######################################################
# Randart Names
# -------------
# randbook.txt: keywords for randart BOOKS
#
# This file contains the lists of keywords (and their
# weights) for most of the keywords used for randart
# books.
# There are two types of randart books:
#  - fixed theme, varying level (Conjurations, Summoning/Earth, ...)
#  - fixed level, varying theme (level 2 spells etc.)
#
# The books are filled with spells matching their type in randbook.cc,
# either build_themed_book() or make_book_level_randart().
# The name should likewise take into account the book's type.
#
# Themed books use one of the following two naming schemes:
#   a) @book_name@ @<secondary school> adj@ @<primary school>@
#   b) @book_name@ @<primary school>@ and @<secondary school>@
#
# or, if there is no (obvious) secondary school, simply:
#
#   @book_name@ @<primary school>@
#
# Fixed level books are categorised into "starting" (level 1),
# "easy" (level 2-4), "moderate" (level 4-6) and "difficult" (level 7-9),
# a keyword that is used as a prefix for "level book".
# @level@ is parsed to the word describing the spell level.
#
# Books also may get previous "owners" (or authors) that may be the gifting
# god (if gifted), a name depending on school(s) as defined in this file,
# a random name, or an appropriate god (if not a god gift).
# The school dependent names consist of uniques or spell names that have a
# strong connection to one or more schools. Pandemonium or hell lords' names
# may only get used if a book is "highlevel", i.e. contains at least one
# spell of level 6 or higher.
# If the first and second school are different the two names are tested in
# combination, in alphabetical order. If this is not the case or nothing is
# found (or "__NONE" == the empty string was returned) and all spells match
# the primary school try again with only that one.
#
# See the explanation in the main file, randname.txt, for more general
# information on randart naming.
######################################################
# Book name should be set in make_book_level_randart() or
# build_themed_book(), so if this gets picked there's a bug.
book

Book of Bugginess
%%%%
book appearance

@_book_adjective_@
%%%%
book_noun

Almanac

Anthology

Atlas

Book

Catalogue

Codex

Compendium

Compilation

Cyclopedia

Directory

Elucidation

Encyclopedia

Folio

Grimoire

Handbook

Incunable

Incunabulum

Octavo

Omnibus

Papyrus

Precepts

Quarto

Secrets

Spellbook

Tome

Vellum

Volume
%%%%
_book_noun_on_

Annotations

Collected Works

Commentary

Discourse

Discursus

Disquisition

Dissertation

Enchiridion

Essays

Excursus

Exposition

Guide

Guidebook

Information

Lectures

Lessons

Meditations

Monograph

Notes

Opusculum

Reference Book

Teachings

Textbook

Thoughts

Tractate

Treatise

Vademecum

Verses

Writings
%%%%
# C++: discipline books, including Kiku's gifts
book_name

w:9
@book_noun@ of

w:4
@_book_noun_on_@ on
%%%%
# @book_noun@ of ...
# C++: "totally random" books
random_book_title

