....2+.ccc.....cccc2cccc2cccc.....ccc.+2....2..ccc..cc.ccc
ccc..cc...cccc....cccc............................cccc....cccc...cc..ccc
cc..............WWWWWWWWWWWWWWWWWWWWWWW...............................cc
cc..WWWWWWWWWWWWWWwwwwwwwwwwwwwwWwwwwwWWWWWWWW........................cc
ccWWWWwwwwwwwwwwwWwwwwwwwwwwwwwWwwwwwwwwwwwwWWWWWWWWWW................cc
ccwwwwWwwwwwwwwwwWwwwwwwwwwwwwwWwwwwwwwwwwwwWwwwwwwwwWWWWWWWWWWWWW....cc
ccwwwwWwwwwwwwwwwwWwwwwwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwWWWWWcc
ccwwwwWwwwwwwwwwwwWwwwwwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwwWwwwwwwwwwwWwwwwcc
ccwwwwwWwwwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwwWwwwwcc
ccwwwwwWwwwwwwwWWWWWWWWWWWWWWWWWWWwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwwWwwwwcc
ccwwwWWWWWWWWWWWcc""""""""""cccccWWWWWWwwwWwwwwwwwwwwWwwwwwwwwwwwWwwwwcc
ccWWWW"""^^^^^ccc^^^ccccccc^^c""c"""""WWWWWWWWwwwwwwwWwwwwwwwwwwWwwwwwcc
cc"""""""c""""""c""""c5"c""""c""c""""""""""""WWWWWWWWWWWwwwwwwwwWwwwwwcc
ccc^^^cccc""c""""""""c""c""""c"""""c^^^cccc"""""""""c""WWWWWWWWWWWWWwwcc
ccc""""c""""c""c"""ccc"""""""cc""""c""""""cccccc^^^^cccc"""""""""""WWWcc
ccc""ccc""""c""c"""""c""""c""c"""c"c"""c"5c""""""""""""c^^^^c^^^c"""""cc
ccc""""c""""c""c"""""""cccc""c5""c"c"""cccc"""""c""""c""""""c"""c"c""ccc
cccc""""""ccccccccc""""c""c""cccccccc"""c"c"""c"c""ccccc""""c""ccccccccc
ccc""""""""c"""c"5cc""""""c""c""""""""""c"""""c"c"""c5""""""""cc5""c"ccc
cc""""c""""c""""""c"""""""c"""""""c"""""""""cccccc??c""""c"""""c"""""ccc
cc""ccc""""c""""""c""cccccc"""""""c""""""c"""""c""""ccccccc"""cc"""""ccc
cc""""c"""??"""cccc"""""c"""""""ccc""""""c""""cc""""c"5c"""""""cccc""ccc
cc""""ccccc"""""""c"""""c"""""""""c""""""c"""??c""c""""c"""""""""c"""ccc
cc"""""5c""""c""""c????cc"""""c""5c"""cc"ccccc""""c""""c""c""""""c""""cc
cc??ccccc""""c""""""""""c???cccccccc???c"""c""""""c""ccc""ccc????c""""cc
cc""""""c""""c""""""""""c"""""c""""""""c""5ccccc""c""""c??c"""""""""""cc
ccc""""""""""c"c"""""""""""cccc""""""""ccccc""""""c"""""""c""c"""cccc"cc
ccc"""""""""ccccccccccc"""""""c""""""""""""c""""""c"""""ccccccc""c5"""cc
cccccc""""ccc"""5c""""""""""""c""""""""""""c"""ccccc"""cc""""""""cc"""cc
ccc5""""""""c""""c""""""""c"""""""""ccc""""c"""c""5cc"""""cc"""""c""cccc
ccc""""""""""""""cccc!!!!"c!!!!!ccccc""""""""""c"""c"""""""cccc!!!!!!ccc
ccccc!!!!!!!!!cccc""""""c"c""""""c""cccccc!!!""c"""ccc!!!ccc"""""""""ccc
cc"""""""c""""c"c"""""""cccc"""""c""c5""""""cccc"ccc"""""""c""""c""ccccc
cc""""""cc""""c"c""""""""""c""""""""c""""""""""c"""""""""""c""cccc"""ccc
cc"""""""c""""c""""""""c""5cccc""""ccc""""""""cc"""""""c"cccccc"c""""ccc
cc"""""cccc"""c"""""""cccccc"""""""""c"""""""""""""ccccc"c"""5c"c"""""cc
ccc"""""""cc"""""c""""""c""c"""""c"""c""""""c""""""""""ccc""""c"""""c"cc
ccc"c"""""c""""""c""""""c""""""ccc""""""""""c""""""""""""c""ccc""c""c"cc
cccccccc""c""""""cccc"""c""""""""ccccccc"""ccc"""""""""""c"""""""ccccccc
ccc...c"""""""cccc""""""c""cc""""c...c"""""""c""""""c""""c""""""cc...ccc
ccc.{..""""""""c"""""c""""""cc"""c.{.."""c""5cccc"""c"c""""""c"""..{.ccc
ccc...c""""""""c"""""c""""""c"""cc...c"""ccccc""""""c"c""""""c"""c...ccc
cccccccccc"""""""""ccccccc"""""""ccccc"""""""""""""ccccc""""cccccccccccc
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ENDMAP

