%%%%
Anemocentaur

Powerful equine hybrids who trace their ancestry to the four winds themselves,
Anemocentaurs are at their strongest while galloping swiftly towards foes.
%%%%
Barachi

Barachim are slow-moving, amphibious humanoids who can hop long distances.
Their extended range of vision also allows them to be seen from further away.
%%%%
Coglin

Coglins ride enchanted exoskeletons able to wield weapons in both hands,
wrapping slow-revving metal around their puny goblinoid frames.
%%%%
Deep Elf

Deep Elves have a strong affinity for all kinds of magic, but are very fragile.
They regenerate magical power rapidly.
%%%%
Demigod

Demigods refuse to worship any god, but make up for this with divine attributes
and high reserves of health and magic.
%%%%
Demonspawn

Demonspawn are half human, half demon. They acquire strong demonic mutations as
they grow.
%%%%
Djinni

Djinn are ever-burning spirits. They learn spells automatically as they grow,
and cast by drawing down their own fires.
%%%%
Draconian

Draconians are versatile hybrids. They mature when reaching level 7 and develop
a colour.
%%%%
Formicid

Formicids are humanoid ants adept at digging. Their limbs are exceptionally
strong and they live in a state of permanent stasis.
%%%%
Felid

Felids are many-lived sentient cats. They cannot use armour or weapons.
%%%%
Gargoyle

Made of living stone, Gargoyles have a preternatural affinity for earth magic.
They have low health, but their stone bodies are incredibly tough.
%%%%
Gnoll

Gnolls are canine-like humanoids. They are unable to specialise in any single
skill, but instead gradually become proficient in all skills at once.
%%%%
Human

Humans are natural explorers. Discovering new places refreshes and invigorates them.
They are otherwise completely average.
%%%%
Tengu

Tengu are bird-people who love to fight, both with weapons and spells. They are
fragile but agile, and eventually learn to fly.
%%%%
Kobold

Kobolds are attuned to the shadows and can only see or be seen at a close range.
They are small and a little fragile, and are talented in most skills.
%%%%
Merfolk

Half fish, half human, Merfolk are citizens of both water and land. They are
strong combatants, and adept at using magic to assist in battle.
%%%%
Minotaur

Minotaurs are large muscular humans with bovine heads. They excel at all forms
of close and ranged combat.
%%%%
Mountain Dwarf

Mountain Dwarves are strong melee fighters and capable heavy-armoured casters.
They can use scrolls to enchant even some artefacts.
%%%%
Mummy

Compelled to walk by an ancient curse, Mummies have innate faith and are adept
at Necromancy, but learn other skills very slowly. They cannot drink potions.
%%%%
Naga

Nagas are hybrids: human from the waist up, with a snake-like tail instead of
legs. They move very slowly but are naturally resilient.
%%%%
Octopode

Octopodes are a species of amphibious cephalopods. They can wear eight rings,
but almost no armour fits them.
%%%%
Oni

Large, robust, and extremely fond of drinking, Oni make capable brawlers and
spellcasters and gain extra benefits from healing potions.
%%%%
Poltergeist

Formless ghosts who delight in hexing their enemies. They can equip many
different hats, gloves, boots, or cloaks at once, but cannot wear body armour.
%%%%
Revenant

Revenants are skeletal undead who are strong at melee combat and can empower
damage-dealing spells by consuming memories they harvest from their victims.
%%%%
Spriggan

Very small, very frail and very fast, Spriggans are highly competent stabbers
and spellcasters.
%%%%
Troll

Trolls are monstrous creatures with powerful claws. They regenerate health
rapidly.
%%%%
Vine Stalker

Frail symbionts, Vine Stalkers cannot regain health from potions. Their magical
reserves absorb damage, and they pack a magic-restoring bite.
%%%%