w:15
the @_book_plant_animal_@

w:20
@_number_or_qualifier_@ @_thing_names_@

w:4
the @_profession_name_@

w:13
@_philosophy_or_science_@

w:8
@_wacky_armour_name_@

w:2
@_destiny_name_@

w:6
@_place_name_@

w:1
@_magic_name_@

w:4
@_substance_name_@

w:2
@_power_name_@
%%%%
_book_plant_animal_

w:1
@_jewellery_animal_@

w:1
@_critter_name_@

w:1
@_plant_name_@

w:6
@_weapon_animal_@

@_armour_animal_@
%%%%
# C++: Xom (duh!)
Xom_book_title

w:30
@random_book_title@

# increased chances (obviously!)
@_chaos_name_@

w:1
@_game_name_@

w:2
@player_death@

w:8
@_wacky_armour_name_@

w:1
@_politics_name_armour_@

w:5
@_power_name_@

w:3
@_discomfort_and_inaction_@

w:3
@_discomfort_weapon_@
%%%%
_book_adjective_

ancient

antique

backwards

black

blackened

clothbound

colourful

conspicuous

curious

curling

decrepit

disorganised

dog-eared

droning

dusty

embossed

engraved

exquisite

faded

foxed

fuliginous

fusty

gaudy

glistering

glossy

graven

grimy

humming

illuminated

inconspicuous

innocuous

leatherbound

levitating

lithographed

loosely-bound

moth-eaten

mouldy

mumbling

murmuring

musty

odd

peculiar

plain

quavering

quivering

ragged

rare

remarkable

resplendent

shimmering

shiny

simple

sooty

sparkling

stained

sticky

strange

suspect

suspicious

tattered

thrumming

timeworn

torn

trembling

uncut

unremarkable

unusual

upside-down

vellum

vibrant

vibrating

water-damaged

weird

well-preserved

whispering

worn

wrinkled

yellowed
%%%%
_the_book_magic_

the @_occult_adjective_@ Arts

the @_occult_adjective_@ Practices

the @_occult_adjective_@ Rites

the @_occult_adjective_@ Traditions

the @_occult_adjective_@ Truths

the Hermit's Heritage

the Histories of Mysteries

the Magician's Craft

the Mind of the Magus

the Power of Words

the Rites and Rhymes

the Sigils and Symbols

the Wisdom of the Ancients

the Wizard's Wisdom

the Words of Power

w:300
@_book_magic_@
%%%%
_book_magic_

@_occult_adjective_@ Insight

@_occult_adjective_@ Knowledge

@_occult_adjective_@ Power

@_occult_adjective_@ Understanding

@_occult_adjective_@ Wisdom

Casting

Gnosis

Hermeneutics

Hermetics

w:2
Hocus-Pocus

Incantation

Magic

Magical Power

Mysticism

Occultism

Sorcery

Sortilege

Spellcasting

Spellcraft

Spellweaving

Spellwork

Thaumaturgy

Theurgy

Willworking

Witchcraft

Witchery

Wizarding

Wizardry
%%%%
_occult_adjective_

Abstruse

# putting this on a book is technically an oxymoron but that makes it funny
Acroamatic

Arcane

Awakened

Concealed

Cryptic

Deep

Esoteric

Forbidden

Gnostic

Hermetic

Hidden

Lost

Magical

Mysterious

Mystic

Mystical

Occult

Orphic

Recondite

Revealed

Ritual

Sealed

Secret

Sibylline

Transmundane

Veiled
%%%%
_beginners_

Beginners

Initiates

Apprentices

Learners

Neophytes

Novices

w:5
Amateurs

w:5
Rookies

w:5
Absolute Beginners

w:1
Ex-Berserkers

w:1
Dummies
%%%%
##################
# level 1
starting level book

w:2
@_the_book_magic_@ 101

@_the_book_magic_@ for @_beginners_@

@_the_book_magic_@, Part @level@

@_the_book_magic_@, Volume @level@

A @book_name@ Starting Spells

A Beginning Course on @_the_book_magic_@

A Prolegomenon to @_the_book_magic_@

A Tutorial on @_the_book_magic_@

An Exordium to @_the_book_magic_@

An Initiation into @_the_book_magic_@

An Induction into @_the_book_magic_@

An Introduction to @_the_book_magic_@

w:2
Anyone Can Learn @_the_book_magic_@

Beginning @_the_book_magic_@

Commencing @_the_book_magic_@

Dabbling in @_the_book_magic_@

Elementary @_book_magic_@

w:2
Even @_beginners_@ Can Learn @_the_book_magic_@!

