Vestibule Violator
Posts: 1601
Joined: Sunday, 14th July 2013, 16:36
YASD: HEAE of Veh : Holy Pan, batman! (6/15)
My previous game had all but screamed that I should focus on melee and ranged attacks. This time, crawl seems to wants me to play a blaster, via offering me a a ring of magical power and a book of conjurations. But that's okay: HE can play blaster, and training to make good use of the book of conjurations certainly leads towards my ultimate goals for this character!
I have been mulling over whether to go Okawaru (as suggested by Sandman) or Vehumet -- the book of conjurations seems to imply I should stick to my original Vehumet plan. Of course, crawl never likes to make any decision easy: after finding the temple on D:7, there is no Vehumet altar! (Elyvilon is the only other one missing)
This looks like a good time to take a break.
- Code:
Dungeon Crawl Stone Soup version 0.13.0 (tiles) character file.
Kelly the Nimble (High Elf Air Elementalist) Turns: 5866, Time: 00:36:51
HP 51/51 AC 7 Str 10 XL: 9 Next: 15%
MP 33/33 EV 22 Int 19 God:
Gold 258 SH 10 Dex 17 Spells: 7 memorised, 1 level left
Res.Fire : . . . See Invis. : . a - dwarf dagger
Res.Cold : . . . Warding : . o - +0 elf robe
Life Prot.: . . . Conserve : . z - +1 dwarf buckler
Res.Poison: . Res.Corr. : . I - +1 spiked helmet
Res.Elec. : . Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : + (no gloves)
Res.Mut. : . Stasis : . n - +2 pair of boots
Res.Rott. : . Flight : . r - amulet of guardian spirit
Saprovore : . . . u - ring of magical power
f - +5 ring of evasion
@: somewhat resistant to hostile enchantments, fairly stealthy
A: no striking features
a: no special abilities
You are in the Ecumenical Temple.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 8 of its levels.
You have collected 238 gold pieces.
Inventory:
Hand weapons
a - an uncursed glowing dwarven dagger (weapon)
E - an uncursed blowgun
T - an uncursed bow
Missiles
e - 50 arrows
M - 9 poisoned needles
Armour
n - a +2 pair of boots (worn)
o - a +0 elven robe (worn)
z - a +1 dwarven buckler (worn)
I - a +1 spiked helmet (worn)
Comestibles
J - 2 apples
Scrolls
j - a scroll of teleportation
w - a scroll of blinking
G - a scroll of fear
Jewellery
f - a +5 ring of evasion (left hand)
r - an amulet of guardian spirit (around neck)
u - a ring of magical power (right hand)
y - an uncursed ring of teleport control
Potions
g - 2 potions of invisibility
i - 2 potions of heal wounds
s - a potion of speed
B - 3 potions of curing
Books
t - a book of Air
Spells Type Level
*Shock Conjuration/Air 1
*Swiftness Charms/Air 2
*Repel Missiles Charms/Air 2
Flight Charms/Air 3
*Static Discharge Conjuration/Air 3
*Lightning Bolt Conjuration/Air 5
Q - a book of Conjurations
Spells Type Level
Magic Dart Conjuration 1
*Searing Ray Conjuration 2
Dazzling Spray Conjuration/Hexes 3
Iskenderun's Mystic Blast Conjuration 4
*Iskenderun's Battlesphere Conjuration/Charms 4
Fulminant Prism Conjuration/Hexes 5
Skills:
- Level 8.0 Dodging
- Level 2.5 Stealth
- Level 1.0 Shields
- Level 6.1 Spellcasting
* Level 6.4 Conjurations
+ Level 0.5 Charms
+ Level 7.3 Air Magic
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Searing Ray Conj ####.. 1% 2 None
b - Iskenderun's Battles Conj/Chrm ###..... 28% 4 ####...
f - Shock Conj/Air #### 1% 1 None
g - Static Discharge Conj/Air ####.... 1% 3 ##.....
h - Lightning Bolt Conj/Air ####...... 21% 5 #####..
r - Repel Missiles Chrm/Air ###....... 3% 2 None
s - Swiftness Chrm/Air ###....... 3% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (7/27) Temple (1/1) D:7
Orc: D:6-11