##############################################################################
# Ereshkigal (Tartarus) by Grunt
##############################################################################

NAME:   tar_grunt
TAGS:   overwritable
ORIENT: encompass
{{
  extend_map{width = 70, height = 70}
  fill_area{fill = 'X', border = 'x'}
  fill_area{x1 = 2, y1 = 2, x2 = 67, y2 = 67, fill = '_', border = '-'}
  fill_area{x1 = 4, y1 = 4, x2 = 65, y2 = 65, fill = '.'}
  subst('X = xx.')
  subst('- = x.')
  subst('_ = x..')
  -- The remove_isolated_glyphs doesn't seem to consistently get rid of
  -- pockets in the border, so...
  kprop('X-_ = no_tele_into')
  remove_isolated_glyphs { find = '.', replace = 'x', percent = 100 }
  tar_setup(_G)
  hook("post_place", function()
    local map, vplace = dgn.resolve_map(dgn.map_by_tag("tar_grunt_ereshkigal"))
    local x = (dgn.GXM / 2) - 5 + crawl.random2(11)
    local y = (dgn.GYM / 2) - 5 + crawl.random2(11)
    local res = dgn.place_map(map, false, true, x, y)
    if not res then
      error("Failed to place Ereshkigal chamber somehow!")
    end
    dgn.place_maps{tag="tar_grunt_big_loot",    count=1, die_on_error = true}
    dgn.place_maps{tag="tar_grunt_small_loot",  count=3}
    dgn.place_maps{tag="tar_grunt_decor",       count=15}
    dgn.place_maps{tag="tar_grunt_mons1",       count=10}
    dgn.place_maps{tag="tar_grunt_mons2",       count=10}
  end)
}}

NAME:    tar_grunt_ereshkigal
TAGS:    tar_grunt_ereshkigal unrand
MONS:    patrolling Ereshkigal, Tzitzimitl, profane servitor / tainted leviathan
MONS:    ancient lich / dread lich
KMASK:   O = no_item_gen
KITEM:   O = bone rune of Zot
: serpent_of_hell_setup(_G)
: tar_dig_maze(_G, 9, 21)
KFEAT:   - = floor
NSUBST:  L = 2:2 / 3:4 / 8:3 / *:.
MAP
ccccccccccccccccccccc
ccccccc$$$O$$$ccccccc
ccccccc$$$$$$$ccccccc
ccccccc$.....$ccccccc
ccccccc...1...ccccccc
ccccccc.......ccccccc
ccccccc..2.2..ccccccc
ccccccc.......ccccccc
ccccccccc+++ccccccccc
ccccccccc---ccccccccc
ccccccccccccccccccccc
ccccccccccccccccccccc
ccccccccccccccccccccc
ccccccccccccccccccccc
ccccccccccccccccccccc
ccccccccccccccccccccc
ccccccccccccccccccccc
ccccccccccccccccccccc
ccccccccccccccccccccc
ccccccccccccccccccccc
ccccccccccccccccccccc
ccccccccc---ccccccccc
ccccccccc+++ccccccccc
       ........
       xx3.4xx
       xx.D.xx
       .......
       xx...xx
       xx...xx
       .......
        x...x
        .....
        x...x
        .....
        x...x
        .....
        x.2.x
ENDMAP

NAME: tar_grunt_big_loot
TAGS: tar_grunt_big_loot unrand
MONS: Tzitzimitl / patrolling undertaker, profane servitor / tainted leviathan
MONS: ancient lich / dread lich
MAP
..................
.cccccccccccccccc.
.c|$x.2c||c2.x$|c.
.c$.x..c||c..x.$c.
.c..c..c||c..c..c.
.c..c$|c$$c|$c..c.
.c..c|$c$$c$|c..c.
.c..c..c$$c..c..c.
.c..c..c22c..c..c.
.c2.c3.c13c.3c.2c.
.c..cxxcxxcxxc..c.
.c..c$...1..$c..c.
.c..c|$.3..$|c..c.
.c..cccccccccc..c.
.c$.x..1..2..x.$c.
.c|$x........x$|c.
.ccccccc++ccccccc.
........@@........
ENDMAP