First Steps in @_the_book_magic_@

Practicing @_the_book_magic_@

Preliminaries of @_the_book_magic_@

Simple @_book_magic_@

w:2
So You Want to Learn @_the_book_magic_@

Starting @_the_book_magic_@

The Basics of @_the_book_magic_@
%%%%
##################
# level 2-4
easy level book

@_book_magic_@ and How To Use It

@_the_book_magic_@ and You

@_the_book_magic_@ Continued

@_the_book_magic_@ in Simple Steps

@_the_book_magic_@, Part @level@

@_the_book_magic_@, Volume @level@

A @book_name@ Supplementary Spells

A Primer on @_the_book_magic_@

An Early Guide to @_the_book_magic_@

Continuing @_the_book_magic_@

Easy @_book_magic_@

Everyday @_book_magic_@

More @_book_magic_@

More Studies in @_the_book_magic_@

Performing Successful @_book_magic_@

Quotidian @_book_magic_@

w:2
The Antepenultimate Guide to @_the_book_magic_@

The Foundations of @_the_book_magic_@

The Fundamentals of @_the_book_magic_@

w:2
The Joy of @_book_magic_@

The Keys to @_the_book_magic_@
%%%%
##################
# level 4-6
moderate level book

@_the_book_magic_@, Part @level@

@_the_book_magic_@, Volume @level@

A @book_name@ Spells

Advanced @_book_magic_@

Advanced Steps in @_the_book_magic_@

Even More @_book_magic_@

Experienced @_book_magic_@

Further Progress in @_the_book_magic_@

Further Steps in @_the_book_magic_@

Improving Your @_book_magic_@

Practical @_book_magic_@

Progressing With @_book_magic_@

Sophisticated @_book_magic_@

The Advanced Guide to @_the_book_magic_@

The Path to @_the_book_magic_@

w:2
The Penultimate Guide to @_the_book_magic_@

The Second Course in @_book_magic_@

Useful @_book_magic_@

w:2
Yet Another @book_noun@ About @_the_book_magic_@
%%%%
##############################################
# powerful casters, used for high level books
_powerful_caster_

# Generic powerful-sounding names
Archmage

Archmaster

Hierophant

Luminary

Mystagogue

Prophet

Sage

Warlock

# Specific references to in-game lore
w:5
Deep Elf Lorekeeper

w:5
Genius of the Arcane

# Their hat may be gone, but they're not forgotten...
w:5
High Council

w:5
Lorekeeper

w:5
Loreminder

# Specific references to DCSS memes, out-of-game lore, or misc.
w:1
Blind Seer

w:1
Consilium Hierarch

w:1
Grand Magus

w:1
Greatest Mummy

w:1
Primeval Lich

w:1
Sorcerer Supreme

w:1
Ultimate Wizard

w:1
Weird Sisters

w:1
Wizard of Zot
%%%%
_the_powerful_caster_

w:100
the @_powerful_caster_@

w:30
Boris

Sif Muna

# Various wizards/mages/alchemists from real-world history/folklore
# I avoided modern/pop-culture figures
w:1
Faust

w:1
Geber

w:1
Hermes Trismegistus

w:1
Jabir

w:1
Merlin

w:1
Morgana le Fay

w:1
Nicolae

w:1
Ostanes

w:1
Paracelsus

w:1
Prospero

w:1
Solomon
%%%%
_last_or_lost_

Last

Lost
%%%%
_testament_noun_

Archive

Chronicle

History

Journal

Memoir

Record

Testament

Testimony

Wisdom

Writings
%%%%
##################
# level 7-9, books in the form of "XYZ's <bookname>"
# Prefixed articles will be filtered out.
_difficult level book owner_

@_the_book_magic_@, Part @level@

@_the_book_magic_@, Volume @level@

A @book_name@ Superlative Spells

A Thorough Guide to @_the_book_magic_@

Mastering @_the_book_magic_@

Mastery of @_the_book_magic_@

The Final @book_noun@ of @_the_book_magic_@

The Final @_book_noun_on_@ on @_the_book_magic_@

The @_last_or_lost_@ Secrets of @_the_book_magic_@

The @book_noun@ of Greatest Risks and Utility

The Arcane Secrets of @_book_magic_@

The Highest Levels of @_the_book_magic_@

The Intricacies of @_the_book_magic_@

The Ultimate Guide to @_the_book_magic_@

Total Understanding of @_the_book_magic_@
%%%%
# level 7-9, books without being named after their owner/author
difficult level book

w:50
@_difficult level book owner_@

The @_last_or_lost_@ @book_noun@ of @_the_powerful_caster_@

w:5
@_the_book_magic_@ of @_the_powerful_caster_@

w:5
The @_last_or_lost_@ @_testament_noun_@ of @_the_powerful_caster_@

w:5
The @_occult_adjective_@ @_testament_noun_@ of @_the_powerful_caster_@

# they wrote it just for you!
w:1
A @book_noun@ from @_the_powerful_caster_@ to @player_name@
%%%%
##############################################
# synonyms for predominant spell schools
# variants starting with the definite article will get "the" prepended
# to the adjective version
Air

Aeromancy

Air

Anemomancy

Astrapomancy

Austromancy

Breath

Ceraunoscopy

Clouds

Conduction

Electricity

Electrocution

Exhalation

Feathers

Fog

Fumes

Gases

Gusts

Haze

Inhalation

Lightning

Nephomancy

Ouranomancy

Ozone

Thunder

Turbulence

Weather

Vapour

Voltage

the Atmosphere

the Birds

the Brume

the Cumulonimbus

the Lungs

the Nimbus

the Sixfirhy

the Sky

the Squall

the Storm

the Tempest

the Welkin

the Wind

the Zephyr
%%%%
Conjuration

Arcane Combat

Arcane Weapons

Assaults

Attacks

Battle Magic

Battling

Blasting

Blasts

Blows

Bolts

Bombardment

Bruises

Combat Magic

Concussion

Conflict

Confrontation

Conjuration

Conjuring

Conjury

Damage

Destruction

Energy

Force

Forces

Fulmination

Hurting

Impulse

Injury

Kinetic Energy

Momentum

Outbursts

Percussion

Power

Striking

Trauma

w:2
Traumaturgy

Violence

Wounds

the Barrage

the Discharge

# Lore callback to the Mad Mage's Maulers
the Fifth Circle

the Impact

the Missiles

the Salvo

the Shot

the Volley
%%%%
Earth

Amathomancy

Bedrock

Breccia

Clay

Cleavage

Detritus

Earth

Erosion

Excavation

Geology

Geomancy

Grit

Lithomancy

Metal

Minerals

Mud

Orogeny

Oromancy

Quicksand

Scree

Silt

Spelunking

Stones

Talus

Tephra

Terra Firma

Terrain

Topography

Topomancy

the Anticline

the Boulder

the Caves

the Crater

# it's from Welsh
the Cwm

the Fault

the Fjord

the Gargoyle

the Geologist

the Ground

the Lithosphere

the Mantle

the Mesa

the Mountains

the Plateau

the Quake

the Quarry

the Rocks

the Syncline

the Tektite

the Valley

the Volcano

the Xenolith
%%%%
Fire

Accelerants

Anthracomancy

Arson

Ashes

Burning

Calefaction

Causimancy

Cinders

Combustion

Conflagration

Embers

Fever

Fire

Flame

Flames

Heat

Hyperthermia

Ignition

Immolation

Incandescence

Incineration

Kindling

Lava

Oxidation

Phlogiston

Pyromancy

Pyromania

Soot

Sparks

# Credit to Megadeth for misremembering the word "thaumatology" in "Five Magics"
w:2
Thermatology

Wildfire

the Arsonist

the Blaze

the Bonfire

the Burn

the Coals

the Dragon

the Inferno

the Pyre

the Pyromaniac

the Salamander

the Summer

the Sun

the Torch

the Tropics

the Volcano
%%%%
Hexes

Anathema

Bad Luck

Beguiling

Bewitchment

Charms

Curses

Destiny

Doom

Enchantment

Ensorcelling

Execration

Fascination

Fate

Glamour

Guile

Hexes

Hexing

Ill Luck

Imprecation

Interference

Jinxing

Malediction

Maleficia

Malisons

Mischance

Misfortune

Obstruction

Omens

Portents

Signs

Spellbinding

the Curse

the Evil Eye

the Faeries

the Fairies

the Fair Folk

the Jinx

the Maleficium

the Oath

the Sphinx

w:2
the Whammy

the Wyrd
%%%%
Ice

Algor

Chilblains

Cold

Congelation

Cryomancy

Firn

Freezing

Frost

Frostbite

Glaciation

Graupel

Hail

Hoarfrost

Hypothermia

Ice

Refrigeration

Rime

Snow

the Blizzard

the Chill

the Crevasse

the Deep Freeze

the Glacier

the Iceberg

the Icicle

the Serac

the Snowflakes

the Tundra

the Wendigo

the Winter
%%%%
Necromancy

Bodies

Bones

Cadavers

Carcasses

Carrion

Caskets

Coffins

Corpses

Darkness

Death

Desecration

Despair

Diablerie

Ectoplasm

Evil

Exhumation

Finality

Gloom

Lamentation

Last Rites

Misery

Mortality

Mortification

Necromancy

Nightshade

Open Graves

Remains

Rot

Resurrection

Sciomancy

Shades

Shadows

Skeletons

Spectres

Stolen Souls

Zombies

the Autopsy

the Catacomb

the Cemetery

the Charnel House

the Crypt

the Damned

the Dead

the Departed

the End

the Grave

the Graveyard

the Mausoleum

the Morgue

the Mortuary

the Necropsy

the Ossuary

the Sarcophagus

the Tomb

the Undead

w:200
@_Evil_adjective_@ @_Evil_noun_@
%%%%
# for necromantic books
_Evil_adjective_