NAME:   tar_grunt_small_loot
TAGS:   tar_grunt_small_loot allow_dup unrand no_exits
MONS:   oblivion hound w:20 / profane servitor w:15 / shadow wraith w:10 / \
        putrid mouth w:5
NSUBST: x = 1:m / *:x
MAP
cccxccc
c..$..c
c.$|$.c
x$|1|$x
c.$|$.c
c..$..c
cccxccc
ENDMAP

NAME:   tar_grunt_small_decor_pillar
TAGS:   tar_grunt_decor transparent allow_dup unrand no_exits
WEIGHT: 60
{{
  local size = crawl.random2(6) + 1
  local glyphs = { {'A', 2},
                   {'B', 3},
                   {'C', 4},
                   {'D', 5},
                   {'E', 6} }
  for i = 1, #glyphs do
    if size >= glyphs[i][2] then
      subst(glyphs[i][1] .. ' = x')
    else
      clear(glyphs[i][1])
    end
  end
}}
MAP
xABCDE
AABCDE
BBBCDE
CCCCDE
DDDDDE
EEEEEE
ENDMAP

NAME: tar_grunt_decor_1
TAGS: tar_grunt_decor transparent allow_dup unrand
SUBST: G : GV
MAP
...
.G.
...
ENDMAP

NAME: tar_grunt_decor_3
TAGS: tar_grunt_decor transparent allow_dup unrand
SUBST: G : GV
MAP
 .....
...G...
.G...G.
.......
ENDMAP

NAME: tar_grunt_decor_4
TAGS: tar_grunt_decor transparent allow_dup unrand
SUBST: G : GV
MAP
......
.G..G.
......
......
.G..G.
......
ENDMAP

NAME: tar_grunt_decor_6
TAGS: tar_grunt_decor transparent allow_dup unrand
SUBST: G : GV
MAP
 ......
 .G..G.
........
.G....G.
........
 .G..G.
 ......
ENDMAP

NAME: tar_grunt_decor_8
TAGS: tar_grunt_decor transparent allow_dup unrand
SUBST: G : GV
MAP
  ......
 ..G..G..
..........
.G......G.
..........
.G......G.
..........
 ..G..G..
  ......
ENDMAP

NAME: tar_grunt_decor_cross_ortho
TAGS: tar_grunt_decor transparent allow_dup unrand
MAP
  ....
  .xx.
...xx...
.xxxxxx.
.xxxxxx.
...xx...
  .xx.
  ....
ENDMAP

NAME: tar_grunt_decor_cross_diag
TAGS: tar_grunt_decor transparent allow_dup unrand
MAP
...  ...
.xx..xx.
.xxxxxx.
 .xxxx.
 .xxxx.
.xxxxxx.
.xx..xx.
...  ...
ENDMAP

NAME: tar_grunt_decor_circle_5
TAGS: tar_grunt_decor transparent allow_dup unrand
SUBST: G : GV
MAP
  ...
 .xxx.
.x...x.
.x.G.x.
.x...x.
 .xxx.
  ...
ENDMAP

NAME: tar_grunt_decor_octagon_7
TAGS: tar_grunt_decor transparent allow_dup unrand
SUBST: G : GV
MAP
   ...
  .xxx.
 .x...x.
.x.....x.
.x..G..x.
.x.....x.
 .x...x.
  .xxx.
   ...
ENDMAP

NAME:    tar_grunt_mons_1
TAGS:    tar_grunt_mons_1 transparent allow_dup unrand
MONS:    spectral thing
MAP
1
ENDMAP

NAME:    tar_grunt_mons_2
TAGS:    tar_grunt_mons_2 transparent allow_dup unrand
MONS:    eidolon
MAP
1
ENDMAP

##############################################################################
# Ereshkigal (Tartarus) Cathedral by Grunt
##############################################################################