Abhorrent

Abominable

Black

Blasphemous

Dark

Debased

Defiled

Despicable

Evil

Iniquitous

Left-handed

Maleficent

Malevolent

Malignant

Necromantic

Profane

Sinister

w:2
Spooky

Unhallowed

Unholy

Unspeakable

Vitiated

Wicked
%%%%
# also for necromantic books
_Evil_noun_

Acts

Arts

Ceremonies

Deeds

Liturgies

Magic

Magicks

Mysteries

Rites

Rituals

Secrets

Spells

Words
%%%%
Alchemy

Albedo

Alchemy

Alteration

Argyropoeia

Azoth

Calcination

Ceration

Chemistry

Chrysopoeia

Citrinitas

Cohobation

Composition

Compounds

Concoctions

Congelation

Contamination

Crysopoeia

Decantation

Decomposition

Degeneration

Distillation

Effluvium

Esoterica

Essence

Fermentation

Flux

Formulae

Hermetica

Impurities

Intoxication

Iosis

Leucosis

Litharge

Melanosis

Nigredo

Pollution

Prima Materia

Projection

Quintessence

Reagents

Reconfiguration

Reformation

Rubedo

Solvents

Spagyria

Sublimation

Substances

Synthesis

Takwin

Tinctures

Toxicants

Toxicity

Toxicology

Toxins

Transfiguration

Transformation

Transmogrification

Transmutation

Venin

Venom

Virulence

Vitriol

Xanthosis

the Adder

the Alembic

the Alkahest

the Athanor

the Beaker

the Catalyst

the Crucible

the Cucurbite

the Decanter

the Elixir

# Bilingual joke; "Gift" means "poison" in German
the Gift

the Great Work

the Hornet

the Iliaster

the Magnum Opus

the Mortar

the Ouroboros

the Panacea

the Pestle

the Prime Material

the Queen Bee

the Rebis

the Scorpion

the Snake

the Solution

the Tincture

the Yliaster

%%%%
Summoning

Accompaniment

Accomplices

Adjuration

Allies

Apparitions

Arrival

Assembling

Attendants

Beckoning

Bringing Forth

Calling

Command

Companions

Company

Convocation

Creation

Formation

Generation

Illusion

Invitation

Leadership

Mustering

Phantasms

Production

Rallying

Sidekicks

Summoning

Support

the Band

the Boggart

the Comitatus

the Commander

the Congregation

the Entourage

the Escort

the Familiar

the Flock

the Gang

the Gathering

the Legion

the Mirage

the Mob

the Retinue

the Swarm

the Throng

the Union
%%%%
Translocation

Angles

Coordinates

Correspondence

Direction

Dislocation

Displacement

Distance

Elsewhere

Geometries

Geometry

Locality

Location

Movement

Nonlocality

Orientation

Peregrination

Places

Points

Portals

Position

Relocation

Shifting

Space

w:2
Spooky Action

Subspace

Superposition

Topology

Translocation

Transportation

Transposition

Wanderlust

the Blink Frog

the Compass

the Door

the Excursion

the Geodesic

# Longer than you think!
the Jaunt

the Manifold

the Map

the Singularity

the Tesseract

the Traveller

the Vector

the Vertex

the Voyage

the Wayfarer
%%%%
Forgecraft

Artifice

Assemblage

Assembly

Automation

Blueprints

Clockwork

Cogs

Composition

Construction

Crafting

Design

Diagrams

Drafting

Fabrication

Forgecraft

Frameworks

Gears

Industry

Infrastructure

Instantiation

Invention

Levers

Linkages

Machinery

Machining

Mechanics

Mechanisms

Mechanomancy

Metallurgy

Metalwork

Metalworking

Overdrive

Realisation

Reification

Schematics

Spellforging

Spellsmithing

Springs

Sprockets

Steel

Structure

Technology

Technomancy

Tools

Torque

the Anvil

the Architect

the Artificer

the Automaton

the Blacksmith

the Configuration

the Construct

the Contraption

the Edifice

the Engine

the Engineer

the Escapement

the Factory

the Flywheel

the Forge

the Forgewright

the Foundry

the Hammer

the Inventor

the Ironworks

the Linchpin

the Machine

the Machinist

the Mainspring

the Maker

the Mallet

the Masterpiece

the Masterwork

the Mechanist

the Pendulum

the Pinion

the Ratchet

the Rivet

the Servo

the Sledgehammer

the Smith

the Smithy

the Spellforge

the Spellsmith

the Tinker

the Tinkerer

the Watchmaker

the Workbench
%%%%
##############################################
# adjectives for secondary spell school
Air adj

Aerial

Airborne

Airy

Atmospheric

Blustery

Breezy

Brumous

Charged

Cloudy

Electric

Feathery

Floating

Flying

Foggy

Fulgurant

Fulgurous

Fuming

Galvanic

Gaseous

Gusty

Hazy

Inclement

Lofty

Meteoric

Misty

Nebulous

Overcast

Overhead

Pneumatic

Shocking

Stormy

Tempestuous

Turbulent

Vapourous

Voltaic

Weathered

Windswept

Windy

Wispy
%%%%
Conjuration adj

Actinic

Beaming

Blasted

Bright

Brilliant

Combative

Conjured

Coruscating

Damaging

Destructive

Dynamic

Effulgent

Energetic

Excruciating

Flashy

Forceful

Fulgent

Glowing

Harmful

Hurtful

Injurious

Intense

Lethal

Limned

Lucent

Luminous

Kinetic

Mighty

Nocuous

Potent

Powerful

Profulgent

Puissant

Radiant

Refulgent

Resplendent

Ruinous

Scintillating

Shining

Vehement

Vibrant

Violent

Vivid

Wild
%%%%
Earth adj

Arenous

Ashen

Chthonic

Coarse

Crystalline

Dense

Dusty

Earthen

Felsic

Flinty

Geological

# as in the draconians
Grey

Gritty

Grounded

Heavy

Indurated

Iron

Ironbound

Lapidarian

Lapidary

Leaden

Lithic

Metallic

Petrified

Petrous

Plutonic

Rocky

Rough

Sandy

Seismic

Solid

Subterranean

Stony

Tectonic

Telluric

Terrestrial

Underground

Volcanic
%%%%
Fire adj

Blazing

Blistering

Burning

Burnt

Calescent

Calid

Calorific

Charred

Combustive

Comburant

Conflagrant

Decalescent

Exothermic

Fiery

Flaming

Flammable

Flamy

Glowing

Heated

Hot

Igneous

Incandescent

Incendiary

Incinerated

Inflammable

Kindled

Molten

Red

Red-hot

Roasted

Searing

Scalding

Scorched

Scorching

Singed

Sizzling

Smoking

Smouldering

w:2
Spicy

Sulphurous

Sweltering

Torrefying

Torrid

Tropical

Volatile

w:2
Well-done
%%%%
Hexes adj

Alluring

Baleful

Becharmed

Becharming

Beguiled

Beguiling

Bewitched

Bewitching

Bound

Captivating

Charmed

Charming

Cunning

Cursed

Destined

Dire

Doomed

Enchanted

Enchanting

Ensnaring

Enthralled

Enthralling

Entranced

Entrancing

Fascinating

Fateful

Fetching

Fettered

Fey

Glamourous

Hapless

Hexed

Hexing

Hindering

Hopeless

Ill-boding

Ill-fated

Ill-omened

Ill-starred

Inauspicious

Jinxed

Lost

Maledictive

Portentous

Predestined

Spellbinding

Star-crossed

Tragic

Twinkling

Unfortunate

Unlucky

Vexatious

Vexing

Weird
%%%%
Ice adj

Algid

Alpine

Arctic

# Like the infamous jellies
Azure

Bitter

Bleak

Boreal

Brumal

Chilled

Chilling

Chilly

Cold

Congealing

Crystallised

Freezing

Frigid

Frigorific

Frore

Frostbitten