NAME:     tar_grunt_cathedral
ORIENT:   encompass
MONS:     patrolling Ereshkigal, patrolling tzitzimitl, tainted leviathan
MONS:     oblivion hound, ancient lich / dread lich, undertaker
MONS:     shadow wraith / eidolon
NSUBST:   K = 1:D / *:.
: serpent_of_hell_setup(_G)
NSUBST:   P = 1:O / *:|
KITEM:    $ = $ no_pickup
NSUBST:   < = 1:{ / *:<
: tar_setup(_G)
MAP
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ccccccc.........................ccccc.........................ccccccc
ccccc7.........................................................7ccccc
ccc..............................7.7..............................ccc
c.....7cc.....................ccccccccc.....................cc7.....c
c....cccccc.................ccc|||||||ccc.................cccccc....c
c..cccccccccc.............ccc...........ccc.............cccccccccc..c
c..cccccccccccc....<....ccc......5.5......ccc....<....cccccccccccc..c
c..cccccccccccccc.....ccc......ccccccc......ccc.....cccccccccccccc..c
c..cccccccccccccccccccc......ccc.....ccc......cccccccccccccccccccc..c
c..+......c...+...ccc......ccc.........ccc......ccc...+...c......+..c
c..+......+.4.+.6.+..7...ccc.............ccc...7..+.6.+.4.+......+..c
c..c...6..+.3.c...+....ccc.................ccc....+...c.3.+..6...c..c
c..c......c..ccc++c++ccc.....................ccc++c++ccc..c......c..c
c..c..ccccc||cc...+.............ccccc.............+...cc||ccccc..c..c
c..c..cccccccc.7..+............cc$P$cc............+..7.cccccccc..c..c
c..c..ccccccc...ccc..6.........c.ccc.c.........6..ccc...ccccccc..c..c
c..c..cccccc...cc..............c.ccc.c..............cc...cccccc..c..c
c..c..ccccc...cc...........4...c.....c...3...........cc...ccccc..c..c
c..c..ccccc..cc.........cc.....c..2..c.....cc.........cc..ccccc..c..c
c..c..ccccc..c.........cccc....cc...cc....cccc.........c..ccccc..c..c
c..c..ccccc..c.........cccc.....c...c.....cccc.........c..ccccc..c..c
c..c......c..c..........cc......c...c......cc..........c..c......c..c
c..c...7..+..c........3.......................4........c..+..7...c..c
c..c......+..c..............K...........K..............c..+......c..c
c..c......c..c.........................................c..c......c..c
c..c..ccccc..c......cccccc.....cc...cc.....cccccc......c..ccccc..c..c
c..c..ccccc..c.....cc....ccc...c.....c...ccc....cc.....c..ccccc..c..c
c.7c..ccccc$3c.....c$cc.......................cc$c.....c4$ccccc..c7.c
c..c..ccccc$$c.....cPcc.2.........1.........2.ccPc.....c$$ccccc..c..c
c.7c..ccccc$4c.....c$cc.......................cc$c.....c3$ccccc..c7.c
c..c..ccccc..c.....cc....ccc...c.....c...ccc....cc.....c..ccccc..c..c
c..c..ccccc..c......cccccc.....cc...cc.....cccccc......c..ccccc..c..c
c..c......c..c.........................................c..c......c..c
c..c......+..c.........................................c..+......c..c
c..c...7..+..c..............K...........K..............c..+..7...c..c
c..c......c..c........4.........c...c.........3........c..c......c..c
c..c..ccccc..c..........cc......c...c......cc..........c..ccccc..c..c
c..c..ccccc..c.........cccc....cc...cc....cccc.........c..ccccc..c..c
c..c..ccccc..cc........cccc....c..2..c....cccc........cc..ccccc..c..c
c..c..ccccc...cc........cc.....c.....c.....cc........cc...ccccc..c..c
c..c..cccccc...cc..........3...c.ccc.c...4..........cc...cccccc..c..c
c..c..ccccccc...ccc..6.........c.ccc.c.........6..ccc...ccccccc..c..c
c..c..cccccccc.7..+............cc$P$cc............+..7.cccccccc..c..c
c..c..ccccc||cc...+.............ccccc.............+...cc||ccccc..c..c
c..c......c..ccc++c++ccc.....................ccc++c++ccc..c......c..c
c..c...6..+.3.c...+....ccc.................ccc....+...c.3.+..6...c..c
c..+......+.4.+.6.+..7...ccc.............ccc...7..+.6.+.4.+......+..c
c..+......c...+...ccc......ccc.........ccc......ccc...+...c......+..c
c..cccccccccccccccccccc......ccc.....ccc......cccccccccccccccccccc..c
c..cccccccccccccc.....ccc......ccccccc......ccc.....cccccccccccccc..c
c..cccccccccccc....<....ccc......5.5......ccc....<....cccccccccccc..c
c..cccccccccc.............ccc...........ccc.............cccccccccc..c
c....cccccc.................ccc|||||||ccc.................cccccc....c
c.....7cc.....................ccccccccc.....................cc7.....c
ccc..............................7.7..............................ccc
ccccc7.........................................................7ccccc
ccccccc.........................ccccc.........................ccccccc
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ENDMAP