Frostbound

Frosty

Frozen

Gelid

Glacial

Hiemal

Hyperborean

Hypothermic

Icebound

Iced

Icy

Nival

Niveous

Numb

Polar

Shivering

Snowing

Snowy

Snow-white

Subzero

# as in the draconians
White

Wintry
%%%%
Necromancy adj

Bloodied

Bloody

Caliginous

Charnel

Creeping

w:2
Creepy

Cruentate

Dark

Dead

Deathly

Decaying

Dismal

Doomed

Evil

Fatal

Funereal

Ghastly

Ghoulish

Gloomy

Grave

Grim

Grisly

Horrible

Horrid

Imbrued

Lethal

Lifeless

Loathsome

Macabre

Malignant

Morbid

Mortal

Mortuary

Necrotic

Posthumous

Postmortem

Rotting

# in the old sense of "quicken", "to bring to life"
Quickened

Sanguinary

Sanguinolent

Saturnine

Sepulchral

Shadowy

Sinister

Somber

w:2
Spooky

Spectral

Stygian

Tenebrous

Twisted

Undead

Unholy

Vile

Wicked
%%%%
Alchemy adj

Alchemical

Altered

Amorphous

Arsenical

Baneful

Caustic

Changed

Changing

Chemical

Contaminated

Differential

Feculent

Fetid

Fluctuating

Glowing

Green

Hyletic

Hylic

Impure

Iotic

Leucotic

Magnum

Melanotic

Mercurial

Metamorphic

Mutable

Mutagenic

Mutated

Nocuous

Noxious

Poisonous

Polluted

Prime

Promethean

Protean

Reconfigured

Refined

Reshaped

Septic

Spagyric

Synthesised

Toxic

Transformed

Transforming

Transmuted

Unrefined

Unstable

Variable

Venomous

Viperous

Viridian

Virous

Virulent

Vitriolic

Xanthotic
%%%%
Summoning adj

Aggregated

Allied

Amalgamated

Amassed

Assembled

Associated

Assistive

Called

Collected

Collective

Combined

Concerted

Congregated

Consolidated

Cooperative

Created

Creative

Familiar

Friendly

Gathered

Generated

Generative

Helpful

Illusory

Marshalled

Massed

Mustered

Mutual

Phantasmal

Productive

Rallied

Shared

Spawned

Summoned

Supportive

Sympathetic

Syndicated

Unified

United
%%%%
Translocation adj

# A reference to the removed Akashic Record spellbook,
# which contained powerful Translocations spells.
Akashic

Angular

Blinking

Corresponding

Deviated

Dimensional

Discontinuous

Disjunct

Dislocated

Displaced

Distorted

Elliptic

Geometric

Hyperbolic

Isometric

Liminal

Linear

Manifold

Moving

Non-Euclidean

Non-linear

Parabolic

Parallel

Planar

Projective

Quantum

Relocated

Shifting

Spatial

Topological

Translocated

Translocational

Transposed

Twisted

Unstable

Warped
%%%%
forgecraft adj

Alloyed

Artificial

Artisanal

Assembled

Automatic

Built

Buzzing

Calibrated

Clacking

Clanging

Clanking

Clattering

Clicking

Clinking

Clockwork

Completed

Concrete

Constructed

Crafted

Creaking

Designed

Engineered

Fabricated

Fashioned

Fine-tuned

Forgecrafted

Forged

Forgewrought

Formed

Hammered

Hissing

Industrial

Ingenious

Innovative

Instantiated

Invented

Jangling

Jingling

Machined

Manufactured

Mechanical

Mechanised

Metallic

Metallurgical

Modelled

Physical

Rattling

Realised

Reified

Schematic

Shaped

Spellcrafted

Spellforged

Spellsmithed

Steel

Structural

Synthetic

Technological

Tempered

Thrumming

Ticking

Tooled

Vibrating

Well-oiled

Well-tempered

Whirring

Whizzing

Wind-up

Worked

Wrought
%%%%
# potential previous owners of books
# __NONE is parsed to the empty string
# First, combinations.
# (These MUST be in alphabetical order; "Earth Conjurations owner" won't work!)
highlevel Conjuration Earth owner

Dispater

@Conjuration Earth owner@
%%%%
Conjuration Earth owner

Lehudib

__NONE
%%%%
highlevel Conjuration Fire owner

Asmodeus

Cerebov

__NONE
%%%%
highlevel Conjuration Necromancy owner

Ereshkigal

__NONE
%%%%
highlevel Conjuration Summoning owner

Asmodeus

Dispater

__NONE
%%%%
Alchemy Earth owner

Roxanne

__NONE
%%%%
highlevel Earth Summoning owner

Dispater

__NONE
%%%%
highlevel Fire Summoning owner

Asmodeus

__NONE
%%%%
Fire Ice owner

Vv

__NONE
%%%%
highlevel Alchemy Necromancy owner

Gloorx Vloq

__NONE
%%%%
Alchemy Necromancy owner

Cigotuvi

__NONE
%%%%
# Single spell schools.
highlevel Conjuration owner

Asmodeus

Ereshkigal

Dispater

Cerebov

Lom Lobon

w:5
Vehumet

w:20
@Conjuration owner@
%%%%
Conjuration owner

Lehudib

Iskenderun

__NONE
%%%%
highlevel Earth owner

Dispater

w:50
@Earth owner@
%%%%
Earth owner

Jorgrun

Lehudib

Lee

Leda

Roxanne

__NONE
%%%%
highlevel Fire owner

Asmodeus

Cerebov

__NONE
%%%%
Ice owner

Ozocubu

__NONE
%%%%
Air owner

the Cloud Mage

Maxwell

Nikola

__NONE
%%%%
highlevel Necromancy owner

Ereshkigal

Gloorx Vloq

w:5
Kikubaaqudgha

w:40
@Necromancy owner@
%%%%
Necromancy owner

Borgnjor

Cigotuvi

Khufu

Zonguldrok

__NONE
%%%%
highlevel Alchemy owner

Gloorx Vloq

w:30
@Alchemy owner@
%%%%
Alchemy owner

Alistair

Cigotuvi

Olgreb

Eringya

__NONE
%%%%
highlevel Summoning owner

Asmodeus

Dispater

Mnoleg

@Summoning owner@
%%%%
Summoning owner

Mara

__NONE
%%%%
highlevel Translocation owner

Lom Lobon

w:20
@Translocation owner@
%%%%
Translocation owner

Gell

Golubria

__NONE
%%%%
Hexes owner

Yara

w:5
Terpsichore

Tukima

__NONE
%%%%